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gui.c revision 1.1.1.2
      1 /* Blackfin GUI (SDL) helper code
      2 
      3    Copyright (C) 2010-2013 Free Software Foundation, Inc.
      4    Contributed by Analog Devices, Inc.
      5 
      6    This file is part of simulators.
      7 
      8    This program is free software; you can redistribute it and/or modify
      9    it under the terms of the GNU General Public License as published by
     10    the Free Software Foundation; either version 3 of the License, or
     11    (at your option) any later version.
     12 
     13    This program is distributed in the hope that it will be useful,
     14    but WITHOUT ANY WARRANTY; without even the implied warranty of
     15    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     16    GNU General Public License for more details.
     17 
     18    You should have received a copy of the GNU General Public License
     19    along with this program.  If not, see <http://www.gnu.org/licenses/>.  */
     20 
     21 #include "config.h"
     22 
     23 #ifdef HAVE_SDL
     24 # include <SDL.h>
     25 #endif
     26 #ifdef HAVE_DLFCN_H
     27 # include <dlfcn.h>
     28 #endif
     29 
     30 #include "libiberty.h"
     31 #include "gui.h"
     32 
     33 #ifdef HAVE_SDL
     34 
     35 static struct {
     36   void *handle;
     37   int (*Init) (Uint32 flags);
     38   void (*Quit) (void);
     39   SDL_Surface *(*SetVideoMode) (int width, int height, int bpp, Uint32 flags);
     40   void (*WM_SetCaption) (const char *title, const char *icon);
     41   int (*ShowCursor) (int toggle);
     42   int (*LockSurface) (SDL_Surface *surface);
     43   void (*UnlockSurface) (SDL_Surface *surface);
     44   void (*GetRGB) (Uint32 pixel, const SDL_PixelFormat * const fmt, Uint8 *r, Uint8 *g, Uint8 *b);
     45   Uint32 (*MapRGB) (const SDL_PixelFormat * const format, const Uint8 r, const Uint8 g, const Uint8 b);
     46   void (*UpdateRect) (SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h);
     47 } sdl;
     48 
     49 static const char * const sdl_syms[] =
     50 {
     51   "SDL_Init",
     52   "SDL_Quit",
     53   "SDL_SetVideoMode",
     54   "SDL_WM_SetCaption",
     55   "SDL_ShowCursor",
     56   "SDL_LockSurface",
     57   "SDL_UnlockSurface",
     58   "SDL_GetRGB",
     59   "SDL_MapRGB",
     60   "SDL_UpdateRect",
     61 };
     62 
     63 struct gui_state {
     64   SDL_Surface *screen;
     65   const SDL_PixelFormat *format;
     66   int throttle, throttle_limit;
     67   enum gui_color color;
     68   int curr_line;
     69 };
     70 
     71 /* Load the SDL lib on the fly to avoid hard linking against it.  */
     72 static int
     73 bfin_gui_sdl_setup (void)
     74 {
     75   int i;
     76   uintptr_t **funcs;
     77 
     78   if (sdl.handle)
     79     return 0;
     80 
     81   sdl.handle = dlopen ("libSDL-1.2.so.0", RTLD_LAZY);
     82   if (sdl.handle == NULL)
     83     return -1;
     84 
     85   funcs = (void *) &sdl.Init;
     86   for (i = 0; i < ARRAY_SIZE (sdl_syms); ++i)
     87     {
     88       funcs[i] = dlsym (sdl.handle, sdl_syms[i]);
     89       if (funcs[i] == NULL)
     90 	{
     91 	  dlclose (sdl.handle);
     92 	  sdl.handle = NULL;
     93 	  return -1;
     94 	}
     95     }
     96 
     97   return 0;
     98 }
     99 
    100 static const SDL_PixelFormat *bfin_gui_color_format (enum gui_color color);
    101 
    102 void *
    103 bfin_gui_setup (void *state, int enabled, int width, int height,
    104 		enum gui_color color)
    105 {
    106   if (bfin_gui_sdl_setup ())
    107     return NULL;
    108 
    109   /* Create an SDL window if enabled and we don't have one yet.  */
    110   if (enabled && !state)
    111     {
    112       struct gui_state *gui = xmalloc (sizeof (*gui));
    113       if (!gui)
    114 	return NULL;
    115 
    116       if (sdl.Init (SDL_INIT_VIDEO))
    117 	goto error;
    118 
    119       gui->color = color;
    120       gui->format = bfin_gui_color_format (gui->color);
    121       gui->screen = sdl.SetVideoMode (width, height, 32,
    122 				      SDL_ANYFORMAT|SDL_HWSURFACE);
    123       if (!gui->screen)
    124 	{
    125 	  sdl.Quit();
    126 	  goto error;
    127 	}
    128 
    129       sdl.WM_SetCaption ("GDB Blackfin Simulator", NULL);
    130       sdl.ShowCursor (0);
    131       gui->curr_line = 0;
    132       gui->throttle = 0;
    133       gui->throttle_limit = 0xf; /* XXX: let people control this ?  */
    134       return gui;
    135 
    136  error:
    137       free (gui);
    138       return NULL;
    139     }
    140 
    141   /* Else break down a window if disabled and we had one.  */
