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command4.c revision 1.1
      1 /*	$NetBSD: command4.c,v 1.1 2001/10/19 03:06:11 tv Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1983, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  * 3. All advertising materials mentioning features or use of this software
     16  *    must display the following acknowledgement:
     17  *	This product includes software developed by the University of
     18  *	California, Berkeley and its contributors.
     19  * 4. Neither the name of the University nor the names of its contributors
     20  *    may be used to endorse or promote products derived from this software
     21  *    without specific prior written permission.
     22  *
     23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     33  * SUCH DAMAGE.
     34  */
     35 
     36 #include <sys/cdefs.h>
     37 #ifndef lint
     38 #if 0
     39 static char sccsid[] = "@(#)com4.c	8.2 (Berkeley) 4/28/95";
     40 #else
     41 __RCSID("$NetBSD: command4.c,v 1.1 2001/10/19 03:06:11 tv Exp $");
     42 #endif
     43 #endif				/* not lint */
     44 
     45 #include "extern.h"
     46 
     47 int
     48 take(from)
     49 	unsigned int from[];
     50 {
     51 	int     firstnumber, heavy, bulky, value;
     52 
     53 	firstnumber = wordnumber;
     54 	if (wordnumber < wordcount && wordvalue[wordnumber + 1] == OFF) {
     55 		wordnumber++;
     56 		wordvalue[wordnumber] = TAKEOFF;
     57 		wordtype[wordnumber] = VERB;
     58 		return (cypher());
     59 	} else {
     60 		wordnumber++;
     61 		while (wordnumber <= wordcount && wordtype[wordnumber] == OBJECT) {
     62 			value = wordvalue[wordnumber];
     63 			printf("%s:\n", objsht[value]);
     64 			heavy = (carrying + objwt[value]) <= WEIGHT;
     65 			bulky = (encumber + objcumber[value]) <= CUMBER;
     66 			if ((testbit(from, value) || wiz || tempwiz) && heavy && bulky && !testbit(inven, value)) {
     67 				setbit(inven, value);
     68 				carrying += objwt[value];
     69 				encumber += objcumber[value];
     70 				ourtime++;
     71 				if (testbit(from, value))
     72 					printf("Taken.\n");
     73 				else
     74 					printf("Zap! Taken from thin air.\n");
     75 				clearbit(from, value);
     76 				if (value == MEDALION)
     77 					win--;
     78 			} else if (testbit(inven, value))
     79 				printf("You're already holding %s%s.\n",
     80 				    A_OR_AN_OR_BLANK(value),
     81 				    objsht[value]);
     82 			else if (!testbit(from, value))
     83 				printf("I don't see any %s around here.\n", objsht[value]);
     84 			else if (!heavy)
     85 				printf("The %s %stoo heavy.\n", objsht[value],
     86 				    IS_OR_ARE(value));
     87 			else
     88 				printf("The %s %stoo cumbersome to hold.\n",
     89 				    objsht[value], IS_OR_ARE(value));
     90 			if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
     91 				wordnumber++;
     92 			else
     93 				return (firstnumber);
     94 		}
     95 	}
     96 	/* special cases with their own return()'s */
     97 
     98 	if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS)
     99 		switch (wordvalue[wordnumber]) {
    100 
    101 		case SWORD:
    102 			if (testbit(from, SWORD)) {
    103 				wordtype[wordnumber--] = OBJECT;
    104 				return (take(from));
    105 			}
    106 			if (testbit(from, TWO_HANDED)) {
    107 				wordvalue[wordnumber] = TWO_HANDED;
    108 				wordtype[wordnumber--] = OBJECT;
    109 				return (take(from));
    110 			}
    111 			wordvalue[wordnumber] = BROAD;
    112 			wordtype[wordnumber--] = OBJECT;
    113 			return (take(from));
    114 
    115 		case BODY:
    116 			if (testbit(from, MAID)) {
    117 				wordvalue[wordnumber] = MAID;
    118 				wordtype[wordnumber--] = OBJECT;
    119 				return (take(from));
    120 			} else if (testbit(from, DEADWOOD)) {
    121 				wordvalue[wordnumber] = DEADWOOD;
    122 				wordtype[wordnumber--] = OBJECT;
    123 				return (take(from));
    124 			} else if (testbit(from, DEADNATIVE)) {
    125 				wordvalue[wordnumber] = DEADNATIVE;
    126 				wordtype[wordnumber--] = OBJECT;
    127 				return (take(from));
    128 			} else {
    129 				if (testbit(from, DEADGOD)) {
    130 					wordvalue[wordnumber] = DEADGOD;
    131 					wordtype[wordnumber--] = OBJECT;
    132 					return (take(from));
    133 				} else {
    134 					wordvalue[wordnumber] = DEADTIME;
    135 					wordtype[wordnumber--] = OBJECT;
    136 					return (take(from));
    137 				}
    138 			}
    139 			break;
    140 
    141 		case AMULET:
    142 			if (testbit(location[position].objects, AMULET)) {
    143 				puts("The amulet is warm to the touch, and its beauty catches your breath.");
    144 				puts("A mist falls over your eyes, but then it is gone.  Sounds seem clearer");
