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command2.c revision 1.2
      1 /*	$NetBSD: command2.c,v 1.2 2003/08/07 09:37:00 agc Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1983, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  * 3. Neither the name of the University nor the names of its contributors
     16  *    may be used to endorse or promote products derived from this software
     17  *    without specific prior written permission.
     18  *
     19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     29  * SUCH DAMAGE.
     30  */
     31 
     32 #include <sys/cdefs.h>
     33 #ifndef lint
     34 #if 0
     35 static char sccsid[] = "@(#)com2.c	8.2 (Berkeley) 4/28/95";
     36 #else
     37 __RCSID("$NetBSD: command2.c,v 1.2 2003/08/07 09:37:00 agc Exp $");
     38 #endif
     39 #endif				/* not lint */
     40 
     41 #include "extern.h"
     42 
     43 int
     44 wearit()
     45 {				/* synonyms = {sheathe, sheath} */
     46 	int     firstnumber, value;
     47 
     48 	firstnumber = wordnumber;
     49 	wordnumber++;
     50 	while (wordnumber <= wordcount && (wordtype[wordnumber] == OBJECT ||
     51 	    wordtype[wordnumber] == NOUNS) && wordvalue[wordnumber] != DOOR) {
     52 		value = wordvalue[wordnumber];
     53 		if (value >= 0 && objsht[value] == NULL)
     54 			break;
     55 		switch (value) {
     56 
     57 		case -1:
     58 			puts("Wear what?");
     59 			return (firstnumber);
     60 
     61 		default:
     62 			printf("You can't wear %s%s!\n",
     63 			    A_OR_AN_OR_BLANK(value), objsht[value]);
     64 			return (firstnumber);
     65 
     66 		case KNIFE:
     67 			/* case SHIRT:	 */
     68 		case ROBE:
     69 		case LEVIS:	/* wearable things */
     70 		case SWORD:
     71 		case MAIL:
     72 		case HELM:
     73 		case SHOES:
     74 		case PAJAMAS:
     75 		case COMPASS:
     76 		case LASER:
     77 		case AMULET:
     78 		case TALISMAN:
     79 		case MEDALION:
     80 		case ROPE:
     81 		case RING:
     82 		case BRACELET:
     83 		case GRENADE:
     84 
     85 			if (testbit(inven, value)) {
     86 				clearbit(inven, value);
     87 				setbit(wear, value);
     88 				carrying -= objwt[value];
     89 				encumber -= objcumber[value];
     90 				ourtime++;
     91 				printf("You are now wearing %s%s.\n",
     92 				    A_OR_AN_OR_THE(value), objsht[value]);
     93 			} else
     94 				if (testbit(wear, value))
     95 					printf("You are already wearing the %s.\n",
     96 					    objsht[value]);
     97 				else
     98 					printf("You aren't holding the %s.\n",
     99 					    objsht[value]);
    100 			if (wordnumber < wordcount - 1 &&
    101 			    wordvalue[++wordnumber] == AND)
    102 				wordnumber++;
    103 			else
    104 				return (firstnumber);
    105 		}		/* end switch */
    106 	}			/* end while */
    107 	puts("Don't be ridiculous.");
    108 	return (firstnumber);
    109 }
    110 
    111 int
    112 put()
    113 {				/* synonyms = {buckle, strap, tie} */
    114 	if (wordvalue[wordnumber + 1] == ON) {
    115 		wordvalue[++wordnumber] = PUTON;
    116 		wordtype[wordnumber] = VERB;
    117 		return (cypher());
    118 	}
    119 	if (wordvalue[wordnumber + 1] == DOWN) {
    120 		wordvalue[++wordnumber] = DROP;
    121 		wordtype[wordnumber] = VERB;
    122 		return (cypher());
    123 	}
    124 	puts("I don't understand what you want to put.");
    125 	return (-1);
    126 
    127 }
    128 
    129 int
    130 draw()
    131 {				/* synonyms = {pull, carry} */
    132 	return (take(wear));
    133 }
    134 
    135 int
    136 use()
    137 {
    138 	wordnumber++;
    139 	if (wordvalue[wordnumber] == AMULET && testbit(inven, AMULET) &&
    140 	    position != FINAL) {
    141 		puts("The amulet begins to glow.");
    142 		if (testbit(inven, MEDALION)) {
    143 			puts("The medallion comes to life too.");