    142   else if (!enabled && state)
    143     {
    144       sdl.Quit();
    145       free (state);
    146       return NULL;
    147     }
    148 
    149   /* Retain existing state, whatever that may be.  */
    150   return state;
    151 }
    152 
    153 static int
    154 SDL_ConvertBlitLineFrom (const Uint8 *src, const SDL_PixelFormat * const format,
    155 			 SDL_Surface *dst, int dsty)
    156 {
    157   Uint8 r, g, b;
    158   Uint32 *pixels;
    159   unsigned i, j;
    160 
    161   if (SDL_MUSTLOCK (dst))
    162     if (sdl.LockSurface (dst))
    163       return 1;
    164 
    165   pixels = dst->pixels;
    166   pixels += (dsty * dst->pitch / 4);
    167 
    168   for (i = 0; i < dst->w; ++i)
    169     {
    170       /* Exract the packed source pixel; RGB or BGR.  */
    171       Uint32 pix = 0;
    172       for (j = 0; j < format->BytesPerPixel; ++j)
    173 	if (format->Rshift)
    174 	  pix = (pix << 8) | src[j];
    175 	else
    176 	  pix = pix | ((Uint32)src[j] << (j * 8));
    177 
    178       /* Unpack the source pixel into its components.  */
    179       sdl.GetRGB (pix, format, &r, &g, &b);
    180       /* Translate into the screen pixel format.  */
    181       *pixels++ = sdl.MapRGB (dst->format, r, g, b);
    182 
    183       src += format->BytesPerPixel;
    184     }
    185 
    186   if (SDL_MUSTLOCK (dst))
    187     sdl.UnlockSurface (dst);
    188 
    189   sdl.UpdateRect (dst, 0, dsty, dst->w, 1);
    190 
    191   return 0;
    192 }
    193 
    194 unsigned
    195 bfin_gui_update (void *state, const void *source, unsigned nr_bytes)
    196 {
    197   struct gui_state *gui = state;
    198   int ret;
    199 
    200   if (!gui)
    201     return 0;
    202 
    203   /* XXX: Make this an option ?  */
    204   gui->throttle = (gui->throttle + 1) & gui->throttle_limit;
    205   if (gui->throttle)
    206     return 0;
    207 
    208   ret = SDL_ConvertBlitLineFrom (source, gui->format, gui->screen,
    209 				 gui->curr_line);
    210   if (ret)
    211     return 0;
    212 
    213   gui->curr_line = (gui->curr_line + 1) % gui->screen->h;
    214 
    215   return nr_bytes;
    216 }
    217 
    218 #define FMASK(cnt, shift) (((1 << (cnt)) - 1) << (shift))
    219 #define _FORMAT(bpp, rcnt, gcnt, bcnt, acnt, rsh, gsh, bsh, ash) \
    220   NULL, bpp, (bpp)/8, 8-(rcnt), 8-(gcnt), 8-(bcnt), 8-(acnt), rsh, gsh, bsh, ash, \
    221   FMASK (rcnt, rsh), FMASK (gcnt, gsh), FMASK (bcnt, bsh), FMASK (acnt, ash),
    222 #define FORMAT(rcnt, gcnt, bcnt, acnt, rsh, gsh, bsh, ash) \
    223   _FORMAT(((((rcnt) + (gcnt) + (bcnt) + (acnt)) + 7) / 8) * 8, \
    224 	  rcnt, gcnt, bcnt, acnt, rsh, gsh, bsh, ash)
    225 
    226 static const SDL_PixelFormat sdl_rgb_565 =
    227 {
    228   FORMAT (5, 6, 5, 0, 11, 5, 0, 0)
    229 };
    230 static const SDL_PixelFormat sdl_bgr_565 =
    231 {
    232   FORMAT (5, 6, 5, 0, 0, 5, 11, 0)
    233 };
    234 static const SDL_PixelFormat sdl_rgb_888 =
    235 {
    236   FORMAT (8, 8, 8, 0, 16, 8, 0, 0)
    237 };
    238 static const SDL_PixelFormat sdl_bgr_888 =
    239 {
    240   FORMAT (8, 8, 8, 0, 0, 8, 16, 0)
    241 };
    242 static const SDL_PixelFormat sdl_rgba_8888 =
    243 {
    244   FORMAT (8, 8, 8, 8, 24, 16, 8, 0)
    245 };
    246 
    247 static const struct {
    248   const char *name;
    249   const SDL_PixelFormat *format;
    250   enum gui_color color;
    251 } color_spaces[] = {
    252   { "rgb565",   &sdl_rgb_565,   GUI_COLOR_RGB_565,   },
    253   { "bgr565",   &sdl_bgr_565,   GUI_COLOR_BGR_565,   },
    254   { "rgb888",   &sdl_rgb_888,   GUI_COLOR_RGB_888,   },
    255   { "bgr888",   &sdl_bgr_888,   GUI_COLOR_BGR_888,   },
    256   { "rgba8888", &sdl_rgba_8888, GUI_COLOR_RGBA_8888, },
    257 };
    258 
    259 enum gui_color bfin_gui_color (const char *color)
    260 {
    261   int i;
    262 
    263   if (!color)
    264     goto def;
    265 
    266   for (i = 0; i < ARRAY_SIZE (color_spaces); ++i)
    267     if (!strcmp (color, color_spaces[i].name))
    268       return color_spaces[i].color;
    269 
    270   /* Pick a random default.  */
    271  def:
    272   return GUI_COLOR_RGB_888;
    273 }
    274 
    275 static const SDL_PixelFormat *bfin_gui_color_format (enum gui_color color)
    276 {
    277   int i;
    278 
    279   for (i = 0; i < ARRAY_SIZE (color_spaces); ++i)
    280     if (color == color_spaces[i].color)
    281       return color_spaces[i].format;
    282 
    283   return NULL;
    284 }
    285 
    286 int bfin_gui_color_depth (enum gui_color color)
    287 {
    288   const SDL_PixelFormat *format = bfin_gui_color_format (color);
    289   return format ? format->BitsPerPixel : 0;
    290 }
    291 
    292 #endif
    293