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command7.c revision 1.1
      1 /*	$NetBSD: command7.c,v 1.1 2001/10/19 03:06:11 tv Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1983, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  * 3. All advertising materials mentioning features or use of this software
     16  *    must display the following acknowledgement:
     17  *	This product includes software developed by the University of
     18  *	California, Berkeley and its contributors.
     19  * 4. Neither the name of the University nor the names of its contributors
     20  *    may be used to endorse or promote products derived from this software
     21  *    without specific prior written permission.
     22  *
     23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     33  * SUCH DAMAGE.
     34  */
     35 
     36 #include <sys/cdefs.h>
     37 #ifndef lint
     38 #if 0
     39 static char sccsid[] = "@(#)com7.c	8.2 (Berkeley) 4/28/95";
     40 #else
     41 __RCSID("$NetBSD: command7.c,v 1.1 2001/10/19 03:06:11 tv Exp $");
     42 #endif
     43 #endif				/* not lint */
     44 
     45 #include "extern.h"
     46 
     47 int
     48 fight(enemy, strength)
     49 	int     enemy, strength;
     50 {
     51 	int     lifeline = 0;
     52 	int     hurt;
     53 	char    auxbuf[LINELENGTH];
     54 	char   *next;
     55 	int     i;
     56 	int     exhaustion;
     57 
     58 	exhaustion = 0;
     59 fighton:
     60 	ourtime++;
     61 	snooze -= 5;
     62 	if (snooze > ourtime)
     63 		exhaustion = CYCLE / (snooze - ourtime);
     64 	else {
     65 		puts("You collapse exhausted, and he pulverizes your skull.");
     66 		die();
     67 	}
     68 	if (snooze - ourtime < 20)
     69 		puts("You look tired! I hope you're able to fight.");
     70 	next = getcom(auxbuf, LINELENGTH, "<fight!>-: ", 0);
     71 	for (i = 0; next && i < 10; i++)
     72 		next = getword(next, words[i], -1);
     73 	parse();
     74 	switch (wordvalue[wordnumber]) {
     75 
     76 	case KILL:
     77 	case SMITE:
     78 		if (testbit(inven, TWO_HANDED))
     79 			hurt = rnd(70) - 2 * card(injuries, NUMOFINJURIES) - ucard(wear) - exhaustion;
     80 		else if (testbit(inven, SWORD) || testbit(inven, BROAD))
     81 			hurt = rnd(50) % (WEIGHT - carrying) - card(injuries, NUMOFINJURIES) - encumber - exhaustion;
     82 		else if (testbit(inven, KNIFE) || testbit(inven, MALLET) || testbit(inven, CHAIN) || testbit(inven, MACE) || testbit(inven, HALBERD))
     83 			hurt = rnd(15) - card(injuries, NUMOFINJURIES) - exhaustion;
     84 		else
     85 			hurt = rnd(7) - encumber;
     86 		if (hurt < 5)
     87 			switch (rnd(3)) {
     88 
     89 			case 0:
     90 				puts("You swung wide and missed.");
     91 				break;
     92 			case 1:
     93 				puts("He checked your blow. CLASH! CLANG!");
     94 				break;
     95 			case 2:
     96 				puts("His filthy tunic hangs by one less thread.");
     97 				break;
     98 			}
     99 		else if (hurt < 10) {
    100 			switch (rnd(3)) {
    101 			case 0:
    102 				puts("He's bleeding.");
    103 				break;
    104 			case 1:
    105 				puts("A trickle of blood runs down his face.");
    106 				break;
    107 			case 2:
    108 				puts("A huge purple bruise is forming on the side of his face.");
    109 				break;
    110 			}
    111 			lifeline++;
    112 		} else if (hurt < 20) {
    113 			switch (rnd(3)) {
    114 			case 0:
    115 				puts("He staggers back quavering.");
    116 				break;
    117 			case 1:
    118 				puts("He jumps back with his hand over the wound.");
    119 				break;
    120 			case 2:
    121 				puts("His shirt falls open with a swath across the chest.");
    122 				break;
    123 			}
    124 			lifeline += 5;
    125 		} else if (hurt < 30) {
    126 			switch (rnd(3)) {
    127 			case 0:
    128 				printf("A bloody gash opens up on his %s side.\n", (rnd(2) ? "left" : "right"));
    129 				break;
    130 			case 1:
    131 				puts("The steel bites home and scrapes along his ribs.");
    132 				break;
    133 			case 2:
    134 				puts("You pierce him, and his breath hisses through clenched teeth.");
    135 				break;
    136 			}
    137 			lifeline += 10;
    138 		} else if (hurt < 40) {
    139 			switch (rnd(3)) {
    140 			case 0:
    141 				puts("You smite him to the ground.");
    142 				if (strength - lifeline > 20)
    143 					puts("But in a flurry of steel he regains his feet!");
    144 				break;
    145 			case 1:
    146 				puts("The force of your blow sends him to his knees.");
    147 				puts("His arm swings lifeless at his side.");
