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command2.c revision 1.1
      1 /*	$NetBSD: command2.c,v 1.1 2001/10/19 03:06:11 tv Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1983, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  * 3. All advertising materials mentioning features or use of this software
     16  *    must display the following acknowledgement:
     17  *	This product includes software developed by the University of
     18  *	California, Berkeley and its contributors.
     19  * 4. Neither the name of the University nor the names of its contributors
     20  *    may be used to endorse or promote products derived from this software
     21  *    without specific prior written permission.
     22  *
     23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     33  * SUCH DAMAGE.
     34  */
     35 
     36 #include <sys/cdefs.h>
     37 #ifndef lint
     38 #if 0
     39 static char sccsid[] = "@(#)com2.c	8.2 (Berkeley) 4/28/95";
     40 #else
     41 __RCSID("$NetBSD: command2.c,v 1.1 2001/10/19 03:06:11 tv Exp $");
     42 #endif
     43 #endif				/* not lint */
     44 
     45 #include "extern.h"
     46 
     47 int
     48 wearit()
     49 {				/* synonyms = {sheathe, sheath} */
     50 	int     firstnumber, value;
     51 
     52 	firstnumber = wordnumber;
     53 	wordnumber++;
     54 	while (wordnumber <= wordcount && (wordtype[wordnumber] == OBJECT ||
     55 	    wordtype[wordnumber] == NOUNS) && wordvalue[wordnumber] != DOOR) {
     56 		value = wordvalue[wordnumber];
     57 		if (value >= 0 && objsht[value] == NULL)
     58 			break;
     59 		switch (value) {
     60 
     61 		case -1:
     62 			puts("Wear what?");
     63 			return (firstnumber);
     64 
     65 		default:
     66 			printf("You can't wear %s%s!\n",
     67 			    A_OR_AN_OR_BLANK(value), objsht[value]);
     68 			return (firstnumber);
     69 
     70 		case KNIFE:
     71 			/* case SHIRT:	 */
     72 		case ROBE:
     73 		case LEVIS:	/* wearable things */
     74 		case SWORD:
     75 		case MAIL:
     76 		case HELM:
     77 		case SHOES:
     78 		case PAJAMAS:
     79 		case COMPASS:
     80 		case LASER:
     81 		case AMULET:
     82 		case TALISMAN:
     83 		case MEDALION:
     84 		case ROPE:
     85 		case RING:
     86 		case BRACELET:
     87 		case GRENADE:
     88 
     89 			if (testbit(inven, value)) {
     90 				clearbit(inven, value);
     91 				setbit(wear, value);
     92 				carrying -= objwt[value];
     93 				encumber -= objcumber[value];
     94 				ourtime++;
     95 				printf("You are now wearing %s%s.\n",
     96 				    A_OR_AN_OR_THE(value), objsht[value]);
     97 			} else
     98 				if (testbit(wear, value))
     99 					printf("You are already wearing the %s.\n",
    100 					    objsht[value]);
    101 				else
    102 					printf("You aren't holding the %s.\n",
    103 					    objsht[value]);
    104 			if (wordnumber < wordcount - 1 &&
    105 			    wordvalue[++wordnumber] == AND)
    106 				wordnumber++;
    107 			else
    108 				return (firstnumber);
    109 		}		/* end switch */
    110 	}			/* end while */
    111 	puts("Don't be ridiculous.");
    112 	return (firstnumber);
    113 }
    114 
    115 int
    116 put()
    117 {				/* synonyms = {buckle, strap, tie} */
    118 	if (wordvalue[wordnumber + 1] == ON) {
    119 		wordvalue[++wordnumber] = PUTON;
    120 		wordtype[wordnumber] = VERB;
    121 		return (cypher());
    122 	}
    123 	if (wordvalue[wordnumber + 1] == DOWN) {
    124 		wordvalue[++wordnumber] = DROP;
    125 		wordtype[wordnumber] = VERB;
    126 		return (cypher());
    127 	}
    128 	puts("I don't understand what you want to put.");
    129 	return (-1);
    130 
    131 }
    132 
    133 int
    134 draw()
    135 {				/* synonyms = {pull, carry} */
    136 	return (take(wear));
    137 }
    138 
    139 int
    140 use()
    141 {
    142 	wordnumber++;
    143 	if (wordvalue[wordnumber] == AMULET && testbit(inven, AMULET) &&
