1 1.24 rillig /* $NetBSD: back.h,v 1.24 2024/08/22 20:46:40 rillig Exp $ */ 2 1.3 cgd 3 1.1 cgd /* 4 1.3 cgd * Copyright (c) 1980, 1993 5 1.3 cgd * The Regents of the University of California. All rights reserved. 6 1.1 cgd * 7 1.1 cgd * Redistribution and use in source and binary forms, with or without 8 1.1 cgd * modification, are permitted provided that the following conditions 9 1.1 cgd * are met: 10 1.1 cgd * 1. Redistributions of source code must retain the above copyright 11 1.1 cgd * notice, this list of conditions and the following disclaimer. 12 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright 13 1.1 cgd * notice, this list of conditions and the following disclaimer in the 14 1.1 cgd * documentation and/or other materials provided with the distribution. 15 1.13 agc * 3. Neither the name of the University nor the names of its contributors 16 1.1 cgd * may be used to endorse or promote products derived from this software 17 1.1 cgd * without specific prior written permission. 18 1.1 cgd * 19 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 20 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 21 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 22 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 23 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 24 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 25 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 26 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 27 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 28 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 29 1.1 cgd * SUCH DAMAGE. 30 1.1 cgd * 31 1.3 cgd * @(#)back.h 8.1 (Berkeley) 5/31/93 32 1.1 cgd */ 33 1.1 cgd 34 1.6 lukem #include <sys/types.h> 35 1.6 lukem #include <sys/uio.h> 36 1.6 lukem 37 1.6 lukem #include <fcntl.h> 38 1.6 lukem #include <signal.h> 39 1.6 lukem #include <stdio.h> 40 1.4 cgd #include <stdlib.h> 41 1.4 cgd #include <string.h> 42 1.6 lukem #include <termios.h> 43 1.7 lukem #include <termcap.h> 44 1.6 lukem #include <unistd.h> 45 1.1 cgd 46 1.24 rillig #define rnum(r) ((int)(random()%r)) 47 1.1 cgd #define D0 dice[0] 48 1.1 cgd #define D1 dice[1] 49 1.22 dholland #define mswap(m) { \ 50 1.22 dholland (m)->D0 ^= (m)->D1; \ 51 1.22 dholland (m)->D1 ^= (m)->D0; \ 52 1.22 dholland (m)->D0 ^= (m)->D1; \ 53 1.22 dholland (m)->d0 = 1-(m)->d0; \ 54 1.22 dholland } 55 1.19 dholland 56 1.19 dholland struct move { 57 1.19 dholland int dice[2]; /* value of dice */ 58 1.19 dholland int mvlim; /* 'move limit': max. number of moves */ 59 1.19 dholland int p[5]; /* starting position of moves */ 60 1.19 dholland int g[5]; /* ending position of moves (goals) */ 61 1.19 dholland int h[4]; /* flag for each move if a man was hit */ 62 1.19 dholland int d0; /* flag if dice have been reversed from 63 1.19 dholland original position */ 64 1.19 dholland }; 65 1.19 dholland 66 1.1 cgd /* 67 1.1 cgd * 68 1.1 cgd * Some numerical conventions: 69 1.1 cgd * 70 1.1 cgd * Arrays have white's value in [0], red in [1]. 71 1.1 cgd * Numeric values which are one color or the other use 72 1.1 cgd * -1 for white, 1 for red. 73 1.1 cgd * Hence, white will be negative values, red positive one. 74 1.23 andvar * This makes a lot of sense since white is going in descending 75 1.1 cgd * order around the board, and red is ascending. 76 1.1 cgd * 77 1.1 cgd */ 78 1.1 cgd 79 1.10 hubertf extern const char EXEC[]; /* object for main program */ 80 1.10 hubertf extern const char TEACH[]; /* object for tutorial program */ 81 1.1 cgd 82 1.8 lukem extern int pnum; /* color of player: 83 1.1 cgd -1 = white 84 1.1 cgd 1 = red 85 1.1 cgd 0 = both 86 1.1 cgd 2 = not yet init'ed */ 87 1.8 lukem extern char args[100]; /* args passed to teachgammon and back */ 88 1.8 lukem extern int acnt; /* length of args */ 89 1.8 lukem extern int aflag; /* flag to ask for rules or instructions */ 90 1.8 lukem extern int bflag; /* flag for automatic board printing */ 91 1.8 lukem extern int cflag; /* case conversion flag */ 92 1.8 lukem extern int hflag; /* flag for cleaning screen */ 93 1.8 lukem extern int mflag; /* backgammon flag */ 94 1.8 lukem extern int raflag; /* 'roll again' flag for