gomoku.h revision 1.37 1 /* $NetBSD: gomoku.h,v 1.37 2022/05/21 16:39:14 rillig Exp $ */
2
3 /*
4 * Copyright (c) 1994
5 * The Regents of the University of California. All rights reserved.
6 *
7 * This code is derived from software contributed to Berkeley by
8 * Ralph Campbell.
9 *
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. Neither the name of the University nor the names of its contributors
19 * may be used to endorse or promote products derived from this software
20 * without specific prior written permission.
21 *
22 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 * SUCH DAMAGE.
33 *
34 * @(#)gomoku.h 8.2 (Berkeley) 5/3/95
35 */
36
37 #include <sys/types.h>
38 #include <sys/endian.h>
39 #include <stdbool.h>
40 #include <stdio.h>
41
42 /*
43 * The board consists of 19x19 spots, the coordinates are 1-based. The board
44 * is surrounded by border spots.
45 */
46
47 #define BSZ 19
48 #define BAREA ((1 + BSZ + 1) * (BSZ + 1) + 1)
49
50 /*
51 * A 'frame' is a group of five or six contiguous board locations. An
52 * open-ended frame is one with spaces on both ends; otherwise, it is closed.
53 */
54 #define FAREA (2 * BSZ * (BSZ - 4) + 2 * (BSZ - 4) * (BSZ - 4))
55
56 #define MUP (BSZ + 1)
57 #define MDOWN (-(BSZ + 1))
58 #define MLEFT (-1)
59 #define MRIGHT (1)
60
61 /* values for s_occ */
62 #define BLACK 0
63 #define WHITE 1
64 #define EMPTY 2
65 #define BORDER 3
66
67 /* return values for makemove, readinput */
68 #define MOVEOK 0
69 #define RESIGN 1
70 #define ILLEGAL 2
71 #define WIN 3
72 #define TIE 4
73 #define SAVE 5
74 #define PT(x, y) ((x) + (BSZ + 1) * (y))
75
76 /*
77 * A 'combo' is a group of intersecting frames and consists of two numbers:
78 * 'F' is the number of moves to make the combo non-blockable.
79 * 'W' is the minimum number of moves needed to win once it can't be blocked.
80 *
81 * A 'force' is a combo that is one move away from being non-blockable.
82 *
83 * Each time a frame is added to the combo, the number of moves to complete
84 * the force is the number of moves needed to 'fill' the frame plus one at
85 * the intersection point. The number of moves to win is the number of moves
86 * to complete the best frame minus the last move to complete the force.
87 * Note that it doesn't make sense to combine a <1,x> with anything since
88 * it is already a force. Also, the frames have to be independent so a
89 * single move doesn't affect more than one frame making up the combo.
90 *
91 * Rules for comparing which of two combos (<F1,W1> <F2,W2>) is better:
92 * Both the same color:
93 * <F',W'> = (F1 < F2 || F1 == F2 && W1 <= W2) ? <F1,W1> : <F2,W2>
94 * We want to complete the force first, then the combo with the
95 * fewest moves to win.
96 * Different colors, <F1,W1> is the combo for the player with the next move:
97 * <F',W'> = F2 <= 1 && (F1 > 1 || F2 + W2 < F1 + W1) ? <F2,W2> : <F1,W1>
98 * We want to block only if we have to (i.e., if they are one move away
99 * from completing a force, and we don't have a force that we can
100 * complete which takes fewer or the same number of moves to win).
101 */
102
103 /*
104 * Single frame combo values:
105 * <F,W> board values
106 * 5,0 . . . . . O
107 * 4,1 . . . . . .
108 * 4,0 . . . . X O
109 * 3,1 . . . . X .
110 * 3,0 . . . X X O
111 * 2,1 . . . X X .
112 * 2,0 . . X X X O
113 * 1,1 . . X X X .
114 * 1,0 . X X X X O
115 * 0,1 . X X X X .
116 * 0,0 X X X X X O
117 *
118 * The rule for combining two combos (<F1,W1> <F2,W2>) with V valid
119 * intersection points is:
120 * F' = F1 + F2 - 2 - V
121 * W' = MIN(F1 + W1 - 1, F2 + W2 - 1)
122 */
123 union comboval {
124 struct {
125 #if BYTE_ORDER == BIG_ENDIAN
126 u_char a;
127 u_char b;
128 #endif
129 #if BYTE_ORDER == LITTLE_ENDIAN
130 u_char b;
131 u_char a;
132 #endif
133 } c;
134 u_short s;
135 };
136 #define cv_force c.a /* # moves to complete force */
137 #define cv_win c.b /* # moves to win */
138
139 /*
140 * This structure is used to record information about single frames (F) and
141 * combinations of two more frames (C).
142 * For combinations of two or more frames, there is an additional
143 * array of pointers to the frames of the combination which is sorted
144 * by the index into the frames[] array. This is used to prevent duplication
145 * since frame A combined with B is the same as B with A.
