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    Searched refs:inverse (Results 1 - 24 of 24) sorted by relevancy

  /src/bin/ed/
cbc.c 108 if (des_cipher(buf, buf, 0L, (inverse ? -1 : 1))) \
390 int inverse = 0; /* 0 to encrypt, 1 to decrypt */ local in function:cbc_encode
430 int inverse = 1; /* 0 to encrypt, 1 to decrypt */ local in function:cbc_decode
cbc.c 108 if (des_cipher(buf, buf, 0L, (inverse ? -1 : 1))) \
390 int inverse = 0; /* 0 to encrypt, 1 to decrypt */ local in function:cbc_encode
430 int inverse = 1; /* 0 to encrypt, 1 to decrypt */ local in function:cbc_decode
  /src/libexec/ld.elf_so/arch/powerpc/
rtld_start.S 93 * inverse. a / n = ((a * inv(n)) >> 32)
97 lis %r11,0x15555556@h # load multiplicative inverse of 12
rtld_start.S 93 * inverse. a / n = ((a * inv(n)) >> 32)
97 lis %r11,0x15555556@h # load multiplicative inverse of 12
  /src/usr.bin/pkill/
pkill.c 95 static int inverse; variable in typeref:typename:int
251 inverse = 1;
454 if (inverse)
456 } else if (!inverse)
pkill.c 95 static int inverse; variable in typeref:typename:int
251 inverse = 1;
454 if (inverse)
456 } else if (!inverse)
  /src/games/canfield/canfield/
canfield.c 565 printrank(int a, int b, const struct cardtype *cp, bool inverse)
570 if (inverse)
589 if (inverse)
605 bool inverse = (cp->suit == 'd' || cp->suit == 'h'); local in function:printcard
607 printrank(a, b, cp, inverse);
608 if (inverse)
611 if (inverse)
canfield.c 565 printrank(int a, int b, const struct cardtype *cp, bool inverse)
570 if (inverse)
589 if (inverse)
605 bool inverse = (cp->suit == 'd' || cp->suit == 'h'); local in function:printcard
607 printrank(a, b, cp, inverse);
608 if (inverse)
611 if (inverse)
  /src/sys/arch/vax/vsa/
smg.c 652 uint32_t lmask, rmask, glyph, inverse; local in function:smg_putchar
662 inverse = ((attr & WSATTR_REVERSE) != 0) ? ALL1BITS : ALL0BITS;
684 glyph = (glyph << align) ^ inverse;
699 lhalf = (glyph << align) ^ inverse;
703 rhalf = (glyph >> (BLITWIDTH - align)) ^ inverse;
smg.c 652 uint32_t lmask, rmask, glyph, inverse; local in function:smg_putchar
662 inverse = ((attr & WSATTR_REVERSE) != 0) ? ALL1BITS : ALL0BITS;
684 glyph = (glyph << align) ^ inverse;
699 lhalf = (glyph << align) ^ inverse;
703 rhalf = (glyph >> (BLITWIDTH - align)) ^ inverse;
  /src/usr.bin/bdes/
bdes.c 104 if (des_cipher(buf, buf, 0L, (inverse ? -1 : 1))) \
116 if (encrypt(bits1, inverse)) \
157 static int inverse; /* 0 to encrypt, 1 to decrypt */ variable in typeref:typename:int
287 inverse = (alg == ALG_CBC || alg == ALG_ECB) && mode == MODE_DECRYPT;
bdes.c 104 if (des_cipher(buf, buf, 0L, (inverse ? -1 : 1))) \
116 if (encrypt(bits1, inverse)) \
157 static int inverse; /* 0 to encrypt, 1 to decrypt */ variable in typeref:typename:int
287 inverse = (alg == ALG_CBC || alg == ALG_ECB) && mode == MODE_DECRYPT;
  /src/sys/arch/mips/mips/
spl.S 230 nor a0, zero, a0 # bitwise inverse of A0
spl.S 230 nor a0, zero, a0 # bitwise inverse of A0
  /src/sys/external/gpl2/dts/dist/arch/arm/boot/dts/
ste-ux500-samsung-codina.dts 313 /* TYPE 3: inverse clock polarity and phase */
ste-ux500-samsung-gavini.dts 273 /* TYPE 3: inverse clock polarity and phase */
ste-ux500-samsung-codina.dts 313 /* TYPE 3: inverse clock polarity and phase */
ste-ux500-samsung-gavini.dts 273 /* TYPE 3: inverse clock polarity and phase */
  /src/sys/arch/m68k/060sp/dist/
fplsp.s 6496 # sasin(): computes the inverse sine of a normalized input #
6497 # sasind(): computes the inverse sine of a denormalized input #
6597 # sacos(): computes the inverse cosine of a normalized input #
6598 # sacosd(): computes the inverse cosine of a denormalized input #
8567 # satanh(): computes the inverse hyperbolic tangent of a norm input #
8568 # satanhd(): computes the inverse hyperbolic tangent of a denorm input #
fplsp.s 6496 # sasin(): computes the inverse sine of a normalized input #
6497 # sasind(): computes the inverse sine of a denormalized input #
6597 # sacos(): computes the inverse cosine of a normalized input #
6598 # sacosd(): computes the inverse cosine of a denormalized input #
8567 # satanh(): computes the inverse hyperbolic tangent of a norm input #
8568 # satanhd(): computes the inverse hyperbolic tangent of a denorm input #
fpsp.s 6602 # sasin(): computes the inverse sine of a normalized input #
6603 # sasind(): computes the inverse sine of a denormalized input #
6703 # sacos(): computes the inverse cosine of a normalized input #
6704 # sacosd(): computes the inverse cosine of a denormalized input #
8673 # satanh(): computes the inverse hyperbolic tangent of a norm input #
8674 # satanhd(): computes the inverse hyperbolic tangent of a denorm input #
fpsp.s 6602 # sasin(): computes the inverse sine of a normalized input #
6603 # sasind(): computes the inverse sine of a denormalized input #
6703 # sacos(): computes the inverse cosine of a normalized input #
6704 # sacosd(): computes the inverse cosine of a denormalized input #
8673 # satanh(): computes the inverse hyperbolic tangent of a norm input #
8674 # satanhd(): computes the inverse hyperbolic tangent of a denorm input #
  /src/share/terminfo/
terminfo 226 # the inverse sense from the cup string). The typical CPR value is
3858 # all three supported attributes: bold, inverse-video and underline.
12310 # The Wyse 50 can support one attribute (e.g. Dim, Inverse,
12849 # The Wyse 75 can support one attribute (e.g. Dim, Inverse,
15274 # transmit/do not transmit graphics control (underline,inverse..)*
16269 # 7 for inverse;
16274 # %p1 (standout) = bold and inverse together;
16276 # %p3 (reverse) = inverse;
16336 # The second way to do a flash is to set the screen to inverse video, pad for a
16338 # that the screen wasn't ALREADY in inverse video, or that the user may prefe
    [all...]
terminfo 226 # the inverse sense from the cup string). The typical CPR value is
3858 # all three supported attributes: bold, inverse-video and underline.
12310 # The Wyse 50 can support one attribute (e.g. Dim, Inverse,
12849 # The Wyse 75 can support one attribute (e.g. Dim, Inverse,
15274 # transmit/do not transmit graphics control (underline,inverse..)*
16269 # 7 for inverse;
16274 # %p1 (standout) = bold and inverse together;
16276 # %p3 (reverse) = inverse;
16336 # The second way to do a flash is to set the screen to inverse video, pad for a
16338 # that the screen wasn't ALREADY in inverse video, or that the user may prefe
    [all...]

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