Searched refs:FrameRounding (Results 1 - 7 of 7) sorted by relevance
| /xsrc/external/mit/MesaLib.old/dist/src/imgui/ |
| H A D | imgui_widgets.cpp | 575 RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding); 649 RenderFrame(bb.Min, bb.Max, col, true, g.Style.FrameRounding); 898 RenderFrame(bb.Min, bb.Max, col, true, ImClamp((float)ImMin(padding.x, padding.y), 0.0f, style.FrameRounding)); 934 RenderFrame(check_bb.Min, check_bb.Max, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), true, style.FrameRounding); 1042 RenderFrame(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); 1045 RenderRectFilledRangeH(window->DrawList, bb, GetColorU32(ImGuiCol_PlotHistogram), 0.0f, fraction, style.FrameRounding); 1259 window->DrawList->AddRectFilled(bb_render.Min, bb_render.Max, col, g.Style.FrameRounding); 1313 window->DrawList->AddRectFilled(frame_bb.Min, ImVec2(frame_bb.Max.x - arrow_size, frame_bb.Max.y), frame_col, style.FrameRounding, ImDrawCornerFlags_Left); 1316 window->DrawList->AddRectFilled(ImVec2(frame_bb.Max.x - arrow_size, frame_bb.Min.y), frame_bb.Max, GetColorU32((popup_open || hovered) ? ImGuiCol_ButtonHovered : ImGuiCol_Button), style.FrameRounding, (w <= arrow_size) ? ImDrawCornerFlags_All : ImDrawCornerFlags_Right); 1319 RenderFrameBorder(frame_bb.Min, frame_bb.Max, style.FrameRounding); [all...] |
| H A D | imgui_demo.cpp | 2719 ImGui::Text("style.FrameRounding: %.2f", style.FrameRounding); 2800 if (ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f, "%.0f")) 2801 style.GrabRounding = style.FrameRounding; // Make GrabRounding always the same value as FrameRounding 2841 ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f, "%.0f");
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| H A D | imgui.h | 1074 ImGuiStyleVar_FrameRounding, // float FrameRounding 1247 float FrameRounding; // Radius of frame corners rounding. Set to 0.0f to have rectangular frame (used by most widgets). member in struct:ImGuiStyle
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| H A D | imgui.cpp | 1092 FrameRounding = 0.0f; // Radius of frame corners rounding. Set to 0.0f to have rectangular frames (used by most widgets). 1128 FrameRounding = ImFloor(FrameRounding * scale_factor); 2469 float rounding = (flags & ImGuiNavHighlightFlags_NoRounding) ? 0.0f : g.Style.FrameRounding; 4429 PushStyleVar(ImGuiStyleVar_ChildRounding, style.FrameRounding); 5809 { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, FrameRounding) }, // ImGuiStyleVar_FrameRounding
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| /xsrc/external/mit/MesaLib/dist/src/imgui/ |
| H A D | imgui_widgets.cpp | 575 RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding); 649 RenderFrame(bb.Min, bb.Max, col, true, g.Style.FrameRounding); 898 RenderFrame(bb.Min, bb.Max, col, true, ImClamp((float)ImMin(padding.x, padding.y), 0.0f, style.FrameRounding)); 934 RenderFrame(check_bb.Min, check_bb.Max, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), true, style.FrameRounding); 1042 RenderFrame(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); 1045 RenderRectFilledRangeH(window->DrawList, bb, GetColorU32(ImGuiCol_PlotHistogram), 0.0f, fraction, style.FrameRounding); 1259 window->DrawList->AddRectFilled(bb_render.Min, bb_render.Max, col, g.Style.FrameRounding); 1313 window->DrawList->AddRectFilled(frame_bb.Min, ImVec2(frame_bb.Max.x - arrow_size, frame_bb.Max.y), frame_col, style.FrameRounding, ImDrawCornerFlags_Left); 1316 window->DrawList->AddRectFilled(ImVec2(frame_bb.Max.x - arrow_size, frame_bb.Min.y), frame_bb.Max, GetColorU32((popup_open || hovered) ? ImGuiCol_ButtonHovered : ImGuiCol_Button), style.FrameRounding, (w <= arrow_size) ? ImDrawCornerFlags_All : ImDrawCornerFlags_Right); 1319 RenderFrameBorder(frame_bb.Min, frame_bb.Max, style.FrameRounding); [all...] |
| H A D | imgui.h | 1074 ImGuiStyleVar_FrameRounding, // float FrameRounding 1247 float FrameRounding; // Radius of frame corners rounding. Set to 0.0f to have rectangular frame (used by most widgets). member in struct:ImGuiStyle
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| H A D | imgui.cpp | 1092 FrameRounding = 0.0f; // Radius of frame corners rounding. Set to 0.0f to have rectangular frames (used by most widgets). 1128 FrameRounding = ImFloor(FrameRounding * scale_factor); 2469 float rounding = (flags & ImGuiNavHighlightFlags_NoRounding) ? 0.0f : g.Style.FrameRounding; 4429 PushStyleVar(ImGuiStyleVar_ChildRounding, style.FrameRounding); 5809 { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, FrameRounding) }, // ImGuiStyleVar_FrameRounding
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