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algor.cc revision 1.5
      1 /*	$NetBSD: algor.cc,v 1.5 2012/02/29 23:39:53 joerg Exp $	*/
      2 
      3 /*-
      4  * Copyright (c) 2003 The NetBSD Foundation, Inc.
      5  * All rights reserved.
      6  *
      7  * This code is derived from software contributed to The NetBSD Foundation
      8  * by Christos Zoulas.
      9  *
     10  * Redistribution and use in source and binary forms, with or without
     11  * modification, are permitted provided that the following conditions
     12  * are met:
     13  * 1. Redistributions of source code must retain the above copyright
     14  *    notice, this list of conditions and the following disclaimer.
     15  * 2. Redistributions in binary form must reproduce the above copyright
     16  *    notice, this list of conditions and the following disclaimer in the
     17  *    documentation and/or other materials provided with the distribution.
     18  *
     19  * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
     20  * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     21  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     22  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
     23  * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
     24  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
     25  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
     26  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
     27  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
     28  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
     29  * POSSIBILITY OF SUCH DAMAGE.
     30  */
     31 
     32 /*
     33  * algor.C: Computer algorithm
     34  */
     35 #include "defs.h"
     36 RCSID("$NetBSD: algor.cc,v 1.5 2012/02/29 23:39:53 joerg Exp $")
     37 
     38 #include "algor.h"
     39 #include "board.h"
     40 #include "box.h"
     41 #include "random.h"
     42 
     43 ALGOR::ALGOR(const char c) : PLAYER(c)
     44 {
     45 #ifdef notyet
     46     // Single Edges = (x + y) * 2
     47     _edge1 = (_b.nx() * _b.ny()) * 2;
     48     // Shared Edges = (x * (y - 1)) + ((x - 1) * y)
     49     _edge2 = (_b.nx() * (_b.ny() - 1)) + ((_b.nx() - 1) * _b.ny());
     50     // Maximum Edges filled before closure = x * y * 2
     51     _maxedge = _b.nx() * _b.ny() * 2;
     52 #endif
     53 }
     54 
     55 // Find the first closure, i.e. a box that has 3 edges
     56 int ALGOR::find_closure(size_t& y, size_t& x, int& dir, BOARD& b)
     57 {
     58     RANDOM rdy(b.ny()), rdx(b.nx());
     59 
     60     for (y = rdy(); y < b.ny(); y = rdy()) {
     61 	rdx.clear();
     62 	for (x = rdx(); x < b.nx(); x = rdx()) {
     63 	    BOX box(y, x, b);
     64 	    if (box.count() == 3) {
     65 		for (dir = BOX::first; dir < BOX::last; dir++)
     66 		    if (!box.isset(dir))
     67 			return 1;
     68 		b.abort("find_closure: 3 sided box[%zu,%zu] has no free sides",
     69 			y, x);
     70 	    }
     71 	}
     72     }
     73     return 0;
     74 }
     75 
     76 #if 0
     77 size_t ALGOR::find_single()
     78 {
     79     size_t ne;
     80 
     81     // Find the number of single edges in use
     82     for (size_t x = 0; x < b.nx(); x++) {
     83 	BOX tbox(0, x, b);
     84 	ne += tbox.isset(BOX::top);
     85 	BOX bbox(b.ny() - 1, x, b);
     86 	ne += bbox.isset(BOX::bottom);
     87     }
     88     for (size_t y = 0; y < _b.ny(); y++) {
     89 	BOX lbox(y, 0, b);
     90 	ne += lbox.isset(BOX::left);
     91 	BOX rbox(y,_b.nx() - 1, b);
     92 	ne += rbox.isset(BOX::right);
     93     }
     94     return ne;
     95 }
     96 #endif
     97 
     98 
     99 // Count a closure, by counting all boxes that we can close in the current
    100 // move
    101 size_t ALGOR::count_closure(size_t& y, size_t& x, int& dir, BOARD& b)
    102 {
    103     size_t i = 0;
    104     size_t tx, ty;
    105     int tdir, mv;
    106 
    107     while (find_closure(ty, tx, tdir, b)) {
    108 	if (i == 0) {
    109 	    // Mark the beginning of the closure
    110 	    x = tx;
    111 	    y = ty;
    112 	    dir = tdir;
    113 	}
    114 	if ((mv = b.domove(ty, tx, tdir, getWho())) == -1)
    115 	    b.abort("count_closure: Invalid move (%zu, %zu, %d)", y, x, dir);
    116 	else
    117 	    i += mv;
    118     }
    119     return i;
    120 }
    121 
    122 
    123 /*
    124  * Find the largest closure, by closing all possible closures.
