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extern.h revision 1.5
      1 /*	$NetBSD: extern.h,v 1.5 1997/10/10 11:39:47 lukem Exp $ */
      2 
      3 /*
      4  * Copyright (c) 1983, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  * 3. All advertising materials mentioning features or use of this software
     16  *    must display the following acknowledgement:
     17  *	This product includes software developed by the University of
     18  *	California, Berkeley and its contributors.
     19  * 4. Neither the name of the University nor the names of its contributors
     20  *    may be used to endorse or promote products derived from this software
     21  *    without specific prior written permission.
     22  *
     23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     33  * SUCH DAMAGE.
     34  *
     35  *	@(#)externs.h	8.1 (Berkeley) 5/31/93
     36  */
     37 
     38 #include <ctype.h>
     39 #include <pwd.h>
     40 #include <signal.h>
     41 #include <stdio.h>
     42 #include <stdlib.h>
     43 #include <string.h>
     44 #include <unistd.h>
     45 
     46 #define BITS (8 * sizeof (int))
     47 
     48 #define OUTSIDE		(position > 68 && position < 246 && position != 218)
     49 #define rnd(x)		(rand() % (x))
     50 #define max(a,b)	((a) < (b) ? (b) : (a))
     51 #define testbit(array, index)	(array[index/BITS] & (1 << (index % BITS)))
     52 #define setbit(array, index)	(array[index/BITS] |= (1 << (index % BITS)))
     53 #define clearbit(array, index)	(array[index/BITS] &= ~(1 << (index % BITS)))
     54 
     55 	/* well known rooms */
     56 #define FINAL	275
     57 #define GARDEN	197
     58 #define POOLS	126
     59 #define DOCK	93
     60 
     61 	/* word types */
     62 #define VERB	0
     63 #define OBJECT  1
     64 #define NOUNS	2
     65 #define PREPS	3
     66 #define ADJS	4
     67 #define CONJ	5
     68 
     69 	/* words numbers */
     70 #define KNIFE		0
     71 #define SWORD		1
     72 #define LAND		2
     73 #define WOODSMAN 	3
     74 #define TWO_HANDED	4
     75 #define CLEAVER		5
     76 #define BROAD		6
     77 #define MAIL		7
     78 #define HELM		8
     79 #define SHIELD		9
     80 #define MAID		10
     81 #define BODY		10
     82 #define VIPER		11
     83 #define LAMPON		12
     84 #define SHOES		13
     85 #define CYLON		14
     86 #define PAJAMAS		15
     87 #define ROBE		16
     88 #define AMULET		17
     89 #define MEDALION	18
     90 #define TALISMAN	19
     91 #define DEADWOOD	20
     92 #define MALLET		21
     93 #define LASER		22
     94 #define BATHGOD		23
     95 #define NORMGOD		24
     96 #define GRENADE		25
     97 #define CHAIN		26
     98 #define ROPE		27
     99 #define LEVIS		28
    100 #define MACE		29
    101 #define SHOVEL		30
    102 #define HALBERD		31
    103 #define	COMPASS		32
    104 #define	CRASH		33
    105 #define ELF		34
    106 #define FOOT		35
    107 #define COINS		36
    108 #define MATCHES		37
    109 #define MAN		38
    110 #define PAPAYAS		39
    111 #define PINEAPPLE	40
    112 #define KIWI		41
    113 #define COCONUTS	42
    114 #define MANGO		43
    115 #define RING		44
    116 #define POTION		45
    117 #define BRACELET	46
    118 #define GIRL		47
    119 #define GIRLTALK	48
    120 #define DARK		49
    121 #define TIMER		50
    122 #define CHAR		53
    123 #define BOMB		54
    124 #define DEADGOD		55
    125 #define DEADTIME	56
    126 #define DEADNATIVE	57
    127 #define NATIVE		58
    128 #define HORSE		59
