| /src/games/rogue/ |
| use.c | 187 vanish(obj, 1, &rogue.pack); 292 vanish(obj, (obj->which_kind != SLEEP), &rogue.pack); 295 /* vanish() does NOT handle a quiver of weapons with more than one 300 vanish(object *obj, short rm, object *pack) function in typeref:typename:void 431 vanish(obj, 1, &rogue.pack);
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| use.c | 187 vanish(obj, 1, &rogue.pack); 292 vanish(obj, (obj->which_kind != SLEEP), &rogue.pack); 295 /* vanish() does NOT handle a quiver of weapons with more than one 300 vanish(object *obj, short rm, object *pack) function in typeref:typename:void 431 vanish(obj, 1, &rogue.pack);
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| throw.c | 123 vanish(weapon, 1, &rogue.pack);
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| throw.c | 123 vanish(weapon, 1, &rogue.pack);
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| pack.c | 126 vanish(obj, 0, &level_objects);
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| spec_hit.c | 223 vanish(obj, 0, &rogue.pack);
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| rogue.h | 628 void vanish(object *, short, object *);
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| pack.c | 126 vanish(obj, 0, &level_objects);
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| spec_hit.c | 223 vanish(obj, 0, &rogue.pack);
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| rogue.h | 628 void vanish(object *, short, object *);
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| /src/sys/external/isc/libsodium/dist/m4/ |
| libtool.m4 | 210 # vanish in a puff of smoke. 766 # vanish in a puff of smoke.
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| libtool.m4 | 210 # vanish in a puff of smoke. 766 # vanish in a puff of smoke.
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