Home | History | Annotate | Line # | Download | only in libiberty
objalloc.c revision 1.1.1.8
      1 /* objalloc.c -- routines to allocate memory for objects
      2    Copyright (C) 1997-2026 Free Software Foundation, Inc.
      3    Written by Ian Lance Taylor, Cygnus Solutions.
      4 
      5 This program is free software; you can redistribute it and/or modify it
      6 under the terms of the GNU General Public License as published by the
      7 Free Software Foundation; either version 2, or (at your option) any
      8 later version.
      9 
     10 This program is distributed in the hope that it will be useful,
     11 but WITHOUT ANY WARRANTY; without even the implied warranty of
     12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     13 GNU General Public License for more details.
     14 
     15 You should have received a copy of the GNU General Public License
     16 along with this program; if not, write to the Free Software
     17 Foundation, 51 Franklin Street - Fifth Floor,
     18 Boston, MA 02110-1301, USA.  */
     19 
     20 #include "config.h"
     21 #include "ansidecl.h"
     22 
     23 #include "objalloc.h"
     24 
     25 /* Get a definition for NULL.  */
     26 #include <stdio.h>
     27 
     28 #if VMS
     29 #include <stdlib.h>
     30 #include <unixlib.h>
     31 #else
     32 
     33 /* Get a definition for size_t.  */
     34 #include <stddef.h>
     35 
     36 #ifdef HAVE_STDLIB_H
     37 #include <stdlib.h>
     38 #else
     39 /* For systems with larger pointers than ints, this must be declared.  */
     40 extern void *malloc (size_t);
     41 extern void free (void *);
     42 #endif
     43 
     44 #endif
     45 
     46 /* These routines allocate space for an object.  Freeing allocated
     47    space may or may not free all more recently allocated space.
     48 
     49    We handle large and small allocation requests differently.  If we
     50    don't have enough space in the current block, and the allocation
     51    request is for more than 512 bytes, we simply pass it through to
     52    malloc.  */
     53 
     54 /* The objalloc structure is defined in objalloc.h.  */
     55 
     56 /* This structure appears at the start of each chunk.  */
     57 
     58 struct objalloc_chunk
     59 {
     60   /* Next chunk.  */
     61   struct objalloc_chunk *next;
     62   /* If this chunk contains large objects, this is the value of
     63      current_ptr when this chunk was allocated.  If this chunk
     64      contains small objects, this is NULL.  */
     65   char *current_ptr;
     66 };
     67 
     68 /* The aligned size of objalloc_chunk.  */
     69 
     70 #define CHUNK_HEADER_SIZE					\
     71   ((sizeof (struct objalloc_chunk) + OBJALLOC_ALIGN - 1)	\
     72    &~ (OBJALLOC_ALIGN - 1))
     73 
     74 /* We ask for this much memory each time we create a chunk which is to
     75    hold small objects.  */
     76 
     77 #define CHUNK_SIZE (4096 - 32)
     78 
     79 /* A request for this amount or more is just passed through to malloc.  */
     80 
     81 #define BIG_REQUEST (512)
     82 
     83 /* Create an objalloc structure.  */
     84 
     85 struct objalloc *
     86 objalloc_create (void)
     87 {
     88   struct objalloc *ret;
     89   struct objalloc_chunk *chunk;
     90 
     91   ret = (struct objalloc *) malloc (sizeof *ret);
     92   if (ret == NULL)
     93     return NULL;
     94 
     95   ret->chunks = (void *) malloc (CHUNK_SIZE);
     96   if (ret->chunks == NULL)
     97     {
     98       free (ret);
     99       return NULL;
    100     }
    101 
    102   chunk = (struct objalloc_chunk *) ret->chunks;
    103   chunk->next = NULL;
    104   chunk->current_ptr = NULL;
    105 
    106   ret->current_ptr = (char *) chunk + CHUNK_HEADER_SIZE;
    107   ret->current_space = CHUNK_SIZE - CHUNK_HEADER_SIZE;
    108 
    109   return ret;
    110 }
    111 
    112 /* Allocate space from an objalloc structure.  */
    113 
    114 void *
    115 _objalloc_alloc (struct objalloc *o, unsigned long original_len)
    116 {
    117   unsigned long len = original_len;
    118 
    119   /* We avoid confusion from zero sized objects by always allocating
    120      at least 1 byte.  */
    121   if (len == 0)
    122     len = 1;
    123 
    124   len = (len + OBJALLOC_ALIGN - 1) &~ (OBJALLOC_ALIGN - 1);
    125 
    126   /* Check for overflow in the alignment operation above and the
    127      malloc argument below. */
    128   if (len + CHUNK_HEADER_SIZE < original_len)
    129     return NULL;
    130 
    131   if (len <= o->current_space)
    132     {
    133       o->current_ptr += len;
    134       o->current_space -= len;
    135       return (void *) (o->current_ptr - len);
    136     }
    137 
    138   if (len >= BIG_REQUEST)
    139     {
    140       char *ret;
    141       struct objalloc_chunk *chunk;
    142 
