Searched refs:KeyRepeatRate (Results 1 - 6 of 6) sorted by relevance
| /xsrc/external/mit/MesaLib.old/dist/src/imgui/ |
| H A D | imgui.h | 323 IMGUI_API void PushButtonRepeat(bool repeat); // in 'repeat' mode, Button*() functions return repeated true in a typematic manner (using io.KeyRepeatDelay/io.KeyRepeatRate setting). Note that you can call IsItemActive() after any Button() to tell if the button is held in the current frame. 645 IMGUI_API bool IsKeyPressed(int user_key_index, bool repeat = true); // was key pressed (went from !Down to Down). if repeat=true, uses io.KeyRepeatDelay / KeyRepeatRate 1298 float KeyRepeatRate; // = 0.050f // When holding a key/button, rate at which it repeats, in seconds. member in struct:ImGuiIO
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| H A D | imgui.cpp | 1162 KeyRepeatRate = 0.050f; 4067 return GetKeyPressedAmount(user_key_index, g.IO.KeyRepeatDelay, g.IO.KeyRepeatRate) > 0; 4105 float delay = g.IO.KeyRepeatDelay, rate = g.IO.KeyRepeatRate; 7514 return (float)CalcTypematicPressedRepeatAmount(t, t - g.IO.DeltaTime, g.IO.KeyRepeatDelay * 0.80f, g.IO.KeyRepeatRate * 0.80f); 7516 return (float)CalcTypematicPressedRepeatAmount(t, t - g.IO.DeltaTime, g.IO.KeyRepeatDelay * 1.00f, g.IO.KeyRepeatRate * 2.00f); 7518 return (float)CalcTypematicPressedRepeatAmount(t, t - g.IO.DeltaTime, g.IO.KeyRepeatDelay * 0.80f, g.IO.KeyRepeatRate * 0.30f);
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| H A D | imgui_widgets.cpp | 6229 const float backup_repeat_rate = g.IO.KeyRepeatRate; 6231 g.IO.KeyRepeatRate = 0.200f; 6239 g.IO.KeyRepeatRate = backup_repeat_rate;
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| /xsrc/external/mit/MesaLib/dist/src/imgui/ |
| H A D | imgui.h | 323 IMGUI_API void PushButtonRepeat(bool repeat); // in 'repeat' mode, Button*() functions return repeated true in a typematic manner (using io.KeyRepeatDelay/io.KeyRepeatRate setting). Note that you can call IsItemActive() after any Button() to tell if the button is held in the current frame. 645 IMGUI_API bool IsKeyPressed(int user_key_index, bool repeat = true); // was key pressed (went from !Down to Down). if repeat=true, uses io.KeyRepeatDelay / KeyRepeatRate 1298 float KeyRepeatRate; // = 0.050f // When holding a key/button, rate at which it repeats, in seconds. member in struct:ImGuiIO
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| H A D | imgui.cpp | 1162 KeyRepeatRate = 0.050f; 4067 return GetKeyPressedAmount(user_key_index, g.IO.KeyRepeatDelay, g.IO.KeyRepeatRate) > 0; 4105 float delay = g.IO.KeyRepeatDelay, rate = g.IO.KeyRepeatRate; 7514 return (float)CalcTypematicPressedRepeatAmount(t, t - g.IO.DeltaTime, g.IO.KeyRepeatDelay * 0.80f, g.IO.KeyRepeatRate * 0.80f); 7516 return (float)CalcTypematicPressedRepeatAmount(t, t - g.IO.DeltaTime, g.IO.KeyRepeatDelay * 1.00f, g.IO.KeyRepeatRate * 2.00f); 7518 return (float)CalcTypematicPressedRepeatAmount(t, t - g.IO.DeltaTime, g.IO.KeyRepeatDelay * 0.80f, g.IO.KeyRepeatRate * 0.30f);
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| H A D | imgui_widgets.cpp | 6229 const float backup_repeat_rate = g.IO.KeyRepeatRate; 6231 g.IO.KeyRepeatRate = 0.200f; 6239 g.IO.KeyRepeatRate = backup_repeat_rate;
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