tree.h revision 1.1.1.1.8.2 1 /* $NetBSD: tree.h,v 1.1.1.1.8.2 2014/08/19 23:51:46 tls Exp $ */
2
3 /* $OpenBSD: tree.h,v 1.7 2002/10/17 21:51:54 art Exp $ */
4 /*
5 * Copyright 2002 Niels Provos <provos (at) citi.umich.edu>
6 * All rights reserved.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
10 * are met:
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 *
17 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
18 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
19 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
20 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
21 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
22 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 */
28
29 #ifndef _SYS_TREE_H_
30 #define _SYS_TREE_H_
31
32 /*
33 * This file defines data structures for different types of trees:
34 * splay trees and red-black trees.
35 *
36 * A splay tree is a self-organizing data structure. Every operation
37 * on the tree causes a splay to happen. The splay moves the requested
38 * node to the root of the tree and partly rebalances it.
39 *
40 * This has the benefit that request locality causes faster lookups as
41 * the requested nodes move to the top of the tree. On the other hand,
42 * every lookup causes memory writes.
43 *
44 * The Balance Theorem bounds the total access time for m operations
45 * and n inserts on an initially empty tree as O((m + n)lg n). The
46 * amortized cost for a sequence of m accesses to a splay tree is O(lg n);
47 *
48 * A red-black tree is a binary search tree with the node color as an
49 * extra attribute. It fulfills a set of conditions:
50 * - every search path from the root to a leaf consists of the
51 * same number of black nodes,
52 * - each red node (except for the root) has a black parent,
53 * - each leaf node is black.
54 *
55 * Every operation on a red-black tree is bounded as O(lg n).
56 * The maximum height of a red-black tree is 2lg (n+1).
57 */
58
59 #define SPLAY_HEAD(name, type) \
60 struct name { \
61 struct type *sph_root; /* root of the tree */ \
62 }
63
64 #define SPLAY_INITIALIZER(root) \
65 { NULL }
66
67 #define SPLAY_INIT(root) do { \
68 (root)->sph_root = NULL; \
69 } while (0)
70
71 #define SPLAY_ENTRY(type) \
72 struct { \
73 struct type *spe_left; /* left element */ \
74 struct type *spe_right; /* right element */ \
75 }
76
77 #define SPLAY_LEFT(elm, field) (elm)->field.spe_left
78 #define SPLAY_RIGHT(elm, field) (elm)->field.spe_right
79 #define SPLAY_ROOT(head) (head)->sph_root
80 #define SPLAY_EMPTY(head) (SPLAY_ROOT(head) == NULL)
81
82 /* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */
83 #define SPLAY_ROTATE_RIGHT(head, tmp, field) do { \
84 SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field); \
85 SPLAY_RIGHT(tmp, field) = (head)->sph_root; \
86 (head)->sph_root = tmp; \
87 } while (0)
88
89 #define SPLAY_ROTATE_LEFT(head, tmp, field) do { \
90 SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field); \
91 SPLAY_LEFT(tmp, field) = (head)->sph_root; \
92 (head)->sph_root = tmp; \
93 } while (0)
94
95 #define SPLAY_LINKLEFT(head, tmp, field) do { \
96 SPLAY_LEFT(tmp, field) = (head)->sph_root; \
97 tmp = (head)->sph_root; \
98 (head)->sph_root = SPLAY_LEFT((head)->sph_root, field); \
99 } while (0)
100
101 #define SPLAY_LINKRIGHT(head, tmp, field) do { \
102 SPLAY_RIGHT(tmp, field) = (head)->sph_root; \
103 tmp = (head)->sph_root; \
104 (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field); \
105 } while (0)
106
107 #define SPLAY_ASSEMBLE(head, node, left, right, field) do { \
108 SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field); \
109 SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\
110 SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field); \
111 SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field); \
112 } while (0)
113
114 /* Generates prototypes and inline functions */
115
116 #define SPLAY_PROTOTYPE(name, type, field, cmp) \
117 void name##_SPLAY(struct name *, struct type *); \
118 void name##_SPLAY_MINMAX(struct name *, int); \
119 struct type *name##_SPLAY_INSERT(struct name *, struct type *); \
120 struct type *name##_SPLAY_REMOVE(struct name *, struct type *); \
121 \
122 /* Finds the node with the same key as elm */ \
123 static __inline struct type * \
124 name##_SPLAY_FIND(struct name *head, struct type *elm) \
125 { \
126 if (SPLAY_EMPTY(head)) \
127 return(NULL); \
128 name##_SPLAY(head, elm); \
129 if ((cmp)(elm, (head)->sph_root) == 0) \
130 return (head->sph_root); \
131 return (NULL); \
132 } \
133 \
134 static __inline struct type * \
135 name##_SPLAY_NEXT(struct name *head, struct type *elm) \
136 { \
137 name##_SPLAY(head, elm); \
138 if (SPLAY_RIGHT(elm, field) != NULL) { \
139 elm = SPLAY_RIGHT(elm, field); \
140 while (SPLAY_LEFT(elm, field) != NULL) { \
141 elm = SPLAY_LEFT(elm, field); \
142 } \
143 } else \
144 elm = NULL; \
145 return (elm); \
146 } \
147 \
148 static __inline struct type * \
149 name##_SPLAY_MIN_MAX(struct name *head, int val) \
150 { \
151 name##_SPLAY_MINMAX(head, val); \
152 return (SPLAY_ROOT(head)); \
153 }
154
155 /* Main splay operation.
