board.h revision 1.4 1 1.4 joerg /* $NetBSD: board.h,v 1.4 2012/02/29 23:39:53 joerg Exp $ */
2 1.1 christos
3 1.1 christos /*-
4 1.1 christos * Copyright (c) 2003 The NetBSD Foundation, Inc.
5 1.1 christos * All rights reserved.
6 1.1 christos *
7 1.1 christos * This code is derived from software contributed to The NetBSD Foundation
8 1.1 christos * by Christos Zoulas.
9 1.1 christos *
10 1.1 christos * Redistribution and use in source and binary forms, with or without
11 1.1 christos * modification, are permitted provided that the following conditions
12 1.1 christos * are met:
13 1.1 christos * 1. Redistributions of source code must retain the above copyright
14 1.1 christos * notice, this list of conditions and the following disclaimer.
15 1.1 christos * 2. Redistributions in binary form must reproduce the above copyright
16 1.1 christos * notice, this list of conditions and the following disclaimer in the
17 1.1 christos * documentation and/or other materials provided with the distribution.
18 1.1 christos *
19 1.1 christos * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
20 1.1 christos * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
21 1.1 christos * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
22 1.1 christos * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
23 1.1 christos * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
24 1.1 christos * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
25 1.1 christos * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
26 1.1 christos * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
27 1.1 christos * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
28 1.1 christos * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
29 1.1 christos * POSSIBILITY OF SUCH DAMAGE.
30 1.1 christos */
31 1.1 christos
32 1.1 christos /*
33 1.1 christos * board.h: Board functions
34 1.1 christos */
35 1.1 christos
36 1.1 christos #ifndef _H_BOARD
37 1.1 christos #define _H_BOARD
38 1.1 christos
39 1.1 christos #include <stdlib.h>
40 1.1 christos
41 1.1 christos class GAMESCREEN;
42 1.1 christos class PLAYER;
43 1.1 christos
44 1.1 christos class BOARD {
45 1.1 christos public:
46 1.1 christos // Constructors and destructor
47 1.1 christos BOARD(size_t y, size_t x, GAMESCREEN* scrn);// For the main screen
48 1.1 christos BOARD(const BOARD& b); // For scratch screens
49 1.1 christos ~BOARD();
50 1.1 christos
51 1.1 christos // member access
52 1.1 christos size_t nx(void) const { return _nx; }
53 1.1 christos size_t ny(void) const { return _ny; }
54 1.1 christos size_t tx(void) const { return _tx; }
55 1.1 christos size_t ty(void) const { return _ty; }
56 1.1 christos GAMESCREEN* getScrn(void) const { return _scrn; }
57 1.1 christos int& data(size_t y, size_t x) { return _b[y][x]; }
58 1.1 christos
59 1.1 christos // Computing
60 1.1 christos int domove(size_t y, size_t x, int dir, char c); // Play move
61 1.1 christos void init(void); // Initialize a new game
62 1.1 christos int full(void) const; // True if no more moves
63 1.1 christos int bounds(size_t y, size_t x) const; // True if in bounds
64 1.1 christos
65 1.1 christos // Screen updates
66 1.1 christos void paint(void) const; // Redraw screen
67 1.1 christos void clean(void) const; // Clear screen
68 1.1 christos void setpos(size_t y, size_t x) const; // move cursor to pos
69 1.1 christos int getmove(void) const; // Return move
70 1.1 christos void bell(void) const; // Beep!
71 1.1 christos void score(size_t i, const PLAYER& p); // Post score
72 1.1 christos void games(size_t i, const PLAYER& p); // Post games
73 1.1 christos void total(size_t i, const PLAYER& p); // Post totals
74 1.1 christos void ties(const PLAYER& p); // Post ties
75 1.4 joerg __printflike(2, 3) __dead
76 1.4 joerg void abort(const char *s, ...) const; // Algorithm error
77 1.1 christos
78 1.1 christos
79 1.1 christos private:
80 1.1 christos size_t _ty, _tx; // number of symbols in x and y dimension
81 1.1 christos size_t _ny, _nx; // number of boxes in the x and y dimension
82 1.1 christos int** _b; // board array of symbols
83 1.1 christos GAMESCREEN* _scrn; // screen access, if we have one
84 1.1 christos };
85 1.1 christos
86 1.1 christos #endif
87