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pickmove.c revision 1.10
      1 /*	$NetBSD: pickmove.c,v 1.10 2003/08/07 09:37:17 agc Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1994
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * This code is derived from software contributed to Berkeley by
      8  * Ralph Campbell.
      9  *
     10  * Redistribution and use in source and binary forms, with or without
     11  * modification, are permitted provided that the following conditions
     12  * are met:
     13  * 1. Redistributions of source code must retain the above copyright
     14  *    notice, this list of conditions and the following disclaimer.
     15  * 2. Redistributions in binary form must reproduce the above copyright
     16  *    notice, this list of conditions and the following disclaimer in the
     17  *    documentation and/or other materials provided with the distribution.
     18  * 3. Neither the name of the University nor the names of its contributors
     19  *    may be used to endorse or promote products derived from this software
     20  *    without specific prior written permission.
     21  *
     22  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     23  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     24  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     25  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     26  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     27  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     28  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     29  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     30  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     31  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     32  * SUCH DAMAGE.
     33  */
     34 
     35 #include <sys/cdefs.h>
     36 #ifndef lint
     37 #if 0
     38 static char sccsid[] = "@(#)pickmove.c	8.2 (Berkeley) 5/3/95";
     39 #else
     40 __RCSID("$NetBSD: pickmove.c,v 1.10 2003/08/07 09:37:17 agc Exp $");
     41 #endif
     42 #endif /* not lint */
     43 
     44 #include <stdlib.h>
     45 #include <string.h>
     46 #include <curses.h>
     47 #include <machine/limits.h>
     48 
     49 #include "gomoku.h"
     50 
     51 #define BITS_PER_INT	(sizeof(int) * CHAR_BIT)
     52 #define MAPSZ		(BAREA / BITS_PER_INT)
     53 
     54 #define BIT_SET(a, b)	((a)[(b)/BITS_PER_INT] |= (1 << ((b) % BITS_PER_INT)))
     55 #define BIT_CLR(a, b)	((a)[(b)/BITS_PER_INT] &= ~(1 << ((b) % BITS_PER_INT)))
     56 #define BIT_TEST(a, b)	((a)[(b)/BITS_PER_INT] & (1 << ((b) % BITS_PER_INT)))
     57 
     58 struct	combostr *hashcombos[FAREA];	/* hash list for finding duplicates */
     59 struct	combostr *sortcombos;		/* combos at higher levels */
     60 int	combolen;			/* number of combos in sortcombos */
     61 int	nextcolor;			/* color of next move */
     62 int	elistcnt;			/* count of struct elist allocated */
     63 int	combocnt;			/* count of struct combostr allocated */
     64 int	forcemap[MAPSZ];		/* map for blocking <1,x> combos */
     65 int	tmpmap[MAPSZ];			/* map for blocking <1,x> combos */
     66 int	nforce;				/* count of opponent <1,x> combos */
     67 
     68 int
     69 pickmove(us)
     70 	int us;
     71 {
     72 	struct spotstr *sp, *sp1, *sp2;
     73 	union comboval *Ocp, *Tcp;
     74 	int m;
     75 
     76 	/* first move is easy */
     77 	if (movenum == 1)
     78 		return (PT(K,10));
     79 
     80 	/* initialize all the board values */
     81 	for (sp = &board[PT(T,20)]; --sp >= &board[PT(A,1)]; ) {
     82 		sp->s_combo[BLACK].s = MAXCOMBO + 1;
     83 		sp->s_combo[WHITE].s = MAXCOMBO + 1;
     84 		sp->s_level[BLACK] = 255;
     85 		sp->s_level[WHITE] = 255;
     86 		sp->s_nforce[BLACK] = 0;
     87 		sp->s_nforce[WHITE] = 0;
     88 		sp->s_flg &= ~(FFLAGALL | MFLAGALL);
     89 	}
     90 	nforce = 0;
     91 	memset(forcemap, 0, sizeof(forcemap));
     92 
     93 	/* compute new values */
     94 	nextcolor = us;
     95 	scanframes(BLACK);
     96 	scanframes(WHITE);
     97 
     98 	/* find the spot with the highest value */
     99 	for (sp = sp1 = sp2 = &board[PT(T,19)]; --sp >= &board[PT(A,1)]; ) {
    100 		if (sp->s_occ != EMPTY)
    101 			continue;
    102 		if (debug && (sp->s_combo[BLACK].c.a == 1 ||
    103 		    sp->s_combo[WHITE].c.a == 1)) {
    104 			sprintf(fmtbuf, "- %s %x/%d %d %x/%d %d %d", stoc(sp - board),
    105 				sp->s_combo[BLACK].s, sp->s_level[BLACK],
    106 				sp->s_nforce[BLACK],
    107 				sp->s_combo[WHITE].s, sp->s_level[WHITE],
    108 				sp->s_nforce[WHITE],
    109 				sp->s_wval);
    110 			dlog(fmtbuf);
    111 		}
    112 		/* pick the best black move */
    113 		if (better(sp, sp1, BLACK))
    114 			sp1 = sp;
    115 		/* pick the best white move */
    116 		if (better(sp, sp2, WHITE))
    117 			sp2 = sp;
    118 	}
    119 
    120 	if (debug) {
    121 		sprintf(fmtbuf, "B %s %x/%d %d %x/%d %d %d",
    122 			stoc(sp1 - board),
    123 			sp1->s_combo[BLACK].s, sp1->s_level[BLACK],
    124 			sp1->s_nforce[BLACK],
    125 			sp1->s_combo[WHITE].s, sp1->s_level[WHITE],
    126 			sp1->s_nforce[WHITE], sp1->s_wval);
    127 		dlog(fmtbuf);
    128 		sprintf(fmtbuf, "W %s %x/%d %d %x/%d %d %d",
    129 			stoc(sp2 - board),
    130 			sp2->s_combo[WHITE].s, sp2->s_level[WHITE],
    131 			sp2->s_nforce[WHITE],
    132 			sp2->s_combo[BLACK].s, sp2->s_level[BLACK],
    133 			sp2->s_nforce[BLACK], sp2->s_wval);
    134 		dlog(fmtbuf);
    135 		/*
    136 		 * Check for more than one force that can't
    137 		 * all be blocked with one move.
    138 		 */
    139 		sp = (us == BLACK) ? sp2 : sp1;
    140 		m = sp - board;
    141 		if (sp->s_combo[!us].c.a == 1 && !BIT_TEST(forcemap, m))
    142 			dlog("*** Can't be blocked");
    143 	}
    144 	if (us == BLACK) {
    145 		Ocp = &sp1->s_combo[BLACK];
    146 		Tcp = &sp2->s_combo[WHITE];
    147 	} else {
    148 		Tcp = &sp1->s_combo[BLACK];
    149 		Ocp = &sp2->s_combo[WHITE];
    150 		sp = sp1;
    151 		sp1 = sp2;
    152 		sp2 = sp;
    153 	}
    154 	/*
    155 	 * Block their combo only if we have to (i.e., if they are one move
    156 	 * away from completing a force and we don't have a force that
    157 	 * we can complete which takes fewer moves to win).
    158 	 */
    159 	if (Tcp->c.a <= 1 && (Ocp->c.a > 1 ||
    160 	    Tcp->c.a + Tcp->c.b < Ocp->c.a + Ocp->c.b))
    161 		return (sp2 - board);
    162 	return (sp1 - board);
    163 }
    164 
    165 /*
    166  * Return true if spot 'sp' is better than spot 'sp1' for color 'us'.
