Home | History | Annotate | Line # | Download | only in doc
      1      1.1  christos 1. Compression algorithm (deflate)
      2      1.1  christos 
      3      1.1  christos The deflation algorithm used by gzip (also zip and zlib) is a variation of
      4      1.1  christos LZ77 (Lempel-Ziv 1977, see reference below). It finds duplicated strings in
      5      1.1  christos the input data.  The second occurrence of a string is replaced by a
      6      1.1  christos pointer to the previous string, in the form of a pair (distance,
      7      1.1  christos length).  Distances are limited to 32K bytes, and lengths are limited
      8      1.1  christos to 258 bytes. When a string does not occur anywhere in the previous
      9      1.1  christos 32K bytes, it is emitted as a sequence of literal bytes.  (In this
     10      1.1  christos description, `string' must be taken as an arbitrary sequence of bytes,
     11      1.1  christos and is not restricted to printable characters.)
     12      1.1  christos 
     13      1.1  christos Literals or match lengths are compressed with one Huffman tree, and
     14      1.1  christos match distances are compressed with another tree. The trees are stored
     15      1.1  christos in a compact form at the start of each block. The blocks can have any
     16      1.1  christos size (except that the compressed data for one block must fit in
     17      1.1  christos available memory). A block is terminated when deflate() determines that
     18      1.1  christos it would be useful to start another block with fresh trees. (This is
     19      1.1  christos somewhat similar to the behavior of LZW-based _compress_.)
     20      1.1  christos 
     21      1.1  christos Duplicated strings are found using a hash table. All input strings of
     22      1.1  christos length 3 are inserted in the hash table. A hash index is computed for
     23      1.1  christos the next 3 bytes. If the hash chain for this index is not empty, all
     24      1.1  christos strings in the chain are compared with the current input string, and
     25      1.1  christos the longest match is selected.
     26      1.1  christos 
     27      1.1  christos The hash chains are searched starting with the most recent strings, to
     28      1.1  christos favor small distances and thus take advantage of the Huffman encoding.
     29      1.1  christos The hash chains are singly linked. There are no deletions from the
     30      1.1  christos hash chains, the algorithm simply discards matches that are too old.
     31      1.1  christos 
     32      1.1  christos To avoid a worst-case situation, very long hash chains are arbitrarily
     33      1.1  christos truncated at a certain length, determined by a runtime option (level
     34      1.1  christos parameter of deflateInit). So deflate() does not always find the longest
     35      1.1  christos possible match but generally finds a match which is long enough.
     36      1.1  christos 
     37      1.1  christos deflate() also defers the selection of matches with a lazy evaluation
     38      1.1  christos mechanism. After a match of length N has been found, deflate() searches for
     39      1.1  christos a longer match at the next input byte. If a longer match is found, the
     40      1.1  christos previous match is truncated to a length of one (thus producing a single
     41      1.1  christos literal byte) and the process of lazy evaluation begins again. Otherwise,
     42      1.1  christos the original match is kept, and the next match search is attempted only N
     43      1.1  christos steps later.
     44      1.1  christos 
     45      1.1  christos The lazy match evaluation is also subject to a runtime parameter. If
     46      1.1  christos the current match is long enough, deflate() reduces the search for a longer
     47      1.1  christos match, thus speeding up the whole process. If compression ratio is more
     48      1.1  christos important than speed, deflate() attempts a complete second search even if
     49      1.1  christos the first match is already long enough.
     50      1.1  christos 
     51      1.1  christos The lazy match evaluation is not performed for the fastest compression
     52      1.1  christos modes (level parameter 1 to 3). For these fast modes, new strings
     53      1.1  christos are inserted in the hash table only when no match was found, or
     54      1.1  christos when the match is not too long. This degrades the compression ratio
     55      1.1  christos but saves time since there are both fewer insertions and fewer searches.
     56      1.1  christos 
     57      1.1  christos 
     58      1.1  christos 2. Decompression algorithm (inflate)
     59      1.1  christos 
     60      1.1  christos 2.1 Introduction
     61      1.1  christos 
     62      1.1  christos The key question is how to represent a Huffman code (or any prefix code) so
     63      1.1  christos that you can decode fast.  The most important characteristic is that shorter
     64      1.1  christos codes are much more common than longer codes, so pay attention to decoding the
     65      1.1  christos short codes fast, and let the long codes take longer to decode.
