algorithm.txt revision 1.1 1 1.1 christos 1. Compression algorithm (deflate)
2 1.1 christos
3 1.1 christos The deflation algorithm used by gzip (also zip and zlib) is a variation of
4 1.1 christos LZ77 (Lempel-Ziv 1977, see reference below). It finds duplicated strings in
5 1.1 christos the input data. The second occurrence of a string is replaced by a
6 1.1 christos pointer to the previous string, in the form of a pair (distance,
7 1.1 christos length). Distances are limited to 32K bytes, and lengths are limited
8 1.1 christos to 258 bytes. When a string does not occur anywhere in the previous
9 1.1 christos 32K bytes, it is emitted as a sequence of literal bytes. (In this
10 1.1 christos description, `string' must be taken as an arbitrary sequence of bytes,
11 1.1 christos and is not restricted to printable characters.)
12 1.1 christos
13 1.1 christos Literals or match lengths are compressed with one Huffman tree, and
14 1.1 christos match distances are compressed with another tree. The trees are stored
15 1.1 christos in a compact form at the start of each block. The blocks can have any
16 1.1 christos size (except that the compressed data for one block must fit in
17 1.1 christos available memory). A block is terminated when deflate() determines that
18 1.1 christos it would be useful to start another block with fresh trees. (This is
19 1.1 christos somewhat similar to the behavior of LZW-based _compress_.)
20 1.1 christos
21 1.1 christos Duplicated strings are found using a hash table. All input strings of
22 1.1 christos length 3 are inserted in the hash table. A hash index is computed for
23 1.1 christos the next 3 bytes. If the hash chain for this index is not empty, all
24 1.1 christos strings in the chain are compared with the current input string, and
25 1.1 christos the longest match is selected.
26 1.1 christos
27 1.1 christos The hash chains are searched starting with the most recent strings, to
28 1.1 christos favor small distances and thus take advantage of the Huffman encoding.
29 1.1 christos The hash chains are singly linked. There are no deletions from the
30 1.1 christos hash chains, the algorithm simply discards matches that are too old.
31 1.1 christos
32 1.1 christos To avoid a worst-case situation, very long hash chains are arbitrarily
33 1.1 christos truncated at a certain length, determined by a runtime option (level
34 1.1 christos parameter of deflateInit). So deflate() does not always find the longest
35 1.1 christos possible match but generally finds a match which is long enough.
36 1.1 christos
37 1.1 christos deflate() also defers the selection of matches with a lazy evaluation
38 1.1 christos mechanism. After a match of length N has been found, deflate() searches for
39 1.1 christos a longer match at the next input byte. If a longer match is found, the
40 1.1 christos previous match is truncated to a length of one (thus producing a single
41 1.1 christos literal byte) and the process of lazy evaluation begins again. Otherwise,
42 1.1 christos the original match is kept, and the next match search is attempted only N
43 1.1 christos steps later.
44 1.1 christos
45 1.1 christos The lazy match evaluation is also subject to a runtime parameter. If
46 1.1 christos the current match is long enough, deflate() reduces the search for a longer
47 1.1 christos match, thus speeding up the whole process. If compression ratio is more
48 1.1 christos important than speed, deflate() attempts a complete second search even if
49 1.1 christos the first match is already long enough.
50 1.1 christos
51 1.1 christos The lazy match evaluation is not performed for the fastest compression
52 1.1 christos modes (level parameter 1 to 3). For these fast modes, new strings
53 1.1 christos are inserted in the hash table only when no match was found, or
54 1.1 christos when the match is not too long. This degrades the compression ratio
55 1.1 christos but saves time since there are both fewer insertions and fewer searches.
56 1.1 christos
57 1.1 christos
58 1.1 christos 2. Decompression algorithm (inflate)
59 1.1 christos
60 1.1 christos 2.1 Introduction
61 1.1 christos
62 1.1 christos The key question is how to represent a Huffman code (or any prefix code) so
63 1.1 christos that you can decode fast. The most important characteristic is that shorter
64 1.1 christos codes are much more common than longer codes, so pay attention to decoding the
65 1.1 christos short codes fast, and let the long codes take longer to decode.
