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back.h revision 1.18.2.1
      1 /*	$NetBSD: back.h,v 1.18.2.1 2012/10/30 18:58:17 yamt Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1980, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  * 3. Neither the name of the University nor the names of its contributors
     16  *    may be used to endorse or promote products derived from this software
     17  *    without specific prior written permission.
     18  *
     19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     29  * SUCH DAMAGE.
     30  *
     31  *	@(#)back.h	8.1 (Berkeley) 5/31/93
     32  */
     33 
     34 #include <sys/types.h>
     35 #include <sys/uio.h>
     36 
     37 #include <fcntl.h>
     38 #include <signal.h>
     39 #include <stdio.h>
     40 #include <stdlib.h>
     41 #include <string.h>
     42 #include <termios.h>
     43 #include <termcap.h>
     44 #include <unistd.h>
     45 
     46 #define rnum(r)	(random()%r)
     47 #define D0	dice[0]
     48 #define D1	dice[1]
     49 #define mswap(m) {(m)->D0 ^= (m)->D1; (m)->D1 ^= (m)->D0; (m)->D0 ^= (m)->D1; (m)->d0 = 1-(m)->d0;}
     50 
     51 struct move {
     52 	int	dice[2];	/* value of dice */
     53 	int	mvlim;		/* 'move limit':  max. number of moves */
     54 	int	p[5];		/* starting position of moves */
     55 	int	g[5];		/* ending position of moves (goals) */
     56 	int	h[4];		/* flag for each move if a man was hit */
     57 	int	d0;		/* flag if dice have been reversed from
     58 				   original position */
     59 };
     60 
     61 /*
     62  *
     63  * Some numerical conventions:
     64  *
     65  *	Arrays have white's value in [0], red in [1].
     66  *	Numeric values which are one color or the other use
     67  *	-1 for white, 1 for red.
     68  *	Hence, white will be negative values, red positive one.
     69  *	This makes a lot of sense since white is going in decending
     70  *	order around the board, and red is ascending.
     71  *
     72  */
     73 
     74 extern	const char	EXEC[];		/* object for main program */
     75 extern	const char	TEACH[];	/* object for tutorial program */
     76 
     77 extern	int	pnum;		/* color of player:
     78 					-1 = white
     79 					 1 = red
     80 					 0 = both
     81 					 2 = not yet init'ed */
     82 extern	char	args[100];	/* args passed to teachgammon and back */
     83 extern	int	acnt;		/* length of args */
     84 extern	int	aflag;		/* flag to ask for rules or instructions */
     85 extern	int	bflag;		/* flag for automatic board printing */
     86 extern	int	cflag;		/* case conversion flag */
     87 extern	int	hflag;		/* flag for cleaning screen */
     88 extern	int	mflag;		/* backgammon flag */
     89 extern	int	raflag;		/* 'roll again' flag for recovered game */
     90 extern	int	rflag;		/* recovered game flag */
     91 extern	int	tflag;		/* cursor addressing flag */
     92 extern	int	rfl;		/* saved value of rflag */
     93 extern	int	iroll;		/* special flag for inputting rolls */
     94 extern	int	board[26];	/* board:  negative values are white,
     95 				   positive are red */
     96 extern	int	cturn;		/* whose turn it currently is:
     97 					-1 = white
     98 					 1 = red
     99 					 0 = just quitted
    100 					-2 = white just lost
    101 					 2 = red just lost */
    102 extern	int	table[6][6];	/* odds table for possible rolls */
    103 extern	int	rscore;		/* red's score */
    104 extern	int	wscore;		/* white's score */
    105 extern	int	gvalue;		/* value of game (64 max.) */
    106 extern	int	dlast;		/* who doubled last (0 = neither) */
    107 extern	int	bar;		/* position of bar for current player */
    108 extern	int	home;		/* position of home for current player */
    109 extern	int	off[2];		/* number of men off board */
    110 extern	int	*offptr;	/* pointer to off for current player */
    111 extern	int	*offopp;	/* pointer to off for opponent */
    112 extern	int	in[2];		/* number of men in inner table */
    113 extern	int	*inptr;		/* pointer to in for current player */
    114 extern	int	*inopp;		/* pointer to in for opponent */
    115 
    116 extern	int	ncin;		/* number of characters in cin */
    117 extern	char	cin[100];	/* input line of current move
    118 				   (used for reconstructing input after
    119 				   a backspace) */
    120 
    121 extern	const char	*const color[];
    122 				/* colors as strings */
    123 extern	const char	*const *colorptr;	/* color of current player */
    124 extern	const char	*const *Colorptr;	/* color of current player, capitalized */
    125 extern	int	colen;		/* length of color of current player */
    126 
    127 extern	struct termios	old, noech, raw;/* original tty status */
    128 
    129 extern	int	curr;		/* row position of cursor */
    130 extern	int	curc;		/* column position of cursor */
    131 extern	int	begscr;		/* 'beginning' of screen
    132 				   (not including board) */
    133 
    134 int	addbuf(int);
    135 void	backone(struct move *, int);
    136 void	buflush(void);
    137 int	canhit(int, int);
    138 int	checkmove(struct move *, int);
    139 void	clear(void);
    140 void	clend(void);
    141 void	cline(void);
    142 int	count(void);
    143 void	curmove(int, int);
    144 void	errexit(const char *) __dead;
    145 void	fancyc(int);
    146 void	fboard(void);
    147 void	fixtty(struct termios *);
    148 void	getarg(struct move *, char ***);
    149 int	getcaps(const char *);
    150 void	getmove(struct move *);
    151 void	getout(int) __dead;
    152 void	gwrite(void);
    153 void	init(void);
    154 int	main(int, char *[]);
    155 int	makmove(struct move *, int);
    156 int	movallow(struct move *);
    157 void	movback(struct move *, int);
    158 void	moverr(struct move *, int);
    159 int	movokay(struct move *, int);
    160 void	newpos(void);
    161 void	nexturn(void);
    162 void	odds(int, int, int);
    163 void	proll(struct move *);
    164 int	quit(struct move *);
    165 int	readc(void);
    166 void	recover(struct move *, const char *);
    167 void	refresh(void);
    168 void	roll(struct move *);
    169 void	save(struct move *, int);
    170 int	wrtext(const char *const *);
    171 void	wrboard(void);
    172 void	wrhit(int);
    173 void	wrint(int);
    174 void	writec(int);
    175 void	writel(const char *);
    176 void	wrscore(void);
    177 int	yorn(int);
    178 
    179 void move_init(struct move *);
    180