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position.c revision 1.1.1.1
      1 /*	$NetBSD	*/
      2 
      3 /*
      4  * Copyright (C) 1984-2011  Mark Nudelman
      5  *
      6  * You may distribute under the terms of either the GNU General Public
      7  * License or the Less License, as specified in the README file.
      8  *
      9  * For more information about less, or for information on how to
     10  * contact the author, see the README file.
     11  */
     12 
     13 
     14 /*
     15  * Routines dealing with the "position" table.
     16  * This is a table which tells the position (in the input file) of the
     17  * first char on each currently displayed line.
     18  *
     19  * {{ The position table is scrolled by moving all the entries.
     20  *    Would be better to have a circular table
     21  *    and just change a couple of pointers. }}
     22  */
     23 
     24 #include "less.h"
     25 #include "position.h"
     26 
     27 static POSITION *table = NULL;	/* The position table */
     28 static int table_size;
     29 
     30 extern int sc_width, sc_height;
     31 
     32 /*
     33  * Return the starting file position of a line displayed on the screen.
     34  * The line may be specified as a line number relative to the top
     35  * of the screen, but is usually one of these special cases:
     36  *	the top (first) line on the screen
     37  *	the second line on the screen
     38  *	the bottom line on the screen
     39  *	the line after the bottom line on the screen
     40  */
     41 	public POSITION
     42 position(where)
     43 	int where;
     44 {
     45 	switch (where)
     46 	{
     47 	case BOTTOM:
     48 		where = sc_height - 2;
     49 		break;
     50 	case BOTTOM_PLUS_ONE:
     51 		where = sc_height - 1;
     52 		break;
     53 	case MIDDLE:
     54 		where = (sc_height - 1) / 2;
     55 	}
     56 	return (table[where]);
     57 }
     58 
     59 /*
     60  * Add a new file position to the bottom of the position table.
     61  */
     62 	public void
     63 add_forw_pos(pos)
     64 	POSITION pos;
     65 {
     66 	register int i;
     67 
     68 	/*
     69 	 * Scroll the position table up.
     70 	 */
     71 	for (i = 1;  i < sc_height;  i++)
     72 		table[i-1] = table[i];
     73 	table[sc_height - 1] = pos;
     74 }
     75 
     76 /*
     77  * Add a new file position to the top of the position table.
     78  */
     79 	public void
     80 add_back_pos(pos)
     81 	POSITION pos;
     82 {
     83 	register int i;
     84 
     85 	/*
     86 	 * Scroll the position table down.
     87 	 */
     88 	for (i = sc_height - 1;  i > 0;  i--)
     89 		table[i] = table[i-1];
     90 	table[0] = pos;
     91 }
     92 
     93 /*
     94  * Initialize the position table, done whenever we clear the screen.
     95  */
     96 	public void
     97 pos_clear()
     98 {
     99 	register int i;
    100 
    101 	for (i = 0;  i < sc_height;  i++)
    102 		table[i] = NULL_POSITION;
    103 }
    104 
    105 /*
    106  * Allocate or reallocate the position table.
    107  */
    108 	public void
    109 pos_init()
    110 {
    111 	struct scrpos scrpos;
    112 
    113 	if (sc_height <= table_size)
    114 		return;
    115 	/*
    116 	 * If we already have a table, remember the first line in it
    117 	 * before we free it, so we can copy that line to the new table.
    118 	 */
    119 	if (table != NULL)
    120 	{
    121 		get_scrpos(&scrpos);
    122 		free((char*)table);
    123 	} else
    124 		scrpos.pos = NULL_POSITION;
    125 	table = (POSITION *) ecalloc(sc_height, sizeof(POSITION));
    126 	table_size = sc_height;
    127 	pos_clear();
    128 	if (scrpos.pos != NULL_POSITION)
    129 		table[scrpos.ln-1] = scrpos.pos;
    130 }
    131 
    132 /*
    133  * See if the byte at a specified position is currently on the screen.
    134  * Check the position table to see if the position falls within its range.
    135  * Return the position table entry if found, -1 if not.
    136  */
    137 	public int
    138 onscreen(pos)
    139 	POSITION pos;
    140 {
    141 	register int i;
    142 
    143 	if (pos < table[0])
    144 		return (-1);
    145 	for (i = 1;  i < sc_height;  i++)
    146 		if (pos < table[i])
    147 			return (i-1);
    148 	return (-1);
    149 }
    150 
    151 /*
    152  * See if the entire screen is empty.
    153  */
    154 	public int
    155 empty_screen()
    156 {
    157 	return (empty_lines(0, sc_height-1));
    158 }
    159 
    160 	public int
    161 empty_lines(s, e)
    162 	int s;
    163 	int e;
    164 {
    165 	register int i;
    166 
    167 	for (i = s;  i <= e;  i++)
    168 		if (table[i] != NULL_POSITION)
    169 			return (0);
    170 	return (1);
    171 }
    172 
    173 /*
    174  * Get the current screen position.
    175  * The screen position consists of both a file position and
    176  * a screen line number where the file position is placed on the screen.
    177  * Normally the screen line number is 0, but if we are positioned
    178  * such that the top few lines are empty, we may have to set
    179  * the screen line to a number > 0.
    180  */
    181 	public void
    182 get_scrpos(scrpos)
    183 	struct scrpos *scrpos;
    184 {
    185 	register int i;
    186 
    187 	/*
    188 	 * Find the first line on the screen which has something on it,
    189 	 * and return the screen line number and the file position.
    190 	 */
    191 	for (i = 0; i < sc_height;  i++)
    192 		if (table[i] != NULL_POSITION)
    193 		{
    194 			scrpos->ln = i+1;
    195 			scrpos->pos = table[i];
    196 			return;
    197 		}
    198 	/*
    199 	 * The screen is empty.
    200 	 */
    201 	scrpos->pos = NULL_POSITION;
    202 }
    203 
    204 /*
    205  * Adjust a screen line number to be a simple positive integer
    206  * in the range { 0 .. sc_height-2 }.
    207  * (The bottom line, sc_height-1, is reserved for prompts, etc.)
    208  * The given "sline" may be in the range { 1 .. sc_height-1 }
    209  * to refer to lines relative to the top of the screen (starting from 1),
    210  * or it may be in { -1 .. -(sc_height-1) } to refer to lines
    211  * relative to the bottom of the screen.
    212  */
    213 	public int
    214 adjsline(sline)
    215 	int sline;
    216 {
    217 	/*
    218 	 * Negative screen line number means
    219 	 * relative to the bottom of the screen.
    220 	 */
    221 	if (sline < 0)
    222 		sline += sc_height;
    223 	/*
    224 	 * Can't be less than 1 or greater than sc_height-1.
    225 	 */
    226 	if (sline <= 0)
    227 		sline = 1;
    228 	if (sline >= sc_height)
    229 		sline = sc_height - 1;
    230 	/*
    231 	 * Return zero-based line number, not one-based.
    232 	 */
    233 	return (sline-1);
    234 }
    235