146 * struct combostr *c_sort[size c_nframes];
147 * The leaves of the tree (frames) are numbered 0 (bottom, leftmost)
148 * to c_nframes - 1 (top, right). This is stored in c_frameindex and
149 * c_dir if C_LOOP is set.
150 */
151 struct combostr {
152 struct combostr *c_next; /* list of combos at the same level */
153 struct combostr *c_prev; /* list of combos at the same level */
154 struct combostr *c_link[2]; /* C:previous level or F:NULL */
155 union comboval c_linkv[2]; /* C:combo value for link[0,1] */
156 union comboval c_combo; /* C:combo value for this level */
157 u_short c_vertex; /* C:intersection or F:frame head */
158 u_char c_nframes; /* number of frames in the combo */
159 u_char c_dir; /* C:loop frame or F:frame direction */
160 u_char c_flags; /* C:combo flags */
161 u_char c_frameindex; /* C:intersection frame index */
162 u_char c_framecnt[2]; /* number of frames left to attach */
163 u_char c_emask[2]; /* C:bit mask of completion spots for
164 * link[0] and link[1] */
165 u_char c_voff[2]; /* C:vertex offset within frame */
166 };
167
168 /* flag values for c_flags */
169 #define C_OPEN_0 0x01 /* link[0] is an open-ended frame */
170 #define C_OPEN_1 0x02 /* link[1] is an open-ended frame */
171 #define C_LOOP 0x04 /* link[1] intersects previous frame */
172
173 /*
174 * This structure is used for recording the completion points of
175 * multi frame combos.
176 */
177 struct elist {
178 struct elist *e_next; /* list of completion points */
179 struct combostr *e_combo; /* the whole combo */
180 u_char e_off; /* offset in frame of this empty spot */
181 u_char e_frameindex; /* intersection frame index */
182 u_char e_framecnt; /* number of frames left to attach */
183 u_char e_emask; /* real value of the frame's emask */
184 union comboval e_fval; /* frame combo value */
185 };
186
187 /*
188 * One spot structure for each location on the board.
189 * A frame consists of the combination for the current spot plus the five spots
190 * 0: right, 1: right & down, 2: down, 3: down & left.
191 */
192 struct spotstr {
193 short s_occ; /* color of occupant */
194 short s_wval; /* weighted value */
195 int s_flags; /* flags for graph walks */
196 struct combostr *s_frame[4]; /* level 1 combo for frame[dir] */
197 union comboval s_fval[2][4]; /* combo value for [color][frame] */
198 union comboval s_combo[2]; /* minimum combo value for BLK & WHT */
199 u_char s_level[2]; /* number of frames in the min combo */
200 u_char s_nforce[2]; /* number of <1,x> combos */
201 struct elist *s_empty; /* level n combo completion spots */
202 struct elist *s_nempty; /* level n+1 combo completion spots */
203 int dummy[2]; /* XXX */
204 };
205
206 /* flag values for s_flags */
207 #define CFLAG 0x000001 /* frame is part of a combo */
208 #define CFLAGALL 0x00000F /* all frame directions marked */
209 #define IFLAG 0x000010 /* legal intersection point */
210 #define IFLAGALL 0x0000F0 /* any intersection points? */
211 #define FFLAG 0x000100 /* frame is part of a <1,x> combo */
212 #define FFLAGALL 0x000F00 /* all force frames */
213 #define MFLAG 0x001000 /* frame has already been seen */
214 #define MFLAGALL 0x00F000 /* all frames seen */
215 #define BFLAG 0x010000 /* frame intersects border or dead */
216 #define BFLAGALL 0x0F0000 /* all frames dead */
217
218 extern const char *letters;
219 extern const char pdir[];
220
221 extern const int dd[4];
222 extern struct spotstr board[BAREA]; /* info for board */
223 extern struct combostr frames[FAREA]; /* storage for single frames */
224 extern struct combostr *sortframes[2]; /* sorted, non-empty frames */
225 extern u_char overlap[FAREA * FAREA]; /* frame [a][b] overlap */
226 extern short intersect[FAREA * FAREA]; /* frame [a][b] intersection */
227 extern int movelog[BSZ * BSZ]; /* history of moves */
228 extern int movenum;
229 extern int debug;
230
231 extern bool interactive;
232 extern const char *plyr[];
233
234 void bdinit(struct spotstr *);
235 int get_coord(void);
236 int get_key(const char *);
237 bool get_line(char *, int, void (*)(const char *));
238 void ask(const char *);
239 void dislog(const char *);
240 void bdump(FILE *);
241 void bdisp(void);
242 void bdisp_init(void);
243 void cursfini(void);
244 void cursinit(void);
245 void bdwho(void);
246 void panic(const char *, ...) __printflike(1, 2) __dead;
247 void debuglog(const char *, ...) __printflike(1, 2);
248 void whatsup(int);
249 const char *stoc(int);
250 int ctos(const char *);
251 int makemove(int, int);
252 void clearcombo(struct combostr *, int);
253 void markcombo(struct combostr *);
254 int pickmove(int);
255 #if defined(DEBUG)
256 void printcombo(struct combostr *, char *, size_t);
257 #endif
258