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vs_refresh.c revision 1.3
      1 /*	$NetBSD: vs_refresh.c,v 1.3 2013/11/25 22:43:46 christos Exp $ */
      2 /*-
      3  * Copyright (c) 1992, 1993, 1994
      4  *	The Regents of the University of California.  All rights reserved.
      5  * Copyright (c) 1992, 1993, 1994, 1995, 1996
      6  *	Keith Bostic.  All rights reserved.
      7  *
      8  * See the LICENSE file for redistribution information.
      9  */
     10 
     11 #include "config.h"
     12 
     13 #ifndef lint
     14 static const char sccsid[] = "Id: vs_refresh.c,v 10.50 2001/06/25 15:19:37 skimo Exp  (Berkeley) Date: 2001/06/25 15:19:37 ";
     15 #endif /* not lint */
     16 
     17 #include <sys/types.h>
     18 #include <sys/queue.h>
     19 #include <sys/time.h>
     20 
     21 #include <bitstring.h>
     22 #include <ctype.h>
     23 #include <limits.h>
     24 #include <stdio.h>
     25 #include <stdlib.h>
     26 #include <string.h>
     27 
     28 #include "../common/common.h"
     29 #include "vi.h"
     30 
     31 #define	UPDATE_CURSOR	0x01			/* Update the cursor. */
     32 #define	UPDATE_SCREEN	0x02			/* Flush to screen. */
     33 
     34 static void	vs_modeline __P((SCR *));
     35 static int	vs_paint __P((SCR *, u_int));
     36 
     37 /*
     38  * vs_refresh --
     39  *	Refresh all screens.
     40  *
     41  * PUBLIC: int vs_refresh __P((SCR *, int));
     42  */
     43 int
     44 vs_refresh(SCR *sp, int forcepaint)
     45 {
     46 	GS *gp;
     47 	SCR *tsp;
     48 	int need_refresh;
     49 	u_int priv_paint, pub_paint;
     50 
     51 	gp = sp->gp;
     52 
     53 	/*
     54 	 * 1: Refresh the screen.
     55 	 *
     56 	 * If SC_SCR_REDRAW is set in the current screen, repaint everything
     57 	 * that we can find, including status lines.
     58 	 */
     59 	if (F_ISSET(sp, SC_SCR_REDRAW))
     60 		TAILQ_FOREACH(tsp, &sp->wp->scrq, q)
     61 			if (tsp != sp)
     62 				F_SET(tsp, SC_SCR_REDRAW | SC_STATUS);
     63 
     64 	/*
     65 	 * 2: Related or dirtied screens, or screens with messages.
     66 	 *
     67 	 * If related screens share a view into a file, they may have been
     68 	 * modified as well.  Refresh any screens that aren't exiting that
     69 	 * have paint or dirty bits set.  Always update their screens, we
     70 	 * are not likely to get another chance.  Finally, if we refresh any
     71 	 * screens other than the current one, the cursor will be trashed.
     72 	 */
     73 	pub_paint = SC_SCR_REFORMAT | SC_SCR_REDRAW;
     74 	priv_paint = VIP_CUR_INVALID | VIP_N_REFRESH;
     75 	if (O_ISSET(sp, O_NUMBER))
     76 		priv_paint |= VIP_N_RENUMBER;
     77 	TAILQ_FOREACH(tsp, &sp->wp->scrq, q)
     78 		if (tsp != sp && !F_ISSET(tsp, SC_EXIT | SC_EXIT_FORCE) &&
     79 		    (F_ISSET(tsp, pub_paint) ||
     80 		    F_ISSET(VIP(tsp), priv_paint))) {
     81 			(void)vs_paint(tsp,
     82 			    (F_ISSET(VIP(tsp), VIP_CUR_INVALID) ?
     83 			    UPDATE_CURSOR : 0) | UPDATE_SCREEN);
     84 			F_SET(VIP(sp), VIP_CUR_INVALID);
     85 		}
     86 
     87 	/*
     88 	 * 3: Refresh the current screen.
     89 	 *
     90 	 * Always refresh the current screen, it may be a cursor movement.
     91 	 * Also, always do it last -- that way, SC_SCR_REDRAW can be set
     92 	 * in the current screen only, and the screen won't flash.
     93 	 */
     94 	if (vs_paint(sp, UPDATE_CURSOR | (!forcepaint &&
     95 	    F_ISSET(sp, SC_SCR_VI) && KEYS_WAITING(sp) ? 0 : UPDATE_SCREEN)))
     96 		return (1);
     97 
     98 	/*
     99 	 * 4: Paint any missing status lines.