156 * Moves node close to the key of elm to top
157 */
158 #define SPLAY_GENERATE(name, type, field, cmp) \
159 struct type * \
160 name##_SPLAY_INSERT(struct name *head, struct type *elm) \
161 { \
162 if (SPLAY_EMPTY(head)) { \
163 SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL; \
164 } else { \
165 int __comp; \
166 name##_SPLAY(head, elm); \
167 __comp = (cmp)(elm, (head)->sph_root); \
168 if(__comp < 0) { \
169 SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\
170 SPLAY_RIGHT(elm, field) = (head)->sph_root; \
171 SPLAY_LEFT((head)->sph_root, field) = NULL; \
172 } else if (__comp > 0) { \
173 SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\
174 SPLAY_LEFT(elm, field) = (head)->sph_root; \
175 SPLAY_RIGHT((head)->sph_root, field) = NULL; \
176 } else \
177 return ((head)->sph_root); \
178 } \
179 (head)->sph_root = (elm); \
180 return (NULL); \
181 } \
182 \
183 struct type * \
184 name##_SPLAY_REMOVE(struct name *head, struct type *elm) \
185 { \
186 struct type *__tmp; \
187 if (SPLAY_EMPTY(head)) \
188 return (NULL); \
189 name##_SPLAY(head, elm); \
190 if ((cmp)(elm, (head)->sph_root) == 0) { \
191 if (SPLAY_LEFT((head)->sph_root, field) == NULL) { \
192 (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\
193 } else { \
194 __tmp = SPLAY_RIGHT((head)->sph_root, field); \
195 (head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\
196 name##_SPLAY(head, elm); \
197 SPLAY_RIGHT((head)->sph_root, field) = __tmp; \
198 } \
199 return (elm); \
200 } \
201 return (NULL); \
202 } \
203 \
204 void \
205 name##_SPLAY(struct name *head, struct type *elm) \
206 { \
207 struct type __node, *__left, *__right, *__tmp; \
208 int __comp; \
209 \
210 SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
211 __left = __right = &__node; \
212 \
213 while ((__comp = (cmp)(elm, (head)->sph_root))) { \
214 if (__comp < 0) { \
215 __tmp = SPLAY_LEFT((head)->sph_root, field); \
216 if (__tmp == NULL) \
217 break; \
218 if ((cmp)(elm, __tmp) < 0){ \
219 SPLAY_ROTATE_RIGHT(head, __tmp, field); \
220 if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
221 break; \
222 } \
223 SPLAY_LINKLEFT(head, __right, field); \
224 } else if (__comp > 0) { \
225 __tmp = SPLAY_RIGHT((head)->sph_root, field); \
226 if (__tmp == NULL) \
227 break; \
228 if ((cmp)(elm, __tmp) > 0){ \
229 SPLAY_ROTATE_LEFT(head, __tmp, field); \
230 if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
231 break; \
232 } \
233 SPLAY_LINKRIGHT(head, __left, field); \
234 } \
235 } \
236 SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \
237 } \
238 \
239 /* Splay with either the minimum or the maximum element \
240 * Used to find minimum or maximum element in tree. \
241 */ \
242 void name##_SPLAY_MINMAX(struct name *head, int __comp) \
243 { \
244 struct type __node, *__left, *__right, *__tmp; \
245 \
246 SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
247 __left = __right = &__node; \
248 \
249 while (1) { \
250 if (__comp < 0) { \
251 __tmp = SPLAY_LEFT((head)->sph_root, field); \
252 if (__tmp == NULL) \
253 break; \
254 if (__comp < 0){ \
255 SPLAY_ROTATE_RIGHT(head, __tmp, field); \
256 if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
257 break; \
258 } \
259 SPLAY_LINKLEFT(head, __right, field); \
260 } else if (__comp > 0) { \
261 __tmp = SPLAY_RIGHT((head)->sph_root, field); \
262 if (__tmp == NULL) \
263 break; \
264 if (__comp > 0) { \
265 SPLAY_ROTATE_LEFT(head, __tmp, field); \
266 if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
267 break; \
268 } \
269 SPLAY_LINKRIGHT(head, __left, field); \
270 } \
271 } \
272 SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \
273 }
274
275 #define SPLAY_NEGINF -1
276 #define SPLAY_INF 1
277
278 #define SPLAY_INSERT(name, x, y) name##_SPLAY_INSERT(x, y)
279 #define SPLAY_REMOVE(name, x, y) name##_SPLAY_REMOVE(x, y)
280 #define SPLAY_FIND(name, x, y) name##_SPLAY_FIND(x, y)
281 #define SPLAY_NEXT(name, x, y) name##_SPLAY_NEXT(x, y)
282 #define SPLAY_MIN(name, x) (SPLAY_EMPTY(x) ? NULL \
283 : name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF))
284 #define SPLAY_MAX(name, x) (SPLAY_EMPTY(x) ? NULL \
285 : name##_SPLAY_MIN_MAX(x, SPLAY_INF))
286
287 #define SPLAY_FOREACH(x, name, head) \
288 for ((x) = SPLAY_MIN(name, head); \
289 (x) != NULL; \
290 (x) = SPLAY_NEXT(name, head, x))
291
292 /* Macros that define a red-back tree */
293 #define RB_HEAD(name, type) \
294 struct name { \
295 struct type *rbh_root; /* root of the tree */ \
296 }
297
298 #define RB_INITIALIZER(root) \
299 { NULL }
300
301 #define RB_INIT(root) do { \
302 (root)->rbh_root = NULL; \
303 } while (0)
304
305 #define RB_BLACK 0
306 #define RB_RED 1
307 #define RB_ENTRY(type) \
308 struct { \
309 struct type *rbe_left; /* left element */ \
310 struct type *rbe_right; /* right element */ \
311 struct type *rbe_parent; /* parent element */ \
312 int rbe_color; /* node color */ \
313 }
314
315 #define RB_LEFT(elm, field) (elm)->field.rbe_left
316 #define RB_RIGHT(elm, field) (elm)->field.rbe_right
317 #define RB_PARENT(elm, field) (elm)->field.rbe_parent
318 #define RB_COLOR(elm, field) (elm)->field.rbe_color
319 #define RB_ROOT(head) (head)->rbh_root
320 #define RB_EMPTY(head) (RB_ROOT(head) == NULL)
321
322 #define RB_SET(elm, parent, field) do { \
323 RB_PARENT(elm, field) = parent; \
324 RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL; \
325 RB_COLOR(elm, field) = RB_RED; \
326 } while (0)
327
328 #define RB_SET_BLACKRED(black, red, field) do { \
329 RB_COLOR(black, field) = RB_BLACK; \
330 RB_COLOR(red, field) = RB_RED; \
331 } while (0)
332
333 #ifndef RB_AUGMENT
334 #define RB_AUGMENT(x)
335 #endif
336
337 #define RB_ROTATE_LEFT(head, elm, tmp, field) do { \
338 (tmp) = RB_RIGHT(elm, field); \
339 if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field))) { \
340 RB_PARENT(RB_LEFT(tmp, field), field) = (elm); \
341 } \
342 RB_AUGMENT(elm); \
343 if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) { \
344 if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \
345 RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \
346 else \
347 RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \
348 } else \
349 (head)->rbh_root = (tmp); \
350 RB_LEFT(tmp, field) = (elm); \
351 RB_PARENT(elm, field) = (tmp); \
352 RB_AUGMENT(tmp); \
353 if ((RB_PARENT(tmp, field))) \
354 RB_AUGMENT(RB_PARENT(tmp, field)); \
355 } while (0)
356
357 #define RB_ROTATE_RIGHT(head, elm, tmp, field) do { \
358 (tmp) = RB_LEFT(elm, field); \
359 if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field))) { \
360 RB_PARENT(RB_RIGHT(tmp, field), field) = (elm); \
361 } \
362 RB_AUGMENT(elm); \
363 if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) { \
364 if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \
365 RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \
366 else \
367 RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \
368 } else \
369 (head)->rbh_root = (tmp); \
370 RB_RIGHT(tmp, field) = (elm); \
371 RB_PARENT(elm, field) = (tmp); \
372 RB_AUGMENT(tmp); \
373 if ((RB_PARENT(tmp, field))) \
374 RB_AUGMENT(RB_PARENT(tmp, field)); \
375 } while (0)
376
377 /* Generates prototypes and inline functions */
378 #define RB_PROTOTYPE(name, type, field, cmp) \
379 void name##_RB_INSERT_COLOR(struct name *, struct type *); \
380 void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\
381 struct type *name##_RB_REMOVE(struct name *, struct type *); \
382 struct type *name##_RB_INSERT(struct name *, struct type *); \
383 struct type *name##_RB_FIND(struct name *, struct type *); \
384 struct type *name##_RB_NEXT(struct type *); \
385 struct type *name##_RB_MINMAX(struct name *, int); \
386 \
387
388 /* Main rb operation.