    167  */
    168 int
    169 better(sp, sp1, us)
    170 	const struct spotstr *sp;
    171 	const struct spotstr *sp1;
    172 	int us;
    173 {
    174 	int them, s, s1;
    175 
    176 	if (sp->s_combo[us].s < sp1->s_combo[us].s)
    177 		return (1);
    178 	if (sp->s_combo[us].s != sp1->s_combo[us].s)
    179 		return (0);
    180 	if (sp->s_level[us] < sp1->s_level[us])
    181 		return (1);
    182 	if (sp->s_level[us] != sp1->s_level[us])
    183 		return (0);
    184 	if (sp->s_nforce[us] > sp1->s_nforce[us])
    185 		return (1);
    186 	if (sp->s_nforce[us] != sp1->s_nforce[us])
    187 		return (0);
    188 
    189 	them = !us;
    190 	s = sp - board;
    191 	s1 = sp1 - board;
    192 	if (BIT_TEST(forcemap, s) && !BIT_TEST(forcemap, s1))
    193 		return (1);
    194 	if (!BIT_TEST(forcemap, s) && BIT_TEST(forcemap, s1))
    195 		return (0);
    196 	if (sp->s_combo[them].s < sp1->s_combo[them].s)
    197 		return (1);
    198 	if (sp->s_combo[them].s != sp1->s_combo[them].s)
    199 		return (0);
    200 	if (sp->s_level[them] < sp1->s_level[them])
    201 		return (1);
    202 	if (sp->s_level[them] != sp1->s_level[them])
    203 		return (0);
    204 	if (sp->s_nforce[them] > sp1->s_nforce[them])
    205 		return (1);
    206 	if (sp->s_nforce[them] != sp1->s_nforce[them])
    207 		return (0);
    208 
    209 	if (sp->s_wval > sp1->s_wval)
    210 		return (1);
    211 	if (sp->s_wval != sp1->s_wval)
    212 		return (0);
    213 
    214 #ifdef SVR4
    215 	return (rand() & 1);
    216 #else
    217 	return (random() & 1);
    218 #endif
    219 }
    220 
    221 int	curcolor;	/* implicit parameter to makecombo() */
    222 int	curlevel;	/* implicit parameter to makecombo() */
    223 
    224 /*
    225  * Scan the sorted list of non-empty frames and
    226  * update the minimum combo values for each empty spot.
    227  * Also, try to combine frames to find more complex (chained) moves.
    228  */
    229 void
    230 scanframes(color)
    231 	int color;
    232 {
    233 	struct combostr *cbp, *ecbp;
    234 	struct spotstr *sp;
    235 	union comboval *cp;
    236 	struct elist *ep, *nep;
    237 	int i, r, d, n;
    238 	union comboval cb;
    239 
    240 	curcolor = color;
    241 
    242 	/* check for empty list of frames */
    243 	cbp = sortframes[color];
    244 	if (cbp == (struct combostr *)0)
    245 		return;
    246 
    247 	/* quick check for four in a row */
    248 	sp = &board[cbp->c_vertex];
    249 	cb.s = sp->s_fval[color][d = cbp->c_dir].s;
    250 	if (cb.s < 0x101) {
    251 		d = dd[d];
    252 		for (i = 5 + cb.c.b; --i >= 0; sp += d) {
    253 			if (sp->s_occ != EMPTY)
    254 				continue;
    255 			sp->s_combo[color].s = cb.s;
    256 			sp->s_level[color] = 1;
    257 		}
    258 		return;
    259 	}
    260 
    261 	/*
    262 	 * Update the minimum combo value for each spot in the frame
    263 	 * and try making all combinations of two frames intersecting at
    264 	 * an empty spot.
    265 	 */
    266 	n = combolen;
    267 	ecbp = cbp;
    268 	do {
    269 		sp = &board[cbp->c_vertex];
    270 		cp = &sp->s_fval[color][r = cbp->c_dir];
    271 		d = dd[r];
    272 		if (cp->c.b) {
    273 			/*
    274 			 * Since this is the first spot of an open ended
    275 			 * frame, we treat it as a closed frame.
    276 			 */
    277 			cb.c.a = cp->c.a + 1;
    278 			cb.c.b = 0;
    279 			if (cb.s < sp->s_combo[color].s) {
    280 				sp->s_combo[color].s = cb.s;
    281 				sp->s_level[color] = 1;
    282 			}
    283 			/*
    284 			 * Try combining other frames that intersect
    285 			 * at this spot.
    286 			 */
    287 			makecombo2(cbp, sp, 0, cb.s);
    288 			if (cp->s != 0x101)
    289 				cb.s = cp->s;
    290 			else if (color != nextcolor)
    291 				memset(tmpmap, 0, sizeof(tmpmap));
    292 			sp += d;
    293 			i = 1;
    294 		} else {
    295 			cb.s = cp->s;
    296 			i = 0;
    297 		}
    298 		for (; i < 5; i++, sp += d) {	/* for each spot */
    299 			if (sp->s_occ != EMPTY)
    300 				continue;
    301 			if (cp->s < sp->s_combo[color].s) {
    302 				sp->s_combo[color].s = cp->s;
    303 				sp->s_level[color] = 1;
    304 			}
    305 			if (cp->s == 0x101) {
    306 				sp->s_nforce[color]++;
    307 				if (color != nextcolor) {
    308 					n = sp - board;
    309 					BIT_SET(tmpmap, n);
    310 				}
    311 			}
    312 			/*
    313 			 * Try combining other frames that intersect
    314 			 * at this spot.
    315 			 */
    316 			makecombo2(cbp, sp, i, cb.s);
    317 		}
    318 		if (cp->s == 0x101 && color != nextcolor) {
    319 			if (nforce == 0)
    320 				memcpy(forcemap, tmpmap, sizeof(tmpmap));
    321 			else {
    322 				for (i = 0; (unsigned int)i < MAPSZ; i++)
    323 					forcemap[i] &= tmpmap[i];
    324 			}
    325 		}
    326 		/* mark frame as having been processed */
    327 		board[cbp->c_vertex].s_flg |= MFLAG << r;
    328 	} while ((cbp = cbp->c_next) != ecbp);
    329 
    330 	/*
    331 	 * Try to make new 3rd level combos, 4th level, etc.
    332 	 * Limit the search depth early in the game.
    333 	 */
    334 	d = 2;
    335 	while (d <= ((movenum + 1) >> 1) && combolen > n) {
    336 		if (debug) {
    337 			sprintf(fmtbuf, "%cL%d %d %d %d", "BW"[color],
    338 				d, combolen - n, combocnt, elistcnt);
    339 			dlog(fmtbuf);
    340 			refresh();
    341 		}
    342 		n = combolen;
    343 		addframes(d);
    344 		d++;
    345 	}
    346 
    347 	/* scan for combos at empty spots */
    348 	for (sp = &board[PT(T,20)]; --sp >= &board[PT(A,1)]; ) {
    349 		for (ep = sp->s_empty; ep; ep = nep) {
    350 			cbp = ep->e_combo;
    351 			if (cbp->c_combo.s <= sp->s_combo[color].s) {
    352 				if (cbp->c_combo.s != sp->s_combo[color].s) {
    353 					sp->s_combo[color].s = cbp->c_combo.s;
    354 					sp->s_level[color] = cbp->c_nframes;
    355 				} else if (cbp->c_nframes < sp->s_level[color])
    356 					sp->s_level[color] = cbp->c_nframes;
    357 			}
    358 			nep = ep->e_next;
    359 			free(ep);
    360 			elistcnt--;
    361 		}
    362 		sp->s_empty = (struct elist *)0;
    363 		for (ep = sp->s_nempty; ep; ep = nep) {
    364 			cbp = ep->e_combo;
    365 			if (cbp->c_combo.s <= sp->s_combo[color].s) {
    366 				if (cbp->c_combo.s != sp->s_combo[color].s) {
    367 					sp->s_combo[color].s = cbp->c_combo.s;
    368 					sp->s_level[color] = cbp->c_nframes;
    369 				} else if (cbp->c_nframes < sp->s_level[color])
    370 					sp->s_level[color] = cbp->c_nframes;
    371 			}
    372 			nep = ep->e_next;
    373 			free(ep);
    374 			elistcnt--;
    375 		}
    376 		sp->s_nempty = (struct elist *)0;
    377 	}
    378 
    379 	/* remove old combos */
    380 	if ((cbp = sortcombos) != (struct combostr *)0) {
    381 		struct combostr *ncbp;
    382 
    383 		/* scan the list */
    384 		ecbp = cbp;
    385 		do {
    386 			ncbp = cbp->c_next;
    387 			free(cbp);
    388 			combocnt--;
    389 		} while ((cbp = ncbp) != ecbp);
    390 		sortcombos = (struct combostr *)0;
    391 	}
    392 	combolen = 0;
    393 
    394 #ifdef DEBUG
    395 	if (combocnt) {
    396 		sprintf(fmtbuf, "scanframes: %c combocnt %d", "BW"[color],
    397 			combocnt);
    398 		dlog(fmtbuf);
    399 		whatsup(0);
    400 	}
    401 	if (elistcnt) {
    402 		sprintf(fmtbuf, "scanframes: %c elistcnt %d", "BW"[color],
    403 			elistcnt);
    404 		dlog(fmtbuf);
    405 		whatsup(0);
    406 	}
    407 #endif
    408 }
    409 
    410 /*
    411  * Compute all level 2 combos of frames intersecting spot 'osp'
    412  * within the frame 'ocbp' and combo value 's'.