    144 			if (position == 114) {
    145 				location[position].down = 160;
    146 				whichway(location[position]);
    147 				puts("The waves subside and it is possible to descend to the sea cave now.");
    148 				ourtime++;
    149 				return (-1);
    150 			}
    151 		}
    152 		puts("A light mist falls over your eyes and the sound of purling water trickles in");
    153 		puts("your ears.   When the mist lifts you are standing beside a cool stream.");
    154 		if (position == 229)
    155 			position = 224;
    156 		else
    157 			position = 229;
    158 		ourtime++;
    159 		notes[CANTSEE] = 0;
    160 		return (0);
    161 	} else if (position == FINAL)
    162 		puts("The amulet won't work in here.");
    163 	else if (wordvalue[wordnumber] == COMPASS && testbit(inven, COMPASS))
    164 		printf("Your compass points %s.\n", truedirec(NORTH, '-'));
    165 	else if (wordvalue[wordnumber] == COMPASS)
    166 		puts("You aren't holding the compass.");
    167 	else if (wordvalue[wordnumber] == AMULET)
    168 		puts("You aren't holding the amulet.");
    169 	else
    170 		puts("There is no apparent use.");
    171 	return (-1);
    172 }
    173 
    174 void
    175 murder()
    176 {
    177 	int     n;
    178 
    179 	for (n = 0; !((n == SWORD || n == KNIFE || n == TWO_HANDED || n == MACE || n == CLEAVER || n == BROAD || n == CHAIN || n == SHOVEL || n == HALBERD) && testbit(inven, n)) && n < NUMOFOBJECTS; n++);
    180 	if (n == NUMOFOBJECTS) {
    181 		if (testbit(inven, LASER)) {
    182 			printf("Your laser should do the trick.\n");
    183 			wordnumber++;
    184 			switch(wordvalue[wordnumber]) {
    185 			case NORMGOD:
    186 			case TIMER:
    187 			case NATIVE:
    188 			case MAN:
    189 				wordvalue[--wordnumber] = SHOOT;
    190 				cypher();
    191 				break;
    192 			case -1:
    193 				puts("Kill what?");
    194 				break;
    195 			default:
    196 				if (wordtype[wordnumber] != OBJECT ||
    197 				    wordvalue[wordnumber] == EVERYTHING)
    198 					puts("You can't kill that!");
    199 				else
    200 					printf("You can't kill %s%s!\n",
    201 					    A_OR_AN_OR_BLANK(wordvalue[wordnumber]),
    202 					    objsht[wordvalue[wordnumber]]);
    203 				break;
    204 			}
    205 		} else
    206 			puts("You don't have suitable weapons to kill.");
    207 	} else {
    208 		printf("Your %s should do the trick.\n", objsht[n]);
    209 		wordnumber++;
    210 		switch (wordvalue[wordnumber]) {
    211 
    212 		case NORMGOD:
    213 			if (testbit(location[position].objects, BATHGOD)) {
    214 				puts("The goddess's head slices off.  Her corpse floats in the water.");
    215 				clearbit(location[position].objects, BATHGOD);
    216 				setbit(location[position].objects, DEADGOD);
    217 				power += 5;
    218 				notes[JINXED]++;
    219 			} else
    220 				if (testbit(location[position].objects, NORMGOD)) {
    221 					puts("The goddess pleads but you strike her mercilessly.  Her broken body lies in a\npool of blood.");
    222 					clearbit(location[position].objects, NORMGOD);
    223 					setbit(location[position].objects, DEADGOD);
    224 					power += 5;
    225 					notes[JINXED]++;
    226 					if (wintime)
    227 						live();
    228 				} else
    229 					puts("I don't see her anywhere.");
    230 			break;
    231 		case TIMER:
    232 			if (testbit(location[position].objects, TIMER)) {
    233 				puts("The old man offers no resistance.");
    234 				clearbit(location[position].objects, TIMER);
    235 				setbit(location[position].objects, DEADTIME);
    236 				power++;
    237 				notes[JINXED]++;
    238 			} else
    239 				puts("Who?");
    240 			break;
    241 		case NATIVE:
    242 			if (testbit(location[position].objects, NATIVE)) {
    243 				puts("The girl screams as you cut her body to shreds.  She is dead.");
    244 				clearbit(location[position].objects, NATIVE);
