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extern.h revision 1.6
      1 /*	$NetBSD: extern.h,v 1.6 1997/10/11 02:07:18 lukem Exp $ */
      2 
      3 /*
      4  * Copyright (c) 1983, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  * 3. All advertising materials mentioning features or use of this software
     16  *    must display the following acknowledgement:
     17  *	This product includes software developed by the University of
     18  *	California, Berkeley and its contributors.
     19  * 4. Neither the name of the University nor the names of its contributors
     20  *    may be used to endorse or promote products derived from this software
     21  *    without specific prior written permission.
     22  *
     23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     33  * SUCH DAMAGE.
     34  *
     35  *	@(#)externs.h	8.1 (Berkeley) 5/31/93
     36  */
     37 
     38 #include <ctype.h>
     39 #include <err.h>
     40 #include <pwd.h>
     41 #include <signal.h>
     42 #include <stdio.h>
     43 #include <stdlib.h>
     44 #include <string.h>
     45 #include <unistd.h>
     46 
     47 #define BITS (8 * sizeof (int))
     48 
     49 #define OUTSIDE		(position > 68 && position < 246 && position != 218)
     50 #define rnd(x)		(rand() % (x))
     51 #define max(a,b)	((a) < (b) ? (b) : (a))
     52 #define testbit(array, index)	(array[index/BITS] & (1 << (index % BITS)))
     53 #define setbit(array, index)	(array[index/BITS] |= (1 << (index % BITS)))
     54 #define clearbit(array, index)	(array[index/BITS] &= ~(1 << (index % BITS)))
     55 
     56  /* well known rooms */
     57 #define FINAL	275
     58 #define GARDEN	197
     59 #define POOLS	126
     60 #define DOCK	93
     61 
     62  /* word types */
     63 #define VERB	0
     64 #define OBJECT  1
     65 #define NOUNS	2
     66 #define PREPS	3
     67 #define ADJS	4
     68 #define CONJ	5
     69 
     70  /* words numbers */
     71 #define KNIFE		0
     72 #define SWORD		1
     73 #define LAND		2
     74 #define WOODSMAN 	3
     75 #define TWO_HANDED	4
     76 #define CLEAVER		5
     77 #define BROAD		6
     78 #define MAIL		7
     79 #define HELM		8
     80 #define SHIELD		9
     81 #define MAID		10
     82 #define BODY		10
     83 #define VIPER		11
     84 #define LAMPON		12
     85 #define SHOES		13
     86 #define CYLON		14
     87 #define PAJAMAS		15
     88 #define ROBE		16
     89 #define AMULET		17
     90 #define MEDALION	18
     91 #define TALISMAN	19
     92 #define DEADWOOD	20
     93 #define MALLET		21
     94 #define LASER		22
     95 #define BATHGOD		23
     96 #define NORMGOD		24
     97 #define GRENADE		25
     98 #define CHAIN		26
     99 #define ROPE		27
    100 #define LEVIS		28
    101 #define MACE		29
    102 #define SHOVEL		30
    103 #define HALBERD		31
    104 #define	COMPASS		32
    105 #define	CRASH		33
    106 #define ELF		34
    107 #define FOOT		35
    108 #define COINS		36
    109 #define MATCHES		37
    110 #define MAN		38
    111 #define PAPAYAS		39
    112 #define PINEAPPLE	40
    113 #define KIWI		41
    114 #define COCONUTS	42
    115 #define MANGO		43
    116 #define RING		44
    117 #define POTION		45
    118 #define BRACELET	46
    119 #define GIRL		47
    120 #define GIRLTALK	48
    121 #define DARK		49
    122 #define TIMER		50
    123 #define CHAR		53
    124 #define BOMB		54
    125 #define DEADGOD		55
    126 #define DEADTIME	56
    127 #define DEADNATIVE	57
    128 #define NATIVE		58
    129 #define HORSE		59
    130 #define CAR		60
