pickmove.c revision 1.2 1 /* $NetBSD: pickmove.c,v 1.2 1996/12/28 18:57:04 tls Exp $
2 */
3 /*
4 * Copyright (c) 1994
5 * The Regents of the University of California. All rights reserved.
6 *
7 * This code is derived from software contributed to Berkeley by
8 * Ralph Campbell.
9 *
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. All advertising materials mentioning features or use of this software
19 * must display the following acknowledgement:
20 * This product includes software developed by the University of
21 * California, Berkeley and its contributors.
22 * 4. Neither the name of the University nor the names of its contributors
23 * may be used to endorse or promote products derived from this software
24 * without specific prior written permission.
25 *
26 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
27 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
28 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
29 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
30 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
31 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
32 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
33 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
34 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
35 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
36 * SUCH DAMAGE.
37 */
38
39 #ifndef lint
40 #if 0
41 static char sccsid[] = "@(#)pickmove.c 8.2 (Berkeley) 5/3/95";
42 #else
43 static char rcsid[] = "$NetBSD: pickmove.c,v 1.2 1996/12/28 18:57:04 tls Exp $";
44 #endif
45 #endif /* not lint */
46
47 #include <stdio.h>
48 #include <curses.h>
49 #include <machine/limits.h>
50
51 #include "gomoku.h"
52
53 #define BITS_PER_INT (sizeof(int) * CHAR_BIT)
54 #define MAPSZ (BAREA / BITS_PER_INT)
55
56 #define BIT_SET(a, b) ((a)[(b)/BITS_PER_INT] |= (1 << ((b) % BITS_PER_INT)))
57 #define BIT_CLR(a, b) ((a)[(b)/BITS_PER_INT] &= ~(1 << ((b) % BITS_PER_INT)))
58 #define BIT_TEST(a, b) ((a)[(b)/BITS_PER_INT] & (1 << ((b) % BITS_PER_INT)))
59
60 struct combostr *hashcombos[FAREA]; /* hash list for finding duplicates */
61 struct combostr *sortcombos; /* combos at higher levels */
62 int combolen; /* number of combos in sortcombos */
63 int nextcolor; /* color of next move */
64 int elistcnt; /* count of struct elist allocated */
65 int combocnt; /* count of struct combostr allocated */
66 int forcemap[MAPSZ]; /* map for blocking <1,x> combos */
67 int tmpmap[MAPSZ]; /* map for blocking <1,x> combos */
68 int nforce; /* count of opponent <1,x> combos */
69
70 pickmove(us)
71 int us;
72 {
73 register struct spotstr *sp, *sp1, *sp2;
74 register union comboval *Ocp, *Tcp;
75 char *str;
76 int i, j, m;
77
78 /* first move is easy */
79 if (movenum == 1)
80 return (PT(K,10));
81
82 /* initialize all the board values */
83 for (sp = &board[PT(T,20)]; --sp >= &board[PT(A,1)]; ) {
84 sp->s_combo[BLACK].s = MAXCOMBO + 1;
85 sp->s_combo[WHITE].s = MAXCOMBO + 1;
86 sp->s_level[BLACK] = 255;
87 sp->s_level[WHITE] = 255;
88 sp->s_nforce[BLACK] = 0;
89 sp->s_nforce[WHITE] = 0;
90 sp->s_flg &= ~(FFLAGALL | MFLAGALL);
91 }
92 nforce = 0;
93 memset(forcemap, 0, sizeof(forcemap));
94
95 /* compute new values */
96 nextcolor = us;
97 scanframes(BLACK);
98 scanframes(WHITE);
99
100 /* find the spot with the highest value */
101 for (sp = sp1 = sp2 = &board[PT(T,19)]; --sp >= &board[PT(A,1)]; ) {
102 if (sp->s_occ != EMPTY)
103 continue;
104 if (debug && (sp->s_combo[BLACK].c.a == 1 ||
105 sp->s_combo[WHITE].c.a == 1)) {
106 sprintf(fmtbuf, "- %s %x/%d %d %x/%d %d %d", stoc(sp - board),
107 sp->s_combo[BLACK].s, sp->s_level[BLACK],
108 sp->s_nforce[BLACK],
109 sp->s_combo[WHITE].s, sp->s_level[WHITE],
110 sp->s_nforce[WHITE],
111 sp->s_wval);
112 dlog(fmtbuf);
113 }
114 /* pick the best black move */
115 if (better(sp, sp1, BLACK))
116 sp1 = sp;
117 /* pick the best white move */
118 if (better(sp, sp2, WHITE))
119 sp2 = sp;
120 }
121
122 if (debug) {
123 sprintf(fmtbuf, "B %s %x/%d %d %x/%d %d %d %d",
124 stoc(sp1 - board),
125 sp1->s_combo[BLACK].s, sp1->s_level[BLACK],
126 sp1->s_nforce[BLACK],
127 sp1->s_combo[WHITE].s, sp1->s_level[WHITE],
128 sp1->s_nforce[WHITE], sp1->s_wval);
129 dlog(fmtbuf);
130 sprintf(fmtbuf, "W %s %x/%d %d %x/%d %d %d %d",
131 stoc(sp2 - board),
132 sp2->s_combo[WHITE].s, sp2->s_level[WHITE],
133 sp2->s_nforce[WHITE],
134 sp2->s_combo[BLACK].s, sp2->s_level[BLACK],
135 sp2->s_nforce[BLACK], sp2->s_wval);
136 dlog(fmtbuf);
137 /*
138 * Check for more than one force that can't
139 * all be blocked with one move.
