1 1.1 christos 1. Compression algorithm (deflate) 2 1.1 christos 3 1.1 christos The deflation algorithm used by gzip (also zip and zlib) is a variation of 4 1.1 christos LZ77 (Lempel-Ziv 1977, see reference below). It finds duplicated strings in 5 1.1 christos the input data. The second occurrence of a string is replaced by a 6 1.1 christos pointer to the previous string, in the form of a pair (distance, 7 1.1 christos length). Distances are limited to 32K bytes, and lengths are limited 8 1.1 christos to 258 bytes. When a string does not occur anywhere in the previous 9 1.1 christos 32K bytes, it is emitted as a sequence of literal bytes. (In this 10 1.1 christos description, `string' must be taken as an arbitrary sequence of bytes, 11 1.1 christos and is not restricted to printable characters.) 12 1.1 christos 13 1.1 christos Literals or match lengths are compressed with one Huffman tree, and 14 1.1 christos match distances are compressed with another tree. The trees are stored 15 1.1 christos in a compact form at the start of each block. The blocks can have any 16 1.1 christos size (except that the compressed data for one block must fit in 17 1.1 christos available memory). A block is terminated when deflate() determines that 18 1.1 christos it would be useful to start another block with fresh trees. (This is 19 1.1 christos somewhat similar to the behavior of LZW-based _compress_.) 20 1.1 christos 21 1.1 christos Duplicated strings are found using a hash table. All input strings of 22 1.1 christos length 3 are inserted in the hash table. A hash index is computed for 23 1.1 christos the next 3 bytes. If the hash chain for this index is not empty, all 24 1.1 christos strings in the chain are compared with the current input string, and 25 1.1 christos the longest match is selected. 26 1.1 christos 27 1.1 christos The hash chains are searched starting with the most recent strings, to 28 1.1 christos favor small distances and thus take advantage of the Huffman encoding. 29 1.1 christos The hash chains are singly linked. There are no deletions from the 30 1.1 christos hash chains, the algorithm simply discards matches that are too old. 31 1.1 christos 32 1.1 christos To avoid a worst-case situation, very long hash chains are arbitrarily 33 1.1 christos truncated at a certain length, determined by a runtime option (level 34 1.1 christos parameter of deflateInit). So deflate() does not always find the longest 35 1.1 christos possible match but generally finds a match which is long enough. 36 1.1 christos 37 1.1 christos deflate() also defers the selection of matches with a lazy evaluation 38 1.1 christos mechanism. After a match of length N has been found, deflate() searches for 39 1.1 christos a longer match at the next input byte. If a longer match is found, the 40 1.1 christos previous match is truncated to a length of one (thus producing a single 41 1.1 christos literal byte) and the process of lazy evaluation begins again. Otherwise, 42 1.1 christos the original match is kept, and the next match search is attempted only N 43 1.1 christos steps later. 44 1.1 christos 45 1.1 christos The lazy match evaluation is also subject to a runtime parameter. If 46 1.1 christos the current match is long enough, deflate() reduces the search for a longer 47 1.1 christos match, thus speeding up the whole process. If compression ratio is more 48 1.1 christos important than speed, deflate() attempts a complete second search even if 49 1.1 christos the first match is already long enough. 50 1.1 christos 51 1.1 christos The lazy match evaluation is not performed for the fastest compression 52 1.1 christos modes (level parameter 1 to 3). For these fast modes, new strings 53 1.1 christos are inserted in the hash table only when no match was found, or 54 1.1 christos when the match is not too long. This degrades the compression ratio 55 1.1 christos but saves time since there are both fewer insertions and fewer searches. 56 1.1 christos 57 1.1 christos 58 1.1 christos 2. Decompression algorithm (inflate) 59 1.1 christos 60 1.1 christos 2.1 Introduction 61 1.1 christos 62 1.1 christos The key question is how to represent a Huffman code (or any prefix code) so 63 1.1 christos that you can decode fast. The most important characteristic is that shorter 64 1.1 christos codes are much more common than longer codes, so pay attention to decoding the 65 1.1 christos short codes fast, and let the long codes take longer to decode. 