    131 #define POT		61
    132 #define BAR		62
    133 #define	BLOCK		63
    134 #define NUMOFOBJECTS	64
    135  /* non-objects below */
    136 #define UP	1000
    137 #define DOWN	1001
    138 #define AHEAD	1002
    139 #define BACK	1003
    140 #define RIGHT	1004
    141 #define LEFT	1005
    142 #define TAKE	1006
    143 #define USE	1007
    144 #define LOOK	1008
    145 #define QUIT	1009
    146 #define NORTH	1010
    147 #define SOUTH	1011
    148 #define EAST	1012
    149 #define WEST	1013
    150 #define SU      1014
    151 #define DROP	1015
    152 #define TAKEOFF	1016
    153 #define DRAW	1017
    154 #define PUTON	1018
    155 #define WEARIT	1019
    156 #define PUT	1020
    157 #define INVEN	1021
    158 #define EVERYTHING 1022
    159 #define AND	1023
    160 #define KILL	1024
    161 #define RAVAGE	1025
    162 #define UNDRESS	1026
    163 #define THROW	1027
    164 #define LAUNCH	1028
    165 #define LANDIT	1029
    166 #define LIGHT	1030
    167 #define FOLLOW	1031
    168 #define KISS	1032
    169 #define LOVE	1033
    170 #define GIVE	1034
    171 #define SMITE	1035
    172 #define SHOOT	1036
    173 #define ON	1037
    174 #define	OFF	1038
    175 #define TIME	1039
    176 #define SLEEP	1040
    177 #define DIG	1041
    178 #define EAT	1042
    179 #define SWIM	1043
    180 #define DRINK	1044
    181 #define DOOR	1045
    182 #define SAVE	1046
    183 #define RIDE	1047
    184 #define DRIVE	1048
    185 #define SCORE	1049
    186 #define BURY	1050
    187 #define JUMP	1051
    188 #define KICK	1052
    189 
    190  /* injuries */
    191 #define ARM	6		/* broken arm */
    192 #define RIBS	7		/* broken ribs */
    193 #define SPINE	9		/* broken back */
    194 #define SKULL	11		/* fractured skull */
    195 #define INCISE	10		/* deep incisions */
    196 #define NECK	12		/* broken NECK */
    197 #define NUMOFINJURIES 13
    198 
    199  /* notes */
    200 #define	CANTLAUNCH	0
    201 #define LAUNCHED	1
    202 #define CANTSEE		2
    203 #define CANTMOVE	3
    204 #define JINXED		4
    205 #define DUG		5
    206 #define NUMOFNOTES	6
    207 
    208  /* fundamental constants */
    209 #define NUMOFROOMS	275
    210 #define NUMOFWORDS	((NUMOFOBJECTS + BITS - 1) / BITS)
    211 #define LINELENGTH	81
    212 
    213 #define TODAY		0
    214 #define TONIGHT		1
    215 #define CYCLE		100
    216 
    217  /* initial variable values */
    218 #define TANKFULL	250
    219 #define TORPEDOES	10
    220 #define MAXWEIGHT	60
    221 #define MAXCUMBER	10
    222 
    223 struct room {
    224 	char   *name;
    225 	int     link[8];
    226 #define north	link[0]
    227 #define south	link[1]
    228 #define east	link[2]
    229 #define west	link[3]
    230 #define up	link[4]
    231 #define access	link[5]
    232 #define down	link[6]
    233 #define flyhere	link[7]
    234 	char   *desc;
    235 	unsigned int objects[NUMOFWORDS];
    236 };
    237 struct room dayfile[];
    238 struct room nightfile[];
    239 struct room *location;
    240 
    241  /* object characteristics */
    242 char   *objdes[NUMOFOBJECTS];
    243 char   *objsht[NUMOFOBJECTS];
    244 char   *ouch[NUMOFINJURIES];
    245 int     objwt[NUMOFOBJECTS];
    246 int     objcumber[NUMOFOBJECTS];
    247 
    248  /* current input line */
    249 #define NWORD	20		/* words per line */
    250 char    words[NWORD][15];
    251 int     wordvalue[NWORD];
    252 int     wordtype[NWORD];
    253 int     wordcount, wordnumber;
    254 
    255  /* state of the game */
    256 int     ourtime;
