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    Searched refs:trail_char (Results 1 - 7 of 7) sorted by relevancy

  /src/games/rogue/
zap.c 178 tc = monster->trail_char;
183 monster->trail_char = tc;
216 mvaddch(monster->row, monster->col, monster->trail_char);
220 monster->trail_char = mvinch(row, col);
monster.c 294 return(monster->trail_char);
311 return(monster->trail_char);
483 mvaddch(mrow, mcol, monster->trail_char);
486 mvaddch(mrow, mcol, monster->trail_char);
488 if (monster->trail_char == '.') {
489 monster->trail_char = ' ';
491 mvaddch(mrow, mcol, monster->trail_char);
495 monster->trail_char = mvinch(row, col);
724 monster->trail_char = mvinch(row, col);
throw.c 242 monster->trail_char = dch;
room.c 121 monster->trail_char =
411 monster->trail_char =
use.c 574 mvaddch(monster->row, monster->col, monster->trail_char);
rogue.h 213 #define trail_char d_enchant macro
object.c 691 monster->trail_char = rc;

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