66 1.1 christos 67 1.1 christos inflate() sets up a first level table that covers some number of bits of 68 1.1 christos input less than the length of longest code. It gets that many bits from the 69 1.1 christos stream, and looks it up in the table. The table will tell if the next 70 1.1 christos code is that many bits or less and how many, and if it is, it will tell 71 1.1 christos the value, else it will point to the next level table for which inflate() 72 1.1 christos grabs more bits and tries to decode a longer code. 73 1.1 christos 74 1.1 christos How many bits to make the first lookup is a tradeoff between the time it 75 1.1 christos takes to decode and the time it takes to build the table. If building the 76 1.1 christos table took no time (and if you had infinite memory), then there would only 77 1.1 christos be a first level table to cover all the way to the longest code. However, 78 1.1 christos building the table ends up taking a lot longer for more bits since short 79 1.1 christos codes are replicated many times in such a table. What inflate() does is 80 1.1.1.2 christos simply to make the number of bits in the first table a variable, and then 81 1.1 christos to set that variable for the maximum speed. 82 1.1 christos 83 1.1 christos For inflate, which has 286 possible codes for the literal/length tree, the size 84 1.1 christos of the first table is nine bits. Also the distance trees have 30 possible 85 1.1 christos values, and the size of the first table is six bits. Note that for each of 86 1.1 christos those cases, the table ended up one bit longer than the ``average'' code 87 1.1 christos length, i.e. the code length of an approximately flat code which would be a 88 1.1 christos little more than eight bits for 286 symbols and a little less than five bits 89 1.1 christos for 30 symbols. 90 1.1 christos 91 1.1 christos 92 1.1 christos 2.2 More details on the inflate table lookup 93 1.1 christos 94 1.1 christos Ok, you want to know what this cleverly obfuscated inflate tree actually 95 1.1 christos looks like. You are correct that it's not a Huffman tree. It is simply a 96 1.1 christos lookup table for the first, let's say, nine bits of a Huffman symbol. The 97 1.1 christos symbol could be as short as one bit or as long as 15 bits. If a particular 98 1.1 christos symbol is shorter than nine bits, then that symbol's translation is duplicated 99 1.1 christos in all those entries that start with that symbol's bits. For example, if the 100 1.1 christos symbol is four bits, then it's duplicated 32 times in a nine-bit table. If a 101 1.1 christos symbol is nine bits long, it appears in the table once. 102 1.1 christos 103 1.1 christos If the symbol is longer than nine bits, then that entry in the table points 104 1.1 christos to another similar table for the remaining bits. Again, there are duplicated 105 1.1 christos entries as needed. The idea is that most of the time the symbol will be short 106 1.1 christos and there will only be one table look up. (That's whole idea behind data 107 1.1 christos compression in the first place.) For the less frequent long symbols, there 108 1.1 christos will be two lookups. If you had a compression method with really long 109 1.1 christos symbols, you could have as many levels of lookups as is efficient. For 110 1.1 christos inflate, two is enough. 111 1.1 christos 112 1.1 christos So a table entry either points to another table (in which case nine bits in 113 1.1 christos the above example are gobbled), or it contains the translation for the symbol 114 1.1 christos and the number of bits to gobble. Then you start again with the next 115 1.1 christos ungobbled bit. 116 1.1 christos 117 1.1 christos You may wonder: why not just have one lookup table for how ever many bits the 118 1.1 christos longest symbol is? The reason is that if you do that, you end up spending 119 1.1 christos more time filling in duplicate symbol entries than you do actually decoding. 