1 1.5 rillig /* $NetBSD: board.h,v 1.5 2021/12/05 09:22:45 rillig Exp $ */ 2 1.1 christos 3 1.1 christos /*- 4 1.1 christos * Copyright (c) 2003 The NetBSD Foundation, Inc. 5 1.1 christos * All rights reserved. 6 1.1 christos * 7 1.1 christos * This code is derived from software contributed to The NetBSD Foundation 8 1.1 christos * by Christos Zoulas. 9 1.1 christos * 10 1.1 christos * Redistribution and use in source and binary forms, with or without 11 1.1 christos * modification, are permitted provided that the following conditions 12 1.1 christos * are met: 13 1.1 christos * 1. Redistributions of source code must retain the above copyright 14 1.1 christos * notice, this list of conditions and the following disclaimer. 15 1.1 christos * 2. Redistributions in binary form must reproduce the above copyright 16 1.1 christos * notice, this list of conditions and the following disclaimer in the 17 1.1 christos * documentation and/or other materials provided with the distribution. 18 1.1 christos * 19 1.1 christos * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS 20 1.1 christos * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 21 1.1 christos * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 22 1.1 christos * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS 23 1.1 christos * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 24 1.1 christos * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 25 1.1 christos * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 26 1.1 christos * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 27 1.1 christos * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 28 1.1 christos * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 29 1.1 christos * POSSIBILITY OF SUCH DAMAGE. 30 1.1 christos */ 31 1.1 christos 32 1.1 christos /* 33 1.5 rillig * Board functions 34 1.1 christos */ 35 1.1 christos 36 1.1 christos #ifndef _H_BOARD 37 1.1 christos #define _H_BOARD 38 1.1 christos 39 1.1 christos #include <stdlib.h> 40 1.1 christos 41 1.1 christos class GAMESCREEN; 42 1.1 christos class PLAYER; 43 1.1 christos 44 1.1 christos class BOARD { 45 1.1 christos public: 46 1.1 christos // Constructors and destructor 47 1.1 christos BOARD(size_t y, size_t x, GAMESCREEN* scrn);// For the main screen 48 1.1 christos BOARD(const BOARD& b); // For scratch screens 49 1.1 christos ~BOARD(); 50 1.1 christos 51 1.1 christos // member access 52 1.1 christos size_t nx(void) const { return _nx; } 53 1.1 christos size_t ny(void) const { return _ny; } 54 1.1 christos size_t tx(void) const { return _tx; } 55 1.1 christos size_t ty(void) const { return _ty; } 56 1.1 christos GAMESCREEN* getScrn(void) const { return _scrn; } 57 1.1 christos int& data(size_t y, size_t x) { return _b[y][x]; } 58 1.1 christos 59 1.1 christos // Computing 60 1.1 christos int domove(size_t y, size_t x, int dir, char c); // Play move 61 1.1 christos void init(void); // Initialize a new game 62 1.1 christos int full(void) const; // True if no more moves 63 1.1 christos int bounds(size_t y, size_t x) const; // True if in bounds 64 1.1 christos 65 1.1 christos // Screen updates 66 1.1 christos void paint(void) const; // Redraw screen 67 1.1 christos void clean(void) const; // Clear screen 68 1.1 christos void setpos(size_t y, size_t x) const; // move cursor to pos 69 1.1 christos int getmove(void) const; // Return move 70 1.1 christos void bell(void) const; // Beep! 71 1.1 christos void score(size_t i, const PLAYER& p); // Post score 72 1.1 christos void games(size_t i, const PLAYER& p); // Post games 73 1.1 christos void total(size_t i, const PLAYER& p); // Post totals 74 1.1 christos void ties(const PLAYER& p); // Post ties 75 1.4 joerg __printflike(2, 3) __dead 76 1.4 joerg void abort(const char *s, ...) const; // Algorithm error 77 1.1 christos 78 1.1 christos 79 1.1 christos private: 80 1.1 christos size_t _ty, _tx; // number of symbols in x and y dimension 81 1.1 christos size_t _ny, _nx; // number of boxes in the x and y dimension 82 1.1 christos int** _b; // board array of symbols 83 1.1 christos GAMESCREEN* _scrn; // screen access, if we have one 84 1.1 christos }; 85 1.1 christos 86 1.1 christos #endif 87