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CodecBase.cs revision 1.1
      1  1.1  christos //
      2  1.1  christos //  Copyright Henrik Ravn 2004
      3  1.1  christos //
      4  1.1  christos // Use, modification and distribution are subject to the Boost Software License, Version 1.0.
      5  1.1  christos // (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
      6  1.1  christos //
      7  1.1  christos 
      8  1.1  christos using System;
      9  1.1  christos using System.Runtime.InteropServices;
     10  1.1  christos 
     11  1.1  christos namespace DotZLib
     12  1.1  christos {
     13  1.1  christos 	/// <summary>
     14  1.1  christos 	/// Implements the common functionality needed for all <see cref="Codec"/>s
     15  1.1  christos 	/// </summary>
     16  1.1  christos 	public abstract class CodecBase : Codec, IDisposable
     17  1.1  christos 	{
     18  1.1  christos 
     19  1.1  christos         #region Data members
     20  1.1  christos 
     21  1.1  christos         /// <summary>
     22  1.1  christos         /// Instance of the internal zlib buffer structure that is
     23  1.1  christos         /// passed to all functions in the zlib dll
     24  1.1  christos         /// </summary>
     25  1.1  christos         internal ZStream _ztream = new ZStream();
     26  1.1  christos 
     27  1.1  christos         /// <summary>
     28  1.1  christos         /// True if the object instance has been disposed, false otherwise
     29  1.1  christos         /// </summary>
     30  1.1  christos         protected bool _isDisposed = false;
     31  1.1  christos 
     32  1.1  christos         /// <summary>
     33  1.1  christos         /// The size of the internal buffers
     34  1.1  christos         /// </summary>
     35  1.1  christos         protected const int kBufferSize = 16384;
     36  1.1  christos 
     37  1.1  christos         private byte[] _outBuffer = new byte[kBufferSize];
     38  1.1  christos         private byte[] _inBuffer = new byte[kBufferSize];
     39  1.1  christos 
     40  1.1  christos         private GCHandle _hInput;
     41  1.1  christos         private GCHandle _hOutput;
     42  1.1  christos 
     43  1.1  christos         private uint _checksum = 0;
     44  1.1  christos 
     45  1.1  christos         #endregion
     46  1.1  christos 
     47  1.1  christos         /// <summary>
     48  1.1  christos         /// Initializes a new instance of the <c>CodeBase</c> class.
     49  1.1  christos         /// </summary>
     50  1.1  christos 		public CodecBase()
     51  1.1  christos 		{
     52  1.1  christos             try
     53  1.1  christos             {
     54  1.1  christos                 _hInput = GCHandle.Alloc(_inBuffer, GCHandleType.Pinned);
     55  1.1  christos                 _hOutput = GCHandle.Alloc(_outBuffer, GCHandleType.Pinned);
     56  1.1  christos             }
     57  1.1  christos             catch (Exception)
     58  1.1  christos             {
     59  1.1  christos                 CleanUp(false);
     60  1.1  christos                 throw;
     61  1.1  christos             }
     62  1.1  christos         }
     63  1.1  christos 
     64  1.1  christos 
     65  1.1  christos         #region Codec Members
     66  1.1  christos 
     67  1.1  christos         /// <summary>
     68  1.1  christos         /// Occurs when more processed data are available.
     69  1.1  christos         /// </summary>
     70  1.1  christos         public event DataAvailableHandler DataAvailable;
     71  1.1  christos 
     72  1.1  christos         /// <summary>
     73  1.1  christos         /// Fires the <see cref="DataAvailable"/> event
     74  1.1  christos         /// </summary>
     75  1.1  christos         protected void OnDataAvailable()
     76  1.1  christos         {
     77  1.1  christos             if (_ztream.total_out > 0)
     78  1.1  christos             {
     79  1.1  christos                 if (DataAvailable != null)
     80  1.1  christos                     DataAvailable( _outBuffer, 0, (int)_ztream.total_out);
     81  1.1  christos                 resetOutput();
     82  1.1  christos             }
     83  1.1  christos         }
     84  1.1  christos 
     85  1.1  christos         /// <summary>
     86  1.1  christos         /// Adds more data to the codec to be processed.
     87  1.1  christos         /// </summary>
     88  1.1  christos         /// <param name="data">Byte array containing the data to be added to the codec</param>
     89  1.1  christos         /// <remarks>Adding data may, or may not, raise the <c>DataAvailable</c> event</remarks>
     90  1.1  christos         public void Add(byte[] data)
     91  1.1  christos         {
     92  1.1  christos             Add(data,0,data.Length);
     93  1.1  christos         }
     94  1.1  christos 
     95  1.1  christos         /// <summary>
     96  1.1  christos         /// Adds more data to the codec to be processed.
