gomoku.h revision 1.49 1 1.49 rillig /* $NetBSD: gomoku.h,v 1.49 2022/05/29 10:37:21 rillig Exp $ */
2 1.3 cgd
3 1.1 tls /*
4 1.1 tls * Copyright (c) 1994
5 1.1 tls * The Regents of the University of California. All rights reserved.
6 1.1 tls *
7 1.1 tls * This code is derived from software contributed to Berkeley by
8 1.1 tls * Ralph Campbell.
9 1.1 tls *
10 1.1 tls * Redistribution and use in source and binary forms, with or without
11 1.1 tls * modification, are permitted provided that the following conditions
12 1.1 tls * are met:
13 1.1 tls * 1. Redistributions of source code must retain the above copyright
14 1.1 tls * notice, this list of conditions and the following disclaimer.
15 1.1 tls * 2. Redistributions in binary form must reproduce the above copyright
16 1.1 tls * notice, this list of conditions and the following disclaimer in the
17 1.1 tls * documentation and/or other materials provided with the distribution.
18 1.8 agc * 3. Neither the name of the University nor the names of its contributors
19 1.1 tls * may be used to endorse or promote products derived from this software
20 1.1 tls * without specific prior written permission.
21 1.1 tls *
22 1.1 tls * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 1.1 tls * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 1.1 tls * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 1.1 tls * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 1.1 tls * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 1.1 tls * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 1.1 tls * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 1.1 tls * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 1.1 tls * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 1.1 tls * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 1.1 tls * SUCH DAMAGE.
33 1.1 tls *
34 1.1 tls * @(#)gomoku.h 8.2 (Berkeley) 5/3/95
35 1.1 tls */
36 1.1 tls
37 1.1 tls #include <sys/types.h>
38 1.9 jsm #include <sys/endian.h>
39 1.26 rillig #include <stdbool.h>
40 1.4 lukem #include <stdio.h>
41 1.1 tls
42 1.36 rillig /*
43 1.36 rillig * The board consists of 19x19 spots, the coordinates are 1-based. The board
44 1.36 rillig * is surrounded by border spots.
45 1.36 rillig */
46 1.36 rillig
47 1.1 tls #define BSZ 19
48 1.25 rillig #define BAREA ((1 + BSZ + 1) * (BSZ + 1) + 1)
49 1.1 tls
50 1.36 rillig /*
51 1.36 rillig * A 'frame' is a group of five or six contiguous board locations. An
52 1.36 rillig * open-ended frame is one with spaces on both ends; otherwise, it is closed.
53 1.36 rillig */
54 1.29 rillig #define FAREA (2 * BSZ * (BSZ - 4) + 2 * (BSZ - 4) * (BSZ - 4))
55 1.1 tls
56 1.1 tls /* values for s_occ */
57 1.1 tls #define BLACK 0
58 1.1 tls #define WHITE 1
59 1.1 tls #define EMPTY 2
60 1.1 tls #define BORDER 3
61 1.1 tls
62 1.48 rillig /* A spot on the board, or in some cases one of the below special values. */
63 1.48 rillig typedef unsigned short spot_index;
64 1.34 rillig /* return values for makemove, readinput */
65 1.1 tls #define MOVEOK 0
66 1.1 tls #define RESIGN 1
67 1.1 tls #define ILLEGAL 2
68 1.1 tls #define WIN 3
69 1.1 tls #define TIE 4
70 1.1 tls #define SAVE 5
71 1.46 rillig #define END_OF_INPUT 6
72 1.25 rillig #define PT(x, y) ((x) + (BSZ + 1) * (y))
73 1.1 tls
74 1.1 tls /*
75 1.1 tls * A 'combo' is a group of intersecting frames and consists of two numbers:
76 1.37 rillig * 'F' is the number of moves to make the combo non-blockable.
77 1.37 rillig * 'W' is the minimum number of moves needed to win once it can't be blocked.
78 1.1 tls *
79 1.36 rillig * A 'force' is a combo that is one move away from being non-blockable.
80 1.1 tls *
81 1.1 tls * Each time a frame is added to the combo, the number of moves to complete
82 1.1 tls * the force is the number of moves needed to 'fill' the frame plus one at
83 1.1 tls * the intersection point. The number of moves to win is the number of moves
84 1.1 tls * to complete the best frame minus the last move to complete the force.
85 1.1 tls * Note that it doesn't make sense to combine a <1,x> with anything since
86 1.1 tls * it is already a force. Also, the frames have to be independent so a
87 1.1 tls * single move doesn't affect more than one frame making up the combo.
88 1.1 tls *
89 1.37 rillig * Rules for comparing which of two combos (<F1,W1> <F2,W2>) is better:
90 1.1 tls * Both the same color:
91 1.37 rillig * <F',W'> = (F1 < F2 || F1 == F2 && W1 <= W2) ? <F1,W1> : <F2,W2>
92 1.1 tls * We want to complete the force first, then the combo with the
93 1.1 tls * fewest moves to win.