389 * Moves node close to the key of elm to top
390 */
391 #define RB_GENERATE(name, type, field, cmp) \
392 void \
393 name##_RB_INSERT_COLOR(struct name *head, struct type *elm) \
394 { \
395 struct type *parent, *gparent, *tmp; \
396 while ((parent = RB_PARENT(elm, field)) && \
397 RB_COLOR(parent, field) == RB_RED) { \
398 gparent = RB_PARENT(parent, field); \
399 if (parent == RB_LEFT(gparent, field)) { \
400 tmp = RB_RIGHT(gparent, field); \
401 if (tmp && RB_COLOR(tmp, field) == RB_RED) { \
402 RB_COLOR(tmp, field) = RB_BLACK; \
403 RB_SET_BLACKRED(parent, gparent, field);\
404 elm = gparent; \
405 continue; \
406 } \
407 if (RB_RIGHT(parent, field) == elm) { \
408 RB_ROTATE_LEFT(head, parent, tmp, field);\
409 tmp = parent; \
410 parent = elm; \
411 elm = tmp; \
412 } \
413 RB_SET_BLACKRED(parent, gparent, field); \
414 RB_ROTATE_RIGHT(head, gparent, tmp, field); \
415 } else { \
416 tmp = RB_LEFT(gparent, field); \
417 if (tmp && RB_COLOR(tmp, field) == RB_RED) { \
418 RB_COLOR(tmp, field) = RB_BLACK; \
419 RB_SET_BLACKRED(parent, gparent, field);\
420 elm = gparent; \
421 continue; \
422 } \
423 if (RB_LEFT(parent, field) == elm) { \
424 RB_ROTATE_RIGHT(head, parent, tmp, field);\
425 tmp = parent; \
426 parent = elm; \
427 elm = tmp; \
428 } \
429 RB_SET_BLACKRED(parent, gparent, field); \
430 RB_ROTATE_LEFT(head, gparent, tmp, field); \
431 } \
432 } \
433 RB_COLOR(head->rbh_root, field) = RB_BLACK; \
434 } \
435 \
436 void \
437 name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \
438 { \
439 struct type *tmp; \
440 while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) && \
441 elm != RB_ROOT(head)) { \
442 if (RB_LEFT(parent, field) == elm) { \
443 tmp = RB_RIGHT(parent, field); \
444 if (RB_COLOR(tmp, field) == RB_RED) { \
445 RB_SET_BLACKRED(tmp, parent, field); \
446 RB_ROTATE_LEFT(head, parent, tmp, field);\
447 tmp = RB_RIGHT(parent, field); \
448 } \
449 if ((RB_LEFT(tmp, field) == NULL || \
450 RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
451 (RB_RIGHT(tmp, field) == NULL || \
452 RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
453 RB_COLOR(tmp, field) = RB_RED; \
454 elm = parent; \
455 parent = RB_PARENT(elm, field); \
456 } else { \
457 if (RB_RIGHT(tmp, field) == NULL || \
458 RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {\
459 struct type *oleft; \
460 if ((oleft = RB_LEFT(tmp, field)))\
461 RB_COLOR(oleft, field) = RB_BLACK;\
462 RB_COLOR(tmp, field) = RB_RED; \
463 RB_ROTATE_RIGHT(head, tmp, oleft, field);\
464 tmp = RB_RIGHT(parent, field); \
465 } \
466 RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
467 RB_COLOR(parent, field) = RB_BLACK; \
468 if (RB_RIGHT(tmp, field)) \
469 RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;\
470 RB_ROTATE_LEFT(head, parent, tmp, field);\
471 elm = RB_ROOT(head); \
472 break; \
473 } \
474 } else { \
475 tmp = RB_LEFT(parent, field); \
476 if (RB_COLOR(tmp, field) == RB_RED) { \
477 RB_SET_BLACKRED(tmp, parent, field); \
478 RB_ROTATE_RIGHT(head, parent, tmp, field);\
479 tmp = RB_LEFT(parent, field); \
480 } \
481 if ((RB_LEFT(tmp, field) == NULL || \
482 RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
483 (RB_RIGHT(tmp, field) == NULL || \
484 RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
485 RB_COLOR(tmp, field) = RB_RED; \
486 elm = parent; \
487 parent = RB_PARENT(elm, field); \
488 } else { \
489 if (RB_LEFT(tmp, field) == NULL || \
490 RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {\
491 struct type *oright; \
492 if ((oright = RB_RIGHT(tmp, field)))\
493 RB_COLOR(oright, field) = RB_BLACK;\
494 RB_COLOR(tmp, field) = RB_RED; \
495 RB_ROTATE_LEFT(head, tmp, oright, field);\
496 tmp = RB_LEFT(parent, field); \
497 } \
498 RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
499 RB_COLOR(parent, field) = RB_BLACK; \
500 if (RB_LEFT(tmp, field)) \
501 RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;\
502 RB_ROTATE_RIGHT(head, parent, tmp, field);\
503 elm = RB_ROOT(head); \
504 break; \
505 } \
506 } \
507 } \
508 if (elm) \
509 RB_COLOR(elm, field) = RB_BLACK; \
510 } \
511 \
512 struct type * \
513 name##_RB_REMOVE(struct name *head, struct type *elm) \
514 { \
515 struct type *child, *parent, *old = elm; \
516 int color; \
517 if (RB_LEFT(elm, field) == NULL) \
518 child = RB_RIGHT(elm, field); \
519 else if (RB_RIGHT(elm, field) == NULL) \
520 child = RB_LEFT(elm, field); \
521 else { \
522 struct type *left; \
523 elm = RB_RIGHT(elm, field); \
524 while ((left = RB_LEFT(elm, field))) \
525 elm = left; \
526 child = RB_RIGHT(elm, field); \
527 parent = RB_PARENT(elm, field); \
528 color = RB_COLOR(elm, field); \
529 if (child) \
530 RB_PARENT(child, field) = parent; \