    100 	 *
    101 	 * XXX
    102 	 * This is fairly evil.  Status lines are written using the vi message
    103 	 * mechanism, since we have no idea how long they are.  Since we may be
    104 	 * painting screens other than the current one, we don't want to make
    105 	 * the user wait.  We depend heavily on there not being any other lines
    106 	 * currently waiting to be displayed and the message truncation code in
    107 	 * the msgq_status routine working.
    108 	 *
    109 	 * And, finally, if we updated any status lines, make sure the cursor
    110 	 * gets back to where it belongs.
    111 	 */
    112 	need_refresh = 0;
    113 	TAILQ_FOREACH(tsp, &sp->wp->scrq, q)
    114 		if (F_ISSET(tsp, SC_STATUS)) {
    115 			need_refresh = 1;
    116 			vs_resolve(tsp, sp, 0);
    117 		}
    118 	if (need_refresh)
    119 		(void)gp->scr_refresh(sp, 0);
    120 
    121 	/*
    122 	 * A side-effect of refreshing the screen is that it's now ready
    123 	 * for everything else, i.e. messages.
    124 	 */
    125 	F_SET(sp, SC_SCR_VI);
    126 	return (0);
    127 }
    128 
    129 /*
    130  * vs_paint --
    131  *	This is the guts of the vi curses screen code.  The idea is that
    132  *	the SCR structure passed in contains the new coordinates of the
    133  *	screen.  What makes this hard is that we don't know how big
    134  *	characters are, doing input can put the cursor in illegal places,
    135  *	and we're frantically trying to avoid repainting unless it's
    136  *	absolutely necessary.  If you change this code, you'd better know
    137  *	what you're doing.  It's subtle and quick to anger.
    138  */
    139 static int
    140 vs_paint(SCR *sp, u_int flags)
    141 {
    142 	GS *gp;
    143 	SMAP *smp, tmp;
    144 	VI_PRIVATE *vip;
    145 	db_recno_t lastline, lcnt;
    146 	size_t cwtotal, cnt, len, notused, off, y;
    147 	int ch = 0, didpaint, isempty, leftright_warp;
    148 	CHAR_T *p;
    149 
    150 #define	 LNO	sp->lno			/* Current file line. */
    151 #define	OLNO	vip->olno		/* Remembered file line. */
    152 #define	 CNO	sp->cno			/* Current file column. */
    153 #define	OCNO	vip->ocno		/* Remembered file column. */
    154 #define	SCNO	vip->sc_col		/* Current screen column. */
    155 
    156 	gp = sp->gp;
    157 	vip = VIP(sp);
    158 	didpaint = leftright_warp = 0;
    159 
    160 	/*
    161 	 * 5: Reformat the lines.
    162 	 *
    163 	 * If the lines themselves have changed (:set list, for example),
    164 	 * fill in the map from scratch.  Adjust the screen that's being
    165 	 * displayed if the leftright flag is set.
    166 	 */
    167 	if (F_ISSET(sp, SC_SCR_REFORMAT)) {
    168 		/* Invalidate the line size cache. */
    169 		VI_SCR_CFLUSH(vip);
    170 
    171 		/* Toss vs_line() cached information. */
    172 		if (F_ISSET(sp, SC_SCR_TOP)) {
    173 			if (vs_sm_fill(sp, LNO, P_TOP))
    174 				return (1);
    175 		}
    176 		else if (F_ISSET(sp, SC_SCR_CENTER)) {
    177 			if (vs_sm_fill(sp, LNO, P_MIDDLE))
    178 				return (1);
    179 		} else
    180 			if (vs_sm_fill(sp, OOBLNO, P_TOP))
    181 				return (1);
    182 		F_SET(sp, SC_SCR_REDRAW);
    183 	}
    184 
    185 	/*
    186 	 * 6: Line movement.
    187 	 *
    188 	 * Line changes can cause the top line to change as well.  As
    189 	 * before, if the movement is large, the screen is repainted.
    190 	 *
    191 	 * 6a: Small screens.
    192 	 *
    193 	 * Users can use the window, w300, w1200 and w9600 options to make
    194 	 * the screen artificially small.  The behavior of these options
    195 	 * in the historic vi wasn't all that consistent, and, in fact, it
    196 	 * was never documented how various screen movements affected the
    197 	 * screen size.  Generally, one of three things would happen:
    198 	 *	1: The screen would expand in size, showing the line
    199 	 *	2: The screen would scroll, showing the line
    200 	 *	3: The screen would compress to its smallest size and
    201 	 *		repaint.
    202 	 * In general, scrolling didn't cause compression (200^D was handled
    203 	 * the same as ^D), movement to a specific line would (:N where N
    204 	 * was 1 line below the screen caused a screen compress), and cursor
    205 	 * movement would scroll if it was 11 lines or less, and compress if
    206 	 * it was more than 11 lines.  (And, no, I have no idea where the 11
    207 	 * comes from.)
