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  /src/games/gomoku/
bdisp.c 52 #define scr_x(bx) (3 + 2 * ((bx) - 1)) macro
102 mvaddch(scr_y(BSZ + 1), scr_x(col), letters[col]);
103 mvaddch(scr_y(0), scr_x(col), letters[col]);
109 mvprintw(scr_y(row), scr_x(BSZ) + 2, "%d", row);
126 int available = 3 + (1 + scr_x(BSZ) - scr_x(1)) + 3;
186 move(scr_y(row), scr_x(col));
339 ev.x >= scr_x(1) && ev.x <= scr_x(BSZ) &&
340 (ev.x - scr_x(1)) % (scr_x(2) - scr_x(1)) == 0)
    [all...]
bdisp.c 52 #define scr_x(bx) (3 + 2 * ((bx) - 1)) macro
102 mvaddch(scr_y(BSZ + 1), scr_x(col), letters[col]);
103 mvaddch(scr_y(0), scr_x(col), letters[col]);
109 mvprintw(scr_y(row), scr_x(BSZ) + 2, "%d", row);
126 int available = 3 + (1 + scr_x(BSZ) - scr_x(1)) + 3;
186 move(scr_y(row), scr_x(col));
339 ev.x >= scr_x(1) && ev.x <= scr_x(BSZ) &&
340 (ev.x - scr_x(1)) % (scr_x(2) - scr_x(1)) == 0)
    [all...]
bdisp.c 52 #define scr_x(bx) (3 + 2 * ((bx) - 1)) macro
102 mvaddch(scr_y(BSZ + 1), scr_x(col), letters[col]);
103 mvaddch(scr_y(0), scr_x(col), letters[col]);
109 mvprintw(scr_y(row), scr_x(BSZ) + 2, "%d", row);
126 int available = 3 + (1 + scr_x(BSZ) - scr_x(1)) + 3;
186 move(scr_y(row), scr_x(col));
339 ev.x >= scr_x(1) && ev.x <= scr_x(BSZ) &&
340 (ev.x - scr_x(1)) % (scr_x(2) - scr_x(1)) == 0)
    [all...]

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