command4.c revision 1.1 1 /* $NetBSD: command4.c,v 1.1 2001/10/19 03:06:11 tv Exp $ */
2
3 /*
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. All advertising materials mentioning features or use of this software
16 * must display the following acknowledgement:
17 * This product includes software developed by the University of
18 * California, Berkeley and its contributors.
19 * 4. Neither the name of the University nor the names of its contributors
20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * SUCH DAMAGE.
34 */
35
36 #include <sys/cdefs.h>
37 #ifndef lint
38 #if 0
39 static char sccsid[] = "@(#)com4.c 8.2 (Berkeley) 4/28/95";
40 #else
41 __RCSID("$NetBSD: command4.c,v 1.1 2001/10/19 03:06:11 tv Exp $");
42 #endif
43 #endif /* not lint */
44
45 #include "extern.h"
46
47 int
48 take(from)
49 unsigned int from[];
50 {
51 int firstnumber, heavy, bulky, value;
52
53 firstnumber = wordnumber;
54 if (wordnumber < wordcount && wordvalue[wordnumber + 1] == OFF) {
55 wordnumber++;
56 wordvalue[wordnumber] = TAKEOFF;
57 wordtype[wordnumber] = VERB;
58 return (cypher());
59 } else {
60 wordnumber++;
61 while (wordnumber <= wordcount && wordtype[wordnumber] == OBJECT) {
62 value = wordvalue[wordnumber];
63 printf("%s:\n", objsht[value]);
64 heavy = (carrying + objwt[value]) <= WEIGHT;
65 bulky = (encumber + objcumber[value]) <= CUMBER;
66 if ((testbit(from, value) || wiz || tempwiz) && heavy && bulky && !testbit(inven, value)) {
67 setbit(inven, value);
68 carrying += objwt[value];
69 encumber += objcumber[value];
70 ourtime++;
71 if (testbit(from, value))
72 printf("Taken.\n");
73 else
74 printf("Zap! Taken from thin air.\n");
75 clearbit(from, value);
76 if (value == MEDALION)
77 win--;
78 } else if (testbit(inven, value))
79 printf("You're already holding %s%s.\n",
80 A_OR_AN_OR_BLANK(value),
81 objsht[value]);
82 else if (!testbit(from, value))
83 printf("I don't see any %s around here.\n", objsht[value]);
84 else if (!heavy)
85 printf("The %s %stoo heavy.\n", objsht[value],
86 IS_OR_ARE(value));
87 else
88 printf("The %s %stoo cumbersome to hold.\n",
89 objsht[value], IS_OR_ARE(value));
90 if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
91 wordnumber++;
92 else
93 return (firstnumber);
94 }
95 }
96 /* special cases with their own return()'s */
97
98 if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS)
99 switch (wordvalue[wordnumber]) {
100
101 case SWORD:
102 if (testbit(from, SWORD)) {
103 wordtype[wordnumber--] = OBJECT;
104 return (take(from));
105 }
106 if (testbit(from, TWO_HANDED)) {
107 wordvalue[wordnumber] = TWO_HANDED;
108 wordtype[wordnumber--] = OBJECT;
109 return (take(from));
110 }
111 wordvalue[wordnumber] = BROAD;
112 wordtype[wordnumber--] = OBJECT;
113 return (take(from));
114
115 case BODY:
116 if (testbit(from, MAID)) {
117 wordvalue[wordnumber] = MAID;
118 wordtype[wordnumber--] = OBJECT;
119 return (take(from));
120 } else if (testbit(from, DEADWOOD)) {
121 wordvalue[wordnumber] = DEADWOOD;
122 wordtype[wordnumber--] = OBJECT;
123 return (take(from));
124 } else if (testbit(from, DEADNATIVE)) {
125 wordvalue[wordnumber] = DEADNATIVE;
126 wordtype[wordnumber--] = OBJECT;
127 return (take(from));
128 } else {
129 if (testbit(from, DEADGOD)) {
130 wordvalue[wordnumber] = DEADGOD;
131 wordtype[wordnumber--] = OBJECT;
132 return (take(from));
133 } else {
134 wordvalue[wordnumber] = DEADTIME;
135 wordtype[wordnumber--] = OBJECT;
136 return (take(from));
137 }
138 }
139 break;
140
141 case AMULET:
142 if (testbit(location[position].objects, AMULET)) {
143 puts("The amulet is warm to the touch, and its beauty catches your breath.");
144 puts("A mist falls over your eyes, but then it is gone. Sounds seem clearer");
145 puts("and sharper but far away as if in a dream. The sound of purling water");