    413  */
    414 void
    415 makecombo2(ocbp, osp, off, s)
    416 	struct combostr *ocbp;
    417 	struct spotstr *osp;
    418 	int off;
    419 	int s;
    420 {
    421 	struct spotstr *fsp;
    422 	struct combostr *ncbp;
    423 	int f, r, d, c;
    424 	int baseB, fcnt, emask, bmask, n;
    425 	union comboval ocb, fcb;
    426 	struct combostr **scbpp, *fcbp;
    427 
    428 	/* try to combine a new frame with those found so far */
    429 	ocb.s = s;
    430 	baseB = ocb.c.a + ocb.c.b - 1;
    431 	fcnt = ocb.c.a - 2;
    432 	emask = fcnt ? ((ocb.c.b ? 0x1E : 0x1F) & ~(1 << off)) : 0;
    433 	for (r = 4; --r >= 0; ) {			/* for each direction */
    434 	    /* don't include frames that overlap in the same direction */
    435 	    if (r == ocbp->c_dir)
    436 		continue;
    437 	    d = dd[r];
    438 	    /*
    439 	     * Frame A combined with B is the same value as B combined with A
    440 	     * so skip frames that have already been processed (MFLAG).
    441 	     * Also skip blocked frames (BFLAG) and frames that are <1,x>
    442 	     * since combining another frame with it isn't valid.
    443 	     */
    444 	    bmask = (BFLAG | FFLAG | MFLAG) << r;
    445 	    fsp = osp;
    446 	    for (f = 0; f < 5; f++, fsp -= d) {		/* for each frame */
    447 		if (fsp->s_occ == BORDER)
    448 		    break;
    449 		if (fsp->s_flg & bmask)
    450 		    continue;
    451 
    452 		/* don't include frames of the wrong color */
    453 		fcb.s = fsp->s_fval[curcolor][r].s;
    454 		if (fcb.c.a >= MAXA)
    455 		    continue;
    456 
    457 		/*
    458 		 * Get the combo value for this frame.
    459 		 * If this is the end point of the frame,
    460 		 * use the closed ended value for the frame.
    461 		 */
    462 		if ((f == 0 && fcb.c.b) || fcb.s == 0x101) {
    463 		    fcb.c.a++;
    464 		    fcb.c.b = 0;
    465 		}
    466 
    467 		/* compute combo value */
    468 		c = fcb.c.a + ocb.c.a - 3;
    469 		if (c > 4)
    470 		    continue;
    471 		n = fcb.c.a + fcb.c.b - 1;
    472 		if (baseB < n)
    473 		    n = baseB;
    474 
    475 		/* make a new combo! */
    476 		ncbp = (struct combostr *)malloc(sizeof(struct combostr) +
    477 		    2 * sizeof(struct combostr *));
    478 		if (ncbp == NULL)
    479 		    panic("Out of memory!");
    480 		scbpp = (struct combostr **)(ncbp + 1);
    481 		fcbp = fsp->s_frame[r];
    482 		if (ocbp < fcbp) {
    483 		    scbpp[0] = ocbp;
    484 		    scbpp[1] = fcbp;
    485 		} else {
    486 		    scbpp[0] = fcbp;
    487 		    scbpp[1] = ocbp;
    488 		}
    489 		ncbp->c_combo.c.a = c;
    490 		ncbp->c_combo.c.b = n;
    491 		ncbp->c_link[0] = ocbp;
    492 		ncbp->c_link[1] = fcbp;
    493 		ncbp->c_linkv[0].s = ocb.s;
    494 		ncbp->c_linkv[1].s = fcb.s;
    495 		ncbp->c_voff[0] = off;
    496 		ncbp->c_voff[1] = f;
    497 		ncbp->c_vertex = osp - board;
    498 		ncbp->c_nframes = 2;
    499 		ncbp->c_dir = 0;
    500 		ncbp->c_frameindex = 0;
    501 		ncbp->c_flg = (ocb.c.b) ? C_OPEN_0 : 0;
    502 		if (fcb.c.b)
    503 		    ncbp->c_flg |= C_OPEN_1;
    504 		ncbp->c_framecnt[0] = fcnt;
    505 		ncbp->c_emask[0] = emask;
    506 		ncbp->c_framecnt[1] = fcb.c.a - 2;
    507 		ncbp->c_emask[1] = ncbp->c_framecnt[1] ?
    508 		    ((fcb.c.b ? 0x1E : 0x1F) & ~(1 << f)) : 0;
    509 		combocnt++;
    510 
    511 		if ((c == 1 && debug > 1) || debug > 3) {
    512 		    sprintf(fmtbuf, "%c c %d %d m %x %x o %d %d",
    513 			"bw"[curcolor],
    514 			ncbp->c_framecnt[0], ncbp->c_framecnt[1],
    515 			ncbp->c_emask[0], ncbp->c_emask[1],
    516 			ncbp->c_voff[0], ncbp->c_voff[1]);
    517 		    dlog(fmtbuf);
    518 		    printcombo(ncbp, fmtbuf);
    519 		    dlog(fmtbuf);
    520 		}
    521 		if (c > 1) {
    522 		    /* record the empty spots that will complete this combo */
    523 		    makeempty(ncbp);
    524 
    525 		    /* add the new combo to the end of the list */
    526 		    appendcombo(ncbp, curcolor);
    527 		} else {
    528 		    updatecombo(ncbp, curcolor);
    529 		    free(ncbp);
    530 		    combocnt--;
    531 		}
    532 #ifdef DEBUG
    533 		if (c == 1 && debug > 1 || debug > 5) {
    534 		    markcombo(ncbp);
    535 		    bdisp();
    536 		    whatsup(0);
    537 		    clearcombo(ncbp, 0);
    538 		}
    539 #endif /* DEBUG */
    540 	    }
    541 	}
    542 }
    543 
    544 /*
    545  * Scan the sorted list of frames and try to add a frame to
    546  * combinations of 'level' number of frames.
