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back.h revision 1.23.4.1
      1  1.23.4.1  perseant /*	$NetBSD: back.h,v 1.23.4.1 2025/08/02 05:54:26 perseant Exp $	*/
      2       1.3       cgd 
      3       1.1       cgd /*
      4       1.3       cgd  * Copyright (c) 1980, 1993
      5       1.3       cgd  *	The Regents of the University of California.  All rights reserved.
      6       1.1       cgd  *
      7       1.1       cgd  * Redistribution and use in source and binary forms, with or without
      8       1.1       cgd  * modification, are permitted provided that the following conditions
      9       1.1       cgd  * are met:
     10       1.1       cgd  * 1. Redistributions of source code must retain the above copyright
     11       1.1       cgd  *    notice, this list of conditions and the following disclaimer.
     12       1.1       cgd  * 2. Redistributions in binary form must reproduce the above copyright
     13       1.1       cgd  *    notice, this list of conditions and the following disclaimer in the
     14       1.1       cgd  *    documentation and/or other materials provided with the distribution.
     15      1.13       agc  * 3. Neither the name of the University nor the names of its contributors
     16       1.1       cgd  *    may be used to endorse or promote products derived from this software
     17       1.1       cgd  *    without specific prior written permission.
     18       1.1       cgd  *
     19       1.1       cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     20       1.1       cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     21       1.1       cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     22       1.1       cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     23       1.1       cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     24       1.1       cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     25       1.1       cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     26       1.1       cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     27       1.1       cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     28       1.1       cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     29       1.1       cgd  * SUCH DAMAGE.
     30       1.1       cgd  *
     31       1.3       cgd  *	@(#)back.h	8.1 (Berkeley) 5/31/93
     32       1.1       cgd  */
     33       1.1       cgd 
     34       1.6     lukem #include <sys/types.h>
     35       1.6     lukem #include <sys/uio.h>
     36       1.6     lukem 
     37       1.6     lukem #include <fcntl.h>
     38       1.6     lukem #include <signal.h>
     39       1.6     lukem #include <stdio.h>
     40       1.4       cgd #include <stdlib.h>
     41       1.4       cgd #include <string.h>
     42       1.6     lukem #include <termios.h>
     43       1.7     lukem #include <termcap.h>
     44       1.6     lukem #include <unistd.h>
     45       1.1       cgd 
     46  1.23.4.1  perseant #define rnum(r)	((int)(random()%r))
     47       1.1       cgd #define D0	dice[0]
     48       1.1       cgd #define D1	dice[1]
     49      1.22  dholland #define mswap(m) { \
     50      1.22  dholland 	(m)->D0 ^= (m)->D1;  \
     51      1.22  dholland 	(m)->D1 ^= (m)->D0;  \
     52      1.22  dholland 	(m)->D0 ^= (m)->D1;  \
     53      1.22  dholland 	(m)->d0 = 1-(m)->d0; \
     54      1.22  dholland }
     55      1.19  dholland 
     56      1.19  dholland struct move {
     57      1.19  dholland 	int	dice[2];	/* value of dice */
     58      1.19  dholland 	int	mvlim;		/* 'move limit':  max. number of moves */
     59      1.19  dholland 	int	p[5];		/* starting position of moves */
     60      1.19  dholland 	int	g[5];		/* ending position of moves (goals) */
     61      1.19  dholland 	int	h[4];		/* flag for each move if a man was hit */
     62      1.19  dholland 	int	d0;		/* flag if dice have been reversed from
     63      1.19  dholland 				   original position */
     64      1.19  dholland };
     65      1.19  dholland 
     66       1.1       cgd /*
     67       1.1       cgd  *
     68       1.1       cgd  * Some numerical conventions:
     69       1.1       cgd  *
     70       1.1       cgd  *	Arrays have white's value in [0], red in [1].
     71       1.1       cgd  *	Numeric values which are one color or the other use
     72       1.1       cgd  *	-1 for white, 1 for red.
     73       1.1       cgd  *	Hence, white will be negative values, red positive one.
     74      1.23    andvar  *	This makes a lot of sense since white is going in descending
     75       1.1       cgd  *	order around the board, and red is ascending.
