gamescreen.h revision 1.3 1 1.3 joerg /* $NetBSD: gamescreen.h,v 1.3 2010/12/08 17:08:07 joerg Exp $ */
2 1.1 christos
3 1.1 christos /*-
4 1.1 christos * Copyright (c) 2003 The NetBSD Foundation, Inc.
5 1.1 christos * All rights reserved.
6 1.1 christos *
7 1.1 christos * This code is derived from software contributed to The NetBSD Foundation
8 1.1 christos * by Christos Zoulas.
9 1.1 christos *
10 1.1 christos * Redistribution and use in source and binary forms, with or without
11 1.1 christos * modification, are permitted provided that the following conditions
12 1.1 christos * are met:
13 1.1 christos * 1. Redistributions of source code must retain the above copyright
14 1.1 christos * notice, this list of conditions and the following disclaimer.
15 1.1 christos * 2. Redistributions in binary form must reproduce the above copyright
16 1.1 christos * notice, this list of conditions and the following disclaimer in the
17 1.1 christos * documentation and/or other materials provided with the distribution.
18 1.1 christos *
19 1.1 christos * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
20 1.1 christos * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
21 1.1 christos * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
22 1.1 christos * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
23 1.1 christos * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
24 1.1 christos * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
25 1.1 christos * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
26 1.1 christos * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
27 1.1 christos * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
28 1.1 christos * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
29 1.1 christos * POSSIBILITY OF SUCH DAMAGE.
30 1.1 christos */
31 1.1 christos
32 1.1 christos /*
33 1.1 christos * screen.h: Screen base class
34 1.1 christos */
35 1.1 christos
36 1.1 christos #ifndef _H_GAMESCREEN
37 1.1 christos #define _H_GAMESCREEN
38 1.1 christos
39 1.1 christos #include <stdlib.h>
40 1.1 christos
41 1.1 christos class PLAYER;
42 1.1 christos
43 1.1 christos class GAMESCREEN {
44 1.1 christos public:
45 1.1 christos enum EDGE {
46 1.1 christos GS_HLINE,
47 1.1 christos GS_VLINE,
48 1.1 christos GS_ULCORNER,
49 1.1 christos GS_URCORNER,
50 1.1 christos GS_LLCORNER,
51 1.1 christos GS_LRCORNER,
52 1.1 christos GS_LTEE,
53 1.1 christos GS_RTEE,
54 1.1 christos GS_TTEE,
55 1.1 christos GS_BTEE,
56 1.1 christos GS_PLUS
57 1.1 christos };
58 1.1 christos virtual ~GAMESCREEN();
59 1.1 christos virtual void clean(void) = 0; // Clear screen
60 1.1 christos virtual void moveto(size_t y, size_t x) = 0; // Move to x, y
61 1.1 christos virtual void addsym(const int sym) = 0; // Add character symbol
62 1.1 christos virtual void addedge(const int sym) = 0; // Add character symbol
63 1.1 christos virtual void redraw(void) = 0; // Refresh
64 1.1 christos virtual int getinput(void) = 0; // Get user input
65 1.1 christos virtual void bell(void) = 0; // Beep
66 1.3 joerg virtual void score(size_t l, const PLAYER& p) = 0; // Post current score
67 1.3 joerg virtual void games(size_t l, const PLAYER& p) = 0; // Post games won
68 1.3 joerg virtual void total(size_t l, const PLAYER& p) = 0; // Post total score
69 1.1 christos virtual void ties(const PLAYER& p) = 0; // Post tie games
70 1.1 christos };
71 1.1 christos
72 1.1 christos #endif
73