120 1.1 christos At least for deflate's output that generates new trees every several 10's of 121 1.1 christos kbytes. You can imagine that filling in a 2^15 entry table for a 15-bit code 122 1.1 christos would take too long if you're only decoding several thousand symbols. At the 123 1.1 christos other extreme, you could make a new table for every bit in the code. In fact, 124 1.1 christos that's essentially a Huffman tree. But then you spend too much time 125 1.1 christos traversing the tree while decoding, even for short symbols. 126 1.1 christos 127 1.1 christos So the number of bits for the first lookup table is a trade of the time to 128 1.1 christos fill out the table vs. the time spent looking at the second level and above of 129 1.1 christos the table. 130 1.1 christos 131 1.1 christos Here is an example, scaled down: 132 1.1 christos 133 1.1 christos The code being decoded, with 10 symbols, from 1 to 6 bits long: 134 1.1 christos 135 1.1 christos A: 0 136 1.1 christos B: 10 137 1.1 christos C: 1100 138 1.1 christos D: 11010 139 1.1 christos E: 11011 140 1.1 christos F: 11100 141 1.1 christos G: 11101 142 1.1 christos H: 11110 143 1.1 christos I: 111110 144 1.1 christos J: 111111 145 1.1 christos 146 1.1 christos Let's make the first table three bits long (eight entries): 147 1.1 christos 148 1.1 christos 000: A,1 149 1.1 christos 001: A,1 150 1.1 christos 010: A,1 151 1.1 christos 011: A,1 152 1.1 christos 100: B,2 153 1.1 christos 101: B,2 154 1.1 christos 110: -> table X (gobble 3 bits) 155 1.1 christos 111: -> table Y (gobble 3 bits) 156 1.1 christos 157 1.1 christos Each entry is what the bits decode as and how many bits that is, i.e. how 158 1.1 christos many bits to gobble. Or the entry points to another table, with the number of 159 1.1 christos bits to gobble implicit in the size of the table. 160 1.1 christos 161 1.1 christos Table X is two bits long since the longest code starting with 110 is five bits 162 1.1 christos long: 163 1.1 christos 164 1.1 christos 00: C,1 165 1.1 christos 01: C,1 166 1.1 christos 10: D,2 167 1.1 christos 11: E,2 168 1.1 christos 169 1.1 christos Table Y is three bits long since the longest code starting with 111 is six 170 1.1 christos bits long: 171 1.1 christos 172 1.1 christos 000: F,2 173 1.1 christos 001: F,2 174 1.1 christos 010: G,2 175 1.1 christos 011: G,2 176 1.1 christos 100: H,2 177 1.1 christos 101: H,2 178 1.1 christos 110: I,3 179 1.1 christos 111: J,3 180 1.1 christos 181 1.1 christos So what we have here are three tables with a total of 20 entries that had to 182 1.1 christos be constructed. That's compared to 64 entries for a single table. Or 183 1.1 christos compared to 16 entries for a Huffman tree (six two entry tables and one four 184 1.1 christos entry table). Assuming that the code ideally represents the probability of 185 1.1 christos the symbols, it takes on the average 1.25 lookups per symbol. That's compared 186 1.1 christos to one lookup for the single table, or 1.66 lookups per symbol for the 187 1.1 christos Huffman tree. 188 1.1 christos 189 1.1 christos There, I think that gives you a picture of what's going on. For inflate, the 190 1.1 christos meaning of a particular symbol is often more than just a letter. It can be a 191 1.1 christos byte (a "literal"), or it can be either a length or a distance which 192 1.1 christos indicates a base value and a number of bits to fetch after the code that is 193 1.1 christos added to the base value. Or it might be the special end-of-block code. The 194 1.1 christos data structures created in inftrees.c try to encode all that information 195 1.1 christos compactly in the tables. 196 1.1 christos 197 1.1 christos 198 1.1 christos Jean-loup Gailly Mark Adler 199 1.1 christos jloup (a] gzip.org madler (a] alumni.caltech.edu 200 1.1 christos 201 1.1 christos 202 1.1 christos References: 203 1.1 christos 204 1.1 christos [LZ77] Ziv J., Lempel A., ``A Universal Algorithm for Sequential Data 205 1.1 christos Compression,'' IEEE Transactions on Information Theory, Vol. 23, No. 3, 206 1.1 christos pp. 337-343. 207 1.1 christos 208 1.1 christos ``DEFLATE Compressed Data Format Specification'' available in 209 1.1 christos http://tools.ietf.org/html/rfc1951 210