    547  */
    548 void
    549 addframes(level)
    550 	int level;
    551 {
    552 	struct combostr *cbp, *ecbp;
    553 	struct spotstr *sp, *fsp;
    554 	struct elist *ep, *nep;
    555 	int i, r, d;
    556 	struct combostr **cbpp, *pcbp;
    557 	union comboval fcb, cb;
    558 
    559 	curlevel = level;
    560 
    561 	/* scan for combos at empty spots */
    562 	i = curcolor;
    563 	for (sp = &board[PT(T,20)]; --sp >= &board[PT(A,1)]; ) {
    564 		for (ep = sp->s_empty; ep; ep = nep) {
    565 			cbp = ep->e_combo;
    566 			if (cbp->c_combo.s <= sp->s_combo[i].s) {
    567 				if (cbp->c_combo.s != sp->s_combo[i].s) {
    568 					sp->s_combo[i].s = cbp->c_combo.s;
    569 					sp->s_level[i] = cbp->c_nframes;
    570 				} else if (cbp->c_nframes < sp->s_level[i])
    571 					sp->s_level[i] = cbp->c_nframes;
    572 			}
    573 			nep = ep->e_next;
    574 			free(ep);
    575 			elistcnt--;
    576 		}
    577 		sp->s_empty = sp->s_nempty;
    578 		sp->s_nempty = (struct elist *)0;
    579 	}
    580 
    581 	/* try to add frames to the uncompleted combos at level curlevel */
    582 	cbp = ecbp = sortframes[curcolor];
    583 	do {
    584 		fsp = &board[cbp->c_vertex];
    585 		r = cbp->c_dir;
    586 		/* skip frames that are part of a <1,x> combo */
    587 		if (fsp->s_flg & (FFLAG << r))
    588 			continue;
    589 
    590 		/*
    591 		 * Don't include <1,x> combo frames,
    592 		 * treat it as a closed three in a row instead.
    593 		 */
    594 		fcb.s = fsp->s_fval[curcolor][r].s;
    595 		if (fcb.s == 0x101)
    596 			fcb.s = 0x200;
    597 
    598 		/*
    599 		 * If this is an open ended frame, use
    600 		 * the combo value with the end closed.
    601 		 */
    602 		if (fsp->s_occ == EMPTY) {
    603 			if (fcb.c.b) {
    604 				cb.c.a = fcb.c.a + 1;
    605 				cb.c.b = 0;
    606 			} else
    607 				cb.s = fcb.s;
    608 			makecombo(cbp, fsp, 0, cb.s);
    609 		}
    610 
    611 		/*
    612 		 * The next four spots are handled the same for both
    613 		 * open and closed ended frames.
    614 		 */
    615 		d = dd[r];
    616 		sp = fsp + d;
    617 		for (i = 1; i < 5; i++, sp += d) {
    618 			if (sp->s_occ != EMPTY)
    619 				continue;
    620 			makecombo(cbp, sp, i, fcb.s);
    621 		}
    622 	} while ((cbp = cbp->c_next) != ecbp);
    623 
    624 	/* put all the combos in the hash list on the sorted list */
    625 	cbpp = &hashcombos[FAREA];
    626 	do {
    627 		cbp = *--cbpp;
    628 		if (cbp == (struct combostr *)0)
    629 			continue;
    630 		*cbpp = (struct combostr *)0;
    631 		ecbp = sortcombos;
    632 		if (ecbp == (struct combostr *)0)
    633 			sortcombos = cbp;
    634 		else {
    635 			/* append to sort list */
    636 			pcbp = ecbp->c_prev;
    637 			pcbp->c_next = cbp;
    638 			ecbp->c_prev = cbp->c_prev;
    639 			cbp->c_prev->c_next = ecbp;
    640 			cbp->c_prev = pcbp;
    641 		}
    642 	} while (cbpp != hashcombos);
    643 }
    644 
    645 /*
    646  * Compute all level N combos of frames intersecting spot 'osp'
    647  * within the frame 'ocbp' and combo value 's'.
    648  */
    649 void
    650 makecombo(ocbp, osp, off, s)
    651 	struct combostr *ocbp;
    652 	struct spotstr *osp;
    653 	int off;
    654 	int s;
    655 {
    656 	struct combostr *cbp, *ncbp;
    657 	struct spotstr *sp;
    658 	struct elist *ep;
    659 	int n, c;
    660 	struct elist *nep;
    661 	struct combostr **scbpp;
    662 	int baseB, fcnt, emask, verts;
    663 	union comboval ocb;
    664 	struct ovlp_info vertices[1];
    665 
    666 	ocb.s = s;
    667 	baseB = ocb.c.a + ocb.c.b - 1;
    668 	fcnt = ocb.c.a - 2;
    669 	emask = fcnt ? ((ocb.c.b ? 0x1E : 0x1F) & ~(1 << off)) : 0;
    670 	for (ep = osp->s_empty; ep; ep = ep->e_next) {
    671 	    /* check for various kinds of overlap */
    672 	    cbp = ep->e_combo;
    673 	    verts = checkframes(cbp, ocbp, osp, s, vertices);
    674 	    if (verts < 0)
    675 		continue;
    676 
    677 	    /* check to see if this frame forms a valid loop */
    678 	    if (verts) {
    679 		sp = &board[vertices[0].o_intersect];
    680 #ifdef DEBUG
    681 		if (sp->s_occ != EMPTY) {
    682 		    sprintf(fmtbuf, "loop: %c %s", "BW"[curcolor],
    683 			stoc(sp - board));
    684 		    dlog(fmtbuf);
    685 		    whatsup(0);
    686 		}
    687 #endif
    688 		/*
    689 		 * It is a valid loop if the intersection spot
    690 		 * of the frame we are trying to attach is one
    691 		 * of the completion spots of the combostr
    692 		 * we are trying to attach the frame to.
    693 		 */
    694 		for (nep = sp->s_empty; nep; nep = nep->e_next) {
    695 		    if (nep->e_combo == cbp)
    696 			goto fnd;
    697 		    if (nep->e_combo->c_nframes < cbp->c_nframes)
    698 			break;
    699 		}
    700 		/* frame overlaps but not at a valid spot */
    701 		continue;
    702 	    fnd:
    703 		;
    704 	    }
    705 
    706 	    /* compute the first half of the combo value */
    707 	    c = cbp->c_combo.c.a + ocb.c.a - verts - 3;
    708 	    if (c > 4)
    709 		continue;
    710 
    711 	    /* compute the second half of the combo value */
    712 	    n = ep->e_fval.c.a + ep->e_fval.c.b - 1;
    713 	    if (baseB < n)
    714 		n = baseB;
    715 
    716 	    /* make a new combo! */
    717 	    ncbp = (struct combostr *)malloc(sizeof(struct combostr) +
    718 		(cbp->c_nframes + 1) * sizeof(struct combostr *));
    719 	    if (ncbp == NULL)
    720 		panic("Out of memory!");
    721 	    scbpp = (struct combostr **)(ncbp + 1);
    722 	    if (sortcombo(scbpp, (struct combostr **)(cbp + 1), ocbp)) {
    723 		free(ncbp);
    724 		continue;
    725 	    }
    726 	    combocnt++;
    727 
    728 	    ncbp->c_combo.c.a = c;
    729 	    ncbp->c_combo.c.b = n;
    730 	    ncbp->c_link[0] = cbp;
    731 	    ncbp->c_link[1] = ocbp;
    732 	    ncbp->c_linkv[1].s = ocb.s;
    733 	    ncbp->c_voff[1] = off;
    734 	    ncbp->c_vertex = osp - board;
    735 	    ncbp->c_nframes = cbp->c_nframes + 1;
    736 	    ncbp->c_flg = ocb.c.b ? C_OPEN_1 : 0;
    737 	    ncbp->c_frameindex = ep->e_frameindex;
    738 	    /*
    739 	     * Update the completion spot mask of the frame we
    740 	     * are attaching 'ocbp' to so the intersection isn't
    741 	     * listed twice.
