command2.c revision 1.1 1 /* $NetBSD: command2.c,v 1.1 2001/10/19 03:06:11 tv Exp $ */
2
3 /*
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. All advertising materials mentioning features or use of this software
16 * must display the following acknowledgement:
17 * This product includes software developed by the University of
18 * California, Berkeley and its contributors.
19 * 4. Neither the name of the University nor the names of its contributors
20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * SUCH DAMAGE.
34 */
35
36 #include <sys/cdefs.h>
37 #ifndef lint
38 #if 0
39 static char sccsid[] = "@(#)com2.c 8.2 (Berkeley) 4/28/95";
40 #else
41 __RCSID("$NetBSD: command2.c,v 1.1 2001/10/19 03:06:11 tv Exp $");
42 #endif
43 #endif /* not lint */
44
45 #include "extern.h"
46
47 int
48 wearit()
49 { /* synonyms = {sheathe, sheath} */
50 int firstnumber, value;
51
52 firstnumber = wordnumber;
53 wordnumber++;
54 while (wordnumber <= wordcount && (wordtype[wordnumber] == OBJECT ||
55 wordtype[wordnumber] == NOUNS) && wordvalue[wordnumber] != DOOR) {
56 value = wordvalue[wordnumber];
57 if (value >= 0 && objsht[value] == NULL)
58 break;
59 switch (value) {
60
61 case -1:
62 puts("Wear what?");
63 return (firstnumber);
64
65 default:
66 printf("You can't wear %s%s!\n",
67 A_OR_AN_OR_BLANK(value), objsht[value]);
68 return (firstnumber);
69
70 case KNIFE:
71 /* case SHIRT: */
72 case ROBE:
73 case LEVIS: /* wearable things */
74 case SWORD:
75 case MAIL:
76 case HELM:
77 case SHOES:
78 case PAJAMAS:
79 case COMPASS:
80 case LASER:
81 case AMULET:
82 case TALISMAN:
83 case MEDALION:
84 case ROPE:
85 case RING:
86 case BRACELET:
87 case GRENADE:
88
89 if (testbit(inven, value)) {
90 clearbit(inven, value);
91 setbit(wear, value);
92 carrying -= objwt[value];
93 encumber -= objcumber[value];
94 ourtime++;
95 printf("You are now wearing %s%s.\n",
96 A_OR_AN_OR_THE(value), objsht[value]);
97 } else
98 if (testbit(wear, value))
99 printf("You are already wearing the %s.\n",
100 objsht[value]);
101 else
102 printf("You aren't holding the %s.\n",
103 objsht[value]);
104 if (wordnumber < wordcount - 1 &&
105 wordvalue[++wordnumber] == AND)
106 wordnumber++;
107 else
108 return (firstnumber);
109 } /* end switch */
110 } /* end while */
111 puts("Don't be ridiculous.");
112 return (firstnumber);
113 }
114
115 int
116 put()
117 { /* synonyms = {buckle, strap, tie} */
118 if (wordvalue[wordnumber + 1] == ON) {
119 wordvalue[++wordnumber] = PUTON;
120 wordtype[wordnumber] = VERB;
121 return (cypher());
122 }
123 if (wordvalue[wordnumber + 1] == DOWN) {
124 wordvalue[++wordnumber] = DROP;
125 wordtype[wordnumber] = VERB;
126 return (cypher());
127 }
128 puts("I don't understand what you want to put.");
129 return (-1);
130
131 }
132
133 int
134 draw()
135 { /* synonyms = {pull, carry} */
136 return (take(wear));
137 }
138
139 int
140 use()
141 {
142 wordnumber++;
143 if (wordvalue[wordnumber] == AMULET && testbit(inven, AMULET) &&
144 position != FINAL) {
145 puts("The amulet begins to glow.");
146 if (testbit(inven, MEDALION)) {
147 puts("The medallion comes to life too.");
148 if (position == 114) {
149 location[position].down = 160;
150 whichway(location[position]);
151 puts("The waves subside and it is possible to descend to the sea cave now.");
152 ourtime++;
153 return (-1);
154 }
155 }
156 puts("A light mist falls over your eyes and the sound of purling water trickles in");
157 puts("your ears. When the mist lifts you are standing beside a cool stream.");
158 if (position == 229)
159 position = 224;
160 else
161 position = 229;
162 ourtime++;
163 notes[CANTSEE] = 0;
164 return (0);
165 } else if (position == FINAL)
166 puts("The amulet won't work in here.");
167 else if (wordvalue[wordnumber] == COMPASS && testbit(inven, COMPASS))
168 printf("Your compass points %s.\n", truedirec(NORTH, '-'));
169 else if (wordvalue[wordnumber] == COMPASS)
170 puts("You aren't holding the compass.");
171 else if (wordvalue[wordnumber] == AMULET)
172 puts("You aren't holding the amulet.");
173 else
174 puts("There is no apparent use.");
175 return (-1);
176 }
177
178 void
179 murder()
180 {
181 int n;
182
183 for (n = 0; !((n == SWORD || n == KNIFE || n == TWO_HANDED || n == MACE || n == CLEAVER || n == BROAD || n == CHAIN || n == SHOVEL || n == HALBERD) && testbit(inven, n)) && n < NUMOFOBJECTS; n++);
184 if (n == NUMOFOBJECTS) {
185 if (testbit(inven, LASER)) {
186 printf("Your laser should do the trick.\n");
187 wordnumber++;
188 switch(wordvalue[wordnumber]) {
189 case NORMGOD:
190 case TIMER:
191 case NATIVE:
192 case MAN:
193 wordvalue[--wordnumber] = SHOOT;
194 cypher();
195 break;
196 case -1:
197 puts("Kill what?");
198 break;
199 default:
200 if (wordtype[wordnumber] != OBJECT ||
201 wordvalue[wordnumber] == EVERYTHING)
