random.c revision 1.2 1 /* $NetBSD: random.c,v 1.2 2005/12/21 14:19:45 christos Exp $ */
2
3 /*
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
18 *
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
30 */
31
32 #if !defined(_KERNEL) && !defined(_STANDALONE)
33 #include <sys/cdefs.h>
34 #if defined(LIBC_SCCS) && !defined(lint)
35 #if 0
36 static char sccsid[] = "@(#)random.c 8.2 (Berkeley) 5/19/95";
37 #else
38 __RCSID("$NetBSD: random.c,v 1.2 2005/12/21 14:19:45 christos Exp $");
39 #endif
40 #endif /* LIBC_SCCS and not lint */
41
42 #include "namespace.h"
43
44 #include <assert.h>
45 #include <errno.h>
46 #include <stdlib.h>
47 #include "reentrant.h"
48
49 #ifdef __weak_alias
50 __weak_alias(initstate,_initstate)
51 __weak_alias(random,_random)
52 __weak_alias(setstate,_setstate)
53 __weak_alias(srandom,_srandom)
54 #endif
55
56
57 #ifdef _REENTRANT
58 static mutex_t random_mutex = MUTEX_INITIALIZER;
59 #endif
60 #else
61 #include <lib/libkern/libkern.h>
62 #define mutex_lock(a) (void)0
63 #define mutex_unlock(a) (void)0
64 #endif
65
66 static void srandom_unlocked(unsigned int);
67 static long random_unlocked(void);
68
69 #define USE_BETTER_RANDOM
70
71 /*
72 * random.c:
73 *
74 * An improved random number generation package. In addition to the standard
75 * rand()/srand() like interface, this package also has a special state info
76 * interface. The initstate() routine is called with a seed, an array of
77 * bytes, and a count of how many bytes are being passed in; this array is
78 * then initialized to contain information for random number generation with
79 * that much state information. Good sizes for the amount of state
80 * information are 32, 64, 128, and 256 bytes. The state can be switched by
81 * calling the setstate() routine with the same array as was initiallized
82 * with initstate(). By default, the package runs with 128 bytes of state
83 * information and generates far better random numbers than a linear
84 * congruential generator. If the amount of state information is less than
85 * 32 bytes, a simple linear congruential R.N.G. is used.
86 *
87 * Internally, the state information is treated as an array of ints; the
88 * zeroeth element of the array is the type of R.N.G. being used (small
89 * integer); the remainder of the array is the state information for the
90 * R.N.G. Thus, 32 bytes of state information will give 7 ints worth of
91 * state information, which will allow a degree seven polynomial. (Note:
92 * the zeroeth word of state information also has some other information
93 * stored in it -- see setstate() for details).
94 *
95 * The random number generation technique is a linear feedback shift register
96 * approach, employing trinomials (since there are fewer terms to sum up that
97 * way). In this approach, the least significant bit of all the numbers in
98 * the state table will act as a linear feedback shift register, and will
99 * have period 2^deg - 1 (where deg is the degree of the polynomial being
100 * used, assuming that the polynomial is irreducible and primitive). The
101 * higher order bits will have longer periods, since their values are also
102 * influenced by pseudo-random carries out of the lower bits. The total
103 * period of the generator is approximately deg*(2**deg - 1); thus doubling
104 * the amount of state information has a vast influence on the period of the
105 * generator. Note: the deg*(2**deg - 1) is an approximation only good for
106 * large deg, when the period of the shift register is the dominant factor.
107 * With deg equal to seven, the period is actually much longer than the
108 * 7*(2**7 - 1) predicted by this formula.
109 *
110 * Modified 28 December 1994 by Jacob S. Rosenberg.
111 * The following changes have been made:
112 * All references to the type u_int have been changed to unsigned long.
113 * All references to type int have been changed to type long. Other
114 * cleanups have been made as well. A warning for both initstate and
115 * setstate has been inserted to the effect that on Sparc platforms
116 * the 'arg_state' variable must be forced to begin on word boundaries.
117 * This can be easily done by casting a long integer array to char *.
118 * The overall logic has been left STRICTLY alone. This software was
119 * tested on both a VAX and Sun SpacsStation with exactly the same
120 * results. The new version and the original give IDENTICAL results.
121 * The new version is somewhat faster than the original. As the
122 * documentation says: "By default, the package runs with 128 bytes of
123 * state information and generates far better random numbers than a linear
124 * congruential generator. If the amount of state information is less than
125 * 32 bytes, a simple linear congruential R.N.G. is used." For a buffer of
126 * 128 bytes, this new version runs about 19 percent faster and for a 16
127 * byte buffer it is about 5 percent faster.