    742 	     */
    743 	    ncbp->c_framecnt[0] = ep->e_framecnt;
    744 	    ncbp->c_emask[0] = ep->e_emask;
    745 	    if (verts) {
    746 		ncbp->c_flg |= C_LOOP;
    747 		ncbp->c_dir = vertices[0].o_frameindex;
    748 		ncbp->c_framecnt[1] = fcnt - 1;
    749 		if (ncbp->c_framecnt[1]) {
    750 		    n = (vertices[0].o_intersect - ocbp->c_vertex) /
    751 			dd[ocbp->c_dir];
    752 		    ncbp->c_emask[1] = emask & ~(1 << n);
    753 		} else
    754 		    ncbp->c_emask[1] = 0;
    755 		ncbp->c_voff[0] = vertices[0].o_off;
    756 	    } else {
    757 		ncbp->c_dir = 0;
    758 		ncbp->c_framecnt[1] = fcnt;
    759 		ncbp->c_emask[1] = emask;
    760 		ncbp->c_voff[0] = ep->e_off;
    761 	    }
    762 
    763 	    if ((c == 1 && debug > 1) || debug > 3) {
    764 		sprintf(fmtbuf, "%c v%d i%d d%d c %d %d m %x %x o %d %d",
    765 		    "bw"[curcolor], verts, ncbp->c_frameindex, ncbp->c_dir,
    766 		    ncbp->c_framecnt[0], ncbp->c_framecnt[1],
    767 		    ncbp->c_emask[0], ncbp->c_emask[1],
    768 		    ncbp->c_voff[0], ncbp->c_voff[1]);
    769 		dlog(fmtbuf);
    770 		printcombo(ncbp, fmtbuf);
    771 		dlog(fmtbuf);
    772 	    }
    773 	    if (c > 1) {
    774 		/* record the empty spots that will complete this combo */
    775 		makeempty(ncbp);
    776 		combolen++;
    777 	    } else {
    778 		/* update board values */
    779 		updatecombo(ncbp, curcolor);
    780 	    }
    781 #ifdef DEBUG
    782 	    if (c == 1 && debug > 1 || debug > 4) {
    783 		markcombo(ncbp);
    784 		bdisp();
    785 		whatsup(0);
    786 		clearcombo(ncbp, 0);
    787 	    }
    788 #endif /* DEBUG */
    789 	}
    790 }
    791 
    792 #define MAXDEPTH	100
    793 struct elist	einfo[MAXDEPTH];
    794 struct combostr	*ecombo[MAXDEPTH];	/* separate from elist to save space */
    795 
    796 /*
    797  * Add the combostr 'ocbp' to the empty spots list for each empty spot
    798  * in 'ocbp' that will complete the combo.
    799  */
    800 void
    801 makeempty(ocbp)
    802 	struct combostr *ocbp;
    803 {
    804 	struct combostr *cbp, *tcbp, **cbpp;
    805 	struct elist *ep, *nep;
    806 	struct spotstr *sp;
    807 	int s, d, m, emask, i;
    808 	int nframes;
    809 
    810 	if (debug > 2) {
    811 		sprintf(fmtbuf, "E%c ", "bw"[curcolor]);
    812 		printcombo(ocbp, fmtbuf + 3);
    813 		dlog(fmtbuf);
    814 	}
    815 
    816 	/* should never happen but check anyway */
    817 	if ((nframes = ocbp->c_nframes) >= MAXDEPTH)
    818 		return;
    819 
    820 	/*
    821 	 * The lower level combo can be pointed to by more than one
    822 	 * higher level 'struct combostr' so we can't modify the
    823 	 * lower level. Therefore, higher level combos store the
    824 	 * real mask of the lower level frame in c_emask[0] and the
    825 	 * frame number in c_frameindex.
    826 	 *
    827 	 * First we traverse the tree from top to bottom and save the
    828 	 * connection info. Then we traverse the tree from bottom to
    829 	 * top overwriting lower levels with the newer emask information.
    830 	 */
    831 	ep = &einfo[nframes];
    832 	cbpp = &ecombo[nframes];
    833 	for (cbp = ocbp; (tcbp = cbp->c_link[1]) != NULL;
    834 	    cbp = cbp->c_link[0]) {
    835 		ep--;
    836 		ep->e_combo = cbp;
    837 		*--cbpp = cbp->c_link[1];
    838 		ep->e_off = cbp->c_voff[1];
    839 		ep->e_frameindex = cbp->c_frameindex;
    840 		ep->e_fval.s = cbp->c_linkv[1].s;
    841 		ep->e_framecnt = cbp->c_framecnt[1];
    842 		ep->e_emask = cbp->c_emask[1];
    843 	}
    844 	cbp = ep->e_combo;
    845 	ep--;
    846 	ep->e_combo = cbp;
    847 	*--cbpp = cbp->c_link[0];
    848 	ep->e_off = cbp->c_voff[0];
    849 	ep->e_frameindex = 0;
    850 	ep->e_fval.s = cbp->c_linkv[0].s;
    851 	ep->e_framecnt = cbp->c_framecnt[0];
    852 	ep->e_emask = cbp->c_emask[0];
    853 
    854 	/* now update the emask info */
    855 	s = 0;
    856 	for (i = 2, ep += 2; i < nframes; i++, ep++) {
    857 		cbp = ep->e_combo;
    858 		nep = &einfo[ep->e_frameindex];
    859 		nep->e_framecnt = cbp->c_framecnt[0];
    860 		nep->e_emask = cbp->c_emask[0];
    861 
    862 		if (cbp->c_flg & C_LOOP) {
    863 			s++;
    864 			/*
    865 			 * Account for the fact that this frame connects
    866 			 * to a previous one (thus forming a loop).
    867 			 */
    868 			nep = &einfo[cbp->c_dir];
    869 			if (--nep->e_framecnt)
    870 				nep->e_emask &= ~(1 << cbp->c_voff[0]);
    871 			else
    872 				nep->e_emask = 0;
    873 		}
    874 	}
    875 
    876 	/*
    877 	 * We only need to update the emask values of "complete" loops
    878 	 * to include the intersection spots.
    879 	 */
    880 	if (s && ocbp->c_combo.c.a == 2) {
    881 		/* process loops from the top down */
    882 		ep = &einfo[nframes];
    883 		do {
    884 			ep--;
    885 			cbp = ep->e_combo;
    886 			if (!(cbp->c_flg & C_LOOP))
    887 				continue;
    888 
    889 			/*
    890 			 * Update the emask values to include the
    891 			 * intersection spots.
    892 			 */
    893 			nep = &einfo[cbp->c_dir];
    894 			nep->e_framecnt = 1;
    895 			nep->e_emask = 1 << cbp->c_voff[0];
    896 			ep->e_framecnt = 1;
    897 			ep->e_emask = 1 << ep->e_off;
    898 			ep = &einfo[ep->e_frameindex];
    899 			do {
    900 				ep->e_framecnt = 1;
    901 				ep->e_emask = 1 << ep->e_off;
    902 				ep = &einfo[ep->e_frameindex];
    903 			} while (ep > nep);
    904 		} while (ep != einfo);
    905 	}
    906 
    907 	/* check all the frames for completion spots */
    908 	for (i = 0, ep = einfo, cbpp = ecombo; i < nframes; i++, ep++, cbpp++) {
    909 		/* skip this frame if there are no incomplete spots in it */
    910 		if ((emask = ep->e_emask) == 0)
    911 			continue;
    912 		cbp = *cbpp;
    913 		sp = &board[cbp->c_vertex];
    914 		d = dd[cbp->c_dir];
    915 		for (s = 0, m = 1; s < 5; s++, sp += d, m <<= 1) {
    916 			if (sp->s_occ != EMPTY || !(emask & m))
    917 				continue;
    918 
    919 			/* add the combo to the list of empty spots */
    920 			nep = (struct elist *)malloc(sizeof(struct elist));
    921 			if (nep == NULL)
    922 			    panic("Out of memory!");
    923 			nep->e_combo = ocbp;
    924 			nep->e_off = s;
    925 			nep->e_frameindex = i;
    926 			if (ep->e_framecnt > 1) {
    927 				nep->e_framecnt = ep->e_framecnt - 1;
    928 				nep->e_emask = emask & ~m;
    929 			} else {
    930 				nep->e_framecnt = 0;
    931 				nep->e_emask = 0;
    932 			}
    933 			nep->e_fval.s = ep->e_fval.s;
    934 			if (debug > 2) {
    935 				sprintf(fmtbuf, "e %s o%d i%d c%d m%x %x",
    936 					stoc(sp - board),
    937 					nep->e_off,
    938 					nep->e_frameindex,
    939 					nep->e_framecnt,
    940 					nep->e_emask,
    941 					nep->e_fval.s);
    942 				dlog(fmtbuf);
    943 			}
    944 
    945 			/* sort by the number of frames in the combo */
    946 			nep->e_next = sp->s_nempty;
    947 			sp->s_nempty = nep;
    948 			elistcnt++;
    949 		}
    950 	}
    951 }
    952 
    953 /*
    954  * Update the board value based on the combostr.
