gomoku.h revision 1.36 1 /* $NetBSD: gomoku.h,v 1.36 2022/05/21 15:21:40 rillig Exp $ */
2
3 /*
4 * Copyright (c) 1994
5 * The Regents of the University of California. All rights reserved.
6 *
7 * This code is derived from software contributed to Berkeley by
8 * Ralph Campbell.
9 *
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. Neither the name of the University nor the names of its contributors
19 * may be used to endorse or promote products derived from this software
20 * without specific prior written permission.
21 *
22 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 * SUCH DAMAGE.
33 *
34 * @(#)gomoku.h 8.2 (Berkeley) 5/3/95
35 */
36
37 #include <sys/types.h>
38 #include <sys/endian.h>
39 #include <stdbool.h>
40 #include <stdio.h>
41
42 /*
43 * The board consists of 19x19 spots, the coordinates are 1-based. The board
44 * is surrounded by border spots.
45 */
46
47 #define BSZ 19
48 #define BAREA ((1 + BSZ + 1) * (BSZ + 1) + 1)
49
50 /*
51 * A 'frame' is a group of five or six contiguous board locations. An
52 * open-ended frame is one with spaces on both ends; otherwise, it is closed.
53 */
54 #define FAREA (2 * BSZ * (BSZ - 4) + 2 * (BSZ - 4) * (BSZ - 4))
55
56 #define MUP (BSZ + 1)
57 #define MDOWN (-(BSZ + 1))
58 #define MLEFT (-1)
59 #define MRIGHT (1)
60
61 /* values for s_occ */
62 #define BLACK 0
63 #define WHITE 1
64 #define EMPTY 2
65 #define BORDER 3
66
67 /* return values for makemove, readinput */
68 #define MOVEOK 0
69 #define RESIGN 1
70 #define ILLEGAL 2
71 #define WIN 3
72 #define TIE 4
73 #define SAVE 5
74 #define PT(x, y) ((x) + (BSZ + 1) * (y))
75
76 /*
77 * A 'combo' is a group of intersecting frames and consists of two numbers:
78 * 'A' is the number of moves to make the combo non-blockable.
79 * 'B' is the minimum number of moves needed to win once it can't be blocked.
80 *
81 * A 'force' is a combo that is one move away from being non-blockable.
82 *
83 * Each time a frame is added to the combo, the number of moves to complete
84 * the force is the number of moves needed to 'fill' the frame plus one at
85 * the intersection point. The number of moves to win is the number of moves
86 * to complete the best frame minus the last move to complete the force.
87 * Note that it doesn't make sense to combine a <1,x> with anything since
88 * it is already a force. Also, the frames have to be independent so a
89 * single move doesn't affect more than one frame making up the combo.
90 *
91 * Rules for comparing which of two combos (<A1,B1> <A2,B2>) is better:
92 * Both the same color:
93 * <A',B'> = (A1 < A2 || A1 == A2 && B1 <= B2) ? <A1,B1> : <A2,B2>
94 * We want to complete the force first, then the combo with the
95 * fewest moves to win.
96 * Different colors, <A1,B1> is the combo for the player with the next move:
97 * <A',B'> = A2 <= 1 && (A1 > 1 || A2 + B2 < A1 + B1) ? <A2,B2> : <A1,B1>
98 * We want to block only if we have to (i.e., if they are one move away
99 * from completing a force, and we don't have a force that we can
100 * complete which takes fewer or the same number of moves to win).
101 */
102
103 /*
104 * Single frame combo values:
105 * <A,B> board values
106 * 5,0 . . . . . O
107 * 4,1 . . . . . .
108 * 4,0 . . . . X O
109 * 3,1 . . . . X .
110 * 3,0 . . . X X O
111 * 2,1 . . . X X .
112 * 2,0 . . X X X O
113 * 1,1 . . X X X .
114 * 1,0 . X X X X O
115 * 0,1 . X X X X .
116 * 0,0 X X X X X O
117 *
118 * The rule for combining two combos (<A1,B1> <A2,B2>) with V valid
119 * intersection points is:
120 * A' = A1 + A2 - 2 - V
121 * B' = MIN(A1 + B1 - 1, A2 + B2 - 1)
122 */
123 union comboval {
124 struct {
125 #if BYTE_ORDER == BIG_ENDIAN
126 u_char a; /* # moves to complete force */
127 u_char b; /* # moves to win */
128 #endif
129 #if BYTE_ORDER == LITTLE_ENDIAN
130 u_char b; /* # moves to win */
131 u_char a; /* # moves to complete force */
132 #endif
133 } c;
134 u_short s;
135 };
136
137 /*
138 * This structure is used to record information about single frames (F) and
139 * combinations of two more frames (C).
140 * For combinations of two or more frames, there is an additional
141 * array of pointers to the frames of the combination which is sorted
142 * by the index into the frames[] array. This is used to prevent duplication
143 * since frame A combined with B is the same as B with A.