128 *
129 * Modified 07 January 2002 by Jason R. Thorpe.
130 * The following changes have been made:
131 * All the references to "long" have been changed back to "int". This
132 * fixes memory corruption problems on LP64 platforms.
133 */
134
135 /*
136 * For each of the currently supported random number generators, we have a
137 * break value on the amount of state information (you need at least this
138 * many bytes of state info to support this random number generator), a degree
139 * for the polynomial (actually a trinomial) that the R.N.G. is based on, and
140 * the separation between the two lower order coefficients of the trinomial.
141 */
142 #define TYPE_0 0 /* linear congruential */
143 #define BREAK_0 8
144 #define DEG_0 0
145 #define SEP_0 0
146
147 #define TYPE_1 1 /* x**7 + x**3 + 1 */
148 #define BREAK_1 32
149 #define DEG_1 7
150 #define SEP_1 3
151
152 #define TYPE_2 2 /* x**15 + x + 1 */
153 #define BREAK_2 64
154 #define DEG_2 15
155 #define SEP_2 1
156
157 #define TYPE_3 3 /* x**31 + x**3 + 1 */
158 #define BREAK_3 128
159 #define DEG_3 31
160 #define SEP_3 3
161
162 #define TYPE_4 4 /* x**63 + x + 1 */
163 #define BREAK_4 256
164 #define DEG_4 63
165 #define SEP_4 1
166
167 /*
168 * Array versions of the above information to make code run faster --
169 * relies on fact that TYPE_i == i.
170 */
171 #define MAX_TYPES 5 /* max number of types above */
172
173 static const int degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 };
174 static const int seps[MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 };
175
176 /*
177 * Initially, everything is set up as if from:
178 *
179 * initstate(1, &randtbl, 128);
180 *
181 * Note that this initialization takes advantage of the fact that srandom()
182 * advances the front and rear pointers 10*rand_deg times, and hence the
183 * rear pointer which starts at 0 will also end up at zero; thus the zeroeth
184 * element of the state information, which contains info about the current
185 * position of the rear pointer is just
186 *
187 * MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3.
188 */
189
190 /* LINTED */
191 static int randtbl[DEG_3 + 1] = {
192 TYPE_3,
193 #ifdef USE_BETTER_RANDOM
194 0x991539b1, 0x16a5bce3, 0x6774a4cd,
195 0x3e01511e, 0x4e508aaa, 0x61048c05,
196 0xf5500617, 0x846b7115, 0x6a19892c,
197 0x896a97af, 0xdb48f936, 0x14898454,
198 0x37ffd106, 0xb58bff9c, 0x59e17104,
199 0xcf918a49, 0x09378c83, 0x52c7a471,
200 0x8d293ea9, 0x1f4fc301, 0xc3db71be,
201 0x39b44e1c, 0xf8a44ef9, 0x4c8b80b1,
202 0x19edc328, 0x87bf4bdd, 0xc9b240e5,
203 0xe9ee4b1b, 0x4382aee7, 0x535b6b41,
204 0xf3bec5da,
205 #else
206 0x9a319039, 0x32d9c024, 0x9b663182,
207 0x5da1f342, 0xde3b81e0, 0xdf0a6fb5,
208 0xf103bc02, 0x48f340fb, 0x7449e56b,
209 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
210 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7,
211 0x2d436b86, 0xda672e2a, 0x1588ca88,
212 0xe369735d, 0x904f35f7, 0xd7158fd6,
213 0x6fa6f051, 0x616e6b96, 0xac94efdc,
214 0x36413f93, 0xc622c298, 0xf5a42ab8,
215 0x8a88d77b, 0xf5ad9d0e, 0x8999220b,
216 0x27fb47b9,
217 #endif /* USE_BETTER_RANDOM */
218 };
219
220 /*
221 * fptr and rptr are two pointers into the state info, a front and a rear
222 * pointer. These two pointers are always rand_sep places aparts, as they
223 * cycle cyclically through the state information. (Yes, this does mean we
224 * could get away with just one pointer, but the code for random() is more
225 * efficient this way). The pointers are left positioned as they would be
226 * from the call
227 *
228 * initstate(1, randtbl, 128);
229 *
230 * (The position of the rear pointer, rptr, is really 0 (as explained above
231 * in the initialization of randtbl) because the state table pointer is set
232 * to point to randtbl[1] (as explained below).