    148 				break;
    149 			case 2:
    150 				puts("Clutching his blood drenched shirt, he collapses stunned.");
    151 				break;
    152 			}
    153 			lifeline += 20;
    154 		} else {
    155 			switch (rnd(3)) {
    156 			case 0:
    157 				puts("His ribs crack under your powerful swing, flooding his lungs with blood.");
    158 				break;
    159 			case 1:
    160 				puts("You shatter his upheld arm in a spray of blood.  The blade continues deep");
    161 				puts("into his back, severing the spinal cord.");
    162 				lifeline += 25;
    163 				break;
    164 			case 2:
    165 				puts("With a mighty lunge the steel slides in, and gasping, he falls to the ground.");
    166 				lifeline += 25;
    167 				break;
    168 			}
    169 			lifeline += 30;
    170 		}
    171 		break;
    172 
    173 	case BACK:
    174 		if (enemy == DARK && lifeline > strength * 0.33) {
    175 			puts("He throws you back against the rock and pummels your face.");
    176 			if (testbit(inven, AMULET) || testbit(wear, AMULET)) {
    177 				printf("Lifting the amulet from you, ");
    178 				if (testbit(inven, MEDALION) || testbit(wear, MEDALION)) {
    179 					puts("his power grows and the walls of\nthe earth tremble.");
    180 					puts("When he touches the medallion, your chest explodes and the foundations of the\nearth collapse.");
    181 					puts("The planet is consumed by darkness.");
    182 					die();
    183 				}
    184 				if (testbit(inven, AMULET)) {
    185 					clearbit(inven, AMULET);
    186 					carrying -= objwt[AMULET];
    187 					encumber -= objcumber[AMULET];
    188 				} else
    189 					clearbit(wear, AMULET);
    190 				puts("he flees down the dark caverns.");
    191 				clearbit(location[position].objects, DARK);
    192 				injuries[SKULL] = 1;
    193 				followfight = ourtime;
    194 				return (0);
    195 			} else {
    196 				puts("I'm afraid you have been killed.");
    197 				die();
    198 			}
    199 		} else {
    200 			puts("You escape stunned and disoriented from the fight.");
    201 			puts("A victorious bellow echoes from the battlescene.");
    202 			if (back && position != back)
    203 				moveplayer(back, BACK);
    204 			else if (ahead && position != ahead)
    205 				moveplayer(ahead, AHEAD);
    206 			else if (left && position != left)
    207 				moveplayer(left, LEFT);
    208 			else if (right && position != right)
    209 				moveplayer(right, RIGHT);
    210 			else
    211 				moveplayer(location[position].down, AHEAD);
    212 			return (0);
    213 		}
    214 
    215 	case SHOOT:
    216 		if (testbit(inven, LASER)) {
    217 			if (strength - lifeline <= 50) {
    218 				printf("The %s took a direct hit!\n", objsht[enemy]);
    219 				lifeline += 50;
    220 			} else {
    221 				puts("With his bare hand he deflects the laser blast and whips the pistol from you!");
    222 				clearbit(inven, LASER);
    223 				setbit(location[position].objects, LASER);
    224 				carrying -= objwt[LASER];
    225 				encumber -= objcumber[LASER];
    226 			}
    227 		} else
    228 			puts("Unfortunately, you don't have a blaster handy.");
    229 		break;
    230 
    231 	case DROP:
    232 	case DRAW:
    233 		cypher();
    234 		ourtime--;
    235 		break;
    236 
    237 	default:
    238 		puts("You don't have a chance; he is too quick.");
    239 		break;
    240 
    241 	}
    242 	if (lifeline >= strength) {
    243 		printf("You have killed the %s.\n", objsht[enemy]);
    244 		if (enemy == ELF || enemy == DARK)
    245 			puts("A watery black smoke consumes his body and then vanishes with a peal of thunder!");
    246 		clearbit(location[position].objects, enemy);
    247 		power += 2;
    248 		notes[JINXED]++;
    249 		return (0);
    250 	}
    251 	puts("He attacks...");
    252 	/* Some embellishments. */
    253 	hurt = rnd(NUMOFINJURIES) - (testbit(inven, SHIELD) != 0) - (testbit(wear, MAIL) != 0) - (testbit(wear, HELM) != 0);
    254 	hurt += (testbit(wear, AMULET) != 0) + (testbit(wear, MEDALION) != 0) + (testbit(wear, TALISMAN) != 0);
    255 	hurt = hurt < 0 ? 0 : hurt;
    256 	hurt = hurt >= NUMOFINJURIES ? NUMOFINJURIES - 1 : hurt;
    257 	if (!injuries[hurt]) {
    258 		injuries[hurt] = 1;
    259 		printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
    260 	} else
    261 		puts("You emerge unscathed.");
    262 	if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]) {
    263 		puts("I'm afraid you have suffered fatal injuries.");
    264 		die();
    265 	}
    266 	goto fighton;
    267 }
    268