    955  * This is called only if 'cbp' is a <1,x> combo.
    956  * We handle things differently depending on whether the next move
    957  * would be trying to "complete" the combo or trying to block it.
    958  */
    959 void
    960 updatecombo(cbp, color)
    961 	struct combostr *cbp;
    962 	int color;
    963 {
    964 	struct spotstr *sp;
    965 	struct combostr *tcbp;
    966 	int i, d;
    967 	int nframes, flg, s;
    968 	union comboval cb;
    969 
    970 	flg = 0;
    971 	/* save the top level value for the whole combo */
    972 	cb.c.a = cbp->c_combo.c.a;
    973 	nframes = cbp->c_nframes;
    974 
    975 	if (color != nextcolor)
    976 		memset(tmpmap, 0, sizeof(tmpmap));
    977 
    978 	for (; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
    979 		flg = cbp->c_flg;
    980 		cb.c.b = cbp->c_combo.c.b;
    981 		if (color == nextcolor) {
    982 			/* update the board value for the vertex */
    983 			sp = &board[cbp->c_vertex];
    984 			sp->s_nforce[color]++;
    985 			if (cb.s <= sp->s_combo[color].s) {
    986 				if (cb.s != sp->s_combo[color].s) {
    987 					sp->s_combo[color].s = cb.s;
    988 					sp->s_level[color] = nframes;
    989 				} else if (nframes < sp->s_level[color])
    990 					sp->s_level[color] = nframes;
    991 			}
    992 		} else {
    993 			/* update the board values for each spot in frame */
    994 			sp = &board[s = tcbp->c_vertex];
    995 			d = dd[tcbp->c_dir];
    996 			i = (flg & C_OPEN_1) ? 6 : 5;
    997 			for (; --i >= 0; sp += d, s += d) {
    998 				if (sp->s_occ != EMPTY)
    999 					continue;
   1000 				sp->s_nforce[color]++;
   1001 				if (cb.s <= sp->s_combo[color].s) {
   1002 					if (cb.s != sp->s_combo[color].s) {
   1003 						sp->s_combo[color].s = cb.s;
   1004 						sp->s_level[color] = nframes;
   1005 					} else if (nframes < sp->s_level[color])
   1006 						sp->s_level[color] = nframes;
   1007 				}
   1008 				BIT_SET(tmpmap, s);
   1009 			}
   1010 		}
   1011 
   1012 		/* mark the frame as being part of a <1,x> combo */
   1013 		board[tcbp->c_vertex].s_flg |= FFLAG << tcbp->c_dir;
   1014 	}
   1015 
   1016 	if (color != nextcolor) {
   1017 		/* update the board values for each spot in frame */
   1018 		sp = &board[s = cbp->c_vertex];
   1019 		d = dd[cbp->c_dir];
   1020 		i = (flg & C_OPEN_0) ? 6 : 5;
   1021 		for (; --i >= 0; sp += d, s += d) {
   1022 			if (sp->s_occ != EMPTY)
   1023 				continue;
   1024 			sp->s_nforce[color]++;
   1025 			if (cb.s <= sp->s_combo[color].s) {
   1026 				if (cb.s != sp->s_combo[color].s) {
   1027 					sp->s_combo[color].s = cb.s;
   1028 					sp->s_level[color] = nframes;
   1029 				} else if (nframes < sp->s_level[color])
   1030 					sp->s_level[color] = nframes;
   1031 			}
   1032 			BIT_SET(tmpmap, s);
   1033 		}
   1034 		if (nforce == 0)
   1035 			memcpy(forcemap, tmpmap, sizeof(tmpmap));
   1036 		else {
   1037 			for (i = 0; (unsigned int)i < MAPSZ; i++)
   1038 				forcemap[i] &= tmpmap[i];
   1039 		}
   1040 		nforce++;
   1041 	}
   1042 
   1043 	/* mark the frame as being part of a <1,x> combo */
   1044 	board[cbp->c_vertex].s_flg |= FFLAG << cbp->c_dir;
   1045 }
   1046 
   1047 /*
   1048  * Add combo to the end of the list.
   1049  */
   1050 void
   1051 appendcombo(cbp, color)
   1052 	struct combostr *cbp;
   1053 	int color __attribute__((__unused__));
   1054 {
   1055 	struct combostr *pcbp, *ncbp;
   1056 
   1057 	combolen++;
   1058 	ncbp = sortcombos;
   1059 	if (ncbp == (struct combostr *)0) {
   1060 		sortcombos = cbp;
   1061 		cbp->c_next = cbp;
   1062 		cbp->c_prev = cbp;
   1063 		return;
   1064 	}
   1065 	pcbp = ncbp->c_prev;
   1066 	cbp->c_next = ncbp;
   1067 	cbp->c_prev = pcbp;
   1068 	ncbp->c_prev = cbp;
   1069 	pcbp->c_next = cbp;
   1070 }
   1071 
   1072 /*
   1073  * Return zero if it is valid to combine frame 'fcbp' with the frames
   1074  * in 'cbp' and forms a linked chain of frames (i.e., a tree; no loops).
   1075  * Return positive if combining frame 'fcbp' to the frames in 'cbp'
   1076  * would form some kind of valid loop. Also return the intersection spots
   1077  * in 'vertices[]' beside the known intersection at spot 'osp'.
   1078  * Return -1 if 'fcbp' should not be combined with 'cbp'.
   1079  * 's' is the combo value for frame 'fcpb'.
   1080  */
   1081 int
   1082 checkframes(cbp, fcbp, osp, s, vertices)
   1083 	struct combostr *cbp;
   1084 	struct combostr *fcbp;
   1085 	struct spotstr *osp;
   1086 	int s;
   1087 	struct ovlp_info *vertices;
   1088 {
   1089 	struct combostr *tcbp, *lcbp;
   1090 	int i, n, mask, flg, verts, loop, index, fcnt;
   1091 	union comboval cb;
   1092 	u_char *str;
   1093 	short *ip;
   1094 
   1095 	lcbp = NULL;
   1096 	flg = 0;
   1097 
   1098 	cb.s = s;
   1099 	fcnt = cb.c.a - 2;
   1100 	verts = 0;
   1101 	loop = 0;
   1102 	index = cbp->c_nframes;
   1103 	n = (fcbp - frames) * FAREA;
   1104 	str = &overlap[n];
   1105 	ip = &intersect[n];
   1106 	/*
   1107 	 * i == which overlap bit to test based on whether 'fcbp' is
   1108 	 * an open or closed frame.
   1109 	 */
   1110 	i = cb.c.b ? 2 : 0;
   1111 	for (; (tcbp = cbp->c_link[1]) != NULL;
   1112 	    lcbp = cbp, cbp = cbp->c_link[0]) {
   1113 		if (tcbp == fcbp)
   1114 			return (-1);	/* fcbp is already included */
   1115 
   1116 		/* check for intersection of 'tcbp' with 'fcbp' */
   1117 		index--;
   1118 		mask = str[tcbp - frames];
   1119 		flg = cbp->c_flg;
   1120 		n = i + ((flg & C_OPEN_1) != 0);
   1121 		if (mask & (1 << n)) {
   1122 			/*
   1123 			 * The two frames are not independent if they
   1124 			 * both lie in the same line and intersect at
   1125 			 * more than one point.
   1126 			 */
   1127 			if (tcbp->c_dir == fcbp->c_dir && (mask & (0x10 << n)))
   1128 				return (-1);
   1129 			/*
   1130 			 * If this is not the spot we are attaching
   1131 			 * 'fcbp' to and it is a reasonable intersection
   1132 			 * spot, then there might be a loop.