531 if (parent) { \
532 if (RB_LEFT(parent, field) == elm) \
533 RB_LEFT(parent, field) = child; \
534 else \
535 RB_RIGHT(parent, field) = child; \
536 RB_AUGMENT(parent); \
537 } else \
538 RB_ROOT(head) = child; \
539 if (RB_PARENT(elm, field) == old) \
540 parent = elm; \
541 (elm)->field = (old)->field; \
542 if (RB_PARENT(old, field)) { \
543 if (RB_LEFT(RB_PARENT(old, field), field) == old)\
544 RB_LEFT(RB_PARENT(old, field), field) = elm;\
545 else \
546 RB_RIGHT(RB_PARENT(old, field), field) = elm;\
547 RB_AUGMENT(RB_PARENT(old, field)); \
548 } else \
549 RB_ROOT(head) = elm; \
550 RB_PARENT(RB_LEFT(old, field), field) = elm; \
551 if (RB_RIGHT(old, field)) \
552 RB_PARENT(RB_RIGHT(old, field), field) = elm; \
553 if (parent) { \
554 left = parent; \
555 do { \
556 RB_AUGMENT(left); \
557 } while ((left = RB_PARENT(left, field))); \
558 } \
559 goto color; \
560 } \
561 parent = RB_PARENT(elm, field); \
562 color = RB_COLOR(elm, field); \
563 if (child) \
564 RB_PARENT(child, field) = parent; \
565 if (parent) { \
566 if (RB_LEFT(parent, field) == elm) \
567 RB_LEFT(parent, field) = child; \
568 else \
569 RB_RIGHT(parent, field) = child; \
570 RB_AUGMENT(parent); \
571 } else \
572 RB_ROOT(head) = child; \
573 color: \
574 if (color == RB_BLACK) \
575 name##_RB_REMOVE_COLOR(head, parent, child); \
576 return (old); \
577 } \
578 \
579 /* Inserts a node into the RB tree */ \
580 struct type * \
581 name##_RB_INSERT(struct name *head, struct type *elm) \
582 { \
583 struct type *tmp; \
584 struct type *parent = NULL; \
585 int comp = 0; \
586 tmp = RB_ROOT(head); \
587 while (tmp) { \
588 parent = tmp; \
589 comp = (cmp)(elm, parent); \
590 if (comp < 0) \
591 tmp = RB_LEFT(tmp, field); \
592 else if (comp > 0) \
593 tmp = RB_RIGHT(tmp, field); \
594 else \
595 return (tmp); \
596 } \
597 RB_SET(elm, parent, field); \
598 if (parent != NULL) { \
599 if (comp < 0) \
600 RB_LEFT(parent, field) = elm; \
601 else \
602 RB_RIGHT(parent, field) = elm; \
603 RB_AUGMENT(parent); \
604 } else \
605 RB_ROOT(head) = elm; \
606 name##_RB_INSERT_COLOR(head, elm); \
607 return (NULL); \
608 } \
609 \
610 /* Finds the node with the same key as elm */ \
611 struct type * \
612 name##_RB_FIND(struct name *head, struct type *elm) \
613 { \
614 struct type *tmp = RB_ROOT(head); \
615 int comp; \
616 while (tmp) { \
617 comp = cmp(elm, tmp); \
618 if (comp < 0) \
619 tmp = RB_LEFT(tmp, field); \
620 else if (comp > 0) \
621 tmp = RB_RIGHT(tmp, field); \
622 else \
623 return (tmp); \
624 } \
625 return (NULL); \
626 } \
627 \
628 struct type * \
629 name##_RB_NEXT(struct type *elm) \
630 { \
631 if (RB_RIGHT(elm, field)) { \
632 elm = RB_RIGHT(elm, field); \
633 while (RB_LEFT(elm, field)) \
634 elm = RB_LEFT(elm, field); \
635 } else { \
636 if (RB_PARENT(elm, field) && \
637 (elm == RB_LEFT(RB_PARENT(elm, field), field))) \
638 elm = RB_PARENT(elm, field); \
639 else { \
640 while (RB_PARENT(elm, field) && \
641 (elm == RB_RIGHT(RB_PARENT(elm, field), field)))\
642 elm = RB_PARENT(elm, field); \
643 elm = RB_PARENT(elm, field); \
644 } \
645 } \
646 return (elm); \
647 } \
648 \
649 struct type * \
650 name##_RB_MINMAX(struct name *head, int val) \
651 { \
652 struct type *tmp = RB_ROOT(head); \
653 struct type *parent = NULL; \
654 while (tmp) { \
655 parent = tmp; \
656 if (val < 0) \
657 tmp = RB_LEFT(tmp, field); \
658 else \
659 tmp = RB_RIGHT(tmp, field); \
660 } \
661 return (parent); \
662 }
663
664 #define RB_NEGINF -1
665 #define RB_INF 1
666
667 #define RB_INSERT(name, x, y) name##_RB_INSERT(x, y)
668 #define RB_REMOVE(name, x, y) name##_RB_REMOVE(x, y)
669 #define RB_FIND(name, x, y) name##_RB_FIND(x, y)
670 #define RB_NEXT(name, x, y) name##_RB_NEXT(y)
671 #define RB_MIN(name, x) name##_RB_MINMAX(x, RB_NEGINF)
672 #define RB_MAX(name, x) name##_RB_MINMAX(x, RB_INF)
673
674 #define RB_FOREACH(x, name, head) \
675 for ((x) = RB_MIN(name, head); \
676 (x) != NULL; \
677 (x) = name##_RB_NEXT(x))
678
679 #endif /* _SYS_TREE_H_ */
680 /* $OpenBSD: tree.h,v 1.7 2002/10/17 21:51:54 art Exp $ */
681 /*
682 * Copyright 2002 Niels Provos <provos (at) citi.umich.edu>
683 * All rights reserved.
684 *
685 * Redistribution and use in source and binary forms, with or without
686 * modification, are permitted provided that the following conditions
687 * are met:
688 * 1. Redistributions of source code must retain the above copyright
689 * notice, this list of conditions and the following disclaimer.
690 * 2. Redistributions in binary form must reproduce the above copyright
691 * notice, this list of conditions and the following disclaimer in the
692 * documentation and/or other materials provided with the distribution.