140 */
141 sp = (us == BLACK) ? sp2 : sp1;
142 m = sp - board;
143 if (sp->s_combo[!us].c.a == 1 && !BIT_TEST(forcemap, m))
144 dlog("*** Can't be blocked");
145 }
146 if (us == BLACK) {
147 Ocp = &sp1->s_combo[BLACK];
148 Tcp = &sp2->s_combo[WHITE];
149 } else {
150 Tcp = &sp1->s_combo[BLACK];
151 Ocp = &sp2->s_combo[WHITE];
152 sp = sp1;
153 sp1 = sp2;
154 sp2 = sp;
155 }
156 /*
157 * Block their combo only if we have to (i.e., if they are one move
158 * away from completing a force and we don't have a force that
159 * we can complete which takes fewer moves to win).
160 */
161 if (Tcp->c.a <= 1 && (Ocp->c.a > 1 ||
162 Tcp->c.a + Tcp->c.b < Ocp->c.a + Ocp->c.b))
163 return (sp2 - board);
164 return (sp1 - board);
165 }
166
167 /*
168 * Return true if spot 'sp' is better than spot 'sp1' for color 'us'.
169 */
170 better(sp, sp1, us)
171 struct spotstr *sp;
172 struct spotstr *sp1;
173 int us;
174 {
175 int them, s, s1;
176
177 if (sp->s_combo[us].s < sp1->s_combo[us].s)
178 return (1);
179 if (sp->s_combo[us].s != sp1->s_combo[us].s)
180 return (0);
181 if (sp->s_level[us] < sp1->s_level[us])
182 return (1);
183 if (sp->s_level[us] != sp1->s_level[us])
184 return (0);
185 if (sp->s_nforce[us] > sp1->s_nforce[us])
186 return (1);
187 if (sp->s_nforce[us] != sp1->s_nforce[us])
188 return (0);
189
190 them = !us;
191 s = sp - board;
192 s1 = sp1 - board;
193 if (BIT_TEST(forcemap, s) && !BIT_TEST(forcemap, s1))
194 return (1);
195 if (!BIT_TEST(forcemap, s) && BIT_TEST(forcemap, s1))
196 return (0);
197 if (sp->s_combo[them].s < sp1->s_combo[them].s)
198 return (1);
199 if (sp->s_combo[them].s != sp1->s_combo[them].s)
200 return (0);
201 if (sp->s_level[them] < sp1->s_level[them])
202 return (1);
203 if (sp->s_level[them] != sp1->s_level[them])
204 return (0);
205 if (sp->s_nforce[them] > sp1->s_nforce[them])
206 return (1);
207 if (sp->s_nforce[them] != sp1->s_nforce[them])
208 return (0);
209
210 if (sp->s_wval > sp1->s_wval)
211 return (1);
212 if (sp->s_wval != sp1->s_wval)
213 return (0);
214
215 #ifdef SVR4
216 return (rand() & 1);
217 #else
218 return (random() & 1);
219 #endif
220 }
221
222 int curcolor; /* implicit parameter to makecombo() */
223 int curlevel; /* implicit parameter to makecombo() */
224
225 /*
226 * Scan the sorted list of non-empty frames and
227 * update the minimum combo values for each empty spot.
228 * Also, try to combine frames to find more complex (chained) moves.
229 */
230 scanframes(color)
231 int color;
232 {
233 register struct combostr *cbp, *ecbp;
234 register struct spotstr *sp;
235 register union comboval *cp;
236 register struct elist *ep, *nep;
237 register int i, r, d, n;
238 union comboval cb;
239
240 curcolor = color;
241
242 /* check for empty list of frames */
243 cbp = sortframes[color];
244 if (cbp == (struct combostr *)0)
245 return;
246
247 /* quick check for four in a row */
248 sp = &board[cbp->c_vertex];
249 cb.s = sp->s_fval[color][d = cbp->c_dir].s;
250 if (cb.s < 0x101) {
251 d = dd[d];
252 for (i = 5 + cb.c.b; --i >= 0; sp += d) {
253 if (sp->s_occ != EMPTY)
254 continue;
255 sp->s_combo[color].s = cb.s;
256 sp->s_level[color] = 1;
257 }
258 return;
259 }
260
261 /*
262 * Update the minimum combo value for each spot in the frame
263 * and try making all combinations of two frames intersecting at
264 * an empty spot.
265 */
266 n = combolen;
267 ecbp = cbp;
268 do {
269 sp = &board[cbp->c_vertex];
270 cp = &sp->s_fval[color][r = cbp->c_dir];
271 d = dd[r];
272 if (cp->c.b) {
273 /*
274 * Since this is the first spot of an open ended
275 * frame, we treat it as a closed frame.
276 */
277 cb.c.a = cp->c.a + 1;
278 cb.c.b = 0;
279 if (cb.s < sp->s_combo[color].s) {
280 sp->s_combo[color].s = cb.s;
281 sp->s_level[color] = 1;
282 }
283 /*
284 * Try combining other frames that intersect
285 * at this spot.
286 */
287 makecombo2(cbp, sp, 0, cb.s);
288 if (cp->s != 0x101)
289 cb.s = cp->s;
290 else if (color != nextcolor)
291 memset(tmpmap, 0, sizeof(tmpmap));
292 sp += d;
293 i = 1;
294 } else {
295 cb.s = cp->s;
296 i = 0;
297 }
298 for (; i < 5; i++, sp += d) { /* for each spot */
299 if (sp->s_occ != EMPTY)
300 continue;
301 if (cp->s < sp->s_combo[color].s) {
302 sp->s_combo[color].s = cp->s;
303 sp->s_level[color] = 1;
304 }
305 if (cp->s == 0x101) {
306 sp->s_nforce[color]++;
307 if (color != nextcolor) {
308 n = sp - board;
309 BIT_SET(tmpmap, n);
310 }
311 }
312 /*
313 * Try combining other frames that intersect
314 * at this spot.
