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 $NetBSD: gomoku.6,v 1.15 2010/03/29 04:00:03 dholland Exp $

Copyright (c) 1994
The Regents of the University of California. All rights reserved.

This code is derived from software contributed to Berkeley by
Ralph Campbell.

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@(#)gomoku.6 8.2 (Berkeley) 8/4/94

.Dd March 28, 2010 .Dt GOMOKU 6 .Os .Sh NAME .Nm gomoku .Nd game of 5 in a row .Sh SYNOPSIS .Nm .Op Fl bcdu .Op Fl D Ar debugfile .Op Ar savefile .Sh DESCRIPTION .Nm is a two player game where the object is to get 5 in a row horizontally, vertically or diagonally on a 19 by 19 grid. By convention, black always moves first.

p The options are: l -tag -width Ds t Fl b Run in batch mode.

q See below. t Fl c Computer versus computer. .Nm will play a game against itself. This is mostly used for testing. t Fl d Print debugging information. Repeating this option more than once yields more detailed information. t Fl D Ar debugfile Print the debug information to .Ar debugfile instead of to the standard output. t Fl u User versus user.

q Play against yourself. This is mostly used for testing. t Ar savefile Load a previously saved game from

a savefile . .El

p With no arguments, .Nm starts a fresh user vs. computer game.

p Moves may be entered by selecting the desired board location and pressing the space or enter key. The cursor may be moved using the arrow keys or .Xr vi 1 motion keys .Em hjklyubn . These also may be familiar from .Xr rogue 6 and .Xr hack 6 . Valid moves are a letter for the column and a number for the row
of an empty board location.
To quit, type .Sq Q , and to save the game, type .Sq S and supply a file name when prompted. .Ss Batch mode Batch mode was intended for game tournaments where a referee program handles the board display and pits one program against another. In this mode, .Nm reads moves from standard input and writes its responses to standard output. The first line of input should be either .Dq black or .Dq white to specify whether .Nm has the first move or not respectively. .Sh AUTHORS .An Ralph Campbell .Sh ACKNOWLEDGEMENTS The board display routines were based on the .Nm goref program written by Peter Langston. The user interface was based on Eric S. Raymond's interface for change this when/if we import openbsd's bs(6)
.Xr bs 6 .
.Nm bs .