    145 				puts("and sharper but far away as if in a dream.  The sound of purling water");
    146 				puts("reaches you from afar.  The mist falls again, and your heart leaps in horror.");
    147 				puts("The gold freezes your hands and fathomless darkness engulfs your soul.");
    148 			}
    149 			wordtype[wordnumber--] = OBJECT;
    150 			return (take(from));
    151 
    152 		case MEDALION:
    153 			if (testbit(location[position].objects, MEDALION)) {
    154 				puts("The medallion is warm, and it rekindles your spirit with the warmth of life.");
    155 				puts("Your amulet begins to glow as the medallion is brought near to it, and together\nthey radiate.");
    156 			}
    157 			wordtype[wordnumber--] = OBJECT;
    158 			return (take(from));
    159 
    160 		case TALISMAN:
    161 			if (testbit(location[position].objects, TALISMAN)) {
    162 				puts("The talisman is cold to the touch, and it sends a chill down your spine.");
    163 			}
    164 			wordtype[wordnumber--] = OBJECT;
    165 			return (take(from));
    166 
    167 		case NORMGOD:
    168 			if (testbit(location[position].objects, BATHGOD) && (testbit(wear, AMULET) || testbit(inven, AMULET))) {
    169 				puts("She offers a delicate hand, and you help her out of the sparkling springs.");
    170 				puts("Water droplets like liquid silver bedew her golden skin, but when they part");
    171 				puts("from her, they fall as teardrops.  She wraps a single cloth around her and");
    172 				puts("ties it at the waist.  Around her neck hangs a golden amulet.");
    173 				puts("She bids you to follow her, and walks away.");
    174 				pleasure++;
    175 				followgod = ourtime;
    176 				clearbit(location[position].objects, BATHGOD);
    177 			} else
    178 				if (!testbit(location[position].objects, BATHGOD))
    179 					puts("You're in no position to take her.");
    180 				else
    181 					puts("She moves away from you.");
    182 			break;
    183 
    184 		default:
    185 			puts("It doesn't seem to work.");
    186 		}
    187 	else
    188 		puts("You've got to be kidding.");
    189 	return (firstnumber);
    190 }
    191 
    192 int
    193 throw(name)
    194 	const char   *name;
    195 {
    196 	unsigned int     n;
    197 	int     deposit = 0;
    198 	int     first, value;
    199 
    200 	first = wordnumber;
    201 	if (drop(name) != -1) {
    202 		switch (wordvalue[wordnumber]) {
    203 
    204 		case AHEAD:
    205 			deposit = ahead;
    206 			break;
    207 
    208 		case BACK:
    209 			deposit = back;
    210 			break;
    211 
    212 		case LEFT:
    213 			deposit = left;
    214 			break;
    215 
    216 		case RIGHT:
    217 			deposit = right;
    218 			break;
    219 
    220 		case UP:
    221 			deposit = location[position].up * (location[position].access || position == FINAL);
    222 			break;
    223 
    224 		case DOWN:
    225 			deposit = location[position].down;
    226 			break;
    227 		}
    228 		wordnumber = first + 1;
    229 		while (wordnumber <= wordcount) {
    230 			value = wordvalue[wordnumber];
    231 			if (deposit && testbit(location[position].objects, value)) {
    232 				clearbit(location[position].objects, value);
    233 				if (value != GRENADE)
    234 					setbit(location[deposit].objects, value);
    235 				else {
    236 					puts("A thundering explosion nearby sends up a cloud of smoke and shrapnel.");
    237 					for (n = 0; n < NUMOFWORDS; n++)
    238 						location[deposit].objects[n] = 0;
    239 					setbit(location[deposit].objects, CHAR);
    240 				}
    241 				if (value == ROPE && position == FINAL)
    242 					location[position].access = 1;
    243 				switch (deposit) {
    244 				case 189:
    245 				case 231:
    246 					puts("The stone door is unhinged.");
    247 					location[189].north = 231;
    248 					location[231].south = 189;
    249 					break;
    250 				case 30:
    251 					puts("The wooden door is blown open.");
    252 					location[30].west = 25;
    253 					break;
    254 				case 31:
    255 					puts("The door is not damaged.");
    256 				}
    257 			} else
    258 				if (value == GRENADE && testbit(location[position].objects, value)) {
    259 					puts("You are blown into shreds when your grenade explodes.");
    260 					die();
    261 				}
    262 			if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
    263 				wordnumber++;
    264 			else
    265 				return (first);
    266 		}
    267 		return (first);
    268 	}
    269 	return (first);
    270 }
    271 
    272 int
    273 drop(name)
    274 	const char   *name;
    275 {
    276 
    277 	int     firstnumber, value;
    278 
    279 	firstnumber = wordnumber;
    280 	wordnumber++;