    143       ret = (char *) malloc (CHUNK_HEADER_SIZE + len);
    144       if (ret == NULL)
    145 	return NULL;
    146 
    147       chunk = (struct objalloc_chunk *) ret;
    148       chunk->next = (struct objalloc_chunk *) o->chunks;
    149       chunk->current_ptr = o->current_ptr;
    150 
    151       o->chunks = (void *) chunk;
    152 
    153       return (void *) (ret + CHUNK_HEADER_SIZE);
    154     }
    155   else
    156     {
    157       struct objalloc_chunk *chunk;
    158 
    159       chunk = (struct objalloc_chunk *) malloc (CHUNK_SIZE);
    160       if (chunk == NULL)
    161 	return NULL;
    162       chunk->next = (struct objalloc_chunk *) o->chunks;
    163       chunk->current_ptr = NULL;
    164 
    165       o->current_ptr = (char *) chunk + CHUNK_HEADER_SIZE;
    166       o->current_space = CHUNK_SIZE - CHUNK_HEADER_SIZE;
    167 
    168       o->chunks = (void *) chunk;
    169 
    170       return objalloc_alloc (o, len);
    171     }
    172 }
    173 
    174 /* Free an entire objalloc structure.  */
    175 
    176 void
    177 objalloc_free (struct objalloc *o)
    178 {
    179   struct objalloc_chunk *l;
    180 
    181   /* Handle a nullptr as being a no-op. */
    182   if (o == NULL)
    183     return;
    184 
    185   l = (struct objalloc_chunk *) o->chunks;
    186   while (l != NULL)
    187     {
    188       struct objalloc_chunk *next;
    189 
    190       next = l->next;
    191       free (l);
    192       l = next;
    193     }
    194 
    195   free (o);
    196 }
    197 
    198 /* Free a block from an objalloc structure.  This also frees all more
    199    recently allocated blocks.  */
    200 
    201 void
    202 objalloc_free_block (struct objalloc *o, void *block)
    203 {
    204   struct objalloc_chunk *p, *small;
    205   char *b = (char *) block;
    206 
    207   /* First set P to the chunk which contains the block we are freeing,
    208      and set Q to the last small object chunk we see before P.  */
    209   small = NULL;
    210   for (p = (struct objalloc_chunk *) o->chunks; p != NULL; p = p->next)
    211     {
    212       if (p->current_ptr == NULL)
    213 	{
    214 	  if (b > (char *) p && b < (char *) p + CHUNK_SIZE)
    215 	    break;
    216 	  small = p;
    217 	}
    218       else
    219 	{
    220 	  if (b == (char *) p + CHUNK_HEADER_SIZE)
    221 	    break;
    222 	}
    223     }
    224 
    225   /* If we can't find the chunk, the caller has made a mistake.  */
    226   if (p == NULL)
    227     abort ();
    228 
    229   if (p->current_ptr == NULL)
    230     {
    231       struct objalloc_chunk *q;
    232       struct objalloc_chunk *first;
    233 
    234       /* The block is in a chunk containing small objects.  We can
    235 	 free every chunk through SMALL, because they have certainly
    236 	 been allocated more recently.  After SMALL, we will not see
    237 	 any chunks containing small objects; we can free any big
    238 	 chunk if the current_ptr is greater than or equal to B.  We
    239 	 can then reset the new current_ptr to B.  */
    240 
    241       first = NULL;
    242       q = (struct objalloc_chunk *) o->chunks;
    243       while (q != p)
    244 	{
    245 	  struct objalloc_chunk *next;
    246 
    247 	  next = q->next;
    248 	  if (small != NULL)
    249 	    {
    250 	      if (small == q)
    251 		small = NULL;
    252 	      free (q);
    253 	    }
    254 	  else if (q->current_ptr > b)
    255 	    free (q);
    256 	  else if (first == NULL)
    257 	    first = q;
    258 
    259 	  q = next;
    260 	}
    261 
    262       if (first == NULL)
    263 	first = p;
    264       o->chunks = (void *) first;
    265 
    266       /* Now start allocating from this small block again.  */
    267       o->current_ptr = b;
    268       o->current_space = ((char *) p + CHUNK_SIZE) - b;
    269     }
    270   else
    271     {
    272       struct objalloc_chunk *q;
    273       char *current_ptr;
    274 
    275       /* This block is in a large chunk by itself.  We can free
    276          everything on the list up to and including this block.  We
    277          then start allocating from the next chunk containing small
    278          objects, setting current_ptr from the value stored with the
    279          large chunk we are freeing.  */
    280 
    281       current_ptr = p->current_ptr;
    282       p = p->next;
    283 
    284       q = (struct objalloc_chunk *) o->chunks;
    285       while (q != p)
    286 	{
    287 	  struct objalloc_chunk *next;
    288 
    289 	  next = q->next;
    290 	  free (q);
    291 	  q = next;
    292 	}
    293 
    294       o->chunks = (void *) p;
    295 
    296       while (p->current_ptr != NULL)
    297 	p = p->next;
    298 
    299       o->current_ptr = current_ptr;
    300       o->current_space = ((char *) p + CHUNK_SIZE) - current_ptr;
    301     }
    302 }
    303