/src/bin/ed/ |
cbc.c | 108 if (des_cipher(buf, buf, 0L, (inverse ? -1 : 1))) \ 390 int inverse = 0; /* 0 to encrypt, 1 to decrypt */ local in function:cbc_encode 430 int inverse = 1; /* 0 to encrypt, 1 to decrypt */ local in function:cbc_decode
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cbc.c | 108 if (des_cipher(buf, buf, 0L, (inverse ? -1 : 1))) \ 390 int inverse = 0; /* 0 to encrypt, 1 to decrypt */ local in function:cbc_encode 430 int inverse = 1; /* 0 to encrypt, 1 to decrypt */ local in function:cbc_decode
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/src/libexec/ld.elf_so/arch/powerpc/ |
rtld_start.S | 93 * inverse. a / n = ((a * inv(n)) >> 32) 97 lis %r11,0x15555556@h # load multiplicative inverse of 12
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rtld_start.S | 93 * inverse. a / n = ((a * inv(n)) >> 32) 97 lis %r11,0x15555556@h # load multiplicative inverse of 12
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/src/usr.bin/pkill/ |
pkill.c | 95 static int inverse; variable in typeref:typename:int 251 inverse = 1; 454 if (inverse) 456 } else if (!inverse)
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pkill.c | 95 static int inverse; variable in typeref:typename:int 251 inverse = 1; 454 if (inverse) 456 } else if (!inverse)
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/src/games/canfield/canfield/ |
canfield.c | 565 printrank(int a, int b, const struct cardtype *cp, bool inverse) 570 if (inverse) 589 if (inverse) 605 bool inverse = (cp->suit == 'd' || cp->suit == 'h'); local in function:printcard 607 printrank(a, b, cp, inverse); 608 if (inverse) 611 if (inverse)
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canfield.c | 565 printrank(int a, int b, const struct cardtype *cp, bool inverse) 570 if (inverse) 589 if (inverse) 605 bool inverse = (cp->suit == 'd' || cp->suit == 'h'); local in function:printcard 607 printrank(a, b, cp, inverse); 608 if (inverse) 611 if (inverse)
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/src/sys/arch/vax/vsa/ |
smg.c | 652 uint32_t lmask, rmask, glyph, inverse; local in function:smg_putchar 662 inverse = ((attr & WSATTR_REVERSE) != 0) ? ALL1BITS : ALL0BITS; 684 glyph = (glyph << align) ^ inverse; 699 lhalf = (glyph << align) ^ inverse; 703 rhalf = (glyph >> (BLITWIDTH - align)) ^ inverse;
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smg.c | 652 uint32_t lmask, rmask, glyph, inverse; local in function:smg_putchar 662 inverse = ((attr & WSATTR_REVERSE) != 0) ? ALL1BITS : ALL0BITS; 684 glyph = (glyph << align) ^ inverse; 699 lhalf = (glyph << align) ^ inverse; 703 rhalf = (glyph >> (BLITWIDTH - align)) ^ inverse;
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/src/usr.bin/bdes/ |
bdes.c | 104 if (des_cipher(buf, buf, 0L, (inverse ? -1 : 1))) \ 116 if (encrypt(bits1, inverse)) \ 157 static int inverse; /* 0 to encrypt, 1 to decrypt */ variable in typeref:typename:int 287 inverse = (alg == ALG_CBC || alg == ALG_ECB) && mode == MODE_DECRYPT;
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bdes.c | 104 if (des_cipher(buf, buf, 0L, (inverse ? -1 : 1))) \ 116 if (encrypt(bits1, inverse)) \ 157 static int inverse; /* 0 to encrypt, 1 to decrypt */ variable in typeref:typename:int 287 inverse = (alg == ALG_CBC || alg == ALG_ECB) && mode == MODE_DECRYPT;
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/src/sys/arch/mips/mips/ |
spl.S | 230 nor a0, zero, a0 # bitwise inverse of A0
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spl.S | 230 nor a0, zero, a0 # bitwise inverse of A0
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/src/sys/external/gpl2/dts/dist/arch/arm/boot/dts/ |
ste-ux500-samsung-codina.dts | 313 /* TYPE 3: inverse clock polarity and phase */