315 */
316 makecombo2(cbp, sp, i, cb.s);
317 }
318 if (cp->s == 0x101 && color != nextcolor) {
319 if (nforce == 0)
320 memcpy(forcemap, tmpmap, sizeof(tmpmap));
321 else {
322 for (i = 0; i < MAPSZ; i++)
323 forcemap[i] &= tmpmap[i];
324 }
325 }
326 /* mark frame as having been processed */
327 board[cbp->c_vertex].s_flg |= MFLAG << r;
328 } while ((cbp = cbp->c_next) != ecbp);
329
330 /*
331 * Try to make new 3rd level combos, 4th level, etc.
332 * Limit the search depth early in the game.
333 */
334 d = 2;
335 while (d <= ((movenum + 1) >> 1) && combolen > n) {
336 if (debug) {
337 sprintf(fmtbuf, "%cL%d %d %d %d", "BW"[color],
338 d, combolen - n, combocnt, elistcnt);
339 dlog(fmtbuf);
340 refresh();
341 }
342 n = combolen;
343 addframes(d);
344 d++;
345 }
346
347 /* scan for combos at empty spots */
348 for (sp = &board[PT(T,20)]; --sp >= &board[PT(A,1)]; ) {
349 for (ep = sp->s_empty; ep; ep = nep) {
350 cbp = ep->e_combo;
351 if (cbp->c_combo.s <= sp->s_combo[color].s) {
352 if (cbp->c_combo.s != sp->s_combo[color].s) {
353 sp->s_combo[color].s = cbp->c_combo.s;
354 sp->s_level[color] = cbp->c_nframes;
355 } else if (cbp->c_nframes < sp->s_level[color])
356 sp->s_level[color] = cbp->c_nframes;
357 }
358 nep = ep->e_next;
359 free(ep);
360 elistcnt--;
361 }
362 sp->s_empty = (struct elist *)0;
363 for (ep = sp->s_nempty; ep; ep = nep) {
364 cbp = ep->e_combo;
365 if (cbp->c_combo.s <= sp->s_combo[color].s) {
366 if (cbp->c_combo.s != sp->s_combo[color].s) {
367 sp->s_combo[color].s = cbp->c_combo.s;
368 sp->s_level[color] = cbp->c_nframes;
369 } else if (cbp->c_nframes < sp->s_level[color])
370 sp->s_level[color] = cbp->c_nframes;
371 }
372 nep = ep->e_next;
373 free(ep);
374 elistcnt--;
375 }
376 sp->s_nempty = (struct elist *)0;
377 }
378
379 /* remove old combos */
380 if ((cbp = sortcombos) != (struct combostr *)0) {
381 struct combostr *ncbp;
382
383 /* scan the list */
384 ecbp = cbp;
385 do {
386 ncbp = cbp->c_next;
387 free(cbp);
388 combocnt--;
389 } while ((cbp = ncbp) != ecbp);
390 sortcombos = (struct combostr *)0;
391 }
392 combolen = 0;
393
394 #ifdef DEBUG
395 if (combocnt) {
396 sprintf(fmtbuf, "scanframes: %c combocnt %d", "BW"[color],
397 combocnt);
398 dlog(fmtbuf);
399 whatsup(0);
400 }
401 if (elistcnt) {
402 sprintf(fmtbuf, "scanframes: %c elistcnt %d", "BW"[color],
403 elistcnt);
404 dlog(fmtbuf);
405 whatsup(0);
406 }
407 #endif
408 }
409
410 /*
411 * Compute all level 2 combos of frames intersecting spot 'osp'
412 * within the frame 'ocbp' and combo value 's'.
413 */
414 makecombo2(ocbp, osp, off, s)
415 struct combostr *ocbp;
416 struct spotstr *osp;
417 int off;
418 int s;
419 {
420 register struct spotstr *sp, *fsp;
421 register struct combostr *ncbp;
422 register int f, r, d, c;
423 int baseB, fcnt, emask, bmask, n;
424 union comboval ocb, fcb;
425 struct combostr **scbpp, *fcbp;
426
427 /* try to combine a new frame with those found so far */
428 ocb.s = s;
429 baseB = ocb.c.a + ocb.c.b - 1;
430 fcnt = ocb.c.a - 2;
431 emask = fcnt ? ((ocb.c.b ? 0x1E : 0x1F) & ~(1 << off)) : 0;
432 for (r = 4; --r >= 0; ) { /* for each direction */
433 /* don't include frames that overlap in the same direction */
434 if (r == ocbp->c_dir)
435 continue;
436 d = dd[r];
437 /*
438 * Frame A combined with B is the same value as B combined with A
439 * so skip frames that have already been processed (MFLAG).
440 * Also skip blocked frames (BFLAG) and frames that are <1,x>
441 * since combining another frame with it isn't valid.
442 */
443 bmask = (BFLAG | FFLAG | MFLAG) << r;
444 fsp = osp;
445 for (f = 0; f < 5; f++, fsp -= d) { /* for each frame */
446 if (fsp->s_occ == BORDER)
447 break;
448 if (fsp->s_flg & bmask)
449 continue;
450
451 /* don't include frames of the wrong color */
452 fcb.s = fsp->s_fval[curcolor][r].s;
453 if (fcb.c.a >= MAXA)
454 continue;
455
456 /*
457 * Get the combo value for this frame.
458 * If this is the end point of the frame,
459 * use the closed ended value for the frame.
