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command7.c revision 1.2
      1  1.2  agc /*	$NetBSD: command7.c,v 1.2 2003/08/07 09:37:01 agc Exp $	*/
      2  1.1   tv 
      3  1.1   tv /*
      4  1.1   tv  * Copyright (c) 1983, 1993
      5  1.1   tv  *	The Regents of the University of California.  All rights reserved.
      6  1.1   tv  *
      7  1.1   tv  * Redistribution and use in source and binary forms, with or without
      8  1.1   tv  * modification, are permitted provided that the following conditions
      9  1.1   tv  * are met:
     10  1.1   tv  * 1. Redistributions of source code must retain the above copyright
     11  1.1   tv  *    notice, this list of conditions and the following disclaimer.
     12  1.1   tv  * 2. Redistributions in binary form must reproduce the above copyright
     13  1.1   tv  *    notice, this list of conditions and the following disclaimer in the
     14  1.1   tv  *    documentation and/or other materials provided with the distribution.
     15  1.2  agc  * 3. Neither the name of the University nor the names of its contributors
     16  1.1   tv  *    may be used to endorse or promote products derived from this software
     17  1.1   tv  *    without specific prior written permission.
     18  1.1   tv  *
     19  1.1   tv  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     20  1.1   tv  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     21  1.1   tv  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     22  1.1   tv  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     23  1.1   tv  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     24  1.1   tv  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     25  1.1   tv  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     26  1.1   tv  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     27  1.1   tv  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     28  1.1   tv  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     29  1.1   tv  * SUCH DAMAGE.
     30  1.1   tv  */
     31  1.1   tv 
     32  1.1   tv #include <sys/cdefs.h>
     33  1.1   tv #ifndef lint
     34  1.1   tv #if 0
     35  1.1   tv static char sccsid[] = "@(#)com7.c	8.2 (Berkeley) 4/28/95";
     36  1.1   tv #else
     37  1.2  agc __RCSID("$NetBSD: command7.c,v 1.2 2003/08/07 09:37:01 agc Exp $");
     38  1.1   tv #endif
     39  1.1   tv #endif				/* not lint */
     40  1.1   tv 
     41  1.1   tv #include "extern.h"
     42  1.1   tv 
     43  1.1   tv int
     44  1.1   tv fight(enemy, strength)
     45  1.1   tv 	int     enemy, strength;
     46  1.1   tv {
     47  1.1   tv 	int     lifeline = 0;
     48  1.1   tv 	int     hurt;
     49  1.1   tv 	char    auxbuf[LINELENGTH];
     50  1.1   tv 	char   *next;
     51  1.1   tv 	int     i;
     52  1.1   tv 	int     exhaustion;
     53  1.1   tv 
     54  1.1   tv 	exhaustion = 0;
     55  1.1   tv fighton:
     56  1.1   tv 	ourtime++;
     57  1.1   tv 	snooze -= 5;
     58  1.1   tv 	if (snooze > ourtime)
     59  1.1   tv 		exhaustion = CYCLE / (snooze - ourtime);
     60  1.1   tv 	else {
     61  1.1   tv 		puts("You collapse exhausted, and he pulverizes your skull.");
     62  1.1   tv 		die();
     63  1.1   tv 	}
     64  1.1   tv 	if (snooze - ourtime < 20)
     65  1.1   tv 		puts("You look tired! I hope you're able to fight.");
     66  1.1   tv 	next = getcom(auxbuf, LINELENGTH, "<fight!>-: ", 0);
     67  1.1   tv 	for (i = 0; next && i < 10; i++)
     68  1.1   tv 		next = getword(next, words[i], -1);
     69  1.1   tv 	parse();
     70  1.1   tv 	switch (wordvalue[wordnumber]) {
     71  1.1   tv 
     72  1.1   tv 	case KILL:
     73  1.1   tv 	case SMITE:
     74  1.1   tv 		if (testbit(inven, TWO_HANDED))
     75  1.1   tv 			hurt = rnd(70) - 2 * card(injuries, NUMOFINJURIES) - ucard(wear) - exhaustion;
     76  1.1   tv 		else if (testbit(inven, SWORD) || testbit(inven, BROAD))
     77  1.1   tv 			hurt = rnd(50) % (WEIGHT - carrying) - card(injuries, NUMOFINJURIES) - encumber - exhaustion;
     78  1.1   tv 		else if (testbit(inven, KNIFE) || testbit(inven, MALLET) || testbit(inven, CHAIN) || testbit(inven, MACE) || testbit(inven, HALBERD))
     79  1.1   tv 			hurt = rnd(15) - card(injuries, NUMOFINJURIES) - exhaustion;
