Searched refs:NUM_COLORS (Results 1 - 4 of 4) sorted by relevance

/xsrc/external/mit/mesa-demos/dist/src/redbook/
H A Dfogindex.c53 #define NUM_COLORS 32 macro
63 for (i = 0; i < NUM_COLORS; i++) {
65 shade = (GLfloat) (NUM_COLORS - i) / (GLfloat) NUM_COLORS;
71 glFogi(GL_FOG_INDEX, NUM_COLORS);
75 glClearIndex((GLfloat) (NUM_COLORS + RAMPSTART - 1));
/xsrc/external/mit/mesa-demos/dist/src/demos/
H A Dpointblast.c68 #define NUM_COLORS (sizeof(colorSet)/sizeof(colorSet[0])) macro
70 #define DEAD (NUM_COLORS+1)
105 colorList[i] = rand() % NUM_COLORS;
140 colorList[i] = NUM_COLORS; /* Not moving. */
H A Dspriteblast.c73 #define NUM_COLORS (sizeof(colorSet)/sizeof(colorSet[0])) macro
75 #define DEAD (NUM_COLORS+1)
167 colorList[i] = rand() % NUM_COLORS;
202 colorList[i] = NUM_COLORS; /* Not moving. */
/xsrc/external/mit/beforelight/dist/
H A Db4light.c75 #define NUM_COLORS 64 macro
78 static unsigned long pixels[NUM_COLORS];
92 step = 360.0 / NUM_COLORS;
93 for (i = 0; i < NUM_COLORS; i++) {
110 if (cur_pen == NUM_COLORS)

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