233 */
234 static int *fptr = &randtbl[SEP_3 + 1];
235 static int *rptr = &randtbl[1];
236
237 /*
238 * The following things are the pointer to the state information table, the
239 * type of the current generator, the degree of the current polynomial being
240 * used, and the separation between the two pointers. Note that for efficiency
241 * of random(), we remember the first location of the state information, not
242 * the zeroeth. Hence it is valid to access state[-1], which is used to
243 * store the type of the R.N.G. Also, we remember the last location, since
244 * this is more efficient than indexing every time to find the address of
245 * the last element to see if the front and rear pointers have wrapped.
246 */
247 static int *state = &randtbl[1];
248 static int rand_type = TYPE_3;
249 static int rand_deg = DEG_3;
250 static int rand_sep = SEP_3;
251 static int *end_ptr = &randtbl[DEG_3 + 1];
252
253 /*
254 * srandom:
255 *
256 * Initialize the random number generator based on the given seed. If the
257 * type is the trivial no-state-information type, just remember the seed.
258 * Otherwise, initializes state[] based on the given "seed" via a linear
259 * congruential generator. Then, the pointers are set to known locations
260 * that are exactly rand_sep places apart. Lastly, it cycles the state
261 * information a given number of times to get rid of any initial dependencies
262 * introduced by the L.C.R.N.G. Note that the initialization of randtbl[]
263 * for default usage relies on values produced by this routine.
264 */
265 static void
266 srandom_unlocked(unsigned int x)
267 {
268 int i;
269
270 if (rand_type == TYPE_0)
271 state[0] = x;
272 else {
273 state[0] = x;
274 for (i = 1; i < rand_deg; i++) {
275 #ifdef USE_BETTER_RANDOM
276 int x1, hi, lo, t;
277
278 /*
279 * Compute x[n + 1] = (7^5 * x[n]) mod (2^31 - 1).
280 * From "Random number generators: good ones are hard
281 * to find", Park and Miller, Communications of the ACM,
282 * vol. 31, no. 10,
283 * October 1988, p. 1195.
284 */
285 x1 = state[i - 1];
286 hi = x1 / 127773;
287 lo = x1 % 127773;
288 t = 16807 * lo - 2836 * hi;
289 if (t <= 0)
290 t += 0x7fffffff;
291 state[i] = t;
292 #else
293 state[i] = 1103515245 * state[i - 1] + 12345;
294 #endif /* USE_BETTER_RANDOM */
295 }
296 fptr = &state[rand_sep];
297 rptr = &state[0];
298 for (i = 0; i < 10 * rand_deg; i++)
299 (void)random_unlocked();
300 }
301 }
302
303 void
304 srandom(unsigned long x)
305 {
306
307 mutex_lock(&random_mutex);
308 srandom_unlocked((unsigned int) x);
309 mutex_unlock(&random_mutex);
310 }
311
312 /*
313 * initstate:
314 *
315 * Initialize the state information in the given array of n bytes for future
316 * random number generation. Based on the number of bytes we are given, and
317 * the break values for the different R.N.G.'s, we choose the best (largest)
318 * one we can and set things up for it. srandom() is then called to
319 * initialize the state information.
320 *
321 * Note that on return from srandom(), we set state[-1] to be the type
322 * multiplexed with the current value of the rear pointer; this is so
323 * successive calls to initstate() won't lose this information and will be
324 * able to restart with setstate().
325 *
326 * Note: the first thing we do is save the current state, if any, just like
327 * setstate() so that it doesn't matter when initstate is called.
328 *
329 * Returns a pointer to the old state.
330 *
331 * Note: The Sparc platform requires that arg_state begin on an int
332 * word boundary; otherwise a bus error will occur. Even so, lint will
333 * complain about mis-alignment, but you should disregard these messages.
334 */
335 char *
336 initstate(
337 unsigned long seed, /* seed for R.N.G. */
338 char *arg_state, /* pointer to state array */
339 size_t n) /* # bytes of state info */
340 {
341 void *ostate = (void *)(&state[-1]);
342 int *int_arg_state;
343
344 _DIAGASSERT(arg_state != NULL);
345
346 int_arg_state = (int *)(void *)arg_state;
347
348 mutex_lock(&random_mutex);
349 if (rand_type == TYPE_0)
350 state[-1] = rand_type;
351 else
352 state[-1] = MAX_TYPES * (int)(rptr - state) + rand_type;
353 if (n < BREAK_0) {
354 mutex_unlock(&random_mutex);
355 return (NULL);
356 } else if (n < BREAK_1) {
357 rand_type = TYPE_0;
358 rand_deg = DEG_0;
359 rand_sep = SEP_0;
360 } else if (n < BREAK_2) {
361 rand_type = TYPE_1;
362 rand_deg = DEG_1;
363 rand_sep = SEP_1;
364 } else if (n < BREAK_3) {
365 rand_type = TYPE_2;
366 rand_deg = DEG_2;
367 rand_sep = SEP_2;
368 } else if (n < BREAK_4) {
369 rand_type = TYPE_3;
370 rand_deg = DEG_3;
371 rand_sep = SEP_3;
372 } else {
373 rand_type = TYPE_4;
374 rand_deg = DEG_4;
375 rand_sep = SEP_4;
376 }
377 state = (int *) (int_arg_state + 1); /* first location */
378 end_ptr = &state[rand_deg]; /* must set end_ptr before srandom */
379 srandom_unlocked((unsigned int) seed);
380 if (rand_type == TYPE_0)
381 int_arg_state[0] = rand_type;
382 else
383 int_arg_state[0] = MAX_TYPES * (int)(rptr - state) + rand_type;
384 mutex_unlock(&random_mutex);
385 return((char *)ostate);
386 }
387
388 /*
389 * setstate:
390 *
391 * Restore the state from the given state array.