94 1.37 rillig * Different colors, <F1,W1> is the combo for the player with the next move:
95 1.37 rillig * <F',W'> = F2 <= 1 && (F1 > 1 || F2 + W2 < F1 + W1) ? <F2,W2> : <F1,W1>
96 1.1 tls * We want to block only if we have to (i.e., if they are one move away
97 1.31 rillig * from completing a force, and we don't have a force that we can
98 1.1 tls * complete which takes fewer or the same number of moves to win).
99 1.1 tls */
100 1.1 tls
101 1.36 rillig /*
102 1.36 rillig * Single frame combo values:
103 1.37 rillig * <F,W> board values
104 1.36 rillig * 5,0 . . . . . O
105 1.36 rillig * 4,1 . . . . . .
106 1.36 rillig * 4,0 . . . . X O
107 1.36 rillig * 3,1 . . . . X .
108 1.36 rillig * 3,0 . . . X X O
109 1.36 rillig * 2,1 . . . X X .
110 1.36 rillig * 2,0 . . X X X O
111 1.36 rillig * 1,1 . . X X X .
112 1.36 rillig * 1,0 . X X X X O
113 1.36 rillig * 0,1 . X X X X .
114 1.36 rillig * 0,0 X X X X X O
115 1.36 rillig *
116 1.37 rillig * The rule for combining two combos (<F1,W1> <F2,W2>) with V valid
117 1.36 rillig * intersection points is:
118 1.37 rillig * F' = F1 + F2 - 2 - V
119 1.37 rillig * W' = MIN(F1 + W1 - 1, F2 + W2 - 1)
120 1.36 rillig */
121 1.22 rillig union comboval {
122 1.1 tls struct {
123 1.1 tls #if BYTE_ORDER == BIG_ENDIAN
124 1.37 rillig u_char a;
125 1.37 rillig u_char b;
126 1.1 tls #endif
127 1.1 tls #if BYTE_ORDER == LITTLE_ENDIAN
128 1.37 rillig u_char b;
129 1.37 rillig u_char a;
130 1.1 tls #endif
131 1.1 tls } c;
132 1.1 tls u_short s;
133 1.1 tls };
134 1.37 rillig #define cv_force c.a /* # moves to complete force */
135 1.37 rillig #define cv_win c.b /* # moves to win */
136 1.1 tls
137 1.1 tls /*
138 1.1 tls * This structure is used to record information about single frames (F) and
139 1.1 tls * combinations of two more frames (C).
140 1.1 tls * For combinations of two or more frames, there is an additional
141 1.1 tls * array of pointers to the frames of the combination which is sorted
142 1.1 tls * by the index into the frames[] array. This is used to prevent duplication
143 1.1 tls * since frame A combined with B is the same as B with A.
144 1.1 tls * struct combostr *c_sort[size c_nframes];
145 1.1 tls * The leaves of the tree (frames) are numbered 0 (bottom, leftmost)
146 1.1 tls * to c_nframes - 1 (top, right). This is stored in c_frameindex and
147 1.1 tls * c_dir if C_LOOP is set.
148 1.1 tls */
149 1.1 tls struct combostr {
150 1.1 tls struct combostr *c_next; /* list of combos at the same level */
151 1.1 tls struct combostr *c_prev; /* list of combos at the same level */
152 1.39 rillig struct combostr *c_link[2]; /* F: NULL,
153 1.39 rillig * C: previous level */
154 1.39 rillig union comboval c_linkv[2]; /* C: combo value for link[0, 1] */
155 1.39 rillig union comboval c_combo; /* F: initial combo value (read-only),
156 1.39 rillig * C: combo value for this level */
157 1.49 rillig spot_index c_vertex; /* F: frame head,
158 1.39 rillig * C: intersection */
159 1.39 rillig u_char c_nframes; /* F: 1,
160 1.39 rillig * C: number of frames in the combo */
161 1.39 rillig u_char c_dir; /* F: frame direction,
162 1.39 rillig * C: loop frame */
163 1.39 rillig u_char c_flags; /* C: combo flags */
164 1.39 rillig u_char c_frameindex; /* C: intersection frame index */
165 1.1 tls u_char c_framecnt[2]; /* number of frames left to attach */
166 1.39 rillig u_char c_emask[2]; /* C: bit mask of completion spots for
167 1.1 tls * link[0] and link[1] */
168 1.39 rillig u_char c_voff[2]; /* C: vertex offset within frame */
169 1.1 tls };
170 1.1 tls
171 1.11 dholland /* flag values for c_flags */
172 1.31 rillig #define C_OPEN_0 0x01 /* link[0] is an open-ended frame */
173 1.31 rillig #define C_OPEN_1 0x02 /* link[1] is an open-ended frame */
174 1.1 tls #define C_LOOP 0x04 /* link[1] intersects previous frame */
175 1.1 tls
176 1.1 tls /*
177 1.1 tls * This structure is used for recording the completion points of
178 1.1 tls * multi frame combos.