     80  1.1   tv 		else
     81  1.1   tv 			hurt = rnd(7) - encumber;
     82  1.1   tv 		if (hurt < 5)
     83  1.1   tv 			switch (rnd(3)) {
     84  1.1   tv 
     85  1.1   tv 			case 0:
     86  1.1   tv 				puts("You swung wide and missed.");
     87  1.1   tv 				break;
     88  1.1   tv 			case 1:
     89  1.1   tv 				puts("He checked your blow. CLASH! CLANG!");
     90  1.1   tv 				break;
     91  1.1   tv 			case 2:
     92  1.1   tv 				puts("His filthy tunic hangs by one less thread.");
     93  1.1   tv 				break;
     94  1.1   tv 			}
     95  1.1   tv 		else if (hurt < 10) {
     96  1.1   tv 			switch (rnd(3)) {
     97  1.1   tv 			case 0:
     98  1.1   tv 				puts("He's bleeding.");
     99  1.1   tv 				break;
    100  1.1   tv 			case 1:
    101  1.1   tv 				puts("A trickle of blood runs down his face.");
    102  1.1   tv 				break;
    103  1.1   tv 			case 2:
    104  1.1   tv 				puts("A huge purple bruise is forming on the side of his face.");
    105  1.1   tv 				break;
    106  1.1   tv 			}
    107  1.1   tv 			lifeline++;
    108  1.1   tv 		} else if (hurt < 20) {
    109  1.1   tv 			switch (rnd(3)) {
    110  1.1   tv 			case 0:
    111  1.1   tv 				puts("He staggers back quavering.");
    112  1.1   tv 				break;
    113  1.1   tv 			case 1:
    114  1.1   tv 				puts("He jumps back with his hand over the wound.");
    115  1.1   tv 				break;
    116  1.1   tv 			case 2:
    117  1.1   tv 				puts("His shirt falls open with a swath across the chest.");
    118  1.1   tv 				break;
    119  1.1   tv 			}
    120  1.1   tv 			lifeline += 5;
    121  1.1   tv 		} else if (hurt < 30) {
    122  1.1   tv 			switch (rnd(3)) {
    123  1.1   tv 			case 0:
    124  1.1   tv 				printf("A bloody gash opens up on his %s side.\n", (rnd(2) ? "left" : "right"));
    125  1.1   tv 				break;
    126  1.1   tv 			case 1:
    127  1.1   tv 				puts("The steel bites home and scrapes along his ribs.");
    128  1.1   tv 				break;
    129  1.1   tv 			case 2:
    130  1.1   tv 				puts("You pierce him, and his breath hisses through clenched teeth.");
    131  1.1   tv 				break;
    132  1.1   tv 			}
    133  1.1   tv 			lifeline += 10;
    134  1.1   tv 		} else if (hurt < 40) {
    135  1.1   tv 			switch (rnd(3)) {
    136  1.1   tv 			case 0:
    137  1.1   tv 				puts("You smite him to the ground.");
    138  1.1   tv 				if (strength - lifeline > 20)
    139  1.1   tv 					puts("But in a flurry of steel he regains his feet!");
    140  1.1   tv 				break;
    141  1.1   tv 			case 1:
    142  1.1   tv 				puts("The force of your blow sends him to his knees.");
    143  1.1   tv 				puts("His arm swings lifeless at his side.");
    144  1.1   tv 				break;
    145  1.1   tv 			case 2:
    146  1.1   tv 				puts("Clutching his blood drenched shirt, he collapses stunned.");
    147  1.1   tv 				break;
    148  1.1   tv 			}
    149  1.1   tv 			lifeline += 20;
    150  1.1   tv 		} else {
    151  1.1   tv 			switch (rnd(3)) {
    152  1.1   tv 			case 0:
    153  1.1   tv 				puts("His ribs crack under your powerful swing, flooding his lungs with blood.");
    154  1.1   tv 				break;
    155  1.1   tv 			case 1:
    156  1.1   tv 				puts("You shatter his upheld arm in a spray of blood.  The blade continues deep");
    157  1.1   tv 				puts("into his back, severing the spinal cord.");
    158  1.1   tv 				lifeline += 25;
    159  1.1   tv 				break;
    160  1.1   tv 			case 2:
    161  1.1   tv 				puts("With a mighty lunge the steel slides in, and gasping, he falls to the ground.");
    162  1.1   tv 				lifeline += 25;
    163  1.1   tv 				break;
    164  1.1   tv 			}
    165  1.1   tv 			lifeline += 30;
    166  1.1   tv 		}
    167  1.1   tv 		break;
    168  1.1   tv 
    169  1.1   tv 	case BACK:
    170  1.1   tv 		if (enemy == DARK && lifeline > strength * 0.33) {
    171  1.1   tv 			puts("He throws you back against the rock and pummels your face.");
    172  1.1   tv 			if (testbit(inven, AMULET) || testbit(wear, AMULET)) {
    173  1.1   tv 				printf("Lifting the amulet from you, ");
    174  1.1   tv 				if (testbit(inven, MEDALION) || testbit(wear, MEDALION)) {
    175  1.1   tv 					puts("his power grows and the walls of\nthe earth tremble.");