693 *
694 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
695 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
696 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
697 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
698 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
699 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
700 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
701 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
702 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
703 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
704 */
705
706 #ifndef _SYS_TREE_H_
707 #define _SYS_TREE_H_
708
709 /*
710 * This file defines data structures for different types of trees:
711 * splay trees and red-black trees.
712 *
713 * A splay tree is a self-organizing data structure. Every operation
714 * on the tree causes a splay to happen. The splay moves the requested
715 * node to the root of the tree and partly rebalances it.
716 *
717 * This has the benefit that request locality causes faster lookups as
718 * the requested nodes move to the top of the tree. On the other hand,
719 * every lookup causes memory writes.
720 *
721 * The Balance Theorem bounds the total access time for m operations
722 * and n inserts on an initially empty tree as O((m + n)lg n). The
723 * amortized cost for a sequence of m accesses to a splay tree is O(lg n);
724 *
725 * A red-black tree is a binary search tree with the node color as an
726 * extra attribute. It fulfills a set of conditions:
727 * - every search path from the root to a leaf consists of the
728 * same number of black nodes,
729 * - each red node (except for the root) has a black parent,
730 * - each leaf node is black.
731 *
732 * Every operation on a red-black tree is bounded as O(lg n).
733 * The maximum height of a red-black tree is 2lg (n+1).
734 */
735
736 #define SPLAY_HEAD(name, type) \
737 struct name { \
738 struct type *sph_root; /* root of the tree */ \
739 }
740
741 #define SPLAY_INITIALIZER(root) \
742 { NULL }
743
744 #define SPLAY_INIT(root) do { \
745 (root)->sph_root = NULL; \
746 } while (0)
747
748 #define SPLAY_ENTRY(type) \
749 struct { \
750 struct type *spe_left; /* left element */ \
751 struct type *spe_right; /* right element */ \
752 }
753
754 #define SPLAY_LEFT(elm, field) (elm)->field.spe_left
755 #define SPLAY_RIGHT(elm, field) (elm)->field.spe_right
756 #define SPLAY_ROOT(head) (head)->sph_root
757 #define SPLAY_EMPTY(head) (SPLAY_ROOT(head) == NULL)
758
759 /* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */
760 #define SPLAY_ROTATE_RIGHT(head, tmp, field) do { \
761 SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field); \
762 SPLAY_RIGHT(tmp, field) = (head)->sph_root; \
763 (head)->sph_root = tmp; \
764 } while (0)
765
766 #define SPLAY_ROTATE_LEFT(head, tmp, field) do { \
767 SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field); \
768 SPLAY_LEFT(tmp, field) = (head)->sph_root; \
769 (head)->sph_root = tmp; \
770 } while (0)
771
772 #define SPLAY_LINKLEFT(head, tmp, field) do { \
773 SPLAY_LEFT(tmp, field) = (head)->sph_root; \
774 tmp = (head)->sph_root; \
775 (head)->sph_root = SPLAY_LEFT((head)->sph_root, field); \
776 } while (0)
777
778 #define SPLAY_LINKRIGHT(head, tmp, field) do { \
779 SPLAY_RIGHT(tmp, field) = (head)->sph_root; \
780 tmp = (head)->sph_root; \
781 (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field); \
782 } while (0)
783
784 #define SPLAY_ASSEMBLE(head, node, left, right, field) do { \
785 SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field); \
786 SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\
787 SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field); \
788 SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field); \
789 } while (0)
790
791 /* Generates prototypes and inline functions */
792
793 #define SPLAY_PROTOTYPE(name, type, field, cmp) \
794 void name##_SPLAY(struct name *, struct type *); \
795 void name##_SPLAY_MINMAX(struct name *, int); \
796 struct type *name##_SPLAY_INSERT(struct name *, struct type *); \
797 struct type *name##_SPLAY_REMOVE(struct name *, struct type *); \
798 \
799 /* Finds the node with the same key as elm */ \
800 static __inline struct type * \
801 name##_SPLAY_FIND(struct name *head, struct type *elm) \
802 { \
803 if (SPLAY_EMPTY(head)) \
804 return(NULL); \
805 name##_SPLAY(head, elm); \
806 if ((cmp)(elm, (head)->sph_root) == 0) \
807 return (head->sph_root); \
808 return (NULL); \
809 } \
810 \
811 static __inline struct type * \
812 name##_SPLAY_NEXT(struct name *head, struct type *elm) \
813 { \
814 name##_SPLAY(head, elm); \
815 if (SPLAY_RIGHT(elm, field) != NULL) { \
816 elm = SPLAY_RIGHT(elm, field); \
817 while (SPLAY_LEFT(elm, field) != NULL) { \
818 elm = SPLAY_LEFT(elm, field); \
819 } \
820 } else \
821 elm = NULL; \
822 return (elm); \
823 } \
824 \
825 static __inline struct type * \
826 name##_SPLAY_MIN_MAX(struct name *head, int val) \
827 { \
828 name##_SPLAY_MINMAX(head, val); \
829 return (SPLAY_ROOT(head)); \
830 }
831
832 /* Main splay operation.