    257 int     position;
    258 int     direction;
    259 int     left, right, ahead, back;
    260 int     ourclock, fuel, torps;
    261 int     carrying, encumber;
    262 int     rythmn;
    263 int     followfight;
    264 int     ate;
    265 int     snooze;
    266 int     meetgirl;
    267 int     followgod;
    268 int     godready;
    269 int     win;
    270 int     wintime;
    271 int     wiz;
    272 int     tempwiz;
    273 int     matchlight, matchcount;
    274 int     loved;
    275 int     pleasure, power, ego;
    276 int     WEIGHT;
    277 int     CUMBER;
    278 int     notes[NUMOFNOTES];
    279 unsigned int inven[NUMOFWORDS];
    280 unsigned int wear[NUMOFWORDS];
    281 char    beenthere[NUMOFROOMS + 1];
    282 char    injuries[NUMOFINJURIES];
    283 
    284 char    uname[9];
    285 
    286 struct wlist {
    287 	char   *string;
    288 	int     value, article;
    289 	struct wlist *next;
    290 };
    291 #define HASHSIZE	256
    292 #define HASHMUL		81
    293 #define HASHMASK	(HASHSIZE - 1)
    294 struct wlist *hashtab[HASHSIZE];
    295 struct wlist wlist[];
    296 
    297 struct objs {
    298 	short   room;
    299 	short   obj;
    300 };
    301 struct objs dayobjs[];
    302 struct objs nightobjs[];
    303 
    304 void blast __P((void));
    305 void bury __P((void));
    306 int card __P((char *, int));
    307 int checkout __P((char *));
    308 void chime __P((void));
    309 void convert __P((int));
    310 void crash __P((void));
    311 int cypher __P((void));
    312 void die __P((void));
    313 void diesig __P((int));
    314 void dig __P((void));
    315 int draw __P((void));
    316 void drink __P((void));
    317 int drive __P((void));
    318 int drop __P((char *));
    319 int eat __P((void));
    320 void endfly __P((void));
    321 int fight __P((int, int));
    322 int follow __P((void));
    323 void getutmp __P((char *));
    324 int give __P((void));
    325 int hash __P((char *));
    326 void initialize __P((char));
    327 void install __P((struct wlist *));
    328 int jump __P((void));
    329 void kiss __P((void));
    330 int land __P((void));
    331 int launch __P((void));
    332 void light __P((void));
    333 void live __P((void));
    334 void love __P((void));
    335 int move __P((int, int));
    336 void moveenemy __P((int));
    337 void murder __P((void));
    338 void news __P((void));
    339 void newway __P((int));
    340 void notarget __P((void));
    341 void parse __P((void));
    342 void post __P((char));
    343 void printobjs __P((void));
    344 int put __P((void));
    345 int puton __P((void));
    346 void ravage __P((void));
    347 void restore __P((void));
    348 int ride __P((void));
    349 void save __P((void));
    350 void screen __P((void));
    351 int shoot __P((void));
    352 void succumb __P((int));
    353 int take __P((unsigned int[]));
    354 int takeoff __P((void));
    355 void target __P((void));
    356 int throw __P((char *));
    357 int ucard __P((unsigned int *));
    358 int use __P((void));
    359 int visual __P((void));
    360 int wearit __P((void));
    361 void whichway __P((struct room));
    362 int wizard __P((char *));
    363 void wordinit __P((void));
    364 void writedes __P((void));
    365 int zzz __P((void));
    366 char   *getcom __P((char *, int, char *, char *));
    367 char   *getword __P((char *, char *, int));
    368 char   *rate __P((void));
    369 char   *truedirec __P((int, char));
    370 struct wlist *lookup __P((char *));
    371