66 1.1 christos
67 1.1 christos inflate() sets up a first level table that covers some number of bits of
68 1.1 christos input less than the length of longest code. It gets that many bits from the
69 1.1 christos stream, and looks it up in the table. The table will tell if the next
70 1.1 christos code is that many bits or less and how many, and if it is, it will tell
71 1.1 christos the value, else it will point to the next level table for which inflate()
72 1.1 christos grabs more bits and tries to decode a longer code.
73 1.1 christos
74 1.1 christos How many bits to make the first lookup is a tradeoff between the time it
75 1.1 christos takes to decode and the time it takes to build the table. If building the
76 1.1 christos table took no time (and if you had infinite memory), then there would only
77 1.1 christos be a first level table to cover all the way to the longest code. However,
78 1.1 christos building the table ends up taking a lot longer for more bits since short
79 1.1 christos codes are replicated many times in such a table. What inflate() does is
80 1.1 christos simply to make the number of bits in the first table a variable, and then
81 1.1 christos to set that variable for the maximum speed.
82 1.1 christos
83 1.1 christos For inflate, which has 286 possible codes for the literal/length tree, the size
84 1.1 christos of the first table is nine bits. Also the distance trees have 30 possible
85 1.1 christos values, and the size of the first table is six bits. Note that for each of
86 1.1 christos those cases, the table ended up one bit longer than the ``average'' code
87 1.1 christos length, i.e. the code length of an approximately flat code which would be a
88 1.1 christos little more than eight bits for 286 symbols and a little less than five bits
89 1.1 christos for 30 symbols.
90 1.1 christos
91 1.1 christos
92 1.1 christos 2.2 More details on the inflate table lookup
93 1.1 christos
94 1.1 christos Ok, you want to know what this cleverly obfuscated inflate tree actually
95 1.1 christos looks like. You are correct that it's not a Huffman tree. It is simply a
96 1.1 christos lookup table for the first, let's say, nine bits of a Huffman symbol. The
97 1.1 christos symbol could be as short as one bit or as long as 15 bits. If a particular
98 1.1 christos symbol is shorter than nine bits, then that symbol's translation is duplicated
99 1.1 christos in all those entries that start with that symbol's bits. For example, if the
100 1.1 christos symbol is four bits, then it's duplicated 32 times in a nine-bit table. If a
101 1.1 christos symbol is nine bits long, it appears in the table once.
102 1.1 christos
103 1.1 christos If the symbol is longer than nine bits, then that entry in the table points
104 1.1 christos to another similar table for the remaining bits. Again, there are duplicated
105 1.1 christos entries as needed. The idea is that most of the time the symbol will be short
106 1.1 christos and there will only be one table look up. (That's whole idea behind data
107 1.1 christos compression in the first place.) For the less frequent long symbols, there
108 1.1 christos will be two lookups. If you had a compression method with really long
109 1.1 christos symbols, you could have as many levels of lookups as is efficient. For
110 1.1 christos inflate, two is enough.
111 1.1 christos
112 1.1 christos So a table entry either points to another table (in which case nine bits in
113 1.1 christos the above example are gobbled), or it contains the translation for the symbol
114 1.1 christos and the number of bits to gobble. Then you start again with the next
115 1.1 christos ungobbled bit.
116 1.1 christos
117 1.1 christos You may wonder: why not just have one lookup table for how ever many bits the
118 1.1 christos longest symbol is? The reason is that if you do that, you end up spending
119 1.1 christos more time filling in duplicate symbol entries than you do actually decoding.
120 1.1 christos At least for deflate's output that generates new trees every several 10's of
121 1.1 christos kbytes. You can imagine that filling in a 2^15 entry table for a 15-bit code
122 1.1 christos would take too long if you're only decoding several thousand symbols. At the
123 1.1 christos other extreme, you could make a new table for every bit in the code. In fact,
124 1.1 christos that's essentially a Huffman tree. But then you spend too much time
125 1.1 christos traversing the tree while decoding, even for short symbols.