     66      1.1  christos 
     67      1.1  christos inflate() sets up a first level table that covers some number of bits of
     68      1.1  christos input less than the length of longest code.  It gets that many bits from the
     69      1.1  christos stream, and looks it up in the table.  The table will tell if the next
     70      1.1  christos code is that many bits or less and how many, and if it is, it will tell
     71      1.1  christos the value, else it will point to the next level table for which inflate()
     72      1.1  christos grabs more bits and tries to decode a longer code.
     73      1.1  christos 
     74      1.1  christos How many bits to make the first lookup is a tradeoff between the time it
     75      1.1  christos takes to decode and the time it takes to build the table.  If building the
     76      1.1  christos table took no time (and if you had infinite memory), then there would only
     77      1.1  christos be a first level table to cover all the way to the longest code.  However,
     78      1.1  christos building the table ends up taking a lot longer for more bits since short
     79      1.1  christos codes are replicated many times in such a table.  What inflate() does is
     80  1.1.1.2  christos simply to make the number of bits in the first table a variable, and then
     81      1.1  christos to set that variable for the maximum speed.
     82      1.1  christos 
     83      1.1  christos For inflate, which has 286 possible codes for the literal/length tree, the size
     84      1.1  christos of the first table is nine bits.  Also the distance trees have 30 possible
     85      1.1  christos values, and the size of the first table is six bits.  Note that for each of
     86      1.1  christos those cases, the table ended up one bit longer than the ``average'' code
     87      1.1  christos length, i.e. the code length of an approximately flat code which would be a
     88      1.1  christos little more than eight bits for 286 symbols and a little less than five bits
     89      1.1  christos for 30 symbols.
     90      1.1  christos 
     91      1.1  christos 
     92      1.1  christos 2.2 More details on the inflate table lookup
     93      1.1  christos 
     94      1.1  christos Ok, you want to know what this cleverly obfuscated inflate tree actually
     95      1.1  christos looks like.  You are correct that it's not a Huffman tree.  It is simply a
     96      1.1  christos lookup table for the first, let's say, nine bits of a Huffman symbol.  The
     97      1.1  christos symbol could be as short as one bit or as long as 15 bits.  If a particular
     98      1.1  christos symbol is shorter than nine bits, then that symbol's translation is duplicated
     99      1.1  christos in all those entries that start with that symbol's bits.  For example, if the
    100      1.1  christos symbol is four bits, then it's duplicated 32 times in a nine-bit table.  If a
    101      1.1  christos symbol is nine bits long, it appears in the table once.
    102      1.1  christos 
    103      1.1  christos If the symbol is longer than nine bits, then that entry in the table points
    104      1.1  christos to another similar table for the remaining bits.  Again, there are duplicated
    105      1.1  christos entries as needed.  The idea is that most of the time the symbol will be short
    106      1.1  christos and there will only be one table look up.  (That's whole idea behind data
    107      1.1  christos compression in the first place.)  For the less frequent long symbols, there
    108      1.1  christos will be two lookups.  If you had a compression method with really long
    109      1.1  christos symbols, you could have as many levels of lookups as is efficient.  For
    110      1.1  christos inflate, two is enough.
    111      1.1  christos 
    112      1.1  christos So a table entry either points to another table (in which case nine bits in
    113      1.1  christos the above example are gobbled), or it contains the translation for the symbol
    114      1.1  christos and the number of bits to gobble.  Then you start again with the next
    115      1.1  christos ungobbled bit.
    116      1.1  christos 
    117      1.1  christos You may wonder: why not just have one lookup table for how ever many bits the
    118      1.1  christos longest symbol is?  The reason is that if you do that, you end up spending
    119      1.1  christos more time filling in duplicate symbol entries than you do actually decoding.
    120      1.1  christos At least for deflate's output that generates new trees every several 10's of
    121      1.1  christos kbytes.  You can imagine that filling in a 2^15 entry table for a 15-bit code
    122      1.1  christos would take too long if you're only decoding several thousand symbols.  At the
    123      1.1  christos other extreme, you could make a new table for every bit in the code.  In fact,
    124      1.1  christos that's essentially a Huffman tree.  But then you spend too much time
    125      1.1  christos traversing the tree while decoding, even for short symbols.
