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Searched
refs:sustain_strength
(Results
1 - 5
of
5
) sorted by relevancy
/src/games/rogue/
ring.c
70
boolean
sustain_strength
;
variable in typeref:typename:boolean
228
case
SUSTAIN_STRENGTH
:
269
stealthy, r_rings, e_rings, r_teleport,
sustain_strength
,
285
sustain_strength
= 0;
315
case
SUSTAIN_STRENGTH
:
316
sustain_strength
= 1;
spec_hit.c
396
if ((rogue.str_current <= 3) ||
sustain_strength
) {
442
if ((n != 2) || (!
sustain_strength
)) {
451
if ((rogue.str_current > 3) && (!
sustain_strength
)) {
trap.c
122
if ((!
sustain_strength
) && rand_percent(40) &&
use.c
118
if (!
sustain_strength
) {
rogue.h
143
#define
SUSTAIN_STRENGTH
5
662
extern boolean
sustain_strength
;
Completed in 46 milliseconds
Indexes created Thu Nov 06 07:09:58 GMT 2025