    125  * return the number of boxes closed in the maximum closure,
    126  * and the first box of the maximum closure in (x, y, dir)
    127  */
    128 size_t ALGOR::find_max_closure(size_t& y, size_t& x, int& dir, const BOARD& b)
    129 {
    130     BOARD nb(b);
    131     int maxdir = -1;
    132     size_t nbox, maxbox = 0;
    133     size_t maxx = ~0, maxy = ~0;
    134     size_t tx = 0, ty = 0;	/* XXX: GCC */
    135     int tdir = 0;		/* XXX: GCC */
    136 
    137     while ((nbox = count_closure(ty, tx, tdir, nb)) != 0)
    138 	if (nbox > maxbox) {
    139 	    // This closure is better, update max
    140 	    maxbox = nbox;
    141 	    maxx = tx;
    142 	    maxy = ty;
    143 	    maxdir = tdir;
    144 	}
    145 
    146     // Return the max found
    147     y = maxy;
    148     x = maxx;
    149     dir = maxdir;
    150     return maxbox;
    151 }
    152 
    153 
    154 // Find if a turn does not result in a capture on the given box
    155 // and return the direction if found.
    156 int ALGOR::try_good_turn(BOX& box, size_t y, size_t x, int& dir, BOARD& b)
    157 {
    158     // Sanity check; we must have a good box
    159     if (box.count() >= 2)
    160 	b.abort("try_good_turn: box[%zu,%zu] has more than 2 sides occupied",
    161 		y, x);
    162 
    163     // Make sure we don't make a closure in an adjacent box.
    164     // We use a random direction to randomize the game
    165     RANDOM rd(BOX::last);
    166     for (dir = rd(); dir < BOX::last; dir = rd())
    167 	if (!box.isset(dir)) {
    168 	    size_t by = y + BOX::edges[dir].y;
    169 	    size_t bx = x + BOX::edges[dir].x;
    170 	    if (!b.bounds(by, bx))
    171 		return 1;
    172 
    173 	    BOX nbox(by, bx, b);
    174 	    if (nbox.count() < 2)
    175 		return 1;
    176 	}
    177 
    178     return 0;
    179 }
    180 
    181 
    182 // Try to find a turn that does not result in an opponent closure, and
    183 // return it in (x, y, dir); if not found return 0.