    208 	 *
    209 	 * What we do is try and figure out if the line is less than half of
    210 	 * a full screen away.  If it is, we expand the screen if there's
    211 	 * room, and then scroll as necessary.  The alternative is to compress
    212 	 * and repaint.
    213 	 *
    214 	 * !!!
    215 	 * This code is a special case from beginning to end.  Unfortunately,
    216 	 * home modems are still slow enough that it's worth having.
    217 	 *
    218 	 * XXX
    219 	 * If the line a really long one, i.e. part of the line is on the
    220 	 * screen but the column offset is not, we'll end up in the adjust
    221 	 * code, when we should probably have compressed the screen.
    222 	 */
    223 	if (IS_SMALL(sp)) {
    224 		if (LNO < HMAP->lno) {
    225 			lcnt = vs_sm_nlines(sp, HMAP, LNO, sp->t_maxrows);
    226 			if (lcnt <= HALFSCREEN(sp))
    227 				for (; lcnt && sp->t_rows != sp->t_maxrows;
    228 				     --lcnt, ++sp->t_rows) {
    229 					++TMAP;
    230 					if (vs_sm_1down(sp))
    231 						return (1);
    232 				}
    233 			else
    234 				goto small_fill;
    235 		} else if (LNO > TMAP->lno) {
    236 			lcnt = vs_sm_nlines(sp, TMAP, LNO, sp->t_maxrows);
    237 			if (lcnt <= HALFSCREEN(sp))
    238 				for (; lcnt && sp->t_rows != sp->t_maxrows;
    239 				     --lcnt, ++sp->t_rows) {
    240 					if (vs_sm_next(sp, TMAP, TMAP + 1))
    241 						return (1);
    242 					++TMAP;
    243 					if (vs_line(sp, TMAP, NULL, NULL))
    244 						return (1);
    245 				}
    246 			else {
    247 small_fill:			(void)gp->scr_move(sp, LASTLINE(sp), 0);
    248 				(void)gp->scr_clrtoeol(sp);
    249 				for (; sp->t_rows > sp->t_minrows;
    250 				    --sp->t_rows, --TMAP) {
    251 					(void)gp->scr_move(sp, TMAP - HMAP, 0);
    252 					(void)gp->scr_clrtoeol(sp);
    253 				}
    254 				if (vs_sm_fill(sp, LNO, P_FILL))
    255 					return (1);
    256 				F_SET(sp, SC_SCR_REDRAW);
    257 				goto adjust;
    258 			}
    259 		}
    260 	}
    261 
    262 	/*
    263 	 * 6b: Line down, or current screen.
    264 	 */
    265 	if (LNO >= HMAP->lno) {
    266 		/* Current screen. */
    267 		if (LNO <= TMAP->lno)
    268 			goto adjust;
    269 		if (F_ISSET(sp, SC_SCR_TOP))
    270 			goto top;
    271 		if (F_ISSET(sp, SC_SCR_CENTER))
    272 			goto middle;
    273 
    274 		/*
    275 		 * If less than half a screen above the line, scroll down
    276 		 * until the line is on the screen.
    277 		 */
    278 		lcnt = vs_sm_nlines(sp, TMAP, LNO, HALFTEXT(sp));
    279 		if (lcnt < HALFTEXT(sp)) {
    280 			while (lcnt--)
    281 				if (vs_sm_1up(sp))
    282 					return (1);
    283 			goto adjust;
    284 		}
    285 		goto bottom;
    286 	}
    287 
    288 	/*
    289 	 * 6c: If not on the current screen, may request center or top.
    290 	 */
    291 	if (F_ISSET(sp, SC_SCR_TOP))
    292 		goto top;
    293 	if (F_ISSET(sp, SC_SCR_CENTER))
    294 		goto middle;
    295 
    296 	/*
    297 	 * 6d: Line up.
    298 	 */
    299 	lcnt = vs_sm_nlines(sp, HMAP, LNO, HALFTEXT(sp));
    300 	if (lcnt < HALFTEXT(sp)) {
    301 		/*
    302 		 * If less than half a screen below the line, scroll up until
    303 		 * the line is the first line on the screen.  Special check so
    304 		 * that if the screen has been emptied, we refill it.
    305 		 */
    306 		if (db_exist(sp, HMAP->lno)) {
    307 			while (lcnt--)
    308 				if (vs_sm_1down(sp))
    309 					return (1);
    310 			goto adjust;
    311 		}
    312 
    313 		/*
    314 		 * If less than a half screen from the bottom of the file,
    315 		 * put the last line of the file on the bottom of the screen.