   1133 			 */
   1134 			n = ip[tcbp - frames];
   1135 			if (osp != &board[n]) {
   1136 				/* check to see if this is a valid loop */
   1137 				if (verts)
   1138 					return (-1);
   1139 				if (fcnt == 0 || cbp->c_framecnt[1] == 0)
   1140 					return (-1);
   1141 				/*
   1142 				 * Check to be sure the intersection is not
   1143 				 * one of the end points if it is an open
   1144 				 * ended frame.
   1145 				 */
   1146 				if ((flg & C_OPEN_1) &&
   1147 				    (n == tcbp->c_vertex ||
   1148 				     n == tcbp->c_vertex + 5 * dd[tcbp->c_dir]))
   1149 					return (-1);	/* invalid overlap */
   1150 				if (cb.c.b &&
   1151 				    (n == fcbp->c_vertex ||
   1152 				     n == fcbp->c_vertex + 5 * dd[fcbp->c_dir]))
   1153 					return (-1);	/* invalid overlap */
   1154 
   1155 				vertices->o_intersect = n;
   1156 				vertices->o_fcombo = cbp;
   1157 				vertices->o_link = 1;
   1158 				vertices->o_off = (n - tcbp->c_vertex) /
   1159 					dd[tcbp->c_dir];
   1160 				vertices->o_frameindex = index;
   1161 				verts++;
   1162 			}
   1163 		}
   1164 		n = i + ((flg & C_OPEN_0) != 0);
   1165 	}
   1166 	if (cbp == fcbp)
   1167 		return (-1);	/* fcbp is already included */
   1168 
   1169 	/* check for intersection of 'cbp' with 'fcbp' */
   1170 	mask = str[cbp - frames];
   1171 	if (mask & (1 << n)) {
   1172 		/*
   1173 		 * The two frames are not independent if they
   1174 		 * both lie in the same line and intersect at
   1175 		 * more than one point.
   1176 		 */
   1177 		if (cbp->c_dir == fcbp->c_dir && (mask & (0x10 << n)))
   1178 			return (-1);
   1179 		/*
   1180 		 * If this is not the spot we are attaching
   1181 		 * 'fcbp' to and it is a reasonable intersection
   1182 		 * spot, then there might be a loop.
   1183 		 */
   1184 		n = ip[cbp - frames];
   1185 		if (osp != &board[n]) {
   1186 			/* check to see if this is a valid loop */
   1187 			if (verts)
   1188 				return (-1);
   1189 			if (fcnt == 0 || lcbp->c_framecnt[0] == 0)
   1190 				return (-1);
   1191 			/*
   1192 			 * Check to be sure the intersection is not
   1193 			 * one of the end points if it is an open
   1194 			 * ended frame.
   1195 			 */
   1196 			if ((flg & C_OPEN_0) &&
   1197 			    (n == cbp->c_vertex ||
   1198 			     n == cbp->c_vertex + 5 * dd[cbp->c_dir]))
   1199 				return (-1);	/* invalid overlap */
   1200 			if (cb.c.b &&
   1201 			    (n == fcbp->c_vertex ||
   1202 			     n == fcbp->c_vertex + 5 * dd[fcbp->c_dir]))
   1203 				return (-1);	/* invalid overlap */
   1204 
   1205 			vertices->o_intersect = n;
   1206 			vertices->o_fcombo = lcbp;
   1207 			vertices->o_link = 0;
   1208 			vertices->o_off = (n - cbp->c_vertex) /
   1209 				dd[cbp->c_dir];
   1210 			vertices->o_frameindex = 0;
   1211 			verts++;
   1212 		}
   1213 	}
   1214 	return (verts);
   1215 }
   1216 
   1217 /*
   1218  * Merge sort the frame 'fcbp' and the sorted list of frames 'cbpp' and
   1219  * store the result in 'scbpp'. 'curlevel' is the size of the 'cbpp' array.
   1220  * Return true if this list of frames is already in the hash list.
   1221  * Otherwise, add the new combo to the hash list.
   1222  */
   1223 int
   1224 sortcombo(scbpp, cbpp, fcbp)
   1225 	struct combostr **scbpp;
   1226 	struct combostr **cbpp;
   1227 	struct combostr *fcbp;
   1228 {
   1229 	struct combostr **spp, **cpp;
   1230 	struct combostr *cbp, *ecbp;
   1231 	int n, inx;
   1232 
   1233 #ifdef DEBUG
   1234 	if (debug > 3) {
   1235 		char *str;
   1236 
   1237 		sprintf(fmtbuf, "sortc: %s%c l%d", stoc(fcbp->c_vertex),
   1238 			pdir[fcbp->c_dir], curlevel);
   1239 		dlog(fmtbuf);
   1240 		str = fmtbuf;
   1241 		for (cpp = cbpp; cpp < cbpp + curlevel; cpp++) {
   1242 			sprintf(str, " %s%c", stoc((*cpp)->c_vertex),
   1243 				pdir[(*cpp)->c_dir]);
   1244 			str += strlen(str);
   1245 		}
   1246 		dlog(fmtbuf);
   1247 	}
   1248 #endif /* DEBUG */
   1249 
   1250 	/* first build the new sorted list */
   1251 	n = curlevel + 1;
   1252 	spp = scbpp + n;
   1253 	cpp = cbpp + curlevel;
   1254 	do {
   1255 		cpp--;
   1256 		if (fcbp > *cpp) {
   1257 			*--spp = fcbp;
   1258 			do
   1259 				*--spp = *cpp;
   1260 			while (cpp-- != cbpp);
   1261 			goto inserted;
   1262 		}
   1263 		*--spp = *cpp;
   1264 	} while (cpp != cbpp);
   1265 	*--spp = fcbp;
   1266 inserted:
   1267 
   1268 	/* now check to see if this list of frames has already been seen */
   1269 	cbp = hashcombos[inx = *scbpp - frames];
   1270 	if (cbp == (struct combostr *)0) {
   1271 		/*
   1272 		 * Easy case, this list hasn't been seen.
   1273 		 * Add it to the hash list.
   1274 		 */
   1275 		fcbp = (struct combostr *)
   1276 			((char *)scbpp - sizeof(struct combostr));
   1277 		hashcombos[inx] = fcbp;
   1278 		fcbp->c_next = fcbp->c_prev = fcbp;
   1279 		return (0);
   1280 	}
   1281 	ecbp = cbp;
   1282 	do {
   1283 		cbpp = (struct combostr **)(cbp + 1);
   1284 		cpp = cbpp + n;
   1285 		spp = scbpp + n;
   1286 		cbpp++;	/* first frame is always the same */
   1287 		do {
   1288 			if (*--spp != *--cpp)
   1289 				goto next;
   1290 		} while (cpp != cbpp);
   1291 		/* we found a match */
   1292 #ifdef DEBUG
   1293 		if (debug > 3) {
   1294 			char *str;
   1295 
   1296 			sprintf(fmtbuf, "sort1: n%d", n);
   1297 			dlog(fmtbuf);
   1298 			str = fmtbuf;
   1299 			for (cpp = scbpp; cpp < scbpp + n; cpp++) {
   1300 				sprintf(str, " %s%c", stoc((*cpp)->c_vertex),
   1301 					pdir[(*cpp)->c_dir]);
   1302 				str += strlen(str);
   1303 			}
   1304 			dlog(fmtbuf);
   1305 			printcombo(cbp, fmtbuf);
   1306 			dlog(fmtbuf);
   1307 			str = fmtbuf;
   1308 			cbpp--;
   1309 			for (cpp = cbpp; cpp < cbpp + n; cpp++) {
   1310 				sprintf(str, " %s%c", stoc((*cpp)->c_vertex),
   1311 					pdir[(*cpp)->c_dir]);
   1312 				str += strlen(str);
   1313 			}
   1314 			dlog(fmtbuf);
   1315 		}
   1316 #endif /* DEBUG */
   1317 		return (1);
   1318 	next:
   1319 		;
   1320 	} while ((cbp = cbp->c_next) != ecbp);
   1321 	/*
   1322 	 * This list of frames hasn't been seen.