146 puts("reaches you from afar. The mist falls again, and your heart leaps in horror.");
147 puts("The gold freezes your hands and fathomless darkness engulfs your soul.");
148 }
149 wordtype[wordnumber--] = OBJECT;
150 return (take(from));
151
152 case MEDALION:
153 if (testbit(location[position].objects, MEDALION)) {
154 puts("The medallion is warm, and it rekindles your spirit with the warmth of life.");
155 puts("Your amulet begins to glow as the medallion is brought near to it, and together\nthey radiate.");
156 }
157 wordtype[wordnumber--] = OBJECT;
158 return (take(from));
159
160 case TALISMAN:
161 if (testbit(location[position].objects, TALISMAN)) {
162 puts("The talisman is cold to the touch, and it sends a chill down your spine.");
163 }
164 wordtype[wordnumber--] = OBJECT;
165 return (take(from));
166
167 case NORMGOD:
168 if (testbit(location[position].objects, BATHGOD) && (testbit(wear, AMULET) || testbit(inven, AMULET))) {
169 puts("She offers a delicate hand, and you help her out of the sparkling springs.");
170 puts("Water droplets like liquid silver bedew her golden skin, but when they part");
171 puts("from her, they fall as teardrops. She wraps a single cloth around her and");
172 puts("ties it at the waist. Around her neck hangs a golden amulet.");
173 puts("She bids you to follow her, and walks away.");
174 pleasure++;
175 followgod = ourtime;
176 clearbit(location[position].objects, BATHGOD);
177 } else
178 if (!testbit(location[position].objects, BATHGOD))
179 puts("You're in no position to take her.");
180 else
181 puts("She moves away from you.");
182 break;
183
184 default:
185 puts("It doesn't seem to work.");
186 }
187 else
188 puts("You've got to be kidding.");
189 return (firstnumber);
190 }
191
192 int
193 throw(name)
194 const char *name;
195 {
196 unsigned int n;
197 int deposit = 0;
198 int first, value;
199
200 first = wordnumber;
201 if (drop(name) != -1) {
202 switch (wordvalue[wordnumber]) {
203
204 case AHEAD:
205 deposit = ahead;
206 break;
207
208 case BACK:
209 deposit = back;
210 break;
211
212 case LEFT:
213 deposit = left;
214 break;
215
216 case RIGHT:
217 deposit = right;
218 break;
219
220 case UP:
221 deposit = location[position].up * (location[position].access || position == FINAL);
222 break;
223
224 case DOWN:
225 deposit = location[position].down;
226 break;
227 }
228 wordnumber = first + 1;
229 while (wordnumber <= wordcount) {
230 value = wordvalue[wordnumber];
231 if (deposit && testbit(location[position].objects, value)) {
232 clearbit(location[position].objects, value);
233 if (value != GRENADE)
234 setbit(location[deposit].objects, value);
235 else {
236 puts("A thundering explosion nearby sends up a cloud of smoke and shrapnel.");
237 for (n = 0; n < NUMOFWORDS; n++)
238 location[deposit].objects[n] = 0;
239 setbit(location[deposit].objects, CHAR);
240 }
241 if (value == ROPE && position == FINAL)
242 location[position].access = 1;
243 switch (deposit) {
244 case 189:
245 case 231:
246 puts("The stone door is unhinged.");
247 location[189].north = 231;
248 location[231].south = 189;
249 break;
250 case 30:
251 puts("The wooden door is blown open.");
252 location[30].west = 25;
253 break;
254 case 31:
255 puts("The door is not damaged.");
256 }
257 } else
258 if (value == GRENADE && testbit(location[position].objects, value)) {
259 puts("You are blown into shreds when your grenade explodes.");
260 die();
261 }
262 if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
263 wordnumber++;
264 else
265 return (first);
266 }
267 return (first);
268 }
269 return (first);
270 }
271
272 int
273 drop(name)
274 const char *name;
275 {
276
277 int firstnumber, value;
278
279 firstnumber = wordnumber;
280 wordnumber++;
281 while (wordnumber <= wordcount && (wordtype[wordnumber] == OBJECT || wordtype[wordnumber] == NOUNS)) {