460 */
461 if (f == 0 && fcb.c.b || fcb.s == 0x101) {
462 fcb.c.a++;
463 fcb.c.b = 0;
464 }
465
466 /* compute combo value */
467 c = fcb.c.a + ocb.c.a - 3;
468 if (c > 4)
469 continue;
470 n = fcb.c.a + fcb.c.b - 1;
471 if (baseB < n)
472 n = baseB;
473
474 /* make a new combo! */
475 ncbp = (struct combostr *)malloc(sizeof(struct combostr) +
476 2 * sizeof(struct combostr *));
477 scbpp = (struct combostr **)(ncbp + 1);
478 fcbp = fsp->s_frame[r];
479 if (ocbp < fcbp) {
480 scbpp[0] = ocbp;
481 scbpp[1] = fcbp;
482 } else {
483 scbpp[0] = fcbp;
484 scbpp[1] = ocbp;
485 }
486 ncbp->c_combo.c.a = c;
487 ncbp->c_combo.c.b = n;
488 ncbp->c_link[0] = ocbp;
489 ncbp->c_link[1] = fcbp;
490 ncbp->c_linkv[0].s = ocb.s;
491 ncbp->c_linkv[1].s = fcb.s;
492 ncbp->c_voff[0] = off;
493 ncbp->c_voff[1] = f;
494 ncbp->c_vertex = osp - board;
495 ncbp->c_nframes = 2;
496 ncbp->c_dir = 0;
497 ncbp->c_frameindex = 0;
498 ncbp->c_flg = (ocb.c.b) ? C_OPEN_0 : 0;
499 if (fcb.c.b)
500 ncbp->c_flg |= C_OPEN_1;
501 ncbp->c_framecnt[0] = fcnt;
502 ncbp->c_emask[0] = emask;
503 ncbp->c_framecnt[1] = fcb.c.a - 2;
504 ncbp->c_emask[1] = ncbp->c_framecnt[1] ?
505 ((fcb.c.b ? 0x1E : 0x1F) & ~(1 << f)) : 0;
506 combocnt++;
507
508 if (c == 1 && debug > 1 || debug > 3) {
509 sprintf(fmtbuf, "%c c %d %d m %x %x o %d %d",
510 "bw"[curcolor],
511 ncbp->c_framecnt[0], ncbp->c_framecnt[1],
512 ncbp->c_emask[0], ncbp->c_emask[1],
513 ncbp->c_voff[0], ncbp->c_voff[1]);
514 dlog(fmtbuf);
515 printcombo(ncbp, fmtbuf);
516 dlog(fmtbuf);
517 }
518 if (c > 1) {
519 /* record the empty spots that will complete this combo */
520 makeempty(ncbp);
521
522 /* add the new combo to the end of the list */
523 appendcombo(ncbp, curcolor);
524 } else {
525 updatecombo(ncbp, curcolor);
526 free(ncbp);
527 combocnt--;
528 }
529 #ifdef DEBUG
530 if (c == 1 && debug > 1 || debug > 5) {
531 markcombo(ncbp);
532 bdisp();
533 whatsup(0);
534 clearcombo(ncbp, 0);
535 }
536 #endif /* DEBUG */
537 }
538 }
539 }
540
541 /*
542 * Scan the sorted list of frames and try to add a frame to
543 * combinations of 'level' number of frames.
544 */
545 addframes(level)
546 int level;
547 {
548 register struct combostr *cbp, *ecbp;
549 register struct spotstr *sp, *fsp;
550 register struct elist *ep, *nep;
551 register int i, r, d;
552 struct combostr **cbpp, *pcbp;
553 union comboval fcb, cb;
554
555 curlevel = level;
556
557 /* scan for combos at empty spots */
558 i = curcolor;
559 for (sp = &board[PT(T,20)]; --sp >= &board[PT(A,1)]; ) {
560 for (ep = sp->s_empty; ep; ep = nep) {
561 cbp = ep->e_combo;
562 if (cbp->c_combo.s <= sp->s_combo[i].s) {
563 if (cbp->c_combo.s != sp->s_combo[i].s) {
564 sp->s_combo[i].s = cbp->c_combo.s;
565 sp->s_level[i] = cbp->c_nframes;
566 } else if (cbp->c_nframes < sp->s_level[i])
567 sp->s_level[i] = cbp->c_nframes;
568 }
569 nep = ep->e_next;
570 free(ep);
571 elistcnt--;
572 }
573 sp->s_empty = sp->s_nempty;
574 sp->s_nempty = (struct elist *)0;
575 }
576
577 /* try to add frames to the uncompleted combos at level curlevel */
578 cbp = ecbp = sortframes[curcolor];
579 do {
580 fsp = &board[cbp->c_vertex];
581 r = cbp->c_dir;
582 /* skip frames that are part of a <1,x> combo */
583 if (fsp->s_flg & (FFLAG << r))
584 continue;
585
586 /*
587 * Don't include <1,x> combo frames,
588 * treat it as a closed three in a row instead.
589 */
590 fcb.s = fsp->s_fval[curcolor][r].s;
591 if (fcb.s == 0x101)
592 fcb.s = 0x200;
593
594 /*
595 * If this is an open ended frame, use
596 * the combo value with the end closed.
597 */
598 if (fsp->s_occ == EMPTY) {
599 if (fcb.c.b) {
600 cb.c.a = fcb.c.a + 1;
601 cb.c.b = 0;
602 } else
603 cb.s = fcb.s;
604 makecombo(cbp, fsp, 0, cb.s);
605 }
606
607 /*
608 * The next four spots are handled the same for both
609 * open and closed ended frames.