     97  1.1  christos         /// </summary>
     98  1.1  christos         /// <param name="data">Byte array containing the data to be added to the codec</param>
     99  1.1  christos         /// <param name="offset">The index of the first byte to add from <c>data</c></param>
    100  1.1  christos         /// <param name="count">The number of bytes to add</param>
    101  1.1  christos         /// <remarks>Adding data may, or may not, raise the <c>DataAvailable</c> event</remarks>
    102  1.1  christos         /// <remarks>This must be implemented by a derived class</remarks>
    103  1.1  christos         public abstract void Add(byte[] data, int offset, int count);
    104  1.1  christos 
    105  1.1  christos         /// <summary>
    106  1.1  christos         /// Finishes up any pending data that needs to be processed and handled.
    107  1.1  christos         /// </summary>
    108  1.1  christos         /// <remarks>This must be implemented by a derived class</remarks>
    109  1.1  christos         public abstract void Finish();
    110  1.1  christos 
    111  1.1  christos         /// <summary>
    112  1.1  christos         /// Gets the checksum of the data that has been added so far
    113  1.1  christos         /// </summary>
    114  1.1  christos         public uint Checksum { get { return _checksum; } }
    115  1.1  christos 
    116  1.1  christos         #endregion
    117  1.1  christos 
    118  1.1  christos         #region Destructor & IDisposable stuff
    119  1.1  christos 
    120  1.1  christos         /// <summary>
    121  1.1  christos         /// Destroys this instance
    122  1.1  christos         /// </summary>
    123  1.1  christos         ~CodecBase()
    124  1.1  christos         {
    125  1.1  christos             CleanUp(false);
    126  1.1  christos         }
    127  1.1  christos 
    128  1.1  christos         /// <summary>
    129  1.1  christos         /// Releases any unmanaged resources and calls the <see cref="CleanUp()"/> method of the derived class
    130  1.1  christos         /// </summary>
    131  1.1  christos         public void Dispose()
    132  1.1  christos         {
    133  1.1  christos             CleanUp(true);
    134  1.1  christos         }
    135  1.1  christos 
    136  1.1  christos         /// <summary>
    137  1.1  christos         /// Performs any codec specific cleanup
    138  1.1  christos         /// </summary>
    139  1.1  christos         /// <remarks>This must be implemented by a derived class</remarks>
    140  1.1  christos         protected abstract void CleanUp();
    141  1.1  christos 
    142  1.1  christos         // performs the release of the handles and calls the dereived CleanUp()
    143  1.1  christos         private void CleanUp(bool isDisposing)
    144  1.1  christos         {
    145  1.1  christos             if (!_isDisposed)
    146  1.1  christos             {
    147  1.1  christos                 CleanUp();
    148  1.1  christos                 if (_hInput.IsAllocated)
    149  1.1  christos                     _hInput.Free();
    150  1.1  christos                 if (_hOutput.IsAllocated)
    151  1.1  christos                     _hOutput.Free();
    152  1.1  christos 
    153  1.1  christos                 _isDisposed = true;
    154  1.1  christos             }
    155  1.1  christos         }
    156  1.1  christos 
    157  1.1  christos 
    158  1.1  christos         #endregion
    159  1.1  christos 
    160  1.1  christos         #region Helper methods
    161  1.1  christos 
    162  1.1  christos         /// <summary>
    163  1.1  christos         /// Copies a number of bytes to the internal codec buffer - ready for proccesing
    164  1.1  christos         /// </summary>
    165  1.1  christos         /// <param name="data">The byte array that contains the data to copy</param>
    166  1.1  christos         /// <param name="startIndex">The index of the first byte to copy</param>
    167  1.1  christos         /// <param name="count">The number of bytes to copy from <c>data</c></param>
    168  1.1  christos         protected void copyInput(byte[] data, int startIndex, int count)
    169  1.1  christos         {
    170  1.1  christos             Array.Copy(data, startIndex, _inBuffer,0, count);
    171  1.1  christos             _ztream.next_in = _hInput.AddrOfPinnedObject();
    172  1.1  christos             _ztream.total_in = 0;
    173  1.1  christos             _ztream.avail_in = (uint)count;
    174  1.1  christos 
    175  1.1  christos         }
    176  1.1  christos 
    177  1.1  christos         /// <summary>
    178  1.1  christos         /// Resets the internal output buffers to a known state - ready for processing
    179  1.1  christos         /// </summary>
    180  1.1  christos         protected void resetOutput()
    181  1.1  christos         {
    182  1.1  christos             _ztream.total_out = 0;
    183  1.1  christos             _ztream.avail_out = kBufferSize;
    184  1.1  christos             _ztream.next_out = _hOutput.AddrOfPinnedObject();
    185  1.1  christos         }
    186  1.1  christos 
    187  1.1  christos         /// <summary>
    188  1.1  christos         /// Updates the running checksum property
    189  1.1  christos         /// </summary>
    190  1.1  christos         /// <param name="newSum">The new checksum value</param>
    191  1.1  christos         protected void setChecksum(uint newSum)
    192  1.1  christos         {
    193  1.1  christos             _checksum = newSum;
    194  1.1  christos         }
    195  1.1  christos         #endregion
    196  1.1  christos 
    197  1.1  christos     }
    198  1.1  christos }
    199