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ste-ux500-samsung-gavini.dts | 273 /* TYPE 3: inverse clock polarity and phase */
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ste-ux500-samsung-codina.dts | 313 /* TYPE 3: inverse clock polarity and phase */
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ste-ux500-samsung-gavini.dts | 273 /* TYPE 3: inverse clock polarity and phase */
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/src/sys/arch/m68k/060sp/dist/ |
fplsp.s | 6496 # sasin(): computes the inverse sine of a normalized input # 6497 # sasind(): computes the inverse sine of a denormalized input # 6597 # sacos(): computes the inverse cosine of a normalized input # 6598 # sacosd(): computes the inverse cosine of a denormalized input # 8567 # satanh(): computes the inverse hyperbolic tangent of a norm input # 8568 # satanhd(): computes the inverse hyperbolic tangent of a denorm input #
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fplsp.s | 6496 # sasin(): computes the inverse sine of a normalized input # 6497 # sasind(): computes the inverse sine of a denormalized input # 6597 # sacos(): computes the inverse cosine of a normalized input # 6598 # sacosd(): computes the inverse cosine of a denormalized input # 8567 # satanh(): computes the inverse hyperbolic tangent of a norm input # 8568 # satanhd(): computes the inverse hyperbolic tangent of a denorm input #
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fpsp.s | 6602 # sasin(): computes the inverse sine of a normalized input # 6603 # sasind(): computes the inverse sine of a denormalized input # 6703 # sacos(): computes the inverse cosine of a normalized input # 6704 # sacosd(): computes the inverse cosine of a denormalized input # 8673 # satanh(): computes the inverse hyperbolic tangent of a norm input # 8674 # satanhd(): computes the inverse hyperbolic tangent of a denorm input #
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fpsp.s | 6602 # sasin(): computes the inverse sine of a normalized input # 6603 # sasind(): computes the inverse sine of a denormalized input # 6703 # sacos(): computes the inverse cosine of a normalized input # 6704 # sacosd(): computes the inverse cosine of a denormalized input # 8673 # satanh(): computes the inverse hyperbolic tangent of a norm input # 8674 # satanhd(): computes the inverse hyperbolic tangent of a denorm input #
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/src/share/terminfo/ |
terminfo | 226 # the inverse sense from the cup string). The typical CPR value is 3858 # all three supported attributes: bold, inverse-video and underline. 12310 # The Wyse 50 can support one attribute (e.g. Dim, Inverse, 12849 # The Wyse 75 can support one attribute (e.g. Dim, Inverse, 15274 # transmit/do not transmit graphics control (underline,inverse..)* 16269 # 7 for inverse; 16274 # %p1 (standout) = bold and inverse together; 16276 # %p3 (reverse) = inverse; 16336 # The second way to do a flash is to set the screen to inverse video, pad for a 16338 # that the screen wasn't ALREADY in inverse video, or that the user may prefe [all...] |
terminfo | 226 # the inverse sense from the cup string). The typical CPR value is 3858 # all three supported attributes: bold, inverse-video and underline. 12310 # The Wyse 50 can support one attribute (e.g. Dim, Inverse, 12849 # The Wyse 75 can support one attribute (e.g. Dim, Inverse, 15274 # transmit/do not transmit graphics control (underline,inverse..)* 16269 # 7 for inverse; 16274 # %p1 (standout) = bold and inverse together; 16276 # %p3 (reverse) = inverse; 16336 # The second way to do a flash is to set the screen to inverse video, pad for a 16338 # that the screen wasn't ALREADY in inverse video, or that the user may prefe [all...] |