   1323 	 * Add it to the hash list.
   1324 	 */
   1325 	ecbp = cbp->c_prev;
   1326 	fcbp = (struct combostr *)((char *)scbpp - sizeof(struct combostr));
   1327 	fcbp->c_next = cbp;
   1328 	fcbp->c_prev = ecbp;
   1329 	cbp->c_prev = fcbp;
   1330 	ecbp->c_next = fcbp;
   1331 	return (0);
   1332 }
   1333 
   1334 /*
   1335  * Print the combo into string 'str'.
   1336  */
   1337 void
   1338 printcombo(cbp, str)
   1339 	struct combostr *cbp;
   1340 	char *str;
   1341 {
   1342 	struct combostr *tcbp;
   1343 
   1344 	sprintf(str, "%x/%d", cbp->c_combo.s, cbp->c_nframes);
   1345 	str += strlen(str);
   1346 	for (; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
   1347 		sprintf(str, " %s%c%x", stoc(tcbp->c_vertex), pdir[tcbp->c_dir],
   1348 			cbp->c_flg);
   1349 		str += strlen(str);
   1350 	}
   1351 	sprintf(str, " %s%c", stoc(cbp->c_vertex), pdir[cbp->c_dir]);
   1352 }
   1353 
   1354 #ifdef DEBUG
   1355 void
   1356 markcombo(ocbp)
   1357 	struct combostr *ocbp;
   1358 {
   1359 	struct combostr *cbp, *tcbp, **cbpp;
   1360 	struct elist *ep, *nep, **epp;
   1361 	struct spotstr *sp;
   1362 	int s, d, m, i;
   1363 	int nframes;
   1364 	int r, n, flg, cmask, omask;
   1365 
   1366 	/* should never happen but check anyway */
   1367 	if ((nframes = ocbp->c_nframes) >= MAXDEPTH)
   1368 		return;
   1369 
   1370 	/*
   1371 	 * The lower level combo can be pointed to by more than one
   1372 	 * higher level 'struct combostr' so we can't modify the
   1373 	 * lower level. Therefore, higher level combos store the
   1374 	 * real mask of the lower level frame in c_emask[0] and the
   1375 	 * frame number in c_frameindex.
   1376 	 *
   1377 	 * First we traverse the tree from top to bottom and save the
   1378 	 * connection info. Then we traverse the tree from bottom to
   1379 	 * top overwriting lower levels with the newer emask information.
   1380 	 */
   1381 	ep = &einfo[nframes];
   1382 	cbpp = &ecombo[nframes];
   1383 	for (cbp = ocbp; tcbp = cbp->c_link[1]; cbp = cbp->c_link[0]) {
   1384 		ep--;
   1385 		ep->e_combo = cbp;
   1386 		*--cbpp = cbp->c_link[1];
   1387 		ep->e_off = cbp->c_voff[1];
   1388 		ep->e_frameindex = cbp->c_frameindex;
   1389 		ep->e_fval.s = cbp->c_linkv[1].s;
   1390 		ep->e_framecnt = cbp->c_framecnt[1];
   1391 		ep->e_emask = cbp->c_emask[1];
   1392 	}
   1393 	cbp = ep->e_combo;
   1394 	ep--;
   1395 	ep->e_combo = cbp;
   1396 	*--cbpp = cbp->c_link[0];
   1397 	ep->e_off = cbp->c_voff[0];
   1398 	ep->e_frameindex = 0;
   1399 	ep->e_fval.s = cbp->c_linkv[0].s;
   1400 	ep->e_framecnt = cbp->c_framecnt[0];
   1401 	ep->e_emask = cbp->c_emask[0];
   1402 
   1403 	/* now update the emask info */
   1404 	s = 0;
   1405 	for (i = 2, ep += 2; i < nframes; i++, ep++) {
   1406 		cbp = ep->e_combo;
   1407 		nep = &einfo[ep->e_frameindex];
   1408 		nep->e_framecnt = cbp->c_framecnt[0];
   1409 		nep->e_emask = cbp->c_emask[0];
   1410 
   1411 		if (cbp->c_flg & C_LOOP) {
   1412 			s++;
   1413 			/*
   1414 			 * Account for the fact that this frame connects
   1415 			 * to a previous one (thus forming a loop).
   1416 			 */
   1417 			nep = &einfo[cbp->c_dir];
   1418 			if (--nep->e_framecnt)
   1419 				nep->e_emask &= ~(1 << cbp->c_voff[0]);
   1420 			else
   1421 				nep->e_emask = 0;
   1422 		}
   1423 	}
   1424 
   1425 	/*
   1426 	 * We only need to update the emask values of "complete" loops
   1427 	 * to include the intersection spots.
   1428 	 */
   1429 	if (s && ocbp->c_combo.c.a == 2) {
   1430 		/* process loops from the top down */
   1431 		ep = &einfo[nframes];
   1432 		do {
   1433 			ep--;
   1434 			cbp = ep->e_combo;
   1435 			if (!(cbp->c_flg & C_LOOP))
   1436 				continue;
   1437 
   1438 			/*
   1439 			 * Update the emask values to include the
   1440 			 * intersection spots.
   1441 			 */
   1442 			nep = &einfo[cbp->c_dir];
   1443 			nep->e_framecnt = 1;
   1444 			nep->e_emask = 1 << cbp->c_voff[0];
   1445 			ep->e_framecnt = 1;
   1446 			ep->e_emask = 1 << ep->e_off;
   1447 			ep = &einfo[ep->e_frameindex];
   1448 			do {
   1449 				ep->e_framecnt = 1;
   1450 				ep->e_emask = 1 << ep->e_off;
   1451 				ep = &einfo[ep->e_frameindex];
   1452 			} while (ep > nep);
   1453 		} while (ep != einfo);
   1454 	}
   1455 
   1456 	/* mark all the frames with the completion spots */
   1457 	for (i = 0, ep = einfo, cbpp = ecombo; i < nframes; i++, ep++, cbpp++) {
   1458 		m = ep->e_emask;
   1459 		cbp = *cbpp;
   1460 		sp = &board[cbp->c_vertex];
   1461 		d = dd[s = cbp->c_dir];
   1462 		cmask = CFLAG << s;
   1463 		omask = (IFLAG | CFLAG) << s;
   1464 		s = ep->e_fval.c.b ? 6 : 5;
   1465 		for (; --s >= 0; sp += d, m >>= 1)
   1466 			sp->s_flg |= (m & 1) ? omask : cmask;
   1467 	}
   1468 }
   1469 
   1470 void
   1471 clearcombo(cbp, open)
   1472 	struct combostr *cbp;
   1473 	int open;
   1474 {
   1475 	struct spotstr *sp;
   1476 	struct combostr *tcbp;
   1477 	int d, n, mask;
   1478 
   1479 	for (; tcbp = cbp->c_link[1]; cbp = cbp->c_link[0]) {
   1480 		clearcombo(tcbp, cbp->c_flg & C_OPEN_1);
   1481 		open = cbp->c_flg & C_OPEN_0;
   1482 	}
   1483 	sp = &board[cbp->c_vertex];
   1484 	d = dd[n = cbp->c_dir];
   1485 	mask = ~((IFLAG | CFLAG) << n);
   1486 	n = open ? 6 : 5;
   1487 	for (; --n >= 0; sp += d)
   1488 		sp->s_flg &= mask;
   1489 }
   1490 
   1491 int
   1492 list_eq(scbpp, cbpp, n)
   1493 	struct combostr **scbpp;
   1494 	struct combostr **cbpp;
   1495 	int n;
   1496 {
   1497 	struct combostr **spp, **cpp;
   1498 
   1499 	spp = scbpp + n;
   1500 	cpp = cbpp + n;
   1501 	do {
   1502 		if (*--spp != *--cpp)
   1503 			return (0);
   1504 	} while (cpp != cbpp);
   1505 	/* we found a match */
   1506 	return (1);
   1507 }
   1508 #endif /* DEBUG */
   1509