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Searched
refs:trail_char
(Results
1 - 7
of
7
) sorted by relevancy
/src/games/rogue/
zap.c
178
tc = monster->
trail_char
;
183
monster->
trail_char
= tc;
216
mvaddch(monster->row, monster->col, monster->
trail_char
);
220
monster->
trail_char
= mvinch(row, col);
monster.c
294
return(monster->
trail_char
);
311
return(monster->
trail_char
);
483
mvaddch(mrow, mcol, monster->
trail_char
);
486
mvaddch(mrow, mcol, monster->
trail_char
);
488
if (monster->
trail_char
== '.') {
489
monster->
trail_char
= ' ';
491
mvaddch(mrow, mcol, monster->
trail_char
);
495
monster->
trail_char
= mvinch(row, col);
724
monster->
trail_char
= mvinch(row, col);
throw.c
242
monster->
trail_char
= dch;
room.c
121
monster->
trail_char
=
411
monster->
trail_char
=
use.c
574
mvaddch(monster->row, monster->col, monster->
trail_char
);
rogue.h
213
#define
trail_char
d_enchant
macro
object.c
691
monster->
trail_char
= rc;
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Indexes created Fri Oct 31 09:09:54 GMT 2025