144 * struct combostr *c_sort[size c_nframes];
145 * The leaves of the tree (frames) are numbered 0 (bottom, leftmost)
146 * to c_nframes - 1 (top, right). This is stored in c_frameindex and
147 * c_dir if C_LOOP is set.
148 */
149 struct combostr {
150 struct combostr *c_next; /* list of combos at the same level */
151 struct combostr *c_prev; /* list of combos at the same level */
152 struct combostr *c_link[2]; /* C:previous level or F:NULL */
153 union comboval c_linkv[2]; /* C:combo value for link[0,1] */
154 union comboval c_combo; /* C:combo value for this level */
155 u_short c_vertex; /* C:intersection or F:frame head */
156 u_char c_nframes; /* number of frames in the combo */
157 u_char c_dir; /* C:loop frame or F:frame direction */
158 u_char c_flags; /* C:combo flags */
159 u_char c_frameindex; /* C:intersection frame index */
160 u_char c_framecnt[2]; /* number of frames left to attach */
161 u_char c_emask[2]; /* C:bit mask of completion spots for
162 * link[0] and link[1] */
163 u_char c_voff[2]; /* C:vertex offset within frame */
164 };
165
166 /* flag values for c_flags */
167 #define C_OPEN_0 0x01 /* link[0] is an open-ended frame */
168 #define C_OPEN_1 0x02 /* link[1] is an open-ended frame */
169 #define C_LOOP 0x04 /* link[1] intersects previous frame */
170
171 /*
172 * This structure is used for recording the completion points of
173 * multi frame combos.
174 */
175 struct elist {
176 struct elist *e_next; /* list of completion points */
177 struct combostr *e_combo; /* the whole combo */
178 u_char e_off; /* offset in frame of this empty spot */
179 u_char e_frameindex; /* intersection frame index */
180 u_char e_framecnt; /* number of frames left to attach */
181 u_char e_emask; /* real value of the frame's emask */
182 union comboval e_fval; /* frame combo value */
183 };
184
185 /*
186 * One spot structure for each location on the board.
187 * A frame consists of the combination for the current spot plus the five spots
188 * 0: right, 1: right & down, 2: down, 3: down & left.
189 */
190 struct spotstr {
191 short s_occ; /* color of occupant */
192 short s_wval; /* weighted value */
193 int s_flags; /* flags for graph walks */
194 struct combostr *s_frame[4]; /* level 1 combo for frame[dir] */
195 union comboval s_fval[2][4]; /* combo value for [color][frame] */
196 union comboval s_combo[2]; /* minimum combo value for BLK & WHT */
197 u_char s_level[2]; /* number of frames in the min combo */
198 u_char s_nforce[2]; /* number of <1,x> combos */
199 struct elist *s_empty; /* level n combo completion spots */
200 struct elist *s_nempty; /* level n+1 combo completion spots */
201 int dummy[2]; /* XXX */
202 };
203
204 /* flag values for s_flags */
205 #define CFLAG 0x000001 /* frame is part of a combo */
206 #define CFLAGALL 0x00000F /* all frame directions marked */
207 #define IFLAG 0x000010 /* legal intersection point */
208 #define IFLAGALL 0x0000F0 /* any intersection points? */
209 #define FFLAG 0x000100 /* frame is part of a <1,x> combo */
210 #define FFLAGALL 0x000F00 /* all force frames */
211 #define MFLAG 0x001000 /* frame has already been seen */
212 #define MFLAGALL 0x00F000 /* all frames seen */
213 #define BFLAG 0x010000 /* frame intersects border or dead */
214 #define BFLAGALL 0x0F0000 /* all frames dead */
215
216 extern const char *letters;
217 extern const char pdir[];
218
219 extern const int dd[4];
220 extern struct spotstr board[BAREA]; /* info for board */
221 extern struct combostr frames[FAREA]; /* storage for single frames */
222 extern struct combostr *sortframes[2]; /* sorted, non-empty frames */
223 extern u_char overlap[FAREA * FAREA]; /* frame [a][b] overlap */
224 extern short intersect[FAREA * FAREA]; /* frame [a][b] intersection */
225 extern int movelog[BSZ * BSZ]; /* history of moves */
226 extern int movenum;
227 extern int debug;
228
229 extern bool interactive;
230 extern const char *plyr[];
231
232 void bdinit(struct spotstr *);
233 int get_coord(void);
234 int get_key(const char *);
235 bool get_line(char *, int, void (*)(const char *));
236 void ask(const char *);
237 void dislog(const char *);
238 void bdump(FILE *);
239 void bdisp(void);
240 void bdisp_init(void);
241 void cursfini(void);
242 void cursinit(void);
243 void bdwho(void);
244 void panic(const char *, ...) __printflike(1, 2) __dead;
245 void debuglog(const char *, ...) __printflike(1, 2);
246 void whatsup(int);
247 const char *stoc(int);
248 int ctos(const char *);
249 int makemove(int, int);
250 void clearcombo(struct combostr *, int);
251 void markcombo(struct combostr *);
252 int pickmove(int);
253 #if defined(DEBUG)
254 void printcombo(struct combostr *, char *, size_t);
255 #endif
256