    144 	    position != FINAL) {
    145 		puts("The amulet begins to glow.");
    146 		if (testbit(inven, MEDALION)) {
    147 			puts("The medallion comes to life too.");
    148 			if (position == 114) {
    149 				location[position].down = 160;
    150 				whichway(location[position]);
    151 				puts("The waves subside and it is possible to descend to the sea cave now.");
    152 				ourtime++;
    153 				return (-1);
    154 			}
    155 		}
    156 		puts("A light mist falls over your eyes and the sound of purling water trickles in");
    157 		puts("your ears.   When the mist lifts you are standing beside a cool stream.");
    158 		if (position == 229)
    159 			position = 224;
    160 		else
    161 			position = 229;
    162 		ourtime++;
    163 		notes[CANTSEE] = 0;
    164 		return (0);
    165 	} else if (position == FINAL)
    166 		puts("The amulet won't work in here.");
    167 	else if (wordvalue[wordnumber] == COMPASS && testbit(inven, COMPASS))
    168 		printf("Your compass points %s.\n", truedirec(NORTH, '-'));
    169 	else if (wordvalue[wordnumber] == COMPASS)
    170 		puts("You aren't holding the compass.");
    171 	else if (wordvalue[wordnumber] == AMULET)
    172 		puts("You aren't holding the amulet.");
    173 	else
    174 		puts("There is no apparent use.");
    175 	return (-1);
    176 }
    177 
    178 void
    179 murder()
    180 {
    181 	int     n;
    182 
    183 	for (n = 0; !((n == SWORD || n == KNIFE || n == TWO_HANDED || n == MACE || n == CLEAVER || n == BROAD || n == CHAIN || n == SHOVEL || n == HALBERD) && testbit(inven, n)) && n < NUMOFOBJECTS; n++);
    184 	if (n == NUMOFOBJECTS) {
    185 		if (testbit(inven, LASER)) {
    186 			printf("Your laser should do the trick.\n");
    187 			wordnumber++;
    188 			switch(wordvalue[wordnumber]) {
    189 			case NORMGOD:
    190 			case TIMER:
    191 			case NATIVE:
    192 			case MAN:
    193 				wordvalue[--wordnumber] = SHOOT;
    194 				cypher();
    195 				break;
    196 			case -1:
    197 				puts("Kill what?");
    198 				break;
    199 			default:
    200 				if (wordtype[wordnumber] != OBJECT ||
    201 				    wordvalue[wordnumber] == EVERYTHING)
    202 					puts("You can't kill that!");
    203 				else
    204 					printf("You can't kill %s%s!\n",
    205 					    A_OR_AN_OR_BLANK(wordvalue[wordnumber]),
    206 					    objsht[wordvalue[wordnumber]]);
    207 				break;
    208 			}
    209 		} else
    210 			puts("You don't have suitable weapons to kill.");
    211 	} else {
    212 		printf("Your %s should do the trick.\n", objsht[n]);
    213 		wordnumber++;
    214 		switch (wordvalue[wordnumber]) {
    215 
    216 		case NORMGOD:
    217 			if (testbit(location[position].objects, BATHGOD)) {
    218 				puts("The goddess's head slices off.  Her corpse floats in the water.");
    219 				clearbit(location[position].objects, BATHGOD);
    220 				setbit(location[position].objects, DEADGOD);
    221 				power += 5;
    222 				notes[JINXED]++;
    223 			} else
    224 				if (testbit(location[position].objects, NORMGOD)) {
    225 					puts("The goddess pleads but you strike her mercilessly.  Her broken body lies in a\npool of blood.");
    226 					clearbit(location[position].objects, NORMGOD);
    227 					setbit(location[position].objects, DEADGOD);
    228 					power += 5;
    229 					notes[JINXED]++;
    230 					if (wintime)
    231 						live();
    232 				} else
    233 					puts("I don't see her anywhere.");
    234 			break;
    235 		case TIMER:
    236 			if (testbit(location[position].objects, TIMER)) {
    237 				puts("The old man offers no resistance.");
    238 				clearbit(location[position].objects, TIMER);
    239 				setbit(location[position].objects, DEADTIME);
    240 				power++;
    241 				notes[JINXED]++;
    242 			} else
    243 				puts("Who?");
    244 			break;
    245 		case NATIVE:
    246 			if (testbit(location[position].objects, NATIVE)) {
    247 				puts("The girl screams as you cut her body to shreds.  She is dead.");