610 */
611 d = dd[r];
612 sp = fsp + d;
613 for (i = 1; i < 5; i++, sp += d) {
614 if (sp->s_occ != EMPTY)
615 continue;
616 makecombo(cbp, sp, i, fcb.s);
617 }
618 } while ((cbp = cbp->c_next) != ecbp);
619
620 /* put all the combos in the hash list on the sorted list */
621 cbpp = &hashcombos[FAREA];
622 do {
623 cbp = *--cbpp;
624 if (cbp == (struct combostr *)0)
625 continue;
626 *cbpp = (struct combostr *)0;
627 ecbp = sortcombos;
628 if (ecbp == (struct combostr *)0)
629 sortcombos = cbp;
630 else {
631 /* append to sort list */
632 pcbp = ecbp->c_prev;
633 pcbp->c_next = cbp;
634 ecbp->c_prev = cbp->c_prev;
635 cbp->c_prev->c_next = ecbp;
636 cbp->c_prev = pcbp;
637 }
638 } while (cbpp != hashcombos);
639 }
640
641 /*
642 * Compute all level N combos of frames intersecting spot 'osp'
643 * within the frame 'ocbp' and combo value 's'.
644 */
645 makecombo(ocbp, osp, off, s)
646 struct combostr *ocbp;
647 struct spotstr *osp;
648 int off;
649 int s;
650 {
651 register struct combostr *cbp, *ncbp;
652 register struct spotstr *sp;
653 register struct elist *ep;
654 register int n, c;
655 struct elist *nep, **epp;
656 struct combostr **scbpp;
657 int baseB, fcnt, emask, verts, d;
658 union comboval ocb, cb;
659 struct ovlp_info vertices[1];
660
661 ocb.s = s;
662 baseB = ocb.c.a + ocb.c.b - 1;
663 fcnt = ocb.c.a - 2;
664 emask = fcnt ? ((ocb.c.b ? 0x1E : 0x1F) & ~(1 << off)) : 0;
665 for (ep = osp->s_empty; ep; ep = ep->e_next) {
666 /* check for various kinds of overlap */
667 cbp = ep->e_combo;
668 verts = checkframes(cbp, ocbp, osp, s, vertices);
669 if (verts < 0)
670 continue;
671
672 /* check to see if this frame forms a valid loop */
673 if (verts) {
674 sp = &board[vertices[0].o_intersect];
675 #ifdef DEBUG
676 if (sp->s_occ != EMPTY) {
677 sprintf(fmtbuf, "loop: %c %s", "BW"[curcolor],
678 stoc(sp - board));
679 dlog(fmtbuf);
680 whatsup(0);
681 }
682 #endif
683 /*
684 * It is a valid loop if the intersection spot
685 * of the frame we are trying to attach is one
686 * of the completion spots of the combostr
687 * we are trying to attach the frame to.
688 */
689 for (nep = sp->s_empty; nep; nep = nep->e_next) {
690 if (nep->e_combo == cbp)
691 goto fnd;
692 if (nep->e_combo->c_nframes < cbp->c_nframes)
693 break;
694 }
695 /* frame overlaps but not at a valid spot */
696 continue;
697 fnd:
698 ;
699 }
700
701 /* compute the first half of the combo value */
702 c = cbp->c_combo.c.a + ocb.c.a - verts - 3;
703 if (c > 4)
704 continue;
705
706 /* compute the second half of the combo value */
707 n = ep->e_fval.c.a + ep->e_fval.c.b - 1;
708 if (baseB < n)
709 n = baseB;
710
711 /* make a new combo! */
712 ncbp = (struct combostr *)malloc(sizeof(struct combostr) +
713 (cbp->c_nframes + 1) * sizeof(struct combostr *));
714 scbpp = (struct combostr **)(ncbp + 1);
715 if (sortcombo(scbpp, (struct combostr **)(cbp + 1), ocbp)) {
716 free(ncbp);
717 continue;
718 }
719 combocnt++;
720
721 ncbp->c_combo.c.a = c;
722 ncbp->c_combo.c.b = n;
723 ncbp->c_link[0] = cbp;
724 ncbp->c_link[1] = ocbp;
725 ncbp->c_linkv[1].s = ocb.s;
726 ncbp->c_voff[1] = off;
727 ncbp->c_vertex = osp - board;
728 ncbp->c_nframes = cbp->c_nframes + 1;
729 ncbp->c_flg = ocb.c.b ? C_OPEN_1 : 0;
730 ncbp->c_frameindex = ep->e_frameindex;
731 /*
732 * Update the completion spot mask of the frame we
733 * are attaching 'ocbp' to so the intersection isn't
734 * listed twice.