    176  1.1   tv 					puts("When he touches the medallion, your chest explodes and the foundations of the\nearth collapse.");
    177  1.1   tv 					puts("The planet is consumed by darkness.");
    178  1.1   tv 					die();
    179  1.1   tv 				}
    180  1.1   tv 				if (testbit(inven, AMULET)) {
    181  1.1   tv 					clearbit(inven, AMULET);
    182  1.1   tv 					carrying -= objwt[AMULET];
    183  1.1   tv 					encumber -= objcumber[AMULET];
    184  1.1   tv 				} else
    185  1.1   tv 					clearbit(wear, AMULET);
    186  1.1   tv 				puts("he flees down the dark caverns.");
    187  1.1   tv 				clearbit(location[position].objects, DARK);
    188  1.1   tv 				injuries[SKULL] = 1;
    189  1.1   tv 				followfight = ourtime;
    190  1.1   tv 				return (0);
    191  1.1   tv 			} else {
    192  1.1   tv 				puts("I'm afraid you have been killed.");
    193  1.1   tv 				die();
    194  1.1   tv 			}
    195  1.1   tv 		} else {
    196  1.1   tv 			puts("You escape stunned and disoriented from the fight.");
    197  1.1   tv 			puts("A victorious bellow echoes from the battlescene.");
    198  1.1   tv 			if (back && position != back)
    199  1.1   tv 				moveplayer(back, BACK);
    200  1.1   tv 			else if (ahead && position != ahead)
    201  1.1   tv 				moveplayer(ahead, AHEAD);
    202  1.1   tv 			else if (left && position != left)
    203  1.1   tv 				moveplayer(left, LEFT);
    204  1.1   tv 			else if (right && position != right)
    205  1.1   tv 				moveplayer(right, RIGHT);
    206  1.1   tv 			else
    207  1.1   tv 				moveplayer(location[position].down, AHEAD);
    208  1.1   tv 			return (0);
    209  1.1   tv 		}
    210  1.1   tv 
    211  1.1   tv 	case SHOOT:
    212  1.1   tv 		if (testbit(inven, LASER)) {
    213  1.1   tv 			if (strength - lifeline <= 50) {
    214  1.1   tv 				printf("The %s took a direct hit!\n", objsht[enemy]);
    215  1.1   tv 				lifeline += 50;
    216  1.1   tv 			} else {
    217  1.1   tv 				puts("With his bare hand he deflects the laser blast and whips the pistol from you!");
    218  1.1   tv 				clearbit(inven, LASER);
    219  1.1   tv 				setbit(location[position].objects, LASER);
    220  1.1   tv 				carrying -= objwt[LASER];
    221  1.1   tv 				encumber -= objcumber[LASER];
    222  1.1   tv 			}
    223  1.1   tv 		} else
    224  1.1   tv 			puts("Unfortunately, you don't have a blaster handy.");
    225  1.1   tv 		break;
    226  1.1   tv 
    227  1.1   tv 	case DROP:
    228  1.1   tv 	case DRAW:
    229  1.1   tv 		cypher();
    230  1.1   tv 		ourtime--;
    231  1.1   tv 		break;
    232  1.1   tv 
    233  1.1   tv 	default:
    234  1.1   tv 		puts("You don't have a chance; he is too quick.");
    235  1.1   tv 		break;
    236  1.1   tv 
    237  1.1   tv 	}
    238  1.1   tv 	if (lifeline >= strength) {
    239  1.1   tv 		printf("You have killed the %s.\n", objsht[enemy]);
    240  1.1   tv 		if (enemy == ELF || enemy == DARK)
    241  1.1   tv 			puts("A watery black smoke consumes his body and then vanishes with a peal of thunder!");
    242  1.1   tv 		clearbit(location[position].objects, enemy);
    243  1.1   tv 		power += 2;
    244  1.1   tv 		notes[JINXED]++;
    245  1.1   tv 		return (0);
    246  1.1   tv 	}
    247  1.1   tv 	puts("He attacks...");
    248  1.1   tv 	/* Some embellishments. */
    249  1.1   tv 	hurt = rnd(NUMOFINJURIES) - (testbit(inven, SHIELD) != 0) - (testbit(wear, MAIL) != 0) - (testbit(wear, HELM) != 0);
    250  1.1   tv 	hurt += (testbit(wear, AMULET) != 0) + (testbit(wear, MEDALION) != 0) + (testbit(wear, TALISMAN) != 0);
    251  1.1   tv 	hurt = hurt < 0 ? 0 : hurt;
    252  1.1   tv 	hurt = hurt >= NUMOFINJURIES ? NUMOFINJURIES - 1 : hurt;
    253  1.1   tv 	if (!injuries[hurt]) {
    254  1.1   tv 		injuries[hurt] = 1;
    255  1.1   tv 		printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
    256  1.1   tv 	} else
    257  1.1   tv 		puts("You emerge unscathed.");
    258  1.1   tv 	if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]) {
    259  1.1   tv 		puts("I'm afraid you have suffered fatal injuries.");
    260  1.1   tv 		die();
    261  1.1   tv 	}
    262  1.1   tv 	goto fighton;
    263  1.1   tv }
    264