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position.c revision 1.3
      1 /*	$NetBSD: position.c,v 1.3 2011/07/03 20:14:13 tron Exp $	*/
      2 
      3 /*
      4  * Copyright (C) 1984-2011  Mark Nudelman
      5  *
      6  * You may distribute under the terms of either the GNU General Public
      7  * License or the Less License, as specified in the README file.
      8  *
      9  * For more information about less, or for information on how to
     10  * contact the author, see the README file.
     11  */
     12 
     13 
     14 /*
     15  * Routines dealing with the "position" table.
     16  * This is a table which tells the position (in the input file) of the
     17  * first char on each currently displayed line.
     18  *
     19  * {{ The position table is scrolled by moving all the entries.
     20  *    Would be better to have a circular table
     21  *    and just change a couple of pointers. }}
     22  */
     23 
     24 #include "less.h"
     25 #include "position.h"
     26 
     27 static POSITION *table = NULL;	/* The position table */
     28 static int table_size;
     29 
     30 extern int sc_width, sc_height;
     31 
     32 /*
     33  * Return the starting file position of a line displayed on the screen.
     34  * The line may be specified as a line number relative to the top
     35  * of the screen, but is usually one of these special cases:
     36  *	the top (first) line on the screen
     37  *	the second line on the screen
     38  *	the bottom line on the screen
     39  *	the line after the bottom line on the screen
     40  */
     41 	public POSITION
     42 position(where)
     43 	int where;
     44 {
     45 	switch (where)
     46 	{
     47 	case BOTTOM:
     48 		where = sc_height - 2;
     49 		break;
     50 	case BOTTOM_PLUS_ONE:
     51 		where = sc_height - 1;
     52 		break;
     53 	case MIDDLE:
     54 		where = (sc_height - 1) / 2;
     55 	}
     56 	return (table[where]);
     57 }
     58 
     59 /*
     60  * Add a new file position to the bottom of the position table.
     61  */
     62 	public void
     63 add_forw_pos(pos)
     64 	POSITION pos;
     65 {
     66 	register int i;
     67 
     68 	/*
     69 	 * Scroll the position table up.
     70 	 */
     71 	for (i = 1;  i < sc_height;  i++)
     72 		table[i-1] = table[i];
     73 	table[sc_height - 1] = pos;
     74 }
     75 
     76 /*
     77  * Add a new file position to the top of the position table.
     78  */
     79 	public void
     80 add_back_pos(pos)
     81 	POSITION pos;
     82 {
     83 	register int i;
     84 
     85 	/*
     86 	 * Scroll the position table down.
     87 	 */
     88 	for (i = sc_height - 1;  i > 0;  i--)
     89 		table[i] = table[i-1];
     90 	table[0] = pos;
     91 }
     92 
     93 /*
     94  * Initialize the position table, done whenever we clear the screen.
     95  */
     96 	public void
     97 pos_clear()
     98 {
     99 	register int i;
    100 
    101 	for (i = 0;  i < sc_height;  i++)
    102 		table[i] = NULL_POSITION;
    103 }
    104 
    105 /*
    106  * Allocate or reallocate the position table.
    107  */
    108 	public void
    109 pos_init()
    110 {
    111 	struct scrpos scrpos;
    112 	scrpos.pos = scrpos.ln = 0;	/* XXX: GCC */
    113 
    114 	if (sc_height <= table_size)
    115 		return;
    116 	/*
    117 	 * If we already have a table, remember the first line in it
    118 	 * before we free it, so we can copy that line to the new table.
    119 	 */
    120 	if (table != NULL)
    121 	{
    122 		get_scrpos(&scrpos);
    123 		free((char*)table);
    124 	} else
    125 		scrpos.pos = NULL_POSITION;
    126 	table = (POSITION *) ecalloc(sc_height, sizeof(POSITION));
    127 	table_size = sc_height;
    128 	pos_clear();
    129 	if (scrpos.pos != NULL_POSITION)
    130 		table[scrpos.ln-1] = scrpos.pos;
    131 }
    132 
    133 /*
    134  * See if the byte at a specified position is currently on the screen.
    135  * Check the position table to see if the position falls within its range.
    136  * Return the position table entry if found, -1 if not.
    137  */
    138 	public int
    139 onscreen(pos)
    140 	POSITION pos;
    141 {
    142 	register int i;
    143 
    144 	if (pos < table[0])
    145 		return (-1);
    146 	for (i = 1;  i < sc_height;  i++)
    147 		if (pos < table[i])
    148 			return (i-1);
    149 	return (-1);
    150 }
    151 
    152 /*
    153  * See if the entire screen is empty.
    154  */
    155 	public int
    156 empty_screen()
    157 {
    158 	return (empty_lines(0, sc_height-1));
    159 }
    160 
    161 	public int
    162 empty_lines(s, e)
    163 	int s;
    164 	int e;
    165 {
    166 	register int i;
    167 
    168 	for (i = s;  i <= e;  i++)
    169 		if (table[i] != NULL_POSITION)
    170 			return (0);
    171 	return (1);
    172 }
    173 
    174 /*
    175  * Get the current screen position.
    176  * The screen position consists of both a file position and
    177  * a screen line number where the file position is placed on the screen.
    178  * Normally the screen line number is 0, but if we are positioned
    179  * such that the top few lines are empty, we may have to set
    180  * the screen line to a number > 0.
    181  */
    182 	public void
    183 get_scrpos(scrpos)
    184 	struct scrpos *scrpos;
    185 {
    186 	register int i;
    187 
    188 	/*
    189 	 * Find the first line on the screen which has something on it,
    190 	 * and return the screen line number and the file position.
    191 	 */
    192 	for (i = 0; i < sc_height;  i++)
    193 		if (table[i] != NULL_POSITION)
    194 		{
    195 			scrpos->ln = i+1;
    196 			scrpos->pos = table[i];
    197 			return;
    198 		}
    199 	/*
    200 	 * The screen is empty.
    201 	 */
    202 	scrpos->pos = NULL_POSITION;
    203 }
    204 
    205 /*
    206  * Adjust a screen line number to be a simple positive integer
    207  * in the range { 0 .. sc_height-2 }.
    208  * (The bottom line, sc_height-1, is reserved for prompts, etc.)
    209  * The given "sline" may be in the range { 1 .. sc_height-1 }
    210  * to refer to lines relative to the top of the screen (starting from 1),
    211  * or it may be in { -1 .. -(sc_height-1) } to refer to lines
    212  * relative to the bottom of the screen.
    213  */
    214 	public int
    215 adjsline(sline)
    216 	int sline;
    217 {
    218 	/*
    219 	 * Negative screen line number means
    220 	 * relative to the bottom of the screen.
    221 	 */
    222 	if (sline < 0)
    223 		sline += sc_height;
    224 	/*
    225 	 * Can't be less than 1 or greater than sc_height-1.
    226 	 */
    227 	if (sline <= 0)
    228 		sline = 1;
    229 	if (sline >= sc_height)
    230 		sline = sc_height - 1;
    231 	/*
    232 	 * Return zero-based line number, not one-based.
    233 	 */
    234 	return (sline-1);
    235 }
    236