    316 		 */
    317 bottom:		if (db_last(sp, &lastline))
    318 			return (1);
    319 		tmp.lno = LNO;
    320 		tmp.coff = HMAP->coff;
    321 		tmp.soff = 1;
    322 		lcnt = vs_sm_nlines(sp, &tmp, lastline+1, sp->t_rows);
    323 		if (lcnt < HALFTEXT(sp)) {
    324 			if (vs_sm_fill(sp, lastline, P_BOTTOM))
    325 				return (1);
    326 			F_SET(sp, SC_SCR_REDRAW);
    327 			goto adjust;
    328 		}
    329 		/* It's not close, just put the line in the middle. */
    330 		goto middle;
    331 	}
    332 
    333 	/*
    334 	 * If less than half a screen from the top of the file, put the first
    335 	 * line of the file at the top of the screen.  Otherwise, put the line
    336 	 * in the middle of the screen.
    337 	 */
    338 	tmp.lno = 1;
    339 	tmp.coff = HMAP->coff;
    340 	tmp.soff = 1;
    341 	lcnt = vs_sm_nlines(sp, &tmp, LNO, HALFTEXT(sp));
    342 	if (lcnt < HALFTEXT(sp)) {
    343 		if (vs_sm_fill(sp, 1, P_TOP))
    344 			return (1);
    345 	} else
    346 middle:		if (vs_sm_fill(sp, LNO, P_MIDDLE))
    347 			return (1);
    348 	if (0) {
    349 top:		if (vs_sm_fill(sp, LNO, P_TOP))
    350 			return (1);
    351 	}
    352 	F_SET(sp, SC_SCR_REDRAW);
    353 
    354 	/*
    355 	 * At this point we know part of the line is on the screen.  Since
    356 	 * scrolling is done using logical lines, not physical, all of the
    357 	 * line may not be on the screen.  While that's not necessarily bad,
    358 	 * if the part the cursor is on isn't there, we're going to lose.
    359 	 * This can be tricky; if the line covers the entire screen, lno
    360 	 * may be the same as both ends of the map, that's why we test BOTH
    361 	 * the top and the bottom of the map.  This isn't a problem for
    362 	 * left-right scrolling, the cursor movement code handles the problem.
    363 	 *
    364 	 * There's a performance issue here if editing *really* long lines.
    365 	 * This gets to the right spot by scrolling, and, in a binary, by
    366 	 * scrolling hundreds of lines.  If the adjustment looks like it's
    367 	 * going to be a serious problem, refill the screen and repaint.
    368 	 */
    369 adjust:	if (!O_ISSET(sp, O_LEFTRIGHT) &&
    370 	    (LNO == HMAP->lno || LNO == TMAP->lno)) {
    371 		cnt = vs_screens(sp, LNO, &CNO);
    372 		if (LNO == HMAP->lno && cnt < HMAP->soff) {
    373 			if ((HMAP->soff - cnt) > HALFTEXT(sp)) {
    374 				HMAP->soff = cnt;
    375 				vs_sm_fill(sp, OOBLNO, P_TOP);
    376 				F_SET(sp, SC_SCR_REDRAW);
    377 			} else
    378 				while (cnt < HMAP->soff)
    379 					if (vs_sm_1down(sp))
    380 						return (1);
    381 		}
    382 		if (LNO == TMAP->lno && cnt > TMAP->soff) {
    383 			if ((cnt - TMAP->soff) > HALFTEXT(sp)) {
    384 				TMAP->soff = cnt;
    385 				vs_sm_fill(sp, OOBLNO, P_BOTTOM);
    386 				F_SET(sp, SC_SCR_REDRAW);
    387 			} else
    388 				while (cnt > TMAP->soff)
    389 					if (vs_sm_1up(sp))
    390 						return (1);
    391 		}
    392 	}
    393 
    394 	/*
    395 	 * If the screen needs to be repainted, skip cursor optimization.
    396 	 * However, in the code above we skipped leftright scrolling on
    397 	 * the grounds that the cursor code would handle it.  Make sure
    398 	 * the right screen is up.
    399 	 */
    400 	if (F_ISSET(sp, SC_SCR_REDRAW)) {
    401 		if (O_ISSET(sp, O_LEFTRIGHT))
    402 			goto slow;
    403 		goto paint;
    404 	}
    405 
    406 	/*
    407 	 * 7: Cursor movements (current screen only).
    408 	 */
    409 	if (!LF_ISSET(UPDATE_CURSOR))
    410 		goto number;
    411 
    412 	/*
    413 	 * Decide cursor position.  If the line has changed, the cursor has
    414 	 * moved over a tab, or don't know where the cursor was, reparse the
    415 	 * line.  Otherwise, we've just moved over fixed-width characters,
    416 	 * and can calculate the left/right scrolling and cursor movement
    417 	 * without reparsing the line.  Note that we don't know which (if any)
    418 	 * of the characters between the old and new cursor positions changed.