    184 int ALGOR::find_good_turn(size_t& y, size_t& x, int& dir, const BOARD& b)
    185 {
    186     BOARD nb(b);
    187     RANDOM rdy(b.ny()), rdx(b.nx());
    188 
    189     for (y = rdy(); y < b.ny(); y = rdy()) {
    190 	rdx.clear();
    191 	for (x = rdx(); x < b.nx(); x = rdx()) {
    192 	    BOX box(y, x, nb);
    193 	    if (box.count() < 2 && try_good_turn(box, y, x, dir, nb))
    194 		return 1;
    195 	}
    196     }
    197     return 0;
    198 }
    199 
    200 // On a box with 2 edges, return the first or the last free edge, depending
    201 // on the order specified
    202 int ALGOR::try_bad_turn(BOX& box, size_t& y, size_t& x, int& dir, BOARD& b,
    203 			int last)
    204 {
    205     if (4 - box.count() <= last)
    206 	b.abort("try_bad_turn: Called at [%zu,%zu] for %d with %d",
    207 		y, x, last, box.count());
    208     for (dir = BOX::first; dir < BOX::last; dir++)
    209 	if (!box.isset(dir)) {
    210 	    if (!last)
    211 		return 1;
    212 	    else
    213 		last--;
    214 	}
    215     return 0;
    216 }
    217 
    218 // Find a box that has 2 edges and return the first free edge of that
    219 // box or the last free edge of that box
    220 int ALGOR::find_bad_turn(size_t& y, size_t& x, int& dir, BOARD& b, int last)
    221 {
    222     RANDOM rdy(b.ny()), rdx(b.nx());
    223     for (y = rdy(); y < b.ny(); y = rdy()) {
    224 	rdx.clear();
    225 	for (x = rdx(); x < b.nx(); x = rdx()) {
    226 	    BOX box(y, x, b);
    227 	    if ((4 - box.count()) > last &&
    228 		try_bad_turn(box, y, x, dir, b, last))
    229 		return 1;
    230 	}
    231     }
    232     return 0;
    233 }
    234 
    235 size_t ALGOR::find_min_closure1(size_t& y, size_t& x, int& dir, const BOARD& b,
    236     int last)
    237 {
    238     BOARD nb(b);
    239     int tdir, mindir = -1, mv;
    240     // number of boxes per closure
    241     size_t nbox, minbox = nb.nx() * nb.ny() + 1;
    242     size_t tx, ty, minx = ~0, miny = ~0;
    243     int xdir = 0;	/* XXX: GCC */
    244 
    245     while (find_bad_turn(ty, tx, tdir, nb, last)) {
    246 
    247         // Play a bad move that would cause the opponent's closure
    248 	if ((mv = nb.domove(ty, tx, tdir, getWho())) != 0)
    249 	    b.abort("find_min_closure1: Invalid move %d (%zu, %zu, %d)", mv,
    250 		    ty, tx, tdir);
    251 
    252         // Count the opponent's closure
    253 	if ((nbox = count_closure(y, x, xdir, nb)) == 0)
    254 	    b.abort("find_min_closure1: no closure found");
    255 
    256 	if (nbox <= minbox) {
    257 	    // This closure has fewer boxes
    258 	    minbox = nbox;
    259 	    minx = tx;
    260 	    miny = ty;
    261 	    mindir = tdir;
    262 	}
    263     }
    264 
    265     y = miny;
    266     x = minx;
    267     dir = mindir;
    268     return minbox;
    269 }
    270 
    271 
    272 // Search for the move that makes the opponent close the least number of
    273 // boxes; returns 1 if a move found, 0 otherwise
    274 size_t ALGOR::find_min_closure(size_t& y, size_t& x, int& dir, const BOARD& b)
    275 {
    276     size_t x1, y1;
    277     int dir1;
    278     size_t count = b.ny() * b.nx() + 1, count1;
    279 
    280     for (size_t i = 0; i < 3; i++)
    281 	if (count > (count1 = find_min_closure1(y1, x1, dir1, b, i))) {
    282 	    count = count1;
    283 	    y = y1;
    284 	    x = x1;
    285 	    dir = dir1;
    286 	}
    287 
    288     return count != b.ny() * b.nx() + 1;
    289 }
    290 
    291 // Return a move in (y, x, dir)
    292 void ALGOR::play(const BOARD& b, size_t& y, size_t& x, int& dir)
    293 {
    294     // See if we can close the largest closure available
    295     if (find_max_closure(y, x, dir, b))
    296 	return;
    297 
    298 #ifdef notyet
    299     size_t sgl = find_single();
    300     size_t dbl = find_double();
    301 #endif
    302 
    303     // See if we can play an edge without giving the opponent a box
    304     if (find_good_turn(y, x, dir, b))
    305 	return;
    306 
    307     // Too bad, find the move that gives the opponent the fewer boxes
    308     if (find_min_closure(y, x, dir, b))
    309 	return;
    310 }
    311