833 * Moves node close to the key of elm to top
834 */
835 #define SPLAY_GENERATE(name, type, field, cmp) \
836 struct type * \
837 name##_SPLAY_INSERT(struct name *head, struct type *elm) \
838 { \
839 if (SPLAY_EMPTY(head)) { \
840 SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL; \
841 } else { \
842 int __comp; \
843 name##_SPLAY(head, elm); \
844 __comp = (cmp)(elm, (head)->sph_root); \
845 if(__comp < 0) { \
846 SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\
847 SPLAY_RIGHT(elm, field) = (head)->sph_root; \
848 SPLAY_LEFT((head)->sph_root, field) = NULL; \
849 } else if (__comp > 0) { \
850 SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\
851 SPLAY_LEFT(elm, field) = (head)->sph_root; \
852 SPLAY_RIGHT((head)->sph_root, field) = NULL; \
853 } else \
854 return ((head)->sph_root); \
855 } \
856 (head)->sph_root = (elm); \
857 return (NULL); \
858 } \
859 \
860 struct type * \
861 name##_SPLAY_REMOVE(struct name *head, struct type *elm) \
862 { \
863 struct type *__tmp; \
864 if (SPLAY_EMPTY(head)) \
865 return (NULL); \
866 name##_SPLAY(head, elm); \
867 if ((cmp)(elm, (head)->sph_root) == 0) { \
868 if (SPLAY_LEFT((head)->sph_root, field) == NULL) { \
869 (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\
870 } else { \
871 __tmp = SPLAY_RIGHT((head)->sph_root, field); \
872 (head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\
873 name##_SPLAY(head, elm); \
874 SPLAY_RIGHT((head)->sph_root, field) = __tmp; \
875 } \
876 return (elm); \
877 } \
878 return (NULL); \
879 } \
880 \
881 void \
882 name##_SPLAY(struct name *head, struct type *elm) \
883 { \
884 struct type __node, *__left, *__right, *__tmp; \
885 int __comp; \
886 \
887 SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
888 __left = __right = &__node; \
889 \
890 while ((__comp = (cmp)(elm, (head)->sph_root))) { \
891 if (__comp < 0) { \
892 __tmp = SPLAY_LEFT((head)->sph_root, field); \
893 if (__tmp == NULL) \
894 break; \
895 if ((cmp)(elm, __tmp) < 0){ \
896 SPLAY_ROTATE_RIGHT(head, __tmp, field); \
897 if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
898 break; \
899 } \
900 SPLAY_LINKLEFT(head, __right, field); \
901 } else if (__comp > 0) { \
902 __tmp = SPLAY_RIGHT((head)->sph_root, field); \
903 if (__tmp == NULL) \
904 break; \
905 if ((cmp)(elm, __tmp) > 0){ \
906 SPLAY_ROTATE_LEFT(head, __tmp, field); \
907 if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
908 break; \
909 } \
910 SPLAY_LINKRIGHT(head, __left, field); \
911 } \
912 } \
913 SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \
914 } \
915 \
916 /* Splay with either the minimum or the maximum element \
917 * Used to find minimum or maximum element in tree. \
918 */ \
919 void name##_SPLAY_MINMAX(struct name *head, int __comp) \
920 { \
921 struct type __node, *__left, *__right, *__tmp; \
922 \
923 SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
924 __left = __right = &__node; \
925 \
926 while (1) { \
927 if (__comp < 0) { \
928 __tmp = SPLAY_LEFT((head)->sph_root, field); \
929 if (__tmp == NULL) \
930 break; \
931 if (__comp < 0){ \
932 SPLAY_ROTATE_RIGHT(head, __tmp, field); \
933 if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
934 break; \
935 } \
936 SPLAY_LINKLEFT(head, __right, field); \
937 } else if (__comp > 0) { \
938 __tmp = SPLAY_RIGHT((head)->sph_root, field); \
939 if (__tmp == NULL) \
940 break; \
941 if (__comp > 0) { \
942 SPLAY_ROTATE_LEFT(head, __tmp, field); \
943 if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
944 break; \
945 } \
946 SPLAY_LINKRIGHT(head, __left, field); \
947 } \
948 } \
949 SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \
950 }
951
952 #define SPLAY_NEGINF -1
953 #define SPLAY_INF 1
954
955 #define SPLAY_INSERT(name, x, y) name##_SPLAY_INSERT(x, y)
956 #define SPLAY_REMOVE(name, x, y) name##_SPLAY_REMOVE(x, y)
957 #define SPLAY_FIND(name, x, y) name##_SPLAY_FIND(x, y)
958 #define SPLAY_NEXT(name, x, y) name##_SPLAY_NEXT(x, y)
959 #define SPLAY_MIN(name, x) (SPLAY_EMPTY(x) ? NULL \
960 : name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF))
961 #define SPLAY_MAX(name, x) (SPLAY_EMPTY(x) ? NULL \
962 : name##_SPLAY_MIN_MAX(x, SPLAY_INF))
963
964 #define SPLAY_FOREACH(x, name, head) \
965 for ((x) = SPLAY_MIN(name, head); \
966 (x) != NULL; \
967 (x) = SPLAY_NEXT(name, head, x))
968
969 /* Macros that define a red-back tree */
970 #define RB_HEAD(name, type) \
971 struct name { \
972 struct type *rbh_root; /* root of the tree */ \
973 }
974
975 #define RB_INITIALIZER(root) \
976 { NULL }
977
978 #define RB_INIT(root) do { \
979 (root)->rbh_root = NULL; \
980 } while (0)
981
982 #define RB_BLACK 0
983 #define RB_RED 1
984 #define RB_ENTRY(type) \
985 struct { \
986 struct type *rbe_left; /* left element */ \
987 struct type *rbe_right; /* right element */ \
988 struct type *rbe_parent; /* parent element */ \
989 int rbe_color; /* node color */ \
990 }
991
992 #define RB_LEFT(elm, field) (elm)->field.rbe_left
993 #define RB_RIGHT(elm, field) (elm)->field.rbe_right
994 #define RB_PARENT(elm, field) (elm)->field.rbe_parent
995 #define RB_COLOR(elm, field) (elm)->field.rbe_color
996 #define RB_ROOT(head) (head)->rbh_root
997 #define RB_EMPTY(head) (RB_ROOT(head) == NULL)
998
999 #define RB_SET(elm, parent, field) do { \
1000 RB_PARENT(elm, field) = parent; \
1001 RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL; \
1002 RB_COLOR(elm, field) = RB_RED; \
1003 } while (0)
1004
1005 #define RB_SET_BLACKRED(black, red, field) do { \
1006 RB_COLOR(black, field) = RB_BLACK; \
1007 RB_COLOR(red, field) = RB_RED; \
1008 } while (0)
1009
1010 #ifndef RB_AUGMENT
1011 #define RB_AUGMENT(x)
1012 #endif
1013
1014 #define RB_ROTATE_LEFT(head, elm, tmp, field) do { \
1015 (tmp) = RB_RIGHT(elm, field); \
1016 if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field))) { \
1017 RB_PARENT(RB_LEFT(tmp, field), field) = (elm); \
1018 } \
1019 RB_AUGMENT(elm); \
1020 if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) { \
1021 if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \
1022 RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \
1023 else \
1024 RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \
1025 } else \
1026 (head)->rbh_root = (tmp); \
1027 RB_LEFT(tmp, field) = (elm); \
1028 RB_PARENT(elm, field) = (tmp); \
1029 RB_AUGMENT(tmp); \
1030 if ((RB_PARENT(tmp, field))) \
1031 RB_AUGMENT(RB_PARENT(tmp, field)); \
1032 } while (0)
1033
1034 #define RB_ROTATE_RIGHT(head, elm, tmp, field) do { \
1035 (tmp) = RB_LEFT(elm, field); \
1036 if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field))) { \
1037 RB_PARENT(RB_RIGHT(tmp, field), field) = (elm); \
1038 } \
1039 RB_AUGMENT(elm); \
1040 if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) { \
1041 if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \
1042 RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \
1043 else \
1044 RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \
1045 } else \
1046 (head)->rbh_root = (tmp); \
1047 RB_RIGHT(tmp, field) = (elm); \
1048 RB_PARENT(elm, field) = (tmp); \
1049 RB_AUGMENT(tmp); \
1050 if ((RB_PARENT(tmp, field))) \
1051 RB_AUGMENT(RB_PARENT(tmp, field)); \
1052 } while (0)
1053
1054 /* Generates prototypes and inline functions */
1055 #define RB_PROTOTYPE(name, type, field, cmp) \
1056 void name##_RB_INSERT_COLOR(struct name *, struct type *); \
1057 void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\
1058 struct type *name##_RB_REMOVE(struct name *, struct type *); \
1059 struct type *name##_RB_INSERT(struct name *, struct type *); \
1060 struct type *name##_RB_FIND(struct name *, struct type *); \
1061 struct type *name##_RB_NEXT(struct type *); \
1062 struct type *name##_RB_MINMAX(struct name *, int); \
1063 \
1064
1065 /* Main rb operation.
