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back.h revision 1.14
      1  1.14      jsm /*	$NetBSD: back.h,v 1.14 2004/01/27 20:30:28 jsm Exp $	*/
      2   1.3      cgd 
      3   1.1      cgd /*
      4   1.3      cgd  * Copyright (c) 1980, 1993
      5   1.3      cgd  *	The Regents of the University of California.  All rights reserved.
      6   1.1      cgd  *
      7   1.1      cgd  * Redistribution and use in source and binary forms, with or without
      8   1.1      cgd  * modification, are permitted provided that the following conditions
      9   1.1      cgd  * are met:
     10   1.1      cgd  * 1. Redistributions of source code must retain the above copyright
     11   1.1      cgd  *    notice, this list of conditions and the following disclaimer.
     12   1.1      cgd  * 2. Redistributions in binary form must reproduce the above copyright
     13   1.1      cgd  *    notice, this list of conditions and the following disclaimer in the
     14   1.1      cgd  *    documentation and/or other materials provided with the distribution.
     15  1.13      agc  * 3. Neither the name of the University nor the names of its contributors
     16   1.1      cgd  *    may be used to endorse or promote products derived from this software
     17   1.1      cgd  *    without specific prior written permission.
     18   1.1      cgd  *
     19   1.1      cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     20   1.1      cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     21   1.1      cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     22   1.1      cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     23   1.1      cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     24   1.1      cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     25   1.1      cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     26   1.1      cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     27   1.1      cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     28   1.1      cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     29   1.1      cgd  * SUCH DAMAGE.
     30   1.1      cgd  *
     31   1.3      cgd  *	@(#)back.h	8.1 (Berkeley) 5/31/93
     32   1.1      cgd  */
     33   1.1      cgd 
     34   1.6    lukem #include <sys/types.h>
     35   1.6    lukem #include <sys/uio.h>
     36   1.6    lukem 
     37   1.6    lukem #include <fcntl.h>
     38   1.6    lukem #include <signal.h>
     39   1.6    lukem #include <stdio.h>
     40   1.4      cgd #include <stdlib.h>
     41   1.4      cgd #include <string.h>
     42   1.6    lukem #include <termios.h>
     43   1.7    lukem #include <termcap.h>
     44   1.6    lukem #include <unistd.h>
     45   1.1      cgd 
     46   1.1      cgd #define rnum(r)	(random()%r)
     47   1.1      cgd #define D0	dice[0]
     48   1.1      cgd #define D1	dice[1]
     49   1.1      cgd #define swap	{D0 ^= D1; D1 ^= D0; D0 ^= D1; d0 = 1-d0;}
     50   1.1      cgd 
     51   1.1      cgd /*
     52   1.1      cgd  *
     53   1.1      cgd  * Some numerical conventions:
     54   1.1      cgd  *
     55   1.1      cgd  *	Arrays have white's value in [0], red in [1].
     56   1.1      cgd  *	Numeric values which are one color or the other use
     57   1.1      cgd  *	-1 for white, 1 for red.
     58   1.1      cgd  *	Hence, white will be negative values, red positive one.
     59   1.1      cgd  *	This makes a lot of sense since white is going in decending
     60   1.1      cgd  *	order around the board, and red is ascending.
     61   1.1      cgd  *
     62   1.1      cgd  */
     63   1.1      cgd 
     64  1.10  hubertf extern	const char	EXEC[];		/* object for main program */
     65  1.10  hubertf extern	const char	TEACH[];	/* object for tutorial program */
     66   1.1      cgd 
     67   1.8    lukem extern	int	pnum;		/* color of player:
     68   1.1      cgd 					-1 = white
     69   1.1      cgd 					 1 = red
     70   1.1      cgd 					 0 = both
     71   1.1      cgd 					 2 = not yet init'ed */
     72   1.8    lukem extern	char	args[100];	/* args passed to teachgammon and back */
     73   1.8    lukem extern	int	acnt;		/* length of args */
     74   1.8    lukem extern	int	aflag;		/* flag to ask for rules or instructions */
     75   1.8    lukem extern	int	bflag;		/* flag for automatic board printing */
     76   1.8    lukem extern	int	cflag;		/* case conversion flag */
     77   1.8    lukem extern	int	hflag;		/* flag for cleaning screen */
     78   1.8    lukem extern	int	mflag;		/* backgammon flag */
     79   1.8    lukem extern	int	raflag;		/* 'roll again' flag for recovered game */
     80   1.8    lukem extern	int	rflag;		/* recovered game flag */
     81   1.8    lukem extern	int	tflag;		/* cursor addressing flag */
     82   1.8    lukem extern	int	rfl;		/* saved value of rflag */
     83   1.8    lukem extern	int	iroll;		/* special flag for inputting rolls */
     84   1.8    lukem extern	int	board[26];	/* board:  negative values are white,
     85   1.1      cgd 				   positive are red */
     86   1.8    lukem extern	int	dice[2];	/* value of dice */
     87   1.8    lukem extern	int	mvlim;		/* 'move limit':  max. number of moves */
     88   1.8    lukem extern	int	mvl;		/* working copy of mvlim */