     76       1.1       cgd  *
     77       1.1       cgd  */
     78       1.1       cgd 
     79      1.10   hubertf extern	const char	EXEC[];		/* object for main program */
     80      1.10   hubertf extern	const char	TEACH[];	/* object for tutorial program */
     81       1.1       cgd 
     82       1.8     lukem extern	int	pnum;		/* color of player:
     83       1.1       cgd 					-1 = white
     84       1.1       cgd 					 1 = red
     85       1.1       cgd 					 0 = both
     86       1.1       cgd 					 2 = not yet init'ed */
     87       1.8     lukem extern	char	args[100];	/* args passed to teachgammon and back */
     88       1.8     lukem extern	int	acnt;		/* length of args */
     89       1.8     lukem extern	int	aflag;		/* flag to ask for rules or instructions */
     90       1.8     lukem extern	int	bflag;		/* flag for automatic board printing */
     91       1.8     lukem extern	int	cflag;		/* case conversion flag */
     92       1.8     lukem extern	int	hflag;		/* flag for cleaning screen */
     93       1.8     lukem extern	int	mflag;		/* backgammon flag */
     94       1.8     lukem extern	int	raflag;		/* 'roll again' flag for recovered game */
     95       1.8     lukem extern	int	rflag;		/* recovered game flag */
     96       1.8     lukem extern	int	tflag;		/* cursor addressing flag */
     97       1.8     lukem extern	int	rfl;		/* saved value of rflag */
     98       1.8     lukem extern	int	iroll;		/* special flag for inputting rolls */
     99       1.8     lukem extern	int	board[26];	/* board:  negative values are white,
    100       1.1       cgd 				   positive are red */
    101       1.8     lukem extern	int	cturn;		/* whose turn it currently is:
    102       1.1       cgd 					-1 = white
    103       1.1       cgd 					 1 = red
    104       1.1       cgd 					 0 = just quitted
    105       1.1       cgd 					-2 = white just lost
    106       1.1       cgd 					 2 = red just lost */
    107       1.8     lukem extern	int	table[6][6];	/* odds table for possible rolls */
    108       1.8     lukem extern	int	rscore;		/* red's score */
    109       1.8     lukem extern	int	wscore;		/* white's score */
    110       1.8     lukem extern	int	gvalue;		/* value of game (64 max.) */
    111       1.8     lukem extern	int	dlast;		/* who doubled last (0 = neither) */
    112       1.8     lukem extern	int	bar;		/* position of bar for current player */
    113       1.8     lukem extern	int	home;		/* position of home for current player */
    114       1.8     lukem extern	int	off[2];		/* number of men off board */
    115       1.8     lukem extern	int	*offptr;	/* pointer to off for current player */
    116       1.8     lukem extern	int	*offopp;	/* pointer to off for opponent */
    117       1.8     lukem extern	int	in[2];		/* number of men in inner table */
    118       1.8     lukem extern	int	*inptr;		/* pointer to in for current player */
    119       1.8     lukem extern	int	*inopp;		/* pointer to in for opponent */
    120       1.1       cgd 
    121       1.8     lukem extern	int	ncin;		/* number of characters in cin */
    122       1.8     lukem extern	char	cin[100];	/* input line of current move
    123       1.1       cgd 				   (used for reconstructing input after
    124       1.1       cgd 				   a backspace) */
    125       1.1       cgd 
    126      1.10   hubertf extern	const char	*const color[];
    127       1.1       cgd 				/* colors as strings */
    128      1.10   hubertf extern	const char	*const *colorptr;	/* color of current player */
    129      1.22  dholland extern	const char	*const *Colorptr;	/* ditto, capitalized */
    130       1.8     lukem extern	int	colen;		/* length of color of current player */
    131       1.8     lukem 
    132      1.21     joerg extern int buffnum;
    133      1.21     joerg 
    134       1.8     lukem extern	struct termios	old, noech, raw;/* original tty status */
    135       1.8     lukem 
    136       1.8     lukem extern	int	curr;		/* row position of cursor */
    137       1.8     lukem extern	int	curc;		/* column position of cursor */
    138       1.8     lukem extern	int	begscr;		/* 'beginning' of screen
    139       1.1       cgd 				   (not including board) */
    140       1.1       cgd 
    141      1.14       jsm int	addbuf(int);
    142      1.20  dholland void	backone(struct move *, int);
    143      1.14       jsm void	buflush(void);
    144      1.14       jsm int	canhit(int, int);
    145      1.20  dholland int	checkmove(struct move *, int);
    146      1.14       jsm void	clear(void);
    147      1.14       jsm void	clend(void);
    148      1.14       jsm void	cline(void);
    149      1.14       jsm int	count(void);
    150      1.14       jsm void	curmove(int, int);
    151      1.18  dholland void	errexit(const char *) __dead;
    152      1.14       jsm void	fancyc(int);
    153      1.14       jsm void	fboard(void);
    154      1.14       jsm void	fixtty(struct termios *);
    155      1.20  dholland void	getarg(struct move *, char ***);
    156      1.14       jsm int	getcaps(const char *);
    157      1.20  dholland void	getmove(struct move *);
    158      1.18  dholland void	getout(int) __dead;
    159      1.14       jsm void	gwrite(void);
    160      1.14       jsm void	init(void);
    161      1.14       jsm int	main(int, char *[]);
    162      1.20  dholland int	makmove(struct move *, int);
    163      1.20  dholland int	movallow(struct move *);
    164      1.20  dholland void	movback(struct move *, int);
    165      1.20  dholland void	moverr(struct move *, int);
    166      1.20  dholland int	movokay(struct move *, int);
    167      1.14       jsm void	newpos(void);
    168      1.14       jsm void	nexturn(void);
    169      1.14       jsm void	odds(int, int, int);
    170      1.20  dholland void	proll(struct move *);
    171      1.20  dholland int	quit(struct move *);
    172      1.14       jsm int	readc(void);
    173      1.20  dholland void	recover(struct move *, const char *);
    174      1.14       jsm void	refresh(void);
    175      1.20  dholland void	roll(struct move *);
    176      1.20  dholland void	save(struct move *, int);
    177      1.17       mrg int	wrtext(const char *const *);
    178      1.14       jsm void	wrboard(void);
    179      1.14       jsm void	wrhit(int);
    180      1.14       jsm void	wrint(int);
    181      1.15       jmc void	writec(int);
    182      1.14       jsm void	writel(const char *);
    183      1.14       jsm void	wrscore(void);
    184      1.15       jmc int	yorn(int);
    185      1.20  dholland 
    186      1.20  dholland void move_init(struct move *);
    187