126 1.1 christos
127 1.1 christos So the number of bits for the first lookup table is a trade of the time to
128 1.1 christos fill out the table vs. the time spent looking at the second level and above of
129 1.1 christos the table.
130 1.1 christos
131 1.1 christos Here is an example, scaled down:
132 1.1 christos
133 1.1 christos The code being decoded, with 10 symbols, from 1 to 6 bits long:
134 1.1 christos
135 1.1 christos A: 0
136 1.1 christos B: 10
137 1.1 christos C: 1100
138 1.1 christos D: 11010
139 1.1 christos E: 11011
140 1.1 christos F: 11100
141 1.1 christos G: 11101
142 1.1 christos H: 11110
143 1.1 christos I: 111110
144 1.1 christos J: 111111
145 1.1 christos
146 1.1 christos Let's make the first table three bits long (eight entries):
147 1.1 christos
148 1.1 christos 000: A,1
149 1.1 christos 001: A,1
150 1.1 christos 010: A,1
151 1.1 christos 011: A,1
152 1.1 christos 100: B,2
153 1.1 christos 101: B,2
154 1.1 christos 110: -> table X (gobble 3 bits)
155 1.1 christos 111: -> table Y (gobble 3 bits)
156 1.1 christos
157 1.1 christos Each entry is what the bits decode as and how many bits that is, i.e. how
158 1.1 christos many bits to gobble. Or the entry points to another table, with the number of
159 1.1 christos bits to gobble implicit in the size of the table.
160 1.1 christos
161 1.1 christos Table X is two bits long since the longest code starting with 110 is five bits
162 1.1 christos long:
163 1.1 christos
164 1.1 christos 00: C,1
165 1.1 christos 01: C,1
166 1.1 christos 10: D,2
167 1.1 christos 11: E,2
168 1.1 christos
169 1.1 christos Table Y is three bits long since the longest code starting with 111 is six
170 1.1 christos bits long:
171 1.1 christos
172 1.1 christos 000: F,2
173 1.1 christos 001: F,2
174 1.1 christos 010: G,2
175 1.1 christos 011: G,2
176 1.1 christos 100: H,2
177 1.1 christos 101: H,2
178 1.1 christos 110: I,3
179 1.1 christos 111: J,3
180 1.1 christos
181 1.1 christos So what we have here are three tables with a total of 20 entries that had to
182 1.1 christos be constructed. That's compared to 64 entries for a single table. Or
183 1.1 christos compared to 16 entries for a Huffman tree (six two entry tables and one four
184 1.1 christos entry table). Assuming that the code ideally represents the probability of
185 1.1 christos the symbols, it takes on the average 1.25 lookups per symbol. That's compared
186 1.1 christos to one lookup for the single table, or 1.66 lookups per symbol for the
187 1.1 christos Huffman tree.
188 1.1 christos
189 1.1 christos There, I think that gives you a picture of what's going on. For inflate, the
190 1.1 christos meaning of a particular symbol is often more than just a letter. It can be a
191 1.1 christos byte (a "literal"), or it can be either a length or a distance which
192 1.1 christos indicates a base value and a number of bits to fetch after the code that is
193 1.1 christos added to the base value. Or it might be the special end-of-block code. The
194 1.1 christos data structures created in inftrees.c try to encode all that information
195 1.1 christos compactly in the tables.
196 1.1 christos
197 1.1 christos
198 1.1 christos Jean-loup Gailly Mark Adler
199 1.1 christos jloup (a] gzip.org madler (a] alumni.caltech.edu
200 1.1 christos
201 1.1 christos
202 1.1 christos References:
203 1.1 christos
204 1.1 christos [LZ77] Ziv J., Lempel A., ``A Universal Algorithm for Sequential Data
205 1.1 christos Compression,'' IEEE Transactions on Information Theory, Vol. 23, No. 3,
206 1.1 christos pp. 337-343.
207 1.1 christos
208 1.1 christos ``DEFLATE Compressed Data Format Specification'' available in
209 1.1 christos http://tools.ietf.org/html/rfc1951
210