    419 	 *
    420 	 * XXX
    421 	 * With some work, it should be possible to handle tabs quickly, at
    422 	 * least in obvious situations, like moving right and encountering
    423 	 * a tab, without reparsing the whole line.
    424 	 *
    425 	 * If the line we're working with has changed, reread it..
    426 	 */
    427 	if (F_ISSET(vip, VIP_CUR_INVALID) || LNO != OLNO)
    428 		goto slow;
    429 
    430 	/* Otherwise, if nothing's changed, ignore the cursor. */
    431 	if (CNO == OCNO)
    432 		goto fast;
    433 
    434 	/*
    435 	 * Get the current line.  If this fails, we either have an empty
    436 	 * file and can just repaint, or there's a real problem.  This
    437 	 * isn't a performance issue because there aren't any ways to get
    438 	 * here repeatedly.
    439 	 */
    440 	if (db_eget(sp, LNO, &p, &len, &isempty)) {
    441 		if (isempty)
    442 			goto slow;
    443 		return (1);
    444 	}
    445 
    446 #ifdef DEBUG
    447 	/* Sanity checking. */
    448 	if (CNO >= len && len != 0) {
    449 		msgq(sp, M_ERR, "Error: %s/%d: cno (%u) >= len (%u)",
    450 		     tail(__FILE__), __LINE__, CNO, len);
    451 		return (1);
    452 	}
    453 #endif
    454 	/*
    455 	 * The basic scheme here is to look at the characters in between
    456 	 * the old and new positions and decide how big they are on the
    457 	 * screen, and therefore, how many screen positions to move.
    458 	 */
    459 	if (CNO < OCNO) {
    460 		/*
    461 		 * 7a: Cursor moved left.
    462 		 *
    463 		 * Point to the old character.  The old cursor position can
    464 		 * be past EOL if, for example, we just deleted the rest of
    465 		 * the line.  In this case, since we don't know the width of
    466 		 * the characters we traversed, we have to do it slowly.
    467 		 */
    468 		p += OCNO;
    469 		cnt = (OCNO - CNO) + 1;
    470 		if (OCNO >= len)
    471 			goto slow;
    472 
    473 		/*
    474 		 * Quick sanity check -- it's hard to figure out exactly when
    475 		 * we cross a screen boundary as we do in the cursor right
    476 		 * movement.  If cnt is so large that we're going to cross the
    477 		 * boundary no matter what, stop now.
    478 		 */
    479 		if (SCNO + 1 + MAX_CHARACTER_COLUMNS < cnt)
    480 			goto slow;
    481 
    482 		/*
    483 		 * Count up the widths of the characters.  If it's a tab
    484 		 * character, go do it the the slow way.
    485 		 */
    486 		for (cwtotal = 0; cnt--; cwtotal += KEY_COL(sp, ch))
    487 			if ((ch = *(UCHAR_T *)p--) == '\t')
    488 				goto slow;
    489 
    490 		/*
    491 		 * Decrement the screen cursor by the total width of the
    492 		 * characters minus 1.
    493 		 */
    494 		cwtotal -= 1;
    495 
    496 		/*
    497 		 * If we're moving left, and there's a wide character in the
    498 		 * current position, go to the end of the character.
    499 		 */
    500 		if (KEY_COL(sp, ch) > 1)
    501 			cwtotal -= KEY_COL(sp, ch) - 1;
    502 
    503 		/*
    504 		 * If the new column moved us off of the current logical line,
    505 		 * calculate a new one.  If doing leftright scrolling, we've
    506 		 * moved off of the current screen, as well.
    507 		 */
    508 		if (SCNO < cwtotal)
    509 			goto slow;
    510 		SCNO -= cwtotal;
    511 	} else {
    512 		/*
    513 		 * 7b: Cursor moved right.
    514 		 *
    515 		 * Point to the first character to the right.
    516 		 */
    517 		p += OCNO + 1;
    518 		cnt = CNO - OCNO;
    519 
    520 		/*
    521 		 * Count up the widths of the characters.  If it's a tab
    522 		 * character, go do it the the slow way.  If we cross a
    523 		 * screen boundary, we can quit.
    524 		 */
    525 		for (cwtotal = SCNO; cnt--;) {
    526 			if ((ch = *(UCHAR_T *)p++) == '\t')
    527 				goto slow;
    528 			if ((cwtotal += KEY_COL(sp, ch)) >= SCREEN_COLS(sp))
    529 				break;
    530 		}
    531 
    532 		/*
    533 		 * Increment the screen cursor by the total width of the
    534 		 * characters.