    281 	while (wordnumber <= wordcount && (wordtype[wordnumber] == OBJECT || wordtype[wordnumber] == NOUNS)) {
    282 		value = wordvalue[wordnumber];
    283 		if (value == BODY) {	/* special case */
    284 			wordtype[wordnumber] = OBJECT;
    285 			if (testbit(inven, MAID) || testbit(location[position].objects, MAID))
    286 				value = MAID;
    287 			else if (testbit(inven, DEADWOOD) || testbit(location[position].objects, DEADWOOD))
    288 				value = DEADWOOD;
    289 			else if (testbit(inven, DEADGOD) || testbit(location[position].objects, DEADGOD))
    290 				value = DEADGOD;
    291 			else if (testbit(inven, DEADTIME) || testbit(location[position].objects, DEADTIME))
    292 				value = DEADTIME;
    293 			else if (testbit(inven, DEADNATIVE) || testbit(location[position].objects, DEADNATIVE))
    294 				value = DEADNATIVE;
    295 		}
    296 		if (wordtype[wordnumber] == NOUNS && value == DOOR) {
    297 			if (*name == 'K')
    298 				puts("You hurt your foot.");
    299 			else
    300 				puts("You're not holding a door.");
    301 		} else if (objsht[value] == NULL) {
    302 			if (*name == 'K')
    303 				puts("That's not for kicking!");
    304 			else
    305 				puts("You don't have that.");
    306 		} else {
    307 			printf("%s:\n", objsht[value]);
    308 			if (testbit(inven, value)) {
    309 				clearbit(inven, value);
    310 				carrying -= objwt[value];
    311 				encumber -= objcumber[value];
    312 				if (value == BOMB) {
    313 					puts("The bomb explodes.  A blinding white light and immense concussion obliterate us.");
    314 					die();
    315 				}
    316 				if (value != AMULET && value != MEDALION && value != TALISMAN)
    317 					setbit(location[position].objects, value);
    318 				else
    319 					tempwiz = 0;
    320 				ourtime++;
    321 				if (*name == 'K')
    322 					puts("Drop kicked.");
    323 				else
    324 					printf("%s.\n", name);
    325 			} else {
    326 				if (*name != 'K') {
    327 					printf("You aren't holding the %s.\n", objsht[value]);
    328 					if (testbit(location[position].objects, value)) {
    329 						if (*name == 'T')
    330 							puts("Kicked instead.");
    331 						else if (*name == 'G')
    332 							puts("Given anyway.");
    333 					}
    334 				} else if (testbit(location[position].objects, value))
    335 					puts("Kicked.");
    336 				else if (testbit(wear, value))
    337 					puts("Not while it's being worn.");
    338 				else
    339 					puts("Not found.");
    340 			}
    341 		}
    342 		if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
    343 			wordnumber++;
    344 		else
    345 			return (firstnumber);
    346 	}
    347 	puts("Do what?");
    348 	return (-1);
    349 }
    350 
    351 int
    352 takeoff()
    353 {
    354 	wordnumber = take(wear);
    355 	return (drop("Dropped"));
    356 }
    357 
    358 int
    359 puton()
    360 {
    361 	wordnumber = take(location[position].objects);
    362 	return (wearit());
    363 }
    364 
    365 int
    366 eat()
    367 {
    368 	int     firstnumber, value;
    369 
    370 	firstnumber = wordnumber;
    371 	wordnumber++;
    372 	while (wordnumber <= wordcount) {
    373 		value = wordvalue[wordnumber];
    374 		if (wordtype[wordnumber] != OBJECT || objsht[value] == NULL)
    375 			value = -2;
    376 		switch (value) {
    377 
    378 		case -2:
    379 			puts("You can't eat that!");
    380 			return (firstnumber);
    381 
    382 		case -1:
    383 			puts("Eat what?");
    384 			return (firstnumber);
    385 
    386 		default:
    387 			printf("You can't eat %s%s!\n",
    388 			    A_OR_AN_OR_BLANK(value), objsht[value]);
    389 			return (firstnumber);
    390 
    391 		case PAPAYAS:
    392 		case PINEAPPLE:
    393 		case KIWI:
    394 		case COCONUTS:	/* eatable things */
    395 		case MANGO:
    396 
    397 			printf("%s:\n", objsht[value]);
    398 			if (testbit(inven, value) &&
    399 			    ourtime > ate - CYCLE &&
    400 			    testbit(inven, KNIFE)) {
    401 				clearbit(inven, value);
    402 				carrying -= objwt[value];
    403 				encumber -= objcumber[value];
    404 				ate = max(ourtime, ate) + CYCLE / 3;
    405 				snooze += CYCLE / 10;
    406 				ourtime++;
    407 				puts("Eaten.  You can explore a little longer now.");
    408 			} else if (!testbit(inven, value))
    409 				printf("You aren't holding the %s.\n", objsht[value]);
    410 			else if (!testbit(inven, KNIFE))
    411 				puts("You need a knife.");
    412 			else
    413 				puts("You're stuffed.");
    414 			if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
    415 				wordnumber++;
    416 			else
    417 				return (firstnumber);
    418 		}		/* end switch */
    419 	}			/* end while */
    420 	return (firstnumber);
    421 }
    422