Searched refs:Bullet (Results 1 - 5 of 5) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/imgui/
H A Dimgui_demo.cpp648 ImGui::BulletText("Bullet point 1");
649 ImGui::BulletText("Bullet point 2\nOn multiple lines");
650 ImGui::Bullet(); ImGui::Text("Bullet point 3 (two calls)");
651 ImGui::Bullet(); ImGui::SmallButton("Button");
1924 // Bullet
1927 ImGui::BulletText("Bullet text");
2599 ImGui::Bullet(); ImGui::Selectable(label, false);
H A Dimgui.h381 IMGUI_API void BulletText(const char* fmt, ...) IM_FMTARGS(1); // shortcut for Bullet()+Text()
397 IMGUI_API void Bullet(); // draw a small circle and keep the cursor on the same line. advance cursor x position by GetTreeNodeToLabelSpacing(), same distance that TreeNode() uses
473 IMGUI_API bool TreeNode(const char* str_id, const char* fmt, ...) IM_FMTARGS(2); // helper variation to completely decorelate the id from the displayed string. Read the FAQ about why and how to use ID. to align arbitrary text at the same level as a TreeNode() you can use Bullet().
486 IMGUI_API float GetTreeNodeToLabelSpacing(); // horizontal distance preceding label when using TreeNode*() or Bullet() == (g.FontSize + style.FramePadding.x*2) for a regular unframed TreeNode
H A Dimgui_widgets.cpp10 // [SECTION] Widgets: Main (Button, Image, Checkbox, RadioButton, ProgressBar, Bullet, etc.)
385 // - Bullet()
1060 void ImGui::Bullet() function in class:ImGui
4960 // Horizontal distance preceding label when using TreeNode() or Bullet()
/xsrc/external/mit/MesaLib/dist/src/imgui/
H A Dimgui.h381 IMGUI_API void BulletText(const char* fmt, ...) IM_FMTARGS(1); // shortcut for Bullet()+Text()
397 IMGUI_API void Bullet(); // draw a small circle and keep the cursor on the same line. advance cursor x position by GetTreeNodeToLabelSpacing(), same distance that TreeNode() uses
473 IMGUI_API bool TreeNode(const char* str_id, const char* fmt, ...) IM_FMTARGS(2); // helper variation to completely decorelate the id from the displayed string. Read the FAQ about why and how to use ID. to align arbitrary text at the same level as a TreeNode() you can use Bullet().
486 IMGUI_API float GetTreeNodeToLabelSpacing(); // horizontal distance preceding label when using TreeNode*() or Bullet() == (g.FontSize + style.FramePadding.x*2) for a regular unframed TreeNode
H A Dimgui_widgets.cpp10 // [SECTION] Widgets: Main (Button, Image, Checkbox, RadioButton, ProgressBar, Bullet, etc.)
385 // - Bullet()
1060 void ImGui::Bullet() function in class:ImGui
4960 // Horizontal distance preceding label when using TreeNode() or Bullet()

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