1066 * Moves node close to the key of elm to top
1067 */
1068 #define RB_GENERATE(name, type, field, cmp) \
1069 void \
1070 name##_RB_INSERT_COLOR(struct name *head, struct type *elm) \
1071 { \
1072 struct type *parent, *gparent, *tmp; \
1073 while ((parent = RB_PARENT(elm, field)) && \
1074 RB_COLOR(parent, field) == RB_RED) { \
1075 gparent = RB_PARENT(parent, field); \
1076 if (parent == RB_LEFT(gparent, field)) { \
1077 tmp = RB_RIGHT(gparent, field); \
1078 if (tmp && RB_COLOR(tmp, field) == RB_RED) { \
1079 RB_COLOR(tmp, field) = RB_BLACK; \
1080 RB_SET_BLACKRED(parent, gparent, field);\
1081 elm = gparent; \
1082 continue; \
1083 } \
1084 if (RB_RIGHT(parent, field) == elm) { \
1085 RB_ROTATE_LEFT(head, parent, tmp, field);\
1086 tmp = parent; \
1087 parent = elm; \
1088 elm = tmp; \
1089 } \
1090 RB_SET_BLACKRED(parent, gparent, field); \
1091 RB_ROTATE_RIGHT(head, gparent, tmp, field); \
1092 } else { \
1093 tmp = RB_LEFT(gparent, field); \
1094 if (tmp && RB_COLOR(tmp, field) == RB_RED) { \
1095 RB_COLOR(tmp, field) = RB_BLACK; \
1096 RB_SET_BLACKRED(parent, gparent, field);\
1097 elm = gparent; \
1098 continue; \
1099 } \
1100 if (RB_LEFT(parent, field) == elm) { \
1101 RB_ROTATE_RIGHT(head, parent, tmp, field);\
1102 tmp = parent; \
1103 parent = elm; \
1104 elm = tmp; \
1105 } \
1106 RB_SET_BLACKRED(parent, gparent, field); \
1107 RB_ROTATE_LEFT(head, gparent, tmp, field); \
1108 } \
1109 } \
1110 RB_COLOR(head->rbh_root, field) = RB_BLACK; \
1111 } \
1112 \
1113 void \
1114 name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \
1115 { \
1116 struct type *tmp; \
1117 while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) && \
1118 elm != RB_ROOT(head)) { \
1119 if (RB_LEFT(parent, field) == elm) { \
1120 tmp = RB_RIGHT(parent, field); \
1121 if (RB_COLOR(tmp, field) == RB_RED) { \
1122 RB_SET_BLACKRED(tmp, parent, field); \
1123 RB_ROTATE_LEFT(head, parent, tmp, field);\
1124 tmp = RB_RIGHT(parent, field); \
1125 } \
1126 if ((RB_LEFT(tmp, field) == NULL || \
1127 RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
1128 (RB_RIGHT(tmp, field) == NULL || \
1129 RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
1130 RB_COLOR(tmp, field) = RB_RED; \
1131 elm = parent; \
1132 parent = RB_PARENT(elm, field); \
1133 } else { \
1134 if (RB_RIGHT(tmp, field) == NULL || \
1135 RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {\
1136 struct type *oleft; \
1137 if ((oleft = RB_LEFT(tmp, field)))\
1138 RB_COLOR(oleft, field) = RB_BLACK;\
1139 RB_COLOR(tmp, field) = RB_RED; \
1140 RB_ROTATE_RIGHT(head, tmp, oleft, field);\
1141 tmp = RB_RIGHT(parent, field); \
1142 } \
1143 RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
1144 RB_COLOR(parent, field) = RB_BLACK; \
1145 if (RB_RIGHT(tmp, field)) \
1146 RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;\
1147 RB_ROTATE_LEFT(head, parent, tmp, field);\
1148 elm = RB_ROOT(head); \
1149 break; \
1150 } \
1151 } else { \
1152 tmp = RB_LEFT(parent, field); \
1153 if (RB_COLOR(tmp, field) == RB_RED) { \
1154 RB_SET_BLACKRED(tmp, parent, field); \
1155 RB_ROTATE_RIGHT(head, parent, tmp, field);\
1156 tmp = RB_LEFT(parent, field); \
1157 } \
1158 if ((RB_LEFT(tmp, field) == NULL || \
1159 RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
1160 (RB_RIGHT(tmp, field) == NULL || \
1161 RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
1162 RB_COLOR(tmp, field) = RB_RED; \
1163 elm = parent; \
1164 parent = RB_PARENT(elm, field); \
1165 } else { \
1166 if (RB_LEFT(tmp, field) == NULL || \
1167 RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {\
1168 struct type *oright; \
1169 if ((oright = RB_RIGHT(tmp, field)))\
1170 RB_COLOR(oright, field) = RB_BLACK;\
1171 RB_COLOR(tmp, field) = RB_RED; \
1172 RB_ROTATE_LEFT(head, tmp, oright, field);\
1173 tmp = RB_LEFT(parent, field); \
1174 } \
1175 RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
1176 RB_COLOR(parent, field) = RB_BLACK; \
1177 if (RB_LEFT(tmp, field)) \
1178 RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;\
1179 RB_ROTATE_RIGHT(head, parent, tmp, field);\
1180 elm = RB_ROOT(head); \
1181 break; \
1182 } \
1183 } \
1184 } \
1185 if (elm) \
1186 RB_COLOR(elm, field) = RB_BLACK; \
1187 } \
1188 \
1189 struct type * \
1190 name##_RB_REMOVE(struct name *head, struct type *elm) \
1191 { \
1192 struct type *child, *parent, *old = elm; \
1193 int color; \
1194 if (RB_LEFT(elm, field) == NULL) \
1195 child = RB_RIGHT(elm, field); \
1196 else if (RB_RIGHT(elm, field) == NULL) \