    535 		 */
    536 		SCNO = cwtotal;
    537 
    538 		/* See screen change comment in section 6a. */
    539 		if (SCNO >= SCREEN_COLS(sp))
    540 			goto slow;
    541 	}
    542 
    543 	/*
    544 	 * 7c: Fast cursor update.
    545 	 *
    546 	 * We have the current column, retrieve the current row.
    547 	 */
    548 fast:	(void)gp->scr_cursor(sp, &y, &notused);
    549 	goto done_cursor;
    550 
    551 	/*
    552 	 * 7d: Slow cursor update.
    553 	 *
    554 	 * Walk through the map and find the current line.
    555 	 */
    556 slow:	for (smp = HMAP; smp->lno != LNO; ++smp);
    557 
    558 	/*
    559 	 * 7e: Leftright scrolling adjustment.
    560 	 *
    561 	 * If doing left-right scrolling and the cursor movement has changed
    562 	 * the displayed screen, scroll the screen left or right, unless we're
    563 	 * updating the info line in which case we just scroll that one line.
    564 	 * We adjust the offset up or down until we have a window that covers
    565 	 * the current column, making sure that we adjust differently for the
    566 	 * first screen as compared to subsequent ones.
    567 	 */
    568 	if (O_ISSET(sp, O_LEFTRIGHT)) {
    569 		/*
    570 		 * Get the screen column for this character, and correct
    571 		 * for the number option offset.
    572 		 */
    573 		cnt = vs_columns(sp, NULL, LNO, &CNO, NULL);
    574 		if (O_ISSET(sp, O_NUMBER))
    575 			cnt -= O_NUMBER_LENGTH;
    576 
    577 		/* Adjust the window towards the beginning of the line. */
    578 		off = smp->coff;
    579 		if (off >= cnt) {
    580 			do {
    581 				if (off >= O_VAL(sp, O_SIDESCROLL))
    582 					off -= O_VAL(sp, O_SIDESCROLL);
    583 				else {
    584 					off = 0;
    585 					break;
    586 				}
    587 			} while (off >= cnt);
    588 			goto shifted;
    589 		}
    590 
    591 		/* Adjust the window towards the end of the line. */
    592 		if ((off == 0 && off + SCREEN_COLS(sp) < cnt) ||
    593 		    (off != 0 && off + sp->cols < cnt)) {
    594 			do {
    595 				off += O_VAL(sp, O_SIDESCROLL);
    596 			} while (off + sp->cols < cnt);
    597 
    598 shifted:		/* Fill in screen map with the new offset. */
    599 			if (F_ISSET(sp, SC_TINPUT_INFO))
    600 				smp->coff = off;
    601 			else {
    602 				for (smp = HMAP; smp <= TMAP; ++smp)
    603 					smp->coff = off;
    604 				leftright_warp = 1;
    605 			}
    606 			goto paint;
    607 		}
    608 
    609 		/*
    610 		 * We may have jumped here to adjust a leftright screen because
    611 		 * redraw was set.  If so, we have to paint the entire screen.
    612 		 */
    613 		if (F_ISSET(sp, SC_SCR_REDRAW))
    614 			goto paint;
    615 	}
    616 
    617 	/*
    618 	 * Update the screen lines for this particular file line until we
    619 	 * have a new screen cursor position.
    620 	 */
    621 	for (y = -1,
    622 	    vip->sc_smap = NULL; smp <= TMAP && smp->lno == LNO; ++smp) {
    623 		if (vs_line(sp, smp, &y, &SCNO))
    624 			return (1);
    625 		if (y != (size_t)-1) {
    626 			vip->sc_smap = smp;
    627 			break;
    628 		}
    629 	}
    630 	goto done_cursor;
    631 
    632 	/*
    633 	 * 8: Repaint the entire screen.
    634 	 *
    635 	 * Lost big, do what you have to do.  We flush the cache, since
    636 	 * SC_SCR_REDRAW gets set when the screen isn't worth fixing, and
    637 	 * it's simpler to repaint.  So, don't trust anything that we
    638 	 * think we know about it.
    639 	 */
    640 paint:	for (smp = HMAP; smp <= TMAP; ++smp)
    641 		SMAP_FLUSH(smp);
    642 	for (y = -1, vip->sc_smap = NULL, smp = HMAP; smp <= TMAP; ++smp) {
    643 		if (vs_line(sp, smp, &y, &SCNO))
    644 			return (1);
    645 		if (y != (size_t)-1 && vip->sc_smap == NULL)
    646 			vip->sc_smap = smp;
    647 	}
    648 	/*
    649 	 * If it's a small screen and we're redrawing, clear the unused lines,
    650 	 * ex may have overwritten them.