    126      1.1  christos 
    127      1.1  christos So the number of bits for the first lookup table is a trade of the time to
    128      1.1  christos fill out the table vs. the time spent looking at the second level and above of
    129      1.1  christos the table.
    130      1.1  christos 
    131      1.1  christos Here is an example, scaled down:
    132      1.1  christos 
    133      1.1  christos The code being decoded, with 10 symbols, from 1 to 6 bits long:
    134      1.1  christos 
    135      1.1  christos A: 0
    136      1.1  christos B: 10
    137      1.1  christos C: 1100
    138      1.1  christos D: 11010
    139      1.1  christos E: 11011
    140      1.1  christos F: 11100
    141      1.1  christos G: 11101
    142      1.1  christos H: 11110
    143      1.1  christos I: 111110
    144      1.1  christos J: 111111
    145      1.1  christos 
    146      1.1  christos Let's make the first table three bits long (eight entries):
    147      1.1  christos 
    148      1.1  christos 000: A,1
    149      1.1  christos 001: A,1
    150      1.1  christos 010: A,1
    151      1.1  christos 011: A,1
    152      1.1  christos 100: B,2
    153      1.1  christos 101: B,2
    154      1.1  christos 110: -> table X (gobble 3 bits)
    155      1.1  christos 111: -> table Y (gobble 3 bits)
    156      1.1  christos 
    157      1.1  christos Each entry is what the bits decode as and how many bits that is, i.e. how
    158      1.1  christos many bits to gobble.  Or the entry points to another table, with the number of
    159      1.1  christos bits to gobble implicit in the size of the table.
    160      1.1  christos 
    161      1.1  christos Table X is two bits long since the longest code starting with 110 is five bits
    162      1.1  christos long:
    163      1.1  christos 
    164      1.1  christos 00: C,1
    165      1.1  christos 01: C,1
    166      1.1  christos 10: D,2
    167      1.1  christos 11: E,2
    168      1.1  christos 
    169      1.1  christos Table Y is three bits long since the longest code starting with 111 is six
    170      1.1  christos bits long:
    171      1.1  christos 
    172      1.1  christos 000: F,2
    173      1.1  christos 001: F,2
    174      1.1  christos 010: G,2
    175      1.1  christos 011: G,2
    176      1.1  christos 100: H,2
    177      1.1  christos 101: H,2
    178      1.1  christos 110: I,3
    179      1.1  christos 111: J,3
    180      1.1  christos 
    181      1.1  christos So what we have here are three tables with a total of 20 entries that had to
    182      1.1  christos be constructed.  That's compared to 64 entries for a single table.  Or
    183      1.1  christos compared to 16 entries for a Huffman tree (six two entry tables and one four
    184      1.1  christos entry table).  Assuming that the code ideally represents the probability of
    185      1.1  christos the symbols, it takes on the average 1.25 lookups per symbol.  That's compared
    186      1.1  christos to one lookup for the single table, or 1.66 lookups per symbol for the
    187      1.1  christos Huffman tree.
    188      1.1  christos 
    189      1.1  christos There, I think that gives you a picture of what's going on.  For inflate, the
    190      1.1  christos meaning of a particular symbol is often more than just a letter.  It can be a
    191      1.1  christos byte (a "literal"), or it can be either a length or a distance which
    192      1.1  christos indicates a base value and a number of bits to fetch after the code that is
    193      1.1  christos added to the base value.  Or it might be the special end-of-block code.  The
    194      1.1  christos data structures created in inftrees.c try to encode all that information
    195      1.1  christos compactly in the tables.
    196      1.1  christos 
    197      1.1  christos 
    198      1.1  christos Jean-loup Gailly        Mark Adler
    199      1.1  christos jloup (a] gzip.org          madler (a] alumni.caltech.edu
    200      1.1  christos 
    201      1.1  christos 
    202      1.1  christos References:
    203      1.1  christos 
    204      1.1  christos [LZ77] Ziv J., Lempel A., ``A Universal Algorithm for Sequential Data
    205      1.1  christos Compression,'' IEEE Transactions on Information Theory, Vol. 23, No. 3,
    206      1.1  christos pp. 337-343.
    207      1.1  christos 
    208      1.1  christos ``DEFLATE Compressed Data Format Specification'' available in
    209      1.1  christos http://tools.ietf.org/html/rfc1951
    210