gomoku.h revision 1.27 1 /* $NetBSD: gomoku.h,v 1.27 2022/05/16 21:02:18 rillig Exp $ */
2
3 /*
4 * Copyright (c) 1994
5 * The Regents of the University of California. All rights reserved.
6 *
7 * This code is derived from software contributed to Berkeley by
8 * Ralph Campbell.
9 *
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. Neither the name of the University nor the names of its contributors
19 * may be used to endorse or promote products derived from this software
20 * without specific prior written permission.
21 *
22 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 * SUCH DAMAGE.
33 *
34 * @(#)gomoku.h 8.2 (Berkeley) 5/3/95
35 */
36
37 #include <sys/types.h>
38 #include <sys/endian.h>
39 #include <stdbool.h>
40 #include <stdio.h>
41
42 /* board dimensions */
43 #define BSZ 19
44 #define BAREA ((1 + BSZ + 1) * (BSZ + 1) + 1)
45
46 #define TRANSCRIPT_COL (2 * (BSZ + 4))
47
48 /* interactive curses stuff */
49 #define BGOTO(y, x) move(BSZ - (y), 2 * (x) + 3)
50
51 /* frame dimensions (based on 5 in a row) */
52 #define FSZ1 BSZ
53 #define FSZ2 (BSZ-4)
54 #define FAREA (FSZ1*FSZ2 + FSZ2*FSZ2 + FSZ1*FSZ2 + FSZ2*FSZ2)
55
56 #define MUP (BSZ + 1)
57 #define MDOWN (-(BSZ + 1))
58 #define MLEFT (-1)
59 #define MRIGHT (1)
60
61 /* values for s_occ */
62 #define BLACK 0
63 #define WHITE 1
64 #define EMPTY 2
65 #define BORDER 3
66
67 /* return values for makemove() */
68 #define MOVEOK 0
69 #define RESIGN 1
70 #define ILLEGAL 2
71 #define WIN 3
72 #define TIE 4
73 #define SAVE 5
74
75 #define PT(x, y) ((x) + (BSZ + 1) * (y))
76
77 /*
78 * A 'frame' is a group of five or six contiguous board locations.
79 * An open ended frame is one with spaces on both ends; otherwise, its closed.
80 * A 'combo' is a group of intersecting frames and consists of two numbers:
81 * 'A' is the number of moves to make the combo non-blockable.
82 * 'B' is the minimum number of moves needed to win once it can't be blocked.
83 * A 'force' is a combo that is one move away from being non-blockable
84 *
85 * Single frame combo values:
86 * <A,B> board values
87 * 5,0 . . . . . O
88 * 4,1 . . . . . .
89 * 4,0 . . . . X O
90 * 3,1 . . . . X .
91 * 3,0 . . . X X O
92 * 2,1 . . . X X .
93 * 2,0 . . X X X O
94 * 1,1 . . X X X .
95 * 1,0 . X X X X O
96 * 0,1 . X X X X .
97 * 0,0 X X X X X O
98 *
99 * The rule for combining two combos (<A1,B1> <A2,B2>)
100 * with V valid intersection points, is:
101 * A' = A1 + A2 - 2 - V
102 * B' = MIN(A1 + B1 - 1, A2 + B2 - 1)
103 * Each time a frame is added to the combo, the number of moves to complete
104 * the force is the number of moves needed to 'fill' the frame plus one at
105 * the intersection point. The number of moves to win is the number of moves
106 * to complete the best frame minus the last move to complete the force.
107 * Note that it doesn't make sense to combine a <1,x> with anything since
108 * it is already a force. Also, the frames have to be independent so a
109 * single move doesn't affect more than one frame making up the combo.
110 *
111 * Rules for comparing which of two combos (<A1,B1> <A2,B2>) is better:
112 * Both the same color:
113 * <A',B'> = (A1 < A2 || A1 == A2 && B1 <= B2) ? <A1,B1> : <A2,B2>
114 * We want to complete the force first, then the combo with the
115 * fewest moves to win.
116 * Different colors, <A1,B1> is the combo for the player with the next move:
117 * <A',B'> = A2 <= 1 && (A1 > 1 || A2 + B2 < A1 + B1) ? <A2,B2> : <A1,B1>
118 * We want to block only if we have to (i.e., if they are one move away
119 * from completing a force and we don't have a force that we can
120 * complete which takes fewer or the same number of moves to win).
121 */
122
123 #define MAXA 6
124 #define MAXB 2
125 #define MAXCOMBO 0x600
126
127 union comboval {
128 struct {
129 #if BYTE_ORDER == BIG_ENDIAN
130 u_char a; /* # moves to complete force */
131 u_char b; /* # moves to win */
132 #endif
133 #if BYTE_ORDER == LITTLE_ENDIAN
134 u_char b; /* # moves to win */
135 u_char a; /* # moves to complete force */
136 #endif
137 } c;
138 u_short s;
139 };
140
141 /*
142 * This structure is used to record information about single frames (F) and
143 * combinations of two more frames (C).
144 * For combinations of two or more frames, there is an additional
145 * array of pointers to the frames of the combination which is sorted
146 * by the index into the frames[] array. This is used to prevent duplication
147 * since frame A combined with B is the same as B with A.