    651 	 */
    652 	if (F_ISSET(sp, SC_SCR_REDRAW) && IS_SMALL(sp))
    653 		for (cnt = sp->t_rows; cnt <= sp->t_maxrows; ++cnt) {
    654 			(void)gp->scr_move(sp, cnt, 0);
    655 			(void)gp->scr_clrtoeol(sp);
    656 		}
    657 
    658 	didpaint = 1;
    659 
    660 done_cursor:
    661 	/*
    662 	 * Sanity checking.  When the repainting code messes up, the usual
    663 	 * result is we don't repaint the cursor and so sc_smap will be
    664 	 * NULL.  If we're debugging, die, otherwise restart from scratch.
    665 	 */
    666 #ifdef DEBUG
    667 	if (vip->sc_smap == NULL) {
    668 		fprintf(stderr, "smap error\n");
    669 		sleep(100);
    670 		abort();
    671 	}
    672 #else
    673 	if (vip->sc_smap == NULL) {
    674 		F_SET(sp, SC_SCR_REFORMAT);
    675 		return (vs_paint(sp, flags));
    676 	}
    677 #endif
    678 
    679 	/*
    680 	 * 9: Set the remembered cursor values.
    681 	 */
    682 	OCNO = CNO;
    683 	OLNO = LNO;
    684 
    685 	/*
    686 	 * 10: Repaint the line numbers.
    687 	 *
    688 	 * If O_NUMBER is set and the VIP_N_RENUMBER bit is set, and we
    689 	 * didn't repaint the screen, repaint all of the line numbers,
    690 	 * they've changed.
    691 	 */
    692 number:	if (O_ISSET(sp, O_NUMBER) &&
    693 	    F_ISSET(vip, VIP_N_RENUMBER) && !didpaint && vs_number(sp))
    694 		return (1);
    695 
    696 	/*
    697 	 * 11: Update the mode line, position the cursor, and flush changes.
    698 	 *
    699 	 * If we warped the screen, we have to refresh everything.
    700 	 */
    701 	if (leftright_warp)
    702 		LF_SET(UPDATE_CURSOR | UPDATE_SCREEN);
    703 
    704 	if (LF_ISSET(UPDATE_SCREEN) && !IS_ONELINE(sp) &&
    705 	    !F_ISSET(vip, VIP_S_MODELINE) && !F_ISSET(sp, SC_TINPUT_INFO))
    706 		vs_modeline(sp);
    707 
    708 	if (LF_ISSET(UPDATE_CURSOR)) {
    709 		(void)gp->scr_move(sp, y, SCNO);
    710 
    711 		/*
    712 		 * XXX
    713 		 * If the screen shifted, we recalculate the "most favorite"
    714 		 * cursor position.  Vi won't know that we've warped the
    715 		 * screen, so it's going to have a wrong idea about where the
    716 		 * cursor should be.  This is vi's problem, and fixing it here
    717 		 * is a gross layering violation.
    718 		 */
    719 		if (leftright_warp)
    720 			(void)vs_column(sp, &sp->rcm);
    721 	}
    722 
    723 	if (LF_ISSET(UPDATE_SCREEN))
    724 		(void)gp->scr_refresh(sp, F_ISSET(vip, VIP_N_EX_PAINT));
    725 
    726 	/* 12: Clear the flags that are handled by this routine. */
    727 	F_CLR(sp, SC_SCR_CENTER | SC_SCR_REDRAW | SC_SCR_REFORMAT | SC_SCR_TOP);
    728 	F_CLR(vip, VIP_CUR_INVALID |
    729 	    VIP_N_EX_PAINT | VIP_N_REFRESH | VIP_N_RENUMBER | VIP_S_MODELINE);
    730 
    731 	return (0);
    732 
    733 #undef	 LNO
    734 #undef	OLNO
    735 #undef	 CNO
    736 #undef	OCNO
    737 #undef	SCNO
    738 }
    739 
    740 /*
    741  * vs_modeline --
    742  *	Update the mode line.
    743  */
    744 static void
    745 vs_modeline(SCR *sp)
    746 {
    747 	static const char * const modes[] = {
    748 		"215|Append",			/* SM_APPEND */
    749 		"216|Change",			/* SM_CHANGE */
    750 		"217|Command",			/* SM_COMMAND */
    751 		"218|Insert",			/* SM_INSERT */
    752 		"219|Replace",			/* SM_REPLACE */
    753 	};
    754 	GS *gp;
    755 	size_t cols, curcol, curlen, endpoint, len, midpoint;
    756 	const char *t = NULL;
    757 	int ellipsis;
    758 	char *p, buf[20];
    759 
    760 	gp = sp->gp;
    761 
    762 	/*
    763 	 * We put down the file name, the ruler, the mode and the dirty flag.