392 *
393 * Note: it is important that we also remember the locations of the pointers
394 * in the current state information, and restore the locations of the pointers
395 * from the old state information. This is done by multiplexing the pointer
396 * location into the zeroeth word of the state information.
397 *
398 * Note that due to the order in which things are done, it is OK to call
399 * setstate() with the same state as the current state.
400 *
401 * Returns a pointer to the old state information.
402 *
403 * Note: The Sparc platform requires that arg_state begin on a long
404 * word boundary; otherwise a bus error will occur. Even so, lint will
405 * complain about mis-alignment, but you should disregard these messages.
406 */
407 char *
408 setstate(char *arg_state) /* pointer to state array */
409 {
410 int *new_state;
411 int type;
412 int rear;
413 void *ostate = (void *)(&state[-1]);
414
415 _DIAGASSERT(arg_state != NULL);
416
417 new_state = (int *)(void *)arg_state;
418 type = (int)(new_state[0] % MAX_TYPES);
419 rear = (int)(new_state[0] / MAX_TYPES);
420
421 mutex_lock(&random_mutex);
422 if (rand_type == TYPE_0)
423 state[-1] = rand_type;
424 else
425 state[-1] = MAX_TYPES * (int)(rptr - state) + rand_type;
426 switch(type) {
427 case TYPE_0:
428 case TYPE_1:
429 case TYPE_2:
430 case TYPE_3:
431 case TYPE_4:
432 rand_type = type;
433 rand_deg = degrees[type];
434 rand_sep = seps[type];
435 break;
436 default:
437 mutex_unlock(&random_mutex);
438 return (NULL);
439 }
440 state = (int *) (new_state + 1);
441 if (rand_type != TYPE_0) {
442 rptr = &state[rear];
443 fptr = &state[(rear + rand_sep) % rand_deg];
444 }
445 end_ptr = &state[rand_deg]; /* set end_ptr too */
446 mutex_unlock(&random_mutex);
447 return((char *)ostate);
448 }
449
450 /*
451 * random:
452 *
453 * If we are using the trivial TYPE_0 R.N.G., just do the old linear
454 * congruential bit. Otherwise, we do our fancy trinomial stuff, which is
455 * the same in all the other cases due to all the global variables that have
456 * been set up. The basic operation is to add the number at the rear pointer
457 * into the one at the front pointer. Then both pointers are advanced to
458 * the next location cyclically in the table. The value returned is the sum
459 * generated, reduced to 31 bits by throwing away the "least random" low bit.
460 *
461 * Note: the code takes advantage of the fact that both the front and
462 * rear pointers can't wrap on the same call by not testing the rear
463 * pointer if the front one has wrapped.
464 *
465 * Returns a 31-bit random number.
466 */
467 static long
468 random_unlocked(void)
469 {
470 int i;
471 int *f, *r;
472
473 if (rand_type == TYPE_0) {
474 i = state[0];
475 state[0] = i = (i * 1103515245 + 12345) & 0x7fffffff;
476 } else {
477 /*
478 * Use local variables rather than static variables for speed.
479 */
480 f = fptr; r = rptr;
481 *f += *r;
482 /* chucking least random bit */
483 i = ((unsigned int)*f >> 1) & 0x7fffffff;
484 if (++f >= end_ptr) {
485 f = state;
486 ++r;
487 }
488 else if (++r >= end_ptr) {
489 r = state;
490 }
491
492 fptr = f; rptr = r;
493 }
494 return(i);
495 }
496
497 long
498 random(void)
499 {
500 long r;
501
502 mutex_lock(&random_mutex);
503 r = random_unlocked();
504 mutex_unlock(&random_mutex);
505 return (r);
506 }
507