     89   1.8    lukem extern	int	p[5];		/* starting position of moves */
     90   1.8    lukem extern	int	g[5];		/* ending position of moves (goals) */
     91   1.8    lukem extern	int	h[4];		/* flag for each move if a man was hit */
     92   1.8    lukem extern	int	cturn;		/* whose turn it currently is:
     93   1.1      cgd 					-1 = white
     94   1.1      cgd 					 1 = red
     95   1.1      cgd 					 0 = just quitted
     96   1.1      cgd 					-2 = white just lost
     97   1.1      cgd 					 2 = red just lost */
     98   1.8    lukem extern	int	d0;		/* flag if dice have been reversed from
     99   1.1      cgd 				   original position */
    100   1.8    lukem extern	int	table[6][6];	/* odds table for possible rolls */
    101   1.8    lukem extern	int	rscore;		/* red's score */
    102   1.8    lukem extern	int	wscore;		/* white's score */
    103   1.8    lukem extern	int	gvalue;		/* value of game (64 max.) */
    104   1.8    lukem extern	int	dlast;		/* who doubled last (0 = neither) */
    105   1.8    lukem extern	int	bar;		/* position of bar for current player */
    106   1.8    lukem extern	int	home;		/* position of home for current player */
    107   1.8    lukem extern	int	off[2];		/* number of men off board */
    108   1.8    lukem extern	int	*offptr;	/* pointer to off for current player */
    109   1.8    lukem extern	int	*offopp;	/* pointer to off for opponent */
    110   1.8    lukem extern	int	in[2];		/* number of men in inner table */
    111   1.8    lukem extern	int	*inptr;		/* pointer to in for current player */
    112   1.8    lukem extern	int	*inopp;		/* pointer to in for opponent */
    113   1.1      cgd 
    114   1.8    lukem extern	int	ncin;		/* number of characters in cin */
    115   1.8    lukem extern	char	cin[100];	/* input line of current move
    116   1.1      cgd 				   (used for reconstructing input after
    117   1.1      cgd 				   a backspace) */
    118   1.1      cgd 
    119  1.10  hubertf extern	const char	*const color[];
    120   1.1      cgd 				/* colors as strings */
    121  1.10  hubertf extern	const char	*const *colorptr;	/* color of current player */
    122  1.10  hubertf extern	const char	*const *Colorptr;	/* color of current player, capitalized */
    123   1.8    lukem extern	int	colen;		/* length of color of current player */
    124   1.8    lukem 
    125   1.8    lukem extern	struct termios	old, noech, raw;/* original tty status */
    126   1.8    lukem 
    127   1.8    lukem extern	int	curr;		/* row position of cursor */
    128   1.8    lukem extern	int	curc;		/* column position of cursor */
    129   1.8    lukem extern	int	begscr;		/* 'beginning' of screen
    130   1.1      cgd 				   (not including board) */
    131   1.1      cgd 
    132  1.14      jsm int	addbuf(int);
    133  1.14      jsm void	backone(int);
    134  1.14      jsm void	bsect(int, int, int, int);
    135  1.14      jsm void	buflush(void);
    136  1.14      jsm int	canhit(int, int);
    137  1.14      jsm int	checkd(int);
    138  1.14      jsm int	checkmove(int);
    139  1.14      jsm void	clear(void);
    140  1.14      jsm void	clend(void);
    141  1.14      jsm void	cline(void);
    142  1.14      jsm int	count(void);
    143  1.14      jsm void	curmove(int, int);
    144  1.14      jsm int	dotable(char, int);
    145  1.14      jsm void	errexit(const char *) __attribute__((__noreturn__));
    146  1.14      jsm void	fancyc(int);
    147  1.14      jsm void	fboard(void);
    148  1.14      jsm void	fixcol(int, int, int, int, int);
    149  1.14      jsm void	fixpos(int, int, int, int, int);
    150  1.14      jsm void	fixtty(struct termios *);
    151  1.14      jsm void	getarg(char ***);
    152  1.14      jsm int	getcaps(const char *);
    153  1.14      jsm void	getmove(void);
    154  1.14      jsm void	getout(int) __attribute__((__noreturn__));
    155  1.14      jsm void	gwrite(void);
    156  1.14      jsm void	init(void);
    157  1.14      jsm int	last(void);
    158  1.14      jsm int	main(int, char *[]);
    159  1.14      jsm int	makmove(int);
    160  1.14      jsm int	movallow(void);
    161  1.14      jsm void	movback(int);
    162  1.14      jsm void	moverr(int);
    163  1.14      jsm int	movokay(int);
    164  1.14      jsm void	newline(void);
    165  1.14      jsm void	newpos(void);
    166  1.14      jsm void	nexturn(void);
    167  1.14      jsm void	norec(const char *) __attribute__((__noreturn__));
    168  1.14      jsm void	odds(int, int, int);
    169  1.14      jsm void	proll(void);
    170  1.14      jsm int	quit(void);
    171  1.14      jsm int	readc(void);
    172  1.14      jsm void	recover(const char *);
    173  1.14      jsm void	refresh(void);
    174  1.14      jsm void	roll(void);
    175  1.14      jsm int	rsetbrd(void);
    176  1.14      jsm void	save(int);
    177  1.14      jsm int	text(const char *const *);
    178  1.14      jsm void	wrboard(void);
    179  1.14      jsm void	wrbsub(void);
    180  1.14      jsm void	wrhit(int);
    181  1.14      jsm void	wrint(int);
    182  1.14      jsm void	writec(char);
    183  1.14      jsm void	writel(const char *);
    184  1.14      jsm void	wrscore(void);
    185  1.14      jsm int	yorn(char);
    186