    248 				clearbit(location[position].objects, NATIVE);
    249 				setbit(location[position].objects, DEADNATIVE);
    250 				power += 5;
    251 				notes[JINXED]++;
    252 			} else
    253 				puts("What girl?");
    254 			break;
    255 		case MAN:
    256 			if (testbit(location[position].objects, MAN)) {
    257 				puts("You strike him to the ground, and he coughs up blood.");
    258 				puts("Your fantasy is over.");
    259 				die();
    260 			}
    261 		case -1:
    262 			puts("Kill what?");
    263 			break;
    264 
    265 		default:
    266 			if (wordtype[wordnumber] != OBJECT ||
    267 			    wordvalue[wordnumber] == EVERYTHING)
    268 				puts("You can't kill that!");
    269 			else
    270 				printf("You can't kill the %s!\n",
    271 				    objsht[wordvalue[wordnumber]]);
    272 		}
    273 	}
    274 }
    275 
    276 void
    277 ravage()
    278 {
    279 	while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount)
    280 		continue;
    281 	if (wordtype[wordnumber] == NOUNS && (testbit(location[position].objects, wordvalue[wordnumber])
    282 	    || (wordvalue[wordnumber] == NORMGOD && testbit(location[position].objects, BATHGOD)))) {
    283 		ourtime++;
    284 		switch (wordvalue[wordnumber]) {
    285 		case NORMGOD:
    286 			puts("You attack the goddess, and she screams as you beat her.  She falls down");
    287 			if (testbit(location[position].objects, BATHGOD))
    288 				puts("crying and tries to cover her nakedness.");
    289 			else
    290 				puts("crying and tries to hold her torn and bloodied dress around her.");
    291 			power += 5;
    292 			pleasure += 8;
    293 			ego -= 10;
    294 			wordnumber--;
    295 			godready = -30000;
    296 			murder();
    297 			win = -30000;
    298 			break;
    299 		case NATIVE:
    300 			puts("The girl tries to run, but you catch her and throw her down.  Her face is");
    301 			puts("bleeding, and she screams as you tear off her clothes.");
    302 			power += 3;
    303 			pleasure += 5;
    304 			ego -= 10;
    305 			wordnumber--;
    306 			murder();
    307 			if (rnd(100) < 50) {
    308 				puts("Her screams have attracted attention.  I think we are surrounded.");
    309 				setbit(location[ahead].objects, WOODSMAN);
    310 				setbit(location[ahead].objects, DEADWOOD);
    311 				setbit(location[ahead].objects, MALLET);
    312 				setbit(location[back].objects, WOODSMAN);
    313 				setbit(location[back].objects, DEADWOOD);
    314 				setbit(location[back].objects, MALLET);
    315 				setbit(location[left].objects, WOODSMAN);
    316 				setbit(location[left].objects, DEADWOOD);
    317 				setbit(location[left].objects, MALLET);
    318 				setbit(location[right].objects, WOODSMAN);
    319 				setbit(location[right].objects, DEADWOOD);
    320 				setbit(location[right].objects, MALLET);
    321 			}
    322 			break;
    323 		default:
    324 			puts("You are perverted.");
    325 		}
    326 	} else
    327 		puts("Who?");
    328 }
    329 
    330 int
    331 follow()
    332 {
    333 	if (followfight == ourtime) {
    334 		puts("The Dark Lord leaps away and runs down secret tunnels and corridors.");
    335 		puts("You chase him through the darkness and splash in pools of water.");
    336 		puts("You have cornered him.  His laser sword extends as he steps forward.");
    337 		position = FINAL;
    338 		fight(DARK, 75);
    339 		setbit(location[position].objects, TALISMAN);
    340 		setbit(location[position].objects, AMULET);
    341 		return (0);
    342 	} else
    343 		if (followgod == ourtime) {
    344 			puts("The goddess leads you down a steamy tunnel and into a high, wide chamber.");
    345 			puts("She sits down on a throne.");
    346 			position = 268;
    347 			setbit(location[position].objects, NORMGOD);
    348 			notes[CANTSEE] = 1;
    349 			return (0);
    350 		} else
    351 			puts("There is no one to follow.");
    352 	return (-1);
    353 }
    354