recovered game */ 95 1.8 lukem extern int rflag; /* recovered game flag */ 96 1.8 lukem extern int tflag; /* cursor addressing flag */ 97 1.8 lukem extern int rfl; /* saved value of rflag */ 98 1.8 lukem extern int iroll; /* special flag for inputting rolls */ 99 1.8 lukem extern int board[26]; /* board: negative values are white, 100 1.1 cgd positive are red */ 101 1.8 lukem extern int cturn; /* whose turn it currently is: 102 1.1 cgd -1 = white 103 1.1 cgd 1 = red 104 1.1 cgd 0 = just quitted 105 1.1 cgd -2 = white just lost 106 1.1 cgd 2 = red just lost */ 107 1.8 lukem extern int table[6][6]; /* odds table for possible rolls */ 108 1.8 lukem extern int rscore; /* red's score */ 109 1.8 lukem extern int wscore; /* white's score */ 110 1.8 lukem extern int gvalue; /* value of game (64 max.) */ 111 1.8 lukem extern int dlast; /* who doubled last (0 = neither) */ 112 1.8 lukem extern int bar; /* position of bar for current player */ 113 1.8 lukem extern int home; /* position of home for current player */ 114 1.8 lukem extern int off[2]; /* number of men off board */ 115 1.8 lukem extern int *offptr; /* pointer to off for current player */ 116 1.8 lukem extern int *offopp; /* pointer to off for opponent */ 117 1.8 lukem extern int in[2]; /* number of men in inner table */ 118 1.8 lukem extern int *inptr; /* pointer to in for current player */ 119 1.8 lukem extern int *inopp; /* pointer to in for opponent */ 120 1.1 cgd 121 1.8 lukem extern int ncin; /* number of characters in cin */ 122 1.8 lukem extern char cin[100]; /* input line of current move 123 1.1 cgd (used for reconstructing input after 124 1.1 cgd a backspace) */ 125 1.1 cgd 126 1.10 hubertf extern const char *const color[]; 127 1.1 cgd /* colors as strings */ 128 1.10 hubertf extern const char *const *colorptr; /* color of current player */ 129 1.22 dholland extern const char *const *Colorptr; /* ditto, capitalized */ 130 1.8 lukem extern int colen; /* length of color of current player */ 131 1.8 lukem 132 1.21 joerg extern int buffnum; 133 1.21 joerg 134 1.8 lukem extern struct termios old, noech, raw;/* original tty status */ 135 1.8 lukem 136 1.8 lukem extern int curr; /* row position of cursor */ 137 1.8 lukem extern int curc; /* column position of cursor */ 138 1.8 lukem extern int begscr; /* 'beginning' of screen 139 1.1 cgd (not including board) */ 140 1.1 cgd 141 1.14 jsm int addbuf(int); 142 1.20 dholland void backone(struct move *, int); 143 1.14 jsm void buflush(void); 144 1.14 jsm int canhit(int, int); 145 1.20 dholland int checkmove(struct move *, int); 146 1.14 jsm void clear(void); 147 1.14 jsm void clend(void); 148 1.14 jsm void cline(void); 149 1.14 jsm int count(void); 150 1.14 jsm void curmove(int, int); 151 1.18 dholland void errexit(const char *) __dead; 152 1.14 jsm void fancyc(int); 153 1.14 jsm void fboard(void); 154 1.14 jsm void fixtty(struct termios *); 155 1.20 dholland void getarg(struct move *, char ***); 156 1.14 jsm int getcaps(const char *); 157 1.20 dholland void getmove(struct move *); 158 1.18 dholland void getout(int) __dead; 159 1.14 jsm void gwrite(void); 160 1.14 jsm void init(void); 161 1.14 jsm int main(int, char *[]); 162 1.20 dholland int makmove(struct move *, int); 163 1.20 dholland int movallow(struct move *); 164 1.20 dholland void movback(struct move *, int); 165 1.20 dholland void moverr(struct move *, int); 166 1.20 dholland int movokay(struct move *, int); 167 1.14 jsm void newpos(void); 168 1.14 jsm void nexturn(void); 169 1.14 jsm void odds(int, int, int); 170 1.20 dholland void proll(struct move *); 171 1.20 dholland int quit(struct move *); 172 1.14 jsm int readc(void); 173 1.20 dholland void recover(struct move *, const char *); 174 1.14 jsm void refresh(void); 175 1.20 dholland void roll(struct move *); 176 1.20 dholland void save(struct move *, int); 177 1.17 mrg int wrtext(const char *const *); 178 1.14 jsm void wrboard(void); 179 1.14 jsm void wrhit(int); 180 1.14 jsm void wrint(int); 181 1.15 jmc void writec(int); 182 1.14 jsm void writel(const char *); 183 1.14 jsm void wrscore(void); 184 1.15 jmc int yorn(int); 185 1.20 dholland 186 1.20 dholland void move_init(struct move *); 187