    764 	 * If there's not enough room, there's not enough room, we don't play
    765 	 * any special games.  We try to put the ruler in the middle and the
    766 	 * mode and dirty flag at the end.
    767 	 *
    768 	 * !!!
    769 	 * Leave the last character blank, in case it's a really dumb terminal
    770 	 * with hardware scroll.  Second, don't paint the last character in the
    771 	 * screen, SunOS 4.1.1 and Ultrix 4.2 curses won't let you.
    772 	 *
    773 	 * Move to the last line on the screen.
    774 	 */
    775 	(void)gp->scr_move(sp, LASTLINE(sp), 0);
    776 
    777 	/* If more than one screen in the display, show the file name. */
    778 	curlen = 0;
    779 	if (IS_SPLIT(sp)) {
    780 		for (p = sp->frp->name; *p != '\0'; ++p);
    781 		for (ellipsis = 0, cols = sp->cols / 2; --p > sp->frp->name;) {
    782 			if (*p == '/') {
    783 				++p;
    784 				break;
    785 			}
    786 			if ((curlen += KEY_LEN(sp, *p)) > cols) {
    787 				ellipsis = 3;
    788 				curlen +=
    789 				    KEY_LEN(sp, '.') * 3 + KEY_LEN(sp, ' ');
    790 				while (curlen > cols) {
    791 					++p;
    792 					curlen -= KEY_LEN(sp, *p);
    793 				}
    794 				break;
    795 			}
    796 		}
    797 		if (ellipsis) {
    798 			while (ellipsis--)
    799 				(void)gp->scr_addstr(sp,
    800 				    (const char *)KEY_NAME(sp, '.'),
    801 				    KEY_LEN(sp, '.'));
    802 			(void)gp->scr_addstr(sp,
    803 			    (const char *)KEY_NAME(sp, ' '), KEY_LEN(sp, ' '));
    804 		}
    805 		for (; *p != '\0'; ++p)
    806 			(void)gp->scr_addstr(sp,
    807 			    (const char *)KEY_NAME(sp, *p), KEY_LEN(sp, *p));
    808 	}
    809 
    810 	/* Clear the rest of the line. */
    811 	(void)gp->scr_clrtoeol(sp);
    812 
    813 	/*
    814 	 * Display the ruler.  If we're not at the midpoint yet, move there.
    815 	 * Otherwise, add in two extra spaces.
    816 	 *
    817 	 * Adjust the current column for the fact that the editor uses it as
    818 	 * a zero-based number.
    819 	 *
    820 	 * XXX
    821 	 * Assume that numbers, commas, and spaces only take up a single
    822 	 * column on the screen.
    823 	 */
    824 	cols = sp->cols - 1;
    825 	if (O_ISSET(sp, O_RULER)) {
    826 		vs_column(sp, &curcol);
    827 		len =
    828 		    snprintf(buf, sizeof(buf), "%lu,%lu",
    829 			(unsigned long)sp->lno, (unsigned long)curcol + 1);
    830 
    831 		midpoint = (cols - ((len + 1) / 2)) / 2;
    832 		if (curlen < midpoint) {
    833 			(void)gp->scr_move(sp, LASTLINE(sp), midpoint);
    834 			curlen += len;
    835 		} else if (curlen + 2 + len < cols) {
    836 			(void)gp->scr_addstr(sp, "  ", 2);
    837 			curlen += 2 + len;
    838 		}
    839 		(void)gp->scr_addstr(sp, buf, len);
    840 	}
    841 
    842 	/*
    843 	 * Display the mode and the modified flag, as close to the end of the
    844 	 * line as possible, but guaranteeing at least two spaces between the
    845 	 * ruler and the modified flag.
    846 	 */
    847 #define	MODESIZE	9
    848 	endpoint = cols;
    849 	if (O_ISSET(sp, O_SHOWMODE)) {
    850 		if (F_ISSET(sp->ep, F_MODIFIED))
    851 			--endpoint;
    852 		t = msg_cat(sp, modes[sp->showmode], &len);
    853 		endpoint -= len;
    854 	}
    855 
    856 	if (endpoint > curlen + 2) {
    857 		(void)gp->scr_move(sp, LASTLINE(sp), endpoint);
    858 		if (O_ISSET(sp, O_SHOWMODE)) {
    859 			if (F_ISSET(sp->ep, F_MODIFIED))
    860 				(void)gp->scr_addstr(sp,
    861 				    (const char *)KEY_NAME(sp, '*'),
    862 				    KEY_LEN(sp, '*'));
    863 			(void)gp->scr_addstr(sp, t, len);
    864 		}
    865 	}
    866 }
    867