back.h revision 1.22 1 /* $NetBSD: back.h,v 1.22 2020/12/06 11:41:47 dholland Exp $ */
2
3 /*
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
18 *
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
30 *
31 * @(#)back.h 8.1 (Berkeley) 5/31/93
32 */
33
34 #include <sys/types.h>
35 #include <sys/uio.h>
36
37 #include <fcntl.h>
38 #include <signal.h>
39 #include <stdio.h>
40 #include <stdlib.h>
41 #include <string.h>
42 #include <termios.h>
43 #include <termcap.h>
44 #include <unistd.h>
45
46 #define rnum(r) (random()%r)
47 #define D0 dice[0]
48 #define D1 dice[1]
49 #define mswap(m) { \
50 (m)->D0 ^= (m)->D1; \
51 (m)->D1 ^= (m)->D0; \
52 (m)->D0 ^= (m)->D1; \
53 (m)->d0 = 1-(m)->d0; \
54 }
55
56 struct move {
57 int dice[2]; /* value of dice */
58 int mvlim; /* 'move limit': max. number of moves */
59 int p[5]; /* starting position of moves */
60 int g[5]; /* ending position of moves (goals) */
61 int h[4]; /* flag for each move if a man was hit */
62 int d0; /* flag if dice have been reversed from
63 original position */
64 };
65
66 /*
67 *
68 * Some numerical conventions:
69 *
70 * Arrays have white's value in [0], red in [1].
71 * Numeric values which are one color or the other use
72 * -1 for white, 1 for red.
73 * Hence, white will be negative values, red positive one.
74 * This makes a lot of sense since white is going in decending
75 * order around the board, and red is ascending.
76 *
77 */
78
79 extern const char EXEC[]; /* object for main program */
80 extern const char TEACH[]; /* object for tutorial program */
81
82 extern int pnum; /* color of player:
83 -1 = white
84 1 = red
85 0 = both
86 2 = not yet init'ed */
87 extern char args[100]; /* args passed to teachgammon and back */
88 extern int acnt; /* length of args */
89 extern int aflag; /* flag to ask for rules or instructions */
90 extern int bflag; /* flag for automatic board printing */
91 extern int cflag; /* case conversion flag */
92 extern int hflag; /* flag for cleaning screen */
93 extern int mflag; /* backgammon flag */
94 extern int raflag; /* 'roll again' flag for recovered game */
95 extern int rflag; /* recovered game flag */
96 extern int tflag; /* cursor addressing flag */
97 extern int rfl; /* saved value of rflag */
98 extern int iroll; /* special flag for inputting rolls */
99 extern int board[26]; /* board: negative values are white,
100 positive are red */
101 extern int cturn; /* whose turn it currently is:
102 -1 = white
103 1 = red
104 0 = just quitted
105 -2 = white just lost
106 2 = red just lost */
107 extern int table[6][6]; /* odds table for possible rolls */
108 extern int rscore; /* red's score */
109 extern int wscore; /* white's score */
110 extern int gvalue; /* value of game (64 max.) */
111 extern int dlast; /* who doubled last (0 = neither) */
112 extern int bar; /* position of bar for current player */
113 extern int home; /* position of home for current player */
114 extern int off[2]; /* number of men off board */
115 extern int *offptr; /* pointer to off for current player */
116 extern int *offopp; /* pointer to off for opponent */
117 extern int in[2]; /* number of men in inner table */
118 extern int *inptr; /* pointer to in for current player */
119 extern int *inopp; /* pointer to in for opponent */
120
121 extern int ncin; /* number of characters in cin */
122 extern char cin[100]; /* input line of current move
123 (used for reconstructing input after
124 a backspace) */
125
126 extern const char *const color[];
127 /* colors as strings */
128 extern const char *const *colorptr; /* color of current player */
129 extern const char *const *Colorptr; /* ditto, capitalized */
130 extern int colen; /* length of color of current player */
131
132 extern int buffnum;
133
134 extern struct termios old, noech, raw;/* original tty status */
135
136 extern int curr; /* row position of cursor */
137 extern int curc; /* column position of cursor */
138 extern int begscr; /* 'beginning' of screen
139 (not including board) */
140
141 int addbuf(int);
142 void backone(struct move *, int);
143 void buflush(void);
144 int canhit(int, int);
145 int checkmove(struct move *, int);
146 void clear(void);
147 void clend(void);
148 void cline(void);
149 int count(void);
150 void curmove(int, int);
151 void errexit(const char *) __dead;
152 void fancyc(int);
153 void fboard(void);
154 void fixtty(struct termios *);
155 void getarg(struct move *, char ***);
156 int getcaps(const char *);
157 void getmove(struct move *);
158 void getout(int) __dead;
159 void gwrite(void);
160 void init(void);
161 int main(int, char *[]);
162 int makmove(struct move *, int);
163 int movallow(struct move *);
164 void movback(struct move *, int);
165 void moverr(struct move *, int);
166 int movokay(struct move *, int);
167 void newpos(void);
168 void nexturn(void);
169 void odds(int, int, int);
170 void proll(struct move *);
171 int quit(struct move *);
172 int readc(void);
173 void recover(struct move *, const char *);
174 void refresh(void);
175 void roll(struct move *);
176 void save(struct move *, int);
177 int wrtext(const char *const *);
178 void wrboard(void);
179 void wrhit(int);
180 void wrint(int);
181 void writec(int);
182 void writel(const char *);
183 void wrscore(void);
184 int yorn(int);
185
186 void move_init(struct move *);
187