282 value = wordvalue[wordnumber];
283 if (value == BODY) { /* special case */
284 wordtype[wordnumber] = OBJECT;
285 if (testbit(inven, MAID) || testbit(location[position].objects, MAID))
286 value = MAID;
287 else if (testbit(inven, DEADWOOD) || testbit(location[position].objects, DEADWOOD))
288 value = DEADWOOD;
289 else if (testbit(inven, DEADGOD) || testbit(location[position].objects, DEADGOD))
290 value = DEADGOD;
291 else if (testbit(inven, DEADTIME) || testbit(location[position].objects, DEADTIME))
292 value = DEADTIME;
293 else if (testbit(inven, DEADNATIVE) || testbit(location[position].objects, DEADNATIVE))
294 value = DEADNATIVE;
295 }
296 if (wordtype[wordnumber] == NOUNS && value == DOOR) {
297 if (*name == 'K')
298 puts("You hurt your foot.");
299 else
300 puts("You're not holding a door.");
301 } else if (objsht[value] == NULL) {
302 if (*name == 'K')
303 puts("That's not for kicking!");
304 else
305 puts("You don't have that.");
306 } else {
307 printf("%s:\n", objsht[value]);
308 if (testbit(inven, value)) {
309 clearbit(inven, value);
310 carrying -= objwt[value];
311 encumber -= objcumber[value];
312 if (value == BOMB) {
313 puts("The bomb explodes. A blinding white light and immense concussion obliterate us.");
314 die();
315 }
316 if (value != AMULET && value != MEDALION && value != TALISMAN)
317 setbit(location[position].objects, value);
318 else
319 tempwiz = 0;
320 ourtime++;
321 if (*name == 'K')
322 puts("Drop kicked.");
323 else
324 printf("%s.\n", name);
325 } else {
326 if (*name != 'K') {
327 printf("You aren't holding the %s.\n", objsht[value]);
328 if (testbit(location[position].objects, value)) {
329 if (*name == 'T')
330 puts("Kicked instead.");
331 else if (*name == 'G')
332 puts("Given anyway.");
333 }
334 } else if (testbit(location[position].objects, value))
335 puts("Kicked.");
336 else if (testbit(wear, value))
337 puts("Not while it's being worn.");
338 else
339 puts("Not found.");
340 }
341 }
342 if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
343 wordnumber++;
344 else
345 return (firstnumber);
346 }
347 puts("Do what?");
348 return (-1);
349 }
350
351 int
352 takeoff()
353 {
354 wordnumber = take(wear);
355 return (drop("Dropped"));
356 }
357
358 int
359 puton()
360 {
361 wordnumber = take(location[position].objects);
362 return (wearit());
363 }
364
365 int
366 eat()
367 {
368 int firstnumber, value;
369
370 firstnumber = wordnumber;
371 wordnumber++;
372 while (wordnumber <= wordcount) {
373 value = wordvalue[wordnumber];
374 if (wordtype[wordnumber] != OBJECT || objsht[value] == NULL)
375 value = -2;
376 switch (value) {
377
378 case -2:
379 puts("You can't eat that!");
380 return (firstnumber);
381
382 case -1:
383 puts("Eat what?");
384 return (firstnumber);
385
386 default:
387 printf("You can't eat %s%s!\n",
388 A_OR_AN_OR_BLANK(value), objsht[value]);
389 return (firstnumber);
390
391 case PAPAYAS:
392 case PINEAPPLE:
393 case KIWI:
394 case COCONUTS: /* eatable things */
395 case MANGO:
396
397 printf("%s:\n", objsht[value]);
398 if (testbit(inven, value) &&
399 ourtime > ate - CYCLE &&
400 testbit(inven, KNIFE)) {
401 clearbit(inven, value);
402 carrying -= objwt[value];
403 encumber -= objcumber[value];
404 ate = max(ourtime, ate) + CYCLE / 3;
405 snooze += CYCLE / 10;
406 ourtime++;
407 puts("Eaten. You can explore a little longer now.");
408 } else if (!testbit(inven, value))
409 printf("You aren't holding the %s.\n", objsht[value]);
410 else if (!testbit(inven, KNIFE))
411 puts("You need a knife.");
412 else
413 puts("You're stuffed.");
414 if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
415 wordnumber++;
416 else
417 return (firstnumber);
418 } /* end switch */
419 } /* end while */
420 return (firstnumber);
421 }
422