735 */
736 ncbp->c_framecnt[0] = ep->e_framecnt;
737 ncbp->c_emask[0] = ep->e_emask;
738 if (verts) {
739 ncbp->c_flg |= C_LOOP;
740 ncbp->c_dir = vertices[0].o_frameindex;
741 ncbp->c_framecnt[1] = fcnt - 1;
742 if (ncbp->c_framecnt[1]) {
743 n = (vertices[0].o_intersect - ocbp->c_vertex) /
744 dd[ocbp->c_dir];
745 ncbp->c_emask[1] = emask & ~(1 << n);
746 } else
747 ncbp->c_emask[1] = 0;
748 ncbp->c_voff[0] = vertices[0].o_off;
749 } else {
750 ncbp->c_dir = 0;
751 ncbp->c_framecnt[1] = fcnt;
752 ncbp->c_emask[1] = emask;
753 ncbp->c_voff[0] = ep->e_off;
754 }
755
756 if (c == 1 && debug > 1 || debug > 3) {
757 sprintf(fmtbuf, "%c v%d i%d d%d c %d %d m %x %x o %d %d",
758 "bw"[curcolor], verts, ncbp->c_frameindex, ncbp->c_dir,
759 ncbp->c_framecnt[0], ncbp->c_framecnt[1],
760 ncbp->c_emask[0], ncbp->c_emask[1],
761 ncbp->c_voff[0], ncbp->c_voff[1]);
762 dlog(fmtbuf);
763 printcombo(ncbp, fmtbuf);
764 dlog(fmtbuf);
765 }
766 if (c > 1) {
767 /* record the empty spots that will complete this combo */
768 makeempty(ncbp);
769 combolen++;
770 } else {
771 /* update board values */
772 updatecombo(ncbp, curcolor);
773 }
774 #ifdef DEBUG
775 if (c == 1 && debug > 1 || debug > 4) {
776 markcombo(ncbp);
777 bdisp();
778 whatsup(0);
779 clearcombo(ncbp, 0);
780 }
781 #endif /* DEBUG */
782 }
783 }
784
785 #define MAXDEPTH 100
786 struct elist einfo[MAXDEPTH];
787 struct combostr *ecombo[MAXDEPTH]; /* separate from elist to save space */
788
789 /*
790 * Add the combostr 'ocbp' to the empty spots list for each empty spot
791 * in 'ocbp' that will complete the combo.
792 */
793 makeempty(ocbp)
794 struct combostr *ocbp;
795 {
796 struct combostr *cbp, *tcbp, **cbpp;
797 struct elist *ep, *nep, **epp;
798 struct spotstr *sp;
799 int s, d, m, emask, i;
800 int nframes;
801
802 if (debug > 2) {
803 sprintf(fmtbuf, "E%c ", "bw"[curcolor]);
804 printcombo(ocbp, fmtbuf + 3);
805 dlog(fmtbuf);
806 }
807
808 /* should never happen but check anyway */
809 if ((nframes = ocbp->c_nframes) >= MAXDEPTH)
810 return;
811
812 /*
813 * The lower level combo can be pointed to by more than one
814 * higher level 'struct combostr' so we can't modify the
815 * lower level. Therefore, higher level combos store the
816 * real mask of the lower level frame in c_emask[0] and the
817 * frame number in c_frameindex.
818 *
819 * First we traverse the tree from top to bottom and save the
820 * connection info. Then we traverse the tree from bottom to
821 * top overwriting lower levels with the newer emask information.
822 */
823 ep = &einfo[nframes];
824 cbpp = &ecombo[nframes];
825 for (cbp = ocbp; tcbp = cbp->c_link[1]; cbp = cbp->c_link[0]) {
826 ep--;
827 ep->e_combo = cbp;
828 *--cbpp = cbp->c_link[1];
829 ep->e_off = cbp->c_voff[1];
830 ep->e_frameindex = cbp->c_frameindex;
831 ep->e_fval.s = cbp->c_linkv[1].s;
832 ep->e_framecnt = cbp->c_framecnt[1];
833 ep->e_emask = cbp->c_emask[1];
834 }
835 cbp = ep->e_combo;
836 ep--;
837 ep->e_combo = cbp;
838 *--cbpp = cbp->c_link[0];
839 ep->e_off = cbp->c_voff[0];
840 ep->e_frameindex = 0;
841 ep->e_fval.s = cbp->c_linkv[0].s;
842 ep->e_framecnt = cbp->c_framecnt[0];
843 ep->e_emask = cbp->c_emask[0];
844
845 /* now update the emask info */
846 s = 0;
847 for (i = 2, ep += 2; i < nframes; i++, ep++) {
848 cbp = ep->e_combo;
849 nep = &einfo[ep->e_frameindex];
850 nep->e_framecnt = cbp->c_framecnt[0];
851 nep->e_emask = cbp->c_emask[0];
852
853 if (cbp->c_flg & C_LOOP) {
854 s++;
855 /*
856 * Account for the fact that this frame connects
857 * to a previous one (thus forming a loop).
858 */
859 nep = &einfo[cbp->c_dir];
860 if (--nep->e_framecnt)
861 nep->e_emask &= ~(1 << cbp->c_voff[0]);
862 else
863 nep->e_emask = 0;
864 }
865 }
866
867 /*
868 * We only need to update the emask values of "complete" loops
869 * to include the intersection spots.
870 */
871 if (s && ocbp->c_combo.c.a == 2) {
872 /* process loops from the top down */
873 ep = &einfo[nframes];
874 do {
875 ep--;
876 cbp = ep->e_combo;
877 if (!(cbp->c_flg & C_LOOP))
878 continue;
879
880 /*
881 * Update the emask values to include the
882 * intersection spots.
