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gamescreen.h revision 1.1
      1  1.1  christos /*	$NetBSD: gamescreen.h,v 1.1 2003/12/26 17:57:03 christos Exp $	*/
      2  1.1  christos 
      3  1.1  christos /*-
      4  1.1  christos  * Copyright (c) 2003 The NetBSD Foundation, Inc.
      5  1.1  christos  * All rights reserved.
      6  1.1  christos  *
      7  1.1  christos  * This code is derived from software contributed to The NetBSD Foundation
      8  1.1  christos  * by Christos Zoulas.
      9  1.1  christos  *
     10  1.1  christos  * Redistribution and use in source and binary forms, with or without
     11  1.1  christos  * modification, are permitted provided that the following conditions
     12  1.1  christos  * are met:
     13  1.1  christos  * 1. Redistributions of source code must retain the above copyright
     14  1.1  christos  *    notice, this list of conditions and the following disclaimer.
     15  1.1  christos  * 2. Redistributions in binary form must reproduce the above copyright
     16  1.1  christos  *    notice, this list of conditions and the following disclaimer in the
     17  1.1  christos  *    documentation and/or other materials provided with the distribution.
     18  1.1  christos  * 3. All advertising materials mentioning features or use of this software
     19  1.1  christos  *    must display the following acknowledgement:
     20  1.1  christos  *        This product includes software developed by the NetBSD
     21  1.1  christos  *        Foundation, Inc. and its contributors.
     22  1.1  christos  * 4. Neither the name of The NetBSD Foundation nor the names of its
     23  1.1  christos  *    contributors may be used to endorse or promote products derived
     24  1.1  christos  *    from this software without specific prior written permission.
     25  1.1  christos  *
     26  1.1  christos  * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
     27  1.1  christos  * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     28  1.1  christos  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     29  1.1  christos  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
     30  1.1  christos  * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
     31  1.1  christos  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
     32  1.1  christos  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
     33  1.1  christos  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
     34  1.1  christos  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
     35  1.1  christos  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
     36  1.1  christos  * POSSIBILITY OF SUCH DAMAGE.
     37  1.1  christos  */
     38  1.1  christos 
     39  1.1  christos /*
     40  1.1  christos  * screen.h: Screen base class
     41  1.1  christos  */
     42  1.1  christos 
     43  1.1  christos #ifndef _H_GAMESCREEN
     44  1.1  christos #define _H_GAMESCREEN
     45  1.1  christos 
     46  1.1  christos #include <stdlib.h>
     47  1.1  christos 
     48  1.1  christos class PLAYER;
     49  1.1  christos 
     50  1.1  christos class GAMESCREEN {
     51  1.1  christos   public:
     52  1.1  christos     enum EDGE {
     53  1.1  christos 	GS_HLINE,
     54  1.1  christos 	GS_VLINE,
     55  1.1  christos 	GS_ULCORNER,
     56  1.1  christos 	GS_URCORNER,
     57  1.1  christos 	GS_LLCORNER,
     58  1.1  christos 	GS_LRCORNER,
     59  1.1  christos 	GS_LTEE,
     60  1.1  christos 	GS_RTEE,
     61  1.1  christos 	GS_TTEE,
     62  1.1  christos 	GS_BTEE,
     63  1.1  christos 	GS_PLUS
     64  1.1  christos     };
     65  1.1  christos     virtual ~GAMESCREEN();
     66  1.1  christos     virtual void clean(void) = 0;			// Clear screen
     67  1.1  christos     virtual void moveto(size_t y, size_t x) = 0;	// Move to x, y
     68  1.1  christos     virtual void addsym(const int sym) = 0;		// Add character symbol
     69  1.1  christos     virtual void addedge(const int sym) = 0;		// Add character symbol
     70  1.1  christos     virtual void redraw(void) = 0;			// Refresh
     71  1.1  christos     virtual int getinput(void) = 0;			// Get user input
     72  1.1  christos     virtual void bell(void) = 0;			// Beep
     73  1.1  christos     virtual void score(size_t p, const PLAYER& p) = 0;	// Post current score
     74  1.1  christos     virtual void games(size_t p, const PLAYER& p) = 0;	// Post games won
     75  1.1  christos     virtual void total(size_t p, const PLAYER& p) = 0;	// Post total score
     76  1.1  christos     virtual void ties(const PLAYER& p) = 0;		// Post tie games
     77  1.1  christos };
     78  1.1  christos 
     79  1.1  christos #endif
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