202 puts("You can't kill that!");
203 else
204 printf("You can't kill %s%s!\n",
205 A_OR_AN_OR_BLANK(wordvalue[wordnumber]),
206 objsht[wordvalue[wordnumber]]);
207 break;
208 }
209 } else
210 puts("You don't have suitable weapons to kill.");
211 } else {
212 printf("Your %s should do the trick.\n", objsht[n]);
213 wordnumber++;
214 switch (wordvalue[wordnumber]) {
215
216 case NORMGOD:
217 if (testbit(location[position].objects, BATHGOD)) {
218 puts("The goddess's head slices off. Her corpse floats in the water.");
219 clearbit(location[position].objects, BATHGOD);
220 setbit(location[position].objects, DEADGOD);
221 power += 5;
222 notes[JINXED]++;
223 } else
224 if (testbit(location[position].objects, NORMGOD)) {
225 puts("The goddess pleads but you strike her mercilessly. Her broken body lies in a\npool of blood.");
226 clearbit(location[position].objects, NORMGOD);
227 setbit(location[position].objects, DEADGOD);
228 power += 5;
229 notes[JINXED]++;
230 if (wintime)
231 live();
232 } else
233 puts("I don't see her anywhere.");
234 break;
235 case TIMER:
236 if (testbit(location[position].objects, TIMER)) {
237 puts("The old man offers no resistance.");
238 clearbit(location[position].objects, TIMER);
239 setbit(location[position].objects, DEADTIME);
240 power++;
241 notes[JINXED]++;
242 } else
243 puts("Who?");
244 break;
245 case NATIVE:
246 if (testbit(location[position].objects, NATIVE)) {
247 puts("The girl screams as you cut her body to shreds. She is dead.");
248 clearbit(location[position].objects, NATIVE);
249 setbit(location[position].objects, DEADNATIVE);
250 power += 5;
251 notes[JINXED]++;
252 } else
253 puts("What girl?");
254 break;
255 case MAN:
256 if (testbit(location[position].objects, MAN)) {
257 puts("You strike him to the ground, and he coughs up blood.");
258 puts("Your fantasy is over.");
259 die();
260 }
261 case -1:
262 puts("Kill what?");
263 break;
264
265 default:
266 if (wordtype[wordnumber] != OBJECT ||
267 wordvalue[wordnumber] == EVERYTHING)
268 puts("You can't kill that!");
269 else
270 printf("You can't kill the %s!\n",
271 objsht[wordvalue[wordnumber]]);
272 }
273 }
274 }
275
276 void
277 ravage()
278 {
279 while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount)
280 continue;
281 if (wordtype[wordnumber] == NOUNS && (testbit(location[position].objects, wordvalue[wordnumber])
282 || (wordvalue[wordnumber] == NORMGOD && testbit(location[position].objects, BATHGOD)))) {
283 ourtime++;
284 switch (wordvalue[wordnumber]) {
285 case NORMGOD:
286 puts("You attack the goddess, and she screams as you beat her. She falls down");
287 if (testbit(location[position].objects, BATHGOD))
288 puts("crying and tries to cover her nakedness.");
289 else
290 puts("crying and tries to hold her torn and bloodied dress around her.");
291 power += 5;
292 pleasure += 8;
293 ego -= 10;
294 wordnumber--;
295 godready = -30000;
296 murder();
297 win = -30000;
298 break;
299 case NATIVE:
300 puts("The girl tries to run, but you catch her and throw her down. Her face is");
301 puts("bleeding, and she screams as you tear off her clothes.");
302 power += 3;
303 pleasure += 5;
304 ego -= 10;
305 wordnumber--;
306 murder();
307 if (rnd(100) < 50) {
308 puts("Her screams have attracted attention. I think we are surrounded.");
309 setbit(location[ahead].objects, WOODSMAN);
310 setbit(location[ahead].objects, DEADWOOD);
311 setbit(location[ahead].objects, MALLET);
312 setbit(location[back].objects, WOODSMAN);
313 setbit(location[back].objects, DEADWOOD);
314 setbit(location[back].objects, MALLET);
315 setbit(location[left].objects, WOODSMAN);
316 setbit(location[left].objects, DEADWOOD);
317 setbit(location[left].objects, MALLET);
318 setbit(location[right].objects, WOODSMAN);
319 setbit(location[right].objects, DEADWOOD);
320 setbit(location[right].objects, MALLET);
321 }
322 break;
323 default:
324 puts("You are perverted.");
325 }
326 } else
327 puts("Who?");
328 }
329
330 int
331 follow()
332 {
333 if (followfight == ourtime) {
334 puts("The Dark Lord leaps away and runs down secret tunnels and corridors.");
335 puts("You chase him through the darkness and splash in pools of water.");
336 puts("You have cornered him. His laser sword extends as he steps forward.");
337 position = FINAL;
338 fight(DARK, 75);
339 setbit(location[position].objects, TALISMAN);
340 setbit(location[position].objects, AMULET);
341 return (0);
342 } else
343 if (followgod == ourtime) {
344 puts("The goddess leads you down a steamy tunnel and into a high, wide chamber.");
345 puts("She sits down on a throne.");
346 position = 268;
347 setbit(location[position].objects, NORMGOD);
348 notes[CANTSEE] = 1;
349 return (0);
350 } else
351 puts("There is no one to follow.");
352 return (-1);
353 }
354