    129 #define CAR		60
    130 #define POT		61
    131 #define BAR		62
    132 #define	BLOCK		63
    133 #define NUMOFOBJECTS	64
    134 	/* non-objects below */
    135 #define UP	1000
    136 #define DOWN	1001
    137 #define AHEAD	1002
    138 #define BACK	1003
    139 #define RIGHT	1004
    140 #define LEFT	1005
    141 #define TAKE	1006
    142 #define USE	1007
    143 #define LOOK	1008
    144 #define QUIT	1009
    145 #define NORTH	1010
    146 #define SOUTH	1011
    147 #define EAST	1012
    148 #define WEST	1013
    149 #define SU      1014
    150 #define DROP	1015
    151 #define TAKEOFF	1016
    152 #define DRAW	1017
    153 #define PUTON	1018
    154 #define WEARIT	1019
    155 #define PUT	1020
    156 #define INVEN	1021
    157 #define EVERYTHING 1022
    158 #define AND	1023
    159 #define KILL	1024
    160 #define RAVAGE	1025
    161 #define UNDRESS	1026
    162 #define THROW	1027
    163 #define LAUNCH	1028
    164 #define LANDIT	1029
    165 #define LIGHT	1030
    166 #define FOLLOW	1031
    167 #define KISS	1032
    168 #define LOVE	1033
    169 #define GIVE	1034
    170 #define SMITE	1035
    171 #define SHOOT	1036
    172 #define ON	1037
    173 #define	OFF	1038
    174 #define TIME	1039
    175 #define SLEEP	1040
    176 #define DIG	1041
    177 #define EAT	1042
    178 #define SWIM	1043
    179 #define DRINK	1044
    180 #define DOOR	1045
    181 #define SAVE	1046
    182 #define RIDE	1047
    183 #define DRIVE	1048
    184 #define SCORE	1049
    185 #define BURY	1050
    186 #define JUMP	1051
    187 #define KICK	1052
    188 
    189 	/* injuries */
    190 #define ARM	6		/* broken arm */
    191 #define RIBS	7		/* broken ribs */
    192 #define SPINE	9		/* broken back */
    193 #define SKULL	11		/* fractured skull */
    194 #define INCISE	10		/* deep incisions */
    195 #define NECK	12		/* broken NECK */
    196 #define NUMOFINJURIES 13
    197 
    198 	/* notes */
    199 #define	CANTLAUNCH	0
    200 #define LAUNCHED	1
    201 #define CANTSEE		2
    202 #define CANTMOVE	3
    203 #define JINXED		4
    204 #define DUG		5
    205 #define NUMOFNOTES	6
    206 
    207 	/* fundamental constants */
    208 #define NUMOFROOMS	275
    209 #define NUMOFWORDS	((NUMOFOBJECTS + BITS - 1) / BITS)
    210 #define LINELENGTH	81
    211 
    212 #define TODAY		0
    213 #define TONIGHT		1
    214 #define CYCLE		100
    215 
    216 	/* initial variable values */
    217 #define TANKFULL	250
    218 #define TORPEDOES	10
    219 #define MAXWEIGHT	60
    220 #define MAXCUMBER	10
    221 
    222 struct room {
    223 	char *name;
    224 	int link[8];
    225 #define north	link[0]
    226 #define south	link[1]
    227 #define east	link[2]
    228 #define west	link[3]
    229 #define up	link[4]
    230 #define access	link[5]
    231 #define down	link[6]
    232 #define flyhere	link[7]
    233 	char *desc;
    234 	unsigned int objects[NUMOFWORDS];
    235 };
    236 struct room dayfile[];
    237 struct room nightfile[];
    238 struct room *location;
    239 
    240 	/* object characteristics */
    241 char *objdes[NUMOFOBJECTS];
    242 char *objsht[NUMOFOBJECTS];
    243 char *ouch[NUMOFINJURIES];
    244 int objwt[NUMOFOBJECTS];
    245 int objcumber[NUMOFOBJECTS];
    246 
    247 	/* current input line */
    248 #define NWORD	20			/* words per line */
    249 char words[NWORD][15];
    250 int wordvalue[NWORD];
    251 int wordtype[NWORD];
    252 int wordcount, wordnumber;
    253 
