back.h revision 1.1.1.1 1 /*
2 * Copyright (c) 1980 Regents of the University of California.
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
20 *
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
32 *
33 * @(#)back.h 5.4 (Berkeley) 6/1/90
34 */
35
36 #include <sgtty.h>
37
38 #define rnum(r) (random()%r)
39 #define D0 dice[0]
40 #define D1 dice[1]
41 #define swap {D0 ^= D1; D1 ^= D0; D0 ^= D1; d0 = 1-d0;}
42
43 /*
44 *
45 * Some numerical conventions:
46 *
47 * Arrays have white's value in [0], red in [1].
48 * Numeric values which are one color or the other use
49 * -1 for white, 1 for red.
50 * Hence, white will be negative values, red positive one.
51 * This makes a lot of sense since white is going in decending
52 * order around the board, and red is ascending.
53 *
54 */
55
56 char EXEC[]; /* object for main program */
57 char TEACH[]; /* object for tutorial program */
58
59 int pnum; /* color of player:
60 -1 = white
61 1 = red
62 0 = both
63 2 = not yet init'ed */
64 char args[100]; /* args passed to teachgammon and back */
65 int acnt; /* length of args */
66 int aflag; /* flag to ask for rules or instructions */
67 int bflag; /* flag for automatic board printing */
68 int cflag; /* case conversion flag */
69 int hflag; /* flag for cleaning screen */
70 int mflag; /* backgammon flag */
71 int raflag; /* 'roll again' flag for recovered game */
72 int rflag; /* recovered game flag */
73 int tflag; /* cursor addressing flag */
74 int rfl; /* saved value of rflag */
75 int iroll; /* special flag for inputting rolls */
76 int board[26]; /* board: negative values are white,
77 positive are red */
78 int dice[2]; /* value of dice */
79 int mvlim; /* 'move limit': max. number of moves */
80 int mvl; /* working copy of mvlim */
81 int p[5]; /* starting position of moves */
82 int g[5]; /* ending position of moves (goals) */
83 int h[4]; /* flag for each move if a man was hit */
84 int cturn; /* whose turn it currently is:
85 -1 = white
86 1 = red
87 0 = just quitted
88 -2 = white just lost
89 2 = red just lost */
90 int d0; /* flag if dice have been reversed from
91 original position */
92 int table[6][6]; /* odds table for possible rolls */
93 int rscore; /* red's score */
94 int wscore; /* white's score */
95 int gvalue; /* value of game (64 max.) */
96 int dlast; /* who doubled last (0 = neither) */
97 int bar; /* position of bar for current player */
98 int home; /* position of home for current player */
99 int off[2]; /* number of men off board */
100 int *offptr; /* pointer to off for current player */
101 int *offopp; /* pointer to off for opponent */
102 int in[2]; /* number of men in inner table */
103 int *inptr; /* pointer to in for current player */
104 int *inopp; /* pointer to in for opponent */
105
106 int ncin; /* number of characters in cin */
107 char cin[100]; /* input line of current move
108 (used for reconstructing input after
109 a backspace) */
110
111 char *color[];
112 /* colors as strings */
113 char **colorptr; /* color of current player */
114 char **Colorptr; /* color of current player, capitalized */
115 int colen; /* length of color of current player */
116
117 struct sgttyb tty; /* tty information buffer */
118 int old; /* original tty status */
119 int noech; /* original tty status without echo */
120 int raw; /* raw tty status, no echo */
121
122 int curr; /* row position of cursor */
123 int curc; /* column position of cursor */
124 int begscr; /* 'beginning' of screen
125 (not including board) */
126
127 int getout(); /* function to exit backgammon cleanly */
128