    245 				setbit(location[position].objects, DEADNATIVE);
    246 				power += 5;
    247 				notes[JINXED]++;
    248 			} else
    249 				puts("What girl?");
    250 			break;
    251 		case MAN:
    252 			if (testbit(location[position].objects, MAN)) {
    253 				puts("You strike him to the ground, and he coughs up blood.");
    254 				puts("Your fantasy is over.");
    255 				die();
    256 			}
    257 		case -1:
    258 			puts("Kill what?");
    259 			break;
    260 
    261 		default:
    262 			if (wordtype[wordnumber] != OBJECT ||
    263 			    wordvalue[wordnumber] == EVERYTHING)
    264 				puts("You can't kill that!");
    265 			else
    266 				printf("You can't kill the %s!\n",
    267 				    objsht[wordvalue[wordnumber]]);
    268 		}
    269 	}
    270 }
    271 
    272 void
    273 ravage()
    274 {
    275 	while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount)
    276 		continue;
    277 	if (wordtype[wordnumber] == NOUNS && (testbit(location[position].objects, wordvalue[wordnumber])
    278 	    || (wordvalue[wordnumber] == NORMGOD && testbit(location[position].objects, BATHGOD)))) {
    279 		ourtime++;
    280 		switch (wordvalue[wordnumber]) {
    281 		case NORMGOD:
    282 			puts("You attack the goddess, and she screams as you beat her.  She falls down");
    283 			if (testbit(location[position].objects, BATHGOD))
    284 				puts("crying and tries to cover her nakedness.");
    285 			else
    286 				puts("crying and tries to hold her torn and bloodied dress around her.");
    287 			power += 5;
    288 			pleasure += 8;
    289 			ego -= 10;
    290 			wordnumber--;
    291 			godready = -30000;
    292 			murder();
    293 			win = -30000;
    294 			break;
    295 		case NATIVE:
    296 			puts("The girl tries to run, but you catch her and throw her down.  Her face is");
    297 			puts("bleeding, and she screams as you tear off her clothes.");
    298 			power += 3;
    299 			pleasure += 5;
    300 			ego -= 10;
    301 			wordnumber--;
    302 			murder();
    303 			if (rnd(100) < 50) {
    304 				puts("Her screams have attracted attention.  I think we are surrounded.");
    305 				setbit(location[ahead].objects, WOODSMAN);
    306 				setbit(location[ahead].objects, DEADWOOD);
    307 				setbit(location[ahead].objects, MALLET);
    308 				setbit(location[back].objects, WOODSMAN);
    309 				setbit(location[back].objects, DEADWOOD);
    310 				setbit(location[back].objects, MALLET);
    311 				setbit(location[left].objects, WOODSMAN);
    312 				setbit(location[left].objects, DEADWOOD);
    313 				setbit(location[left].objects, MALLET);
    314 				setbit(location[right].objects, WOODSMAN);
    315 				setbit(location[right].objects, DEADWOOD);
    316 				setbit(location[right].objects, MALLET);
    317 			}
    318 			break;
    319 		default:
    320 			puts("You are perverted.");
    321 		}
    322 	} else
    323 		puts("Who?");
    324 }
    325 
    326 int
    327 follow()
    328 {
    329 	if (followfight == ourtime) {
    330 		puts("The Dark Lord leaps away and runs down secret tunnels and corridors.");
    331 		puts("You chase him through the darkness and splash in pools of water.");
    332 		puts("You have cornered him.  His laser sword extends as he steps forward.");
    333 		position = FINAL;
    334 		fight(DARK, 75);
    335 		setbit(location[position].objects, TALISMAN);
    336 		setbit(location[position].objects, AMULET);
    337 		return (0);
    338 	} else
    339 		if (followgod == ourtime) {
    340 			puts("The goddess leads you down a steamy tunnel and into a high, wide chamber.");
    341 			puts("She sits down on a throne.");
    342 			position = 268;
    343 			setbit(location[position].objects, NORMGOD);
    344 			notes[CANTSEE] = 1;
    345 			return (0);
    346 		} else
    347 			puts("There is no one to follow.");
    348 	return (-1);
    349 }
    350