gomoku.h revision 1.29 1 /* $NetBSD: gomoku.h,v 1.29 2022/05/19 18:58:59 rillig Exp $ */
2
3 /*
4 * Copyright (c) 1994
5 * The Regents of the University of California. All rights reserved.
6 *
7 * This code is derived from software contributed to Berkeley by
8 * Ralph Campbell.
9 *
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. Neither the name of the University nor the names of its contributors
19 * may be used to endorse or promote products derived from this software
20 * without specific prior written permission.
21 *
22 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 * SUCH DAMAGE.
33 *
34 * @(#)gomoku.h 8.2 (Berkeley) 5/3/95
35 */
36
37 #include <sys/types.h>
38 #include <sys/endian.h>
39 #include <stdbool.h>
40 #include <stdio.h>
41
42 /* board dimensions */
43 #define BSZ 19
44 #define BAREA ((1 + BSZ + 1) * (BSZ + 1) + 1)
45
46 #define TRANSCRIPT_COL (3 + (2 * BSZ - 1) + 3 + 3)
47
48 /* frame dimensions (based on 5 in a row) */
49 #define FAREA (2 * BSZ * (BSZ - 4) + 2 * (BSZ - 4) * (BSZ - 4))
50
51 #define MUP (BSZ + 1)
52 #define MDOWN (-(BSZ + 1))
53 #define MLEFT (-1)
54 #define MRIGHT (1)
55
56 /* values for s_occ */
57 #define BLACK 0
58 #define WHITE 1
59 #define EMPTY 2
60 #define BORDER 3
61
62 /* return values for makemove() */
63 #define MOVEOK 0
64 #define RESIGN 1
65 #define ILLEGAL 2
66 #define WIN 3
67 #define TIE 4
68 #define SAVE 5
69
70 #define PT(x, y) ((x) + (BSZ + 1) * (y))
71
72 /*
73 * A 'frame' is a group of five or six contiguous board locations.
74 * An open ended frame is one with spaces on both ends; otherwise, its closed.
75 * A 'combo' is a group of intersecting frames and consists of two numbers:
76 * 'A' is the number of moves to make the combo non-blockable.
77 * 'B' is the minimum number of moves needed to win once it can't be blocked.
78 * A 'force' is a combo that is one move away from being non-blockable
79 *
80 * Single frame combo values:
81 * <A,B> board values
82 * 5,0 . . . . . O
83 * 4,1 . . . . . .
84 * 4,0 . . . . X O
85 * 3,1 . . . . X .
86 * 3,0 . . . X X O
87 * 2,1 . . . X X .
88 * 2,0 . . X X X O
89 * 1,1 . . X X X .
90 * 1,0 . X X X X O
91 * 0,1 . X X X X .
92 * 0,0 X X X X X O
93 *
94 * The rule for combining two combos (<A1,B1> <A2,B2>)
95 * with V valid intersection points, is:
96 * A' = A1 + A2 - 2 - V
97 * B' = MIN(A1 + B1 - 1, A2 + B2 - 1)
98 * Each time a frame is added to the combo, the number of moves to complete
99 * the force is the number of moves needed to 'fill' the frame plus one at
100 * the intersection point. The number of moves to win is the number of moves
101 * to complete the best frame minus the last move to complete the force.
102 * Note that it doesn't make sense to combine a <1,x> with anything since
103 * it is already a force. Also, the frames have to be independent so a
104 * single move doesn't affect more than one frame making up the combo.
105 *
106 * Rules for comparing which of two combos (<A1,B1> <A2,B2>) is better:
107 * Both the same color:
108 * <A',B'> = (A1 < A2 || A1 == A2 && B1 <= B2) ? <A1,B1> : <A2,B2>
109 * We want to complete the force first, then the combo with the
110 * fewest moves to win.
111 * Different colors, <A1,B1> is the combo for the player with the next move:
112 * <A',B'> = A2 <= 1 && (A1 > 1 || A2 + B2 < A1 + B1) ? <A2,B2> : <A1,B1>
113 * We want to block only if we have to (i.e., if they are one move away
114 * from completing a force and we don't have a force that we can
115 * complete which takes fewer or the same number of moves to win).
116 */
117
118 #define MAXCOMBO 0x600
119
120 union comboval {
121 struct {
122 #if BYTE_ORDER == BIG_ENDIAN
123 u_char a; /* # moves to complete force */
124 u_char b; /* # moves to win */
125 #endif
126 #if BYTE_ORDER == LITTLE_ENDIAN
127 u_char b; /* # moves to win */
128 u_char a; /* # moves to complete force */
129 #endif
130 } c;
131 u_short s;
132 };
133
134 /*
135 * This structure is used to record information about single frames (F) and
136 * combinations of two more frames (C).
137 * For combinations of two or more frames, there is an additional
138 * array of pointers to the frames of the combination which is sorted
139 * by the index into the frames[] array. This is used to prevent duplication
140 * since frame A combined with B is the same as B with A.