883 */
884 nep = &einfo[cbp->c_dir];
885 nep->e_framecnt = 1;
886 nep->e_emask = 1 << cbp->c_voff[0];
887 ep->e_framecnt = 1;
888 ep->e_emask = 1 << ep->e_off;
889 ep = &einfo[ep->e_frameindex];
890 do {
891 ep->e_framecnt = 1;
892 ep->e_emask = 1 << ep->e_off;
893 ep = &einfo[ep->e_frameindex];
894 } while (ep > nep);
895 } while (ep != einfo);
896 }
897
898 /* check all the frames for completion spots */
899 for (i = 0, ep = einfo, cbpp = ecombo; i < nframes; i++, ep++, cbpp++) {
900 /* skip this frame if there are no incomplete spots in it */
901 if ((emask = ep->e_emask) == 0)
902 continue;
903 cbp = *cbpp;
904 sp = &board[cbp->c_vertex];
905 d = dd[cbp->c_dir];
906 for (s = 0, m = 1; s < 5; s++, sp += d, m <<= 1) {
907 if (sp->s_occ != EMPTY || !(emask & m))
908 continue;
909
910 /* add the combo to the list of empty spots */
911 nep = (struct elist *)malloc(sizeof(struct elist));
912 nep->e_combo = ocbp;
913 nep->e_off = s;
914 nep->e_frameindex = i;
915 if (ep->e_framecnt > 1) {
916 nep->e_framecnt = ep->e_framecnt - 1;
917 nep->e_emask = emask & ~m;
918 } else {
919 nep->e_framecnt = 0;
920 nep->e_emask = 0;
921 }
922 nep->e_fval.s = ep->e_fval.s;
923 if (debug > 2) {
924 sprintf(fmtbuf, "e %s o%d i%d c%d m%x %x",
925 stoc(sp - board),
926 nep->e_off,
927 nep->e_frameindex,
928 nep->e_framecnt,
929 nep->e_emask,
930 nep->e_fval.s);
931 dlog(fmtbuf);
932 }
933
934 /* sort by the number of frames in the combo */
935 nep->e_next = sp->s_nempty;
936 sp->s_nempty = nep;
937 elistcnt++;
938 }
939 }
940 }
941
942 /*
943 * Update the board value based on the combostr.
944 * This is called only if 'cbp' is a <1,x> combo.
945 * We handle things differently depending on whether the next move
946 * would be trying to "complete" the combo or trying to block it.
947 */
948 updatecombo(cbp, color)
949 struct combostr *cbp;
950 int color;
951 {
952 register struct framestr *fp;
953 register struct spotstr *sp;
954 register struct combostr *tcbp;
955 register int i, d;
956 int nframes, flg, s;
957 union comboval cb;
958
959 /* save the top level value for the whole combo */
960 cb.c.a = cbp->c_combo.c.a;
961 nframes = cbp->c_nframes;
962
963 if (color != nextcolor)
964 memset(tmpmap, 0, sizeof(tmpmap));
965
966 for (; tcbp = cbp->c_link[1]; cbp = cbp->c_link[0]) {
967 flg = cbp->c_flg;
968 cb.c.b = cbp->c_combo.c.b;
969 if (color == nextcolor) {
970 /* update the board value for the vertex */
971 sp = &board[cbp->c_vertex];
972 sp->s_nforce[color]++;
973 if (cb.s <= sp->s_combo[color].s) {
974 if (cb.s != sp->s_combo[color].s) {
975 sp->s_combo[color].s = cb.s;
976 sp->s_level[color] = nframes;
977 } else if (nframes < sp->s_level[color])
978 sp->s_level[color] = nframes;
979 }
980 } else {
981 /* update the board values for each spot in frame */
982 sp = &board[s = tcbp->c_vertex];
983 d = dd[tcbp->c_dir];
984 i = (flg & C_OPEN_1) ? 6 : 5;
985 for (; --i >= 0; sp += d, s += d) {
986 if (sp->s_occ != EMPTY)
987 continue;
988 sp->s_nforce[color]++;
989 if (cb.s <= sp->s_combo[color].s) {
990 if (cb.s != sp->s_combo[color].s) {
991 sp->s_combo[color].s = cb.s;
992 sp->s_level[color] = nframes;
993 } else if (nframes < sp->s_level[color])
994 sp->s_level[color] = nframes;
995 }
996 BIT_SET(tmpmap, s);
997 }
998 }
999
1000 /* mark the frame as being part of a <1,x> combo */
1001 board[tcbp->c_vertex].s_flg |= FFLAG << tcbp->c_dir;
1002 }
1003
1004 if (color != nextcolor) {
1005 /* update the board values for each spot in frame */
1006 sp = &board[s = cbp->c_vertex];
1007 d = dd[cbp->c_dir];
1008 i = (flg & C_OPEN_0) ? 6 : 5;
1009 for (; --i >= 0; sp += d, s += d) {
1010 if (sp->s_occ != EMPTY)
1011 continue;
1012 sp->s_nforce[color]++;
1013 if (cb.s <= sp->s_combo[color].s) {
1014 if (cb.s != sp->s_combo[color].s) {
1015 sp->s_combo[color].s = cb.s;
1016 sp->s_level[color] = nframes;
1017 } else if (nframes < sp->s_level[color])
1018 sp->s_level[color] = nframes;
1019 }
1020 BIT_SET(tmpmap, s);
1021 }
1022 if (nforce == 0)
1023 memcpy(forcemap, tmpmap, sizeof(tmpmap));
1024 else {
1025 for (i = 0; i < MAPSZ; i++)
1026 forcemap[i] &= tmpmap[i];
1027 }
1028 nforce++;
1029 }
1030
1031 /* mark the frame as being part of a <1,x> combo */
1032 board[cbp->c_vertex].s_flg |= FFLAG << cbp->c_dir;
1033 }
1034
1035 /*
1036 * Add combo to the end of the list.
1037 */
1038 appendcombo(cbp, color)
1039 struct combostr *cbp;
1040 int color;
1041 {
1042 struct combostr *pcbp, *ncbp;
1043
1044 combolen++;
1045 ncbp = sortcombos;
1046 if (ncbp == (struct combostr *)0) {
1047 sortcombos = cbp;
1048 cbp->c_next = cbp;
1049 cbp->c_prev = cbp;
1050 return;
1051 }
1052 pcbp = ncbp->c_prev;
1053 cbp->c_next = ncbp;
1054 cbp->c_prev = pcbp;
1055 ncbp->c_prev = cbp;
1056 pcbp->c_next = cbp;
1057 }
1058
1059 /*
1060 * Return zero if it is valid to combine frame 'fcbp' with the frames
1061 * in 'cbp' and forms a linked chain of frames (i.e., a tree; no loops).