148 * struct combostr *c_sort[size c_nframes];
149 * The leaves of the tree (frames) are numbered 0 (bottom, leftmost)
150 * to c_nframes - 1 (top, right). This is stored in c_frameindex and
151 * c_dir if C_LOOP is set.
152 */
153 struct combostr {
154 struct combostr *c_next; /* list of combos at the same level */
155 struct combostr *c_prev; /* list of combos at the same level */
156 struct combostr *c_link[2]; /* C:previous level or F:NULL */
157 union comboval c_linkv[2]; /* C:combo value for link[0,1] */
158 union comboval c_combo; /* C:combo value for this level */
159 u_short c_vertex; /* C:intersection or F:frame head */
160 u_char c_nframes; /* number of frames in the combo */
161 u_char c_dir; /* C:loop frame or F:frame direction */
162 u_char c_flags; /* C:combo flags */
163 u_char c_frameindex; /* C:intersection frame index */
164 u_char c_framecnt[2]; /* number of frames left to attach */
165 u_char c_emask[2]; /* C:bit mask of completion spots for
166 * link[0] and link[1] */
167 u_char c_voff[2]; /* C:vertex offset within frame */
168 };
169
170 /* flag values for c_flags */
171 #define C_OPEN_0 0x01 /* link[0] is an open ended frame */
172 #define C_OPEN_1 0x02 /* link[1] is an open ended frame */
173 #define C_LOOP 0x04 /* link[1] intersects previous frame */
174
175 /*
176 * This structure is used for recording the completion points of
177 * multi frame combos.
178 */
179 struct elist {
180 struct elist *e_next; /* list of completion points */
181 struct combostr *e_combo; /* the whole combo */
182 u_char e_off; /* offset in frame of this empty spot */
183 u_char e_frameindex; /* intersection frame index */
184 u_char e_framecnt; /* number of frames left to attach */
185 u_char e_emask; /* real value of the frame's emask */
186 union comboval e_fval; /* frame combo value */
187 };
188
189 /*
190 * One spot structure for each location on the board.
191 * A frame consists of the combination for the current spot plus the five spots
192 * 0: right, 1: right & down, 2: down, 3: down & left.
193 */
194 struct spotstr {
195 short s_occ; /* color of occupant */
196 short s_wval; /* weighted value */
197 int s_flags; /* flags for graph walks */
198 struct combostr *s_frame[4]; /* level 1 combo for frame[dir] */
199 union comboval s_fval[2][4]; /* combo value for [color][frame] */
200 union comboval s_combo[2]; /* minimum combo value for BLK & WHT */
201 u_char s_level[2]; /* number of frames in the min combo */
202 u_char s_nforce[2]; /* number of <1,x> combos */
203 struct elist *s_empty; /* level n combo completion spots */
204 struct elist *s_nempty; /* level n+1 combo completion spots */
205 int dummy[2]; /* XXX */
206 };
207
208 /* flag values for s_flags */
209 #define CFLAG 0x000001 /* frame is part of a combo */
210 #define CFLAGALL 0x00000F /* all frame directions marked */
211 #define IFLAG 0x000010 /* legal intersection point */
212 #define IFLAGALL 0x0000F0 /* any intersection points? */
213 #define FFLAG 0x000100 /* frame is part of a <1,x> combo */
214 #define FFLAGALL 0x000F00 /* all force frames */
215 #define MFLAG 0x001000 /* frame has already been seen */
216 #define MFLAGALL 0x00F000 /* all frames seen */
217 #define BFLAG 0x010000 /* frame intersects border or dead */
218 #define BFLAGALL 0x0F0000 /* all frames dead */
219
220 extern const char *letters;
221 extern const char pdir[];
222
223 extern const int dd[4];
224 extern struct spotstr board[BAREA]; /* info for board */
225 extern struct combostr frames[FAREA]; /* storage for single frames */
226 extern struct combostr *sortframes[2]; /* sorted, non-empty frames */
227 extern u_char overlap[FAREA * FAREA]; /* frame [a][b] overlap */
228 extern short intersect[FAREA * FAREA]; /* frame [a][b] intersection */
229 extern int movelog[BSZ * BSZ]; /* history of moves */
230 extern int movenum;
231 extern int debug;
232
233 extern int interactive;
234 extern const char *plyr[];
235
236 void bdinit(struct spotstr *);
237 int get_coord(void);
238 int get_key(const char *allowedkeys);
239 int get_line(char *, int);
240 void ask(const char *);
241 void dislog(const char *);
242 void bdump(FILE *);
243 void bdisp(void);
244 void bdisp_init(void);
245 void cursfini(void);
246 void cursinit(void);
247 void bdwho(int);
248 void panic(const char *, ...) __printflike(1, 2) __dead;
249 void debuglog(const char *, ...) __printflike(1, 2);
250 void whatsup(int);
251 const char *stoc(int);
252 int ctos(const char *);
253 int makemove(int, int);
254 int list_eq(struct combostr **, struct combostr **, int);
255 void clearcombo(struct combostr *, int);
256 void markcombo(struct combostr *);
257 int pickmove(int);
258 #if defined(DEBUG)
259 void printcombo(struct combostr *, char *, size_t);
260 #endif
261