141 * struct combostr *c_sort[size c_nframes];
142 * The leaves of the tree (frames) are numbered 0 (bottom, leftmost)
143 * to c_nframes - 1 (top, right). This is stored in c_frameindex and
144 * c_dir if C_LOOP is set.
145 */
146 struct combostr {
147 struct combostr *c_next; /* list of combos at the same level */
148 struct combostr *c_prev; /* list of combos at the same level */
149 struct combostr *c_link[2]; /* C:previous level or F:NULL */
150 union comboval c_linkv[2]; /* C:combo value for link[0,1] */
151 union comboval c_combo; /* C:combo value for this level */
152 u_short c_vertex; /* C:intersection or F:frame head */
153 u_char c_nframes; /* number of frames in the combo */
154 u_char c_dir; /* C:loop frame or F:frame direction */
155 u_char c_flags; /* C:combo flags */
156 u_char c_frameindex; /* C:intersection frame index */
157 u_char c_framecnt[2]; /* number of frames left to attach */
158 u_char c_emask[2]; /* C:bit mask of completion spots for
159 * link[0] and link[1] */
160 u_char c_voff[2]; /* C:vertex offset within frame */
161 };
162
163 /* flag values for c_flags */
164 #define C_OPEN_0 0x01 /* link[0] is an open ended frame */
165 #define C_OPEN_1 0x02 /* link[1] is an open ended frame */
166 #define C_LOOP 0x04 /* link[1] intersects previous frame */
167
168 /*
169 * This structure is used for recording the completion points of
170 * multi frame combos.
171 */
172 struct elist {
173 struct elist *e_next; /* list of completion points */
174 struct combostr *e_combo; /* the whole combo */
175 u_char e_off; /* offset in frame of this empty spot */
176 u_char e_frameindex; /* intersection frame index */
177 u_char e_framecnt; /* number of frames left to attach */
178 u_char e_emask; /* real value of the frame's emask */
179 union comboval e_fval; /* frame combo value */
180 };
181
182 /*
183 * One spot structure for each location on the board.
184 * A frame consists of the combination for the current spot plus the five spots
185 * 0: right, 1: right & down, 2: down, 3: down & left.
186 */
187 struct spotstr {
188 short s_occ; /* color of occupant */
189 short s_wval; /* weighted value */
190 int s_flags; /* flags for graph walks */
191 struct combostr *s_frame[4]; /* level 1 combo for frame[dir] */
192 union comboval s_fval[2][4]; /* combo value for [color][frame] */
193 union comboval s_combo[2]; /* minimum combo value for BLK & WHT */
194 u_char s_level[2]; /* number of frames in the min combo */
195 u_char s_nforce[2]; /* number of <1,x> combos */
196 struct elist *s_empty; /* level n combo completion spots */
197 struct elist *s_nempty; /* level n+1 combo completion spots */
198 int dummy[2]; /* XXX */
199 };
200
201 /* flag values for s_flags */
202 #define CFLAG 0x000001 /* frame is part of a combo */
203 #define CFLAGALL 0x00000F /* all frame directions marked */
204 #define IFLAG 0x000010 /* legal intersection point */
205 #define IFLAGALL 0x0000F0 /* any intersection points? */
206 #define FFLAG 0x000100 /* frame is part of a <1,x> combo */
207 #define FFLAGALL 0x000F00 /* all force frames */
208 #define MFLAG 0x001000 /* frame has already been seen */
209 #define MFLAGALL 0x00F000 /* all frames seen */
210 #define BFLAG 0x010000 /* frame intersects border or dead */
211 #define BFLAGALL 0x0F0000 /* all frames dead */
212
213 extern const char *letters;
214 extern const char pdir[];
215
216 extern const int dd[4];
217 extern struct spotstr board[BAREA]; /* info for board */
218 extern struct combostr frames[FAREA]; /* storage for single frames */
219 extern struct combostr *sortframes[2]; /* sorted, non-empty frames */
220 extern u_char overlap[FAREA * FAREA]; /* frame [a][b] overlap */
221 extern short intersect[FAREA * FAREA]; /* frame [a][b] intersection */
222 extern int movelog[BSZ * BSZ]; /* history of moves */
223 extern int movenum;
224 extern int debug;
225
226 extern bool interactive;
227 extern const char *plyr[];
228
229 void bdinit(struct spotstr *);
230 int get_coord(void);
231 int get_key(const char *);
232 bool get_line(char *, int);
233 void ask(const char *);
234 void dislog(const char *);
235 void bdump(FILE *);
236 void bdisp(void);
237 void bdisp_init(void);
238 void cursfini(void);
239 void cursinit(void);
240 void bdwho(bool);
241 void panic(const char *, ...) __printflike(1, 2) __dead;
242 void debuglog(const char *, ...) __printflike(1, 2);
243 void whatsup(int);
244 const char *stoc(int);
245 int ctos(const char *);
246 int makemove(int, int);
247 int list_eq(struct combostr **, struct combostr **, int);
248 void clearcombo(struct combostr *, int);
249 void markcombo(struct combostr *);
250 int pickmove(int);
251 #if defined(DEBUG)
252 void printcombo(struct combostr *, char *, size_t);
253 #endif
254