1 1.4 rillig /* $NetBSD: gamescreen.h,v 1.4 2021/12/05 09:22:45 rillig Exp $ */ 2 1.1 christos 3 1.1 christos /*- 4 1.1 christos * Copyright (c) 2003 The NetBSD Foundation, Inc. 5 1.1 christos * All rights reserved. 6 1.1 christos * 7 1.1 christos * This code is derived from software contributed to The NetBSD Foundation 8 1.1 christos * by Christos Zoulas. 9 1.1 christos * 10 1.1 christos * Redistribution and use in source and binary forms, with or without 11 1.1 christos * modification, are permitted provided that the following conditions 12 1.1 christos * are met: 13 1.1 christos * 1. Redistributions of source code must retain the above copyright 14 1.1 christos * notice, this list of conditions and the following disclaimer. 15 1.1 christos * 2. Redistributions in binary form must reproduce the above copyright 16 1.1 christos * notice, this list of conditions and the following disclaimer in the 17 1.1 christos * documentation and/or other materials provided with the distribution. 18 1.1 christos * 19 1.1 christos * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS 20 1.1 christos * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 21 1.1 christos * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 22 1.1 christos * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS 23 1.1 christos * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 24 1.1 christos * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 25 1.1 christos * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 26 1.1 christos * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 27 1.1 christos * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 28 1.1 christos * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 29 1.1 christos * POSSIBILITY OF SUCH DAMAGE. 30 1.1 christos */ 31 1.1 christos 32 1.1 christos /* 33 1.4 rillig * Screen base class 34 1.1 christos */ 35 1.1 christos 36 1.1 christos #ifndef _H_GAMESCREEN 37 1.1 christos #define _H_GAMESCREEN 38 1.1 christos 39 1.1 christos #include <stdlib.h> 40 1.1 christos 41 1.1 christos class PLAYER; 42 1.1 christos 43 1.1 christos class GAMESCREEN { 44 1.1 christos public: 45 1.1 christos enum EDGE { 46 1.1 christos GS_HLINE, 47 1.1 christos GS_VLINE, 48 1.1 christos GS_ULCORNER, 49 1.1 christos GS_URCORNER, 50 1.1 christos GS_LLCORNER, 51 1.1 christos GS_LRCORNER, 52 1.1 christos GS_LTEE, 53 1.1 christos GS_RTEE, 54 1.1 christos GS_TTEE, 55 1.1 christos GS_BTEE, 56 1.1 christos GS_PLUS 57 1.1 christos }; 58 1.1 christos virtual ~GAMESCREEN(); 59 1.1 christos virtual void clean(void) = 0; // Clear screen 60 1.1 christos virtual void moveto(size_t y, size_t x) = 0; // Move to x, y 61 1.1 christos virtual void addsym(const int sym) = 0; // Add character symbol 62 1.1 christos virtual void addedge(const int sym) = 0; // Add character symbol 63 1.1 christos virtual void redraw(void) = 0; // Refresh 64 1.1 christos virtual int getinput(void) = 0; // Get user input 65 1.1 christos virtual void bell(void) = 0; // Beep 66 1.3 joerg virtual void score(size_t l, const PLAYER& p) = 0; // Post current score 67 1.3 joerg virtual void games(size_t l, const PLAYER& p) = 0; // Post games won 68 1.3 joerg virtual void total(size_t l, const PLAYER& p) = 0; // Post total score 69 1.1 christos virtual void ties(const PLAYER& p) = 0; // Post tie games 70 1.1 christos }; 71 1.1 christos 72 1.1 christos #endif 73