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gamescreen.h revision 1.1
      1 /*	$NetBSD: gamescreen.h,v 1.1 2003/12/26 17:57:03 christos Exp $	*/
      2 
      3 /*-
      4  * Copyright (c) 2003 The NetBSD Foundation, Inc.
      5  * All rights reserved.
      6  *
      7  * This code is derived from software contributed to The NetBSD Foundation
      8  * by Christos Zoulas.
      9  *
     10  * Redistribution and use in source and binary forms, with or without
     11  * modification, are permitted provided that the following conditions
     12  * are met:
     13  * 1. Redistributions of source code must retain the above copyright
     14  *    notice, this list of conditions and the following disclaimer.
     15  * 2. Redistributions in binary form must reproduce the above copyright
     16  *    notice, this list of conditions and the following disclaimer in the
     17  *    documentation and/or other materials provided with the distribution.
     18  * 3. All advertising materials mentioning features or use of this software
     19  *    must display the following acknowledgement:
     20  *        This product includes software developed by the NetBSD
     21  *        Foundation, Inc. and its contributors.
     22  * 4. Neither the name of The NetBSD Foundation nor the names of its
     23  *    contributors may be used to endorse or promote products derived
     24  *    from this software without specific prior written permission.
     25  *
     26  * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
     27  * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     28  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     29  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
     30  * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
     31  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
     32  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
     33  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
     34  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
     35  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
     36  * POSSIBILITY OF SUCH DAMAGE.
     37  */
     38 
     39 /*
     40  * screen.h: Screen base class
     41  */
     42 
     43 #ifndef _H_GAMESCREEN
     44 #define _H_GAMESCREEN
     45 
     46 #include <stdlib.h>
     47 
     48 class PLAYER;
     49 
     50 class GAMESCREEN {
     51   public:
     52     enum EDGE {
     53 	GS_HLINE,
     54 	GS_VLINE,
     55 	GS_ULCORNER,
     56 	GS_URCORNER,
     57 	GS_LLCORNER,
     58 	GS_LRCORNER,
     59 	GS_LTEE,
     60 	GS_RTEE,
     61 	GS_TTEE,
     62 	GS_BTEE,
     63 	GS_PLUS
     64     };
     65     virtual ~GAMESCREEN();
     66     virtual void clean(void) = 0;			// Clear screen
     67     virtual void moveto(size_t y, size_t x) = 0;	// Move to x, y
     68     virtual void addsym(const int sym) = 0;		// Add character symbol
     69     virtual void addedge(const int sym) = 0;		// Add character symbol
     70     virtual void redraw(void) = 0;			// Refresh
     71     virtual int getinput(void) = 0;			// Get user input
     72     virtual void bell(void) = 0;			// Beep
     73     virtual void score(size_t p, const PLAYER& p) = 0;	// Post current score
     74     virtual void games(size_t p, const PLAYER& p) = 0;	// Post games won
     75     virtual void total(size_t p, const PLAYER& p) = 0;	// Post total score
     76     virtual void ties(const PLAYER& p) = 0;		// Post tie games
     77 };
     78 
     79 #endif
     80