Home | History | Annotate | Line # | Download | only in adventure
hdr.h revision 1.10
      1 /*	$NetBSD: hdr.h,v 1.10 2003/08/07 09:36:50 agc Exp $	*/
      2 
      3 /*-
      4  * Copyright (c) 1991, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * The game adventure was originally written in Fortran by Will Crowther
      8  * and Don Woods.  It was later translated to C and enhanced by Jim
      9  * Gillogly.  This code is derived from software contributed to Berkeley
     10  * by Jim Gillogly at The Rand Corporation.
     11  *
     12  * Redistribution and use in source and binary forms, with or without
     13  * modification, are permitted provided that the following conditions
     14  * are met:
     15  * 1. Redistributions of source code must retain the above copyright
     16  *    notice, this list of conditions and the following disclaimer.
     17  * 2. Redistributions in binary form must reproduce the above copyright
     18  *    notice, this list of conditions and the following disclaimer in the
     19  *    documentation and/or other materials provided with the distribution.
     20  * 3. Neither the name of the University nor the names of its contributors
     21  *    may be used to endorse or promote products derived from this software
     22  *    without specific prior written permission.
     23  *
     24  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     25  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     26  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     27  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     28  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     29  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     30  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     31  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     32  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     33  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     34  * SUCH DAMAGE.
     35  *
     36  *	@(#)hdr.h	8.1 (Berkeley) 5/31/93
     37  */
     38 
     39 /*   ADVENTURE -- Jim Gillogly, Jul 1977
     40  * This program is a re-write of ADVENT, written in FORTRAN mostly by
     41  * Don Woods of SAIL.  In most places it is as nearly identical to the
     42  * original as possible given the language and word-size differences.
     43  * A few places, such as the message arrays and travel arrays were changed
     44  * to reflect the smaller core size and word size.  The labels of the
     45  * original are reflected in this version, so that the comments of the
     46  * fortran are still applicable here.
     47  *
     48  * The data file distributed with the fortran source is assumed to be called
     49  * "glorkz" in the directory where the program is first run.
     50  *
     51  * The original FORTRAN version can be found at
     52  * <URL:ftp://ftp.gmd.de/if-archive/games/source/advent-original.tar.gz>.
     53  */
     54 
     55 /* hdr.h: included by c advent files */
     56 
     57 #include <signal.h>
     58 
     59 extern int     datfd;			/* message file descriptor */
     60 extern volatile sig_atomic_t delhit;
     61 extern int     yea;
     62 extern char data_file[];	/* Virtual data file */
     63 
     64 #define TAB     011
     65 #define LF      012
     66 #define FLUSHLINE do { int flushline_ch; while ((flushline_ch = getchar()) != EOF && flushline_ch != '\n'); } while (0)
     67 #define FLUSHLF   while (next()!=LF)
     68 
     69 extern int     loc, newloc, oldloc, oldlc2, wzdark, gaveup, kq, k, k2;
     70 extern char   *wd1, *wd2;		/* the complete words */
     71 extern int     verb, obj, spk;
     72 extern int blklin;
     73 extern int     saveday, savet, mxscor, latncy;
     74 
     75 #define SHORT 50		/* How short is a demo game? */
     76 
     77 #define MAXSTR  20		/* max length of user's words */
     78 
     79 #define HTSIZE  512		/* max number of vocab words */
     80 extern struct hashtab {		/* hash table for vocabulary */
     81 	int     val;		/* word type &index (ktab) */
     82 	char   *atab;		/* pointer to actual string */
     83 }       voc[HTSIZE];
     84 #define SEED 1815622		/* "Encryption" seed */
     85 
     86 struct text
     87 	{
     88 		char   *seekadr;/* Msg start in virtual disk */
     89 		int     txtlen;	/* length of msg starting here */
     90 	};
     91 
     92 #define RTXSIZ  205
     93 extern	struct text rtext[RTXSIZ];	/* random text messages */
     94 
     95 #define MAGSIZ  35
     96 extern	struct text mtext[MAGSIZ];	/* magic messages */
     97 
     98 extern	int     clsses;
     99 #define CLSMAX  12
    100 extern	struct text ctext[CLSMAX];	/* classes of adventurer */
    101 extern	int     cval[CLSMAX];
    102 
    103 extern	struct text ptext[101];		/* object descriptions */
    104 
    105 #define LOCSIZ  141			/* number of locations */
    106 extern	struct text ltext[LOCSIZ];	/* long loc description */
    107 extern	struct text stext[LOCSIZ];	/* short loc descriptions */
    108 
    109 extern	struct travlist {		/* direcs & conditions of travel */
    110 		struct travlist *next;	/* ptr to next list entry */
    111 		int     conditions;	/* m in writeup (newloc / 1000) */
    112 		int     tloc;		/* n in writeup (newloc % 1000) */
    113 		int     tverb;		/* the verb that takes you there */
    114 	}      *travel[LOCSIZ], *tkk;	/* travel is closer to keys(...) */
    115 
    116 extern	int     atloc[LOCSIZ];
    117 
    118 extern	int     plac[101];		/* initial object placement */
    119 extern	int     fixd[101], fixed[101];	/* location fixed? */
    120 
    121 extern	int     actspk[35];		/* rtext msg for verb <n> */
    122 
    123 extern	int     cond[LOCSIZ];		/* various condition bits */
    124 
    125 	extern int setbit[16];		/* bit defn masks 1,2,4,... */
    126 
    127 extern	int     hntmax;
    128 extern	int     hints[20][5];		/* info on hints */
    129 extern	int     hinted[20], hintlc[20];
    130 
    131 extern	int     place[101], prop[101], links[201];
    132 extern	int     abb[LOCSIZ];
    133 
    134 extern	int     maxtrs, tally, tally2;	/* treasure values */
    135 
    136 #define FALSE   0
    137 #define TRUE    1
    138 
    139 extern	int     keys, lamp, grate, cage, rod, rod2, steps,	/* mnemonics */
    140 	        bird, door, pillow, snake, fissur, tablet, clam, oyster,
    141 	        magzin, dwarf, knife, food, bottle, water, oil, plant, plant2,
    142 	        axe, mirror, dragon, chasm, troll, troll2, bear, messag,
    143 	        vend, batter, nugget, coins, chest, eggs, tridnt, vase,
    144 	        emrald, pyram, pearl, rug, chain, spices, back, look, cave,
    145 	        null, entrnc, dprssn, enter, stream, pour, say, lock, throw,
    146 	        find, invent;
    147 
    148 extern	int     chloc, chloc2, dseen[7], dloc[7],	/* dwarf stuff */
    149 	        odloc[7], dflag, daltlc;
    150 
    151 extern	int     tk[21], stick, dtotal, attack;
    152 extern	int     turns, lmwarn, iwest, knfloc, detail,	/* various flags and
    153 							 * counters */
    154 	        abbnum, maxdie, numdie, holdng, dkill, foobar, bonus, clock1,
    155 	        clock2, saved, closng, panic, closed, scorng;
    156 
    157 extern	int     demo, limit;
    158 
    159 #define DECR(a,b,c,d,e) decr(a+'+',b+'-',c+'#',d+'&',e+'%')
    160