    254 	/* state of the game */
    255 int ourtime;
    256 int position;
    257 int direction;
    258 int left, right, ahead, back;
    259 int ourclock, fuel, torps;
    260 int carrying, encumber;
    261 int rythmn;
    262 int followfight;
    263 int ate;
    264 int snooze;
    265 int meetgirl;
    266 int followgod;
    267 int godready;
    268 int win;
    269 int wintime;
    270 int wiz;
    271 int tempwiz;
    272 int matchlight, matchcount;
    273 int loved;
    274 int pleasure, power, ego;
    275 int WEIGHT;
    276 int CUMBER;
    277 int notes[NUMOFNOTES];
    278 unsigned int inven[NUMOFWORDS];
    279 unsigned int wear[NUMOFWORDS];
    280 char beenthere[NUMOFROOMS+1];
    281 char injuries[NUMOFINJURIES];
    282 
    283 char uname[9];
    284 
    285 struct wlist {
    286 	char *string;
    287 	int value, article;
    288 	struct wlist *next;
    289 };
    290 #define HASHSIZE	256
    291 #define HASHMUL		81
    292 #define HASHMASK	(HASHSIZE - 1)
    293 struct wlist *hashtab[HASHSIZE];
    294 struct wlist wlist[];
    295 
    296 struct objs {
    297 	short room;
    298 	short obj;
    299 };
    300 struct objs dayobjs[];
    301 struct objs nightobjs[];
    302 
    303 void	blast __P((void));
    304 void	bury __P((void));
    305 int	card __P((char *, int));
    306 int	checkout __P((char *));
    307 void	chime __P((void));
    308 void	convert __P((int));
    309 void	crash __P((void));
    310 int	cypher __P((void));
    311 void	die __P((void));
    312 void	diesig __P((int));
    313 void	dig __P((void));
    314 int	draw __P((void));
    315 void	drink __P((void));
    316 int	drive __P((void));
    317 int	drop __P((char *));
    318 int	eat __P((void));
    319 void	endfly __P((void));
    320 int	fight __P((int, int));
    321 int	follow __P((void));
    322 void	getutmp __P((char *));
    323 int	give __P((void));
    324 int	hash __P((char *));
    325 void	initialize __P((char));
    326 void	install __P((struct wlist *));
    327 int	jump __P((void));
    328 void	kiss __P((void));
    329 int	land __P((void));
    330 int	launch __P((void));
    331 void	light __P((void));
    332 void	live __P((void));
    333 void	love __P((void));
    334 int	move __P((int, int));
    335 void	moveenemy __P((int));
    336 void	murder __P((void));
    337 void	news __P((void));
    338 void	newway __P((int));
    339 void	notarget __P((void));
    340 void	parse __P((void));
    341 void	post __P((char));
    342 void	printobjs __P((void));
    343 int	put __P((void));
    344 int	puton __P((void));
    345 void	ravage __P((void));
    346 void	restore __P((void));
    347 int	ride __P((void));
    348 void	save __P((void));
    349 void	screen __P((void));
    350 int	shoot __P((void));
    351 void	succumb __P((int));
    352 int	take __P((unsigned int []));
    353 int	takeoff __P((void));
    354 void	target __P((void));
    355 int	throw __P((char *));
    356 int	ucard __P((unsigned int *));
    357 int	use __P((void));
    358 int	visual __P((void));
    359 int	wearit __P((void));
    360 void	whichway __P((struct room));
    361 int	wizard __P((char *));
    362 void	wordinit __P((void));
    363 void	writedes __P((void));
    364 int	zzz __P((void));
    365 char   *getcom __P((char *, int, char *, char *));
    366 char   *getword __P((char *, char *, int));
    367 char   *rate __P((void));
    368 char   *truedirec __P((int, char));
    369 struct wlist *lookup __P((char *));
    370