179 1.1 tls */
180 1.1 tls struct elist {
181 1.1 tls struct elist *e_next; /* list of completion points */
182 1.1 tls struct combostr *e_combo; /* the whole combo */
183 1.1 tls u_char e_off; /* offset in frame of this empty spot */
184 1.1 tls u_char e_frameindex; /* intersection frame index */
185 1.1 tls u_char e_framecnt; /* number of frames left to attach */
186 1.1 tls u_char e_emask; /* real value of the frame's emask */
187 1.1 tls union comboval e_fval; /* frame combo value */
188 1.1 tls };
189 1.1 tls
190 1.49 rillig /* The index of a frame in the global 'frames'. */
191 1.49 rillig typedef unsigned short frame_index;
192 1.49 rillig
193 1.1 tls /*
194 1.1 tls * One spot structure for each location on the board.
195 1.1 tls * A frame consists of the combination for the current spot plus the five spots
196 1.1 tls * 0: right, 1: right & down, 2: down, 3: down & left.
197 1.1 tls */
198 1.1 tls struct spotstr {
199 1.1 tls short s_occ; /* color of occupant */
200 1.1 tls short s_wval; /* weighted value */
201 1.11 dholland int s_flags; /* flags for graph walks */
202 1.49 rillig frame_index s_frame[4]; /* level 1 combo for [dir] */
203 1.1 tls union comboval s_fval[2][4]; /* combo value for [color][frame] */
204 1.1 tls union comboval s_combo[2]; /* minimum combo value for BLK & WHT */
205 1.1 tls u_char s_level[2]; /* number of frames in the min combo */
206 1.1 tls u_char s_nforce[2]; /* number of <1,x> combos */
207 1.1 tls struct elist *s_empty; /* level n combo completion spots */
208 1.1 tls struct elist *s_nempty; /* level n+1 combo completion spots */
209 1.1 tls };
210 1.1 tls
211 1.11 dholland /* flag values for s_flags */
212 1.1 tls #define CFLAG 0x000001 /* frame is part of a combo */
213 1.1 tls #define CFLAGALL 0x00000F /* all frame directions marked */
214 1.1 tls #define IFLAG 0x000010 /* legal intersection point */
215 1.1 tls #define IFLAGALL 0x0000F0 /* any intersection points? */
216 1.1 tls #define FFLAG 0x000100 /* frame is part of a <1,x> combo */
217 1.1 tls #define FFLAGALL 0x000F00 /* all force frames */
218 1.1 tls #define MFLAG 0x001000 /* frame has already been seen */
219 1.1 tls #define MFLAGALL 0x00F000 /* all frames seen */
220 1.1 tls #define BFLAG 0x010000 /* frame intersects border or dead */
221 1.1 tls #define BFLAGALL 0x0F0000 /* all frames dead */
222 1.1 tls
223 1.43 rillig struct game {
224 1.47 rillig spot_index moves[BSZ * BSZ]; /* log of all played moves */
225 1.43 rillig unsigned int nmoves; /* number of played moves */
226 1.47 rillig spot_index winning_spot;
227 1.44 rillig int winning_dir;
228 1.43 rillig };
229 1.43 rillig
230 1.38 rillig extern const char letters[];
231 1.6 jsm extern const char pdir[];
232 1.1 tls
233 1.6 jsm extern const int dd[4];
234 1.1 tls extern struct spotstr board[BAREA]; /* info for board */
235 1.1 tls extern struct combostr frames[FAREA]; /* storage for single frames */
236 1.1 tls extern struct combostr *sortframes[2]; /* sorted, non-empty frames */
237 1.42 rillig extern u_char overlap[FAREA * FAREA];
238 1.48 rillig extern spot_index intersect[FAREA * FAREA]; /* frame [a][b] intersection */
239 1.43 rillig extern struct game game;
240 1.1 tls extern int debug;
241 1.1 tls
242 1.28 rillig extern bool interactive;
243 1.20 dholland extern const char *plyr[];
244 1.20 dholland
245 1.45 rillig void init_board(void);
246 1.18 dholland int get_coord(void);
247 1.28 rillig int get_key(const char *);
248 1.33 rillig bool get_line(char *, int, void (*)(const char *));
249 1.10 jsm void ask(const char *);
250 1.10 jsm void dislog(const char *);
251 1.10 jsm void bdump(FILE *);
252 1.10 jsm void bdisp(void);
253 1.10 jsm void bdisp_init(void);
254 1.10 jsm void cursfini(void);
255 1.10 jsm void cursinit(void);
256 1.32 rillig void bdwho(void);
257 1.13 dholland void panic(const char *, ...) __printflike(1, 2) __dead;
258 1.13 dholland void debuglog(const char *, ...) __printflike(1, 2);
259 1.10 jsm void whatsup(int);
260 1.47 rillig const char *stoc(spot_index);
261 1.47 rillig spot_index ctos(const char *);
262 1.48 rillig int makemove(int, spot_index);
263 1.10 jsm void clearcombo(struct combostr *, int);
264 1.10 jsm void markcombo(struct combostr *);
265 1.10 jsm int pickmove(int);
266 1.27 rillig #if defined(DEBUG)
267 1.27 rillig void printcombo(struct combostr *, char *, size_t);
268 1.27 rillig #endif
269