1197 child = RB_LEFT(elm, field); \
1198 else { \
1199 struct type *left; \
1200 elm = RB_RIGHT(elm, field); \
1201 while ((left = RB_LEFT(elm, field))) \
1202 elm = left; \
1203 child = RB_RIGHT(elm, field); \
1204 parent = RB_PARENT(elm, field); \
1205 color = RB_COLOR(elm, field); \
1206 if (child) \
1207 RB_PARENT(child, field) = parent; \
1208 if (parent) { \
1209 if (RB_LEFT(parent, field) == elm) \
1210 RB_LEFT(parent, field) = child; \
1211 else \
1212 RB_RIGHT(parent, field) = child; \
1213 RB_AUGMENT(parent); \
1214 } else \
1215 RB_ROOT(head) = child; \
1216 if (RB_PARENT(elm, field) == old) \
1217 parent = elm; \
1218 (elm)->field = (old)->field; \
1219 if (RB_PARENT(old, field)) { \
1220 if (RB_LEFT(RB_PARENT(old, field), field) == old)\
1221 RB_LEFT(RB_PARENT(old, field), field) = elm;\
1222 else \
1223 RB_RIGHT(RB_PARENT(old, field), field) = elm;\
1224 RB_AUGMENT(RB_PARENT(old, field)); \
1225 } else \
1226 RB_ROOT(head) = elm; \
1227 RB_PARENT(RB_LEFT(old, field), field) = elm; \
1228 if (RB_RIGHT(old, field)) \
1229 RB_PARENT(RB_RIGHT(old, field), field) = elm; \
1230 if (parent) { \
1231 left = parent; \
1232 do { \
1233 RB_AUGMENT(left); \
1234 } while ((left = RB_PARENT(left, field))); \
1235 } \
1236 goto color; \
1237 } \
1238 parent = RB_PARENT(elm, field); \
1239 color = RB_COLOR(elm, field); \
1240 if (child) \
1241 RB_PARENT(child, field) = parent; \
1242 if (parent) { \
1243 if (RB_LEFT(parent, field) == elm) \
1244 RB_LEFT(parent, field) = child; \
1245 else \
1246 RB_RIGHT(parent, field) = child; \
1247 RB_AUGMENT(parent); \
1248 } else \
1249 RB_ROOT(head) = child; \
1250 color: \
1251 if (color == RB_BLACK) \
1252 name##_RB_REMOVE_COLOR(head, parent, child); \
1253 return (old); \
1254 } \
1255 \
1256 /* Inserts a node into the RB tree */ \
1257 struct type * \
1258 name##_RB_INSERT(struct name *head, struct type *elm) \
1259 { \
1260 struct type *tmp; \
1261 struct type *parent = NULL; \
1262 int comp = 0; \
1263 tmp = RB_ROOT(head); \
1264 while (tmp) { \
1265 parent = tmp; \
1266 comp = (cmp)(elm, parent); \
1267 if (comp < 0) \
1268 tmp = RB_LEFT(tmp, field); \
1269 else if (comp > 0) \
1270 tmp = RB_RIGHT(tmp, field); \
1271 else \
1272 return (tmp); \
1273 } \
1274 RB_SET(elm, parent, field); \
1275 if (parent != NULL) { \
1276 if (comp < 0) \
1277 RB_LEFT(parent, field) = elm; \
1278 else \
1279 RB_RIGHT(parent, field) = elm; \
1280 RB_AUGMENT(parent); \
1281 } else \
1282 RB_ROOT(head) = elm; \
1283 name##_RB_INSERT_COLOR(head, elm); \
1284 return (NULL); \
1285 } \
1286 \
1287 /* Finds the node with the same key as elm */ \
1288 struct type * \
1289 name##_RB_FIND(struct name *head, struct type *elm) \
1290 { \
1291 struct type *tmp = RB_ROOT(head); \
1292 int comp; \
1293 while (tmp) { \
1294 comp = cmp(elm, tmp); \
1295 if (comp < 0) \
1296 tmp = RB_LEFT(tmp, field); \
1297 else if (comp > 0) \
1298 tmp = RB_RIGHT(tmp, field); \
1299 else \
1300 return (tmp); \
1301 } \
1302 return (NULL); \
1303 } \
1304 \
1305 struct type * \
1306 name##_RB_NEXT(struct type *elm) \
1307 { \
1308 if (RB_RIGHT(elm, field)) { \
1309 elm = RB_RIGHT(elm, field); \
1310 while (RB_LEFT(elm, field)) \
1311 elm = RB_LEFT(elm, field); \
1312 } else { \
1313 if (RB_PARENT(elm, field) && \
1314 (elm == RB_LEFT(RB_PARENT(elm, field), field))) \
1315 elm = RB_PARENT(elm, field); \
1316 else { \
1317 while (RB_PARENT(elm, field) && \
1318 (elm == RB_RIGHT(RB_PARENT(elm, field), field)))\
1319 elm = RB_PARENT(elm, field); \
1320 elm = RB_PARENT(elm, field); \
1321 } \
1322 } \
1323 return (elm); \
1324 } \
1325 \
1326 struct type * \
1327 name##_RB_MINMAX(struct name *head, int val) \
1328 { \
1329 struct type *tmp = RB_ROOT(head); \
1330 struct type *parent = NULL; \
1331 while (tmp) { \
1332 parent = tmp; \
1333 if (val < 0) \
1334 tmp = RB_LEFT(tmp, field); \
1335 else \
1336 tmp = RB_RIGHT(tmp, field); \
1337 } \
1338 return (parent); \
1339 }
1340
1341 #define RB_NEGINF -1
1342 #define RB_INF 1
1343
1344 #define RB_INSERT(name, x, y) name##_RB_INSERT(x, y)
1345 #define RB_REMOVE(name, x, y) name##_RB_REMOVE(x, y)
1346 #define RB_FIND(name, x, y) name##_RB_FIND(x, y)
1347 #define RB_NEXT(name, x, y) name##_RB_NEXT(y)
1348 #define RB_MIN(name, x) name##_RB_MINMAX(x, RB_NEGINF)
1349 #define RB_MAX(name, x) name##_RB_MINMAX(x, RB_INF)
1350
1351 #define RB_FOREACH(x, name, head) \
1352 for ((x) = RB_MIN(name, head); \
1353 (x) != NULL; \
1354 (x) = name##_RB_NEXT(x))
1355
1356 #endif /* _SYS_TREE_H_ */
1357