1062 * Return positive if combining frame 'fcbp' to the frames in 'cbp'
1063 * would form some kind of valid loop. Also return the intersection spots
1064 * in 'vertices[]' beside the known intersection at spot 'osp'.
1065 * Return -1 if 'fcbp' should not be combined with 'cbp'.
1066 * 's' is the combo value for frame 'fcpb'.
1067 */
1068 checkframes(cbp, fcbp, osp, s, vertices)
1069 struct combostr *cbp;
1070 struct combostr *fcbp;
1071 struct spotstr *osp;
1072 int s;
1073 struct ovlp_info *vertices;
1074 {
1075 struct combostr *tcbp, *lcbp;
1076 int i, n, mask, flg, verts, loop, index, fcnt;
1077 union comboval cb;
1078 u_char *str;
1079 short *ip;
1080
1081 cb.s = s;
1082 fcnt = cb.c.a - 2;
1083 verts = 0;
1084 loop = 0;
1085 index = cbp->c_nframes;
1086 n = (fcbp - frames) * FAREA;
1087 str = &overlap[n];
1088 ip = &intersect[n];
1089 /*
1090 * i == which overlap bit to test based on whether 'fcbp' is
1091 * an open or closed frame.
1092 */
1093 i = cb.c.b ? 2 : 0;
1094 for (; tcbp = cbp->c_link[1]; lcbp = cbp, cbp = cbp->c_link[0]) {
1095 if (tcbp == fcbp)
1096 return (-1); /* fcbp is already included */
1097
1098 /* check for intersection of 'tcbp' with 'fcbp' */
1099 index--;
1100 mask = str[tcbp - frames];
1101 flg = cbp->c_flg;
1102 n = i + ((flg & C_OPEN_1) != 0);
1103 if (mask & (1 << n)) {
1104 /*
1105 * The two frames are not independent if they
1106 * both lie in the same line and intersect at
1107 * more than one point.
1108 */
1109 if (tcbp->c_dir == fcbp->c_dir && (mask & (0x10 << n)))
1110 return (-1);
1111 /*
1112 * If this is not the spot we are attaching
1113 * 'fcbp' to and it is a reasonable intersection
1114 * spot, then there might be a loop.
1115 */
1116 n = ip[tcbp - frames];
1117 if (osp != &board[n]) {
1118 /* check to see if this is a valid loop */
1119 if (verts)
1120 return (-1);
1121 if (fcnt == 0 || cbp->c_framecnt[1] == 0)
1122 return (-1);
1123 /*
1124 * Check to be sure the intersection is not
1125 * one of the end points if it is an open
1126 * ended frame.
1127 */
1128 if ((flg & C_OPEN_1) &&
1129 (n == tcbp->c_vertex ||
1130 n == tcbp->c_vertex + 5 * dd[tcbp->c_dir]))
1131 return (-1); /* invalid overlap */
1132 if (cb.c.b &&
1133 (n == fcbp->c_vertex ||
1134 n == fcbp->c_vertex + 5 * dd[fcbp->c_dir]))
1135 return (-1); /* invalid overlap */
1136
1137 vertices->o_intersect = n;
1138 vertices->o_fcombo = cbp;
1139 vertices->o_link = 1;
1140 vertices->o_off = (n - tcbp->c_vertex) /
1141 dd[tcbp->c_dir];
1142 vertices->o_frameindex = index;
1143 verts++;
1144 }
1145 }
1146 n = i + ((flg & C_OPEN_0) != 0);
1147 }
1148 if (cbp == fcbp)
1149 return (-1); /* fcbp is already included */
1150
1151 /* check for intersection of 'cbp' with 'fcbp' */
1152 mask = str[cbp - frames];
1153 if (mask & (1 << n)) {
1154 /*
1155 * The two frames are not independent if they
1156 * both lie in the same line and intersect at
1157 * more than one point.
1158 */
1159 if (cbp->c_dir == fcbp->c_dir && (mask & (0x10 << n)))
1160 return (-1);
1161 /*
1162 * If this is not the spot we are attaching
1163 * 'fcbp' to and it is a reasonable intersection
1164 * spot, then there might be a loop.
1165 */
1166 n = ip[cbp - frames];
1167 if (osp != &board[n]) {
1168 /* check to see if this is a valid loop */
1169 if (verts)
1170 return (-1);
1171 if (fcnt == 0 || lcbp->c_framecnt[0] == 0)
1172 return (-1);
1173 /*
1174 * Check to be sure the intersection is not
1175 * one of the end points if it is an open
1176 * ended frame.
1177 */
1178 if ((flg & C_OPEN_0) &&
1179 (n == cbp->c_vertex ||
1180 n == cbp->c_vertex + 5 * dd[cbp->c_dir]))
1181 return (-1); /* invalid overlap */
1182 if (cb.c.b &&
1183 (n == fcbp->c_vertex ||
1184 n == fcbp->c_vertex + 5 * dd[fcbp->c_dir]))
1185 return (-1); /* invalid overlap */
1186
1187 vertices->o_intersect = n;
1188 vertices->o_fcombo = lcbp;
1189 vertices->o_link = 0;
1190 vertices->o_off = (n - cbp->c_vertex) /
1191 dd[cbp->c_dir];
1192 vertices->o_frameindex = 0;
1193 verts++;
1194 }
1195 }
1196 return (verts);
1197 }
1198
1199 /*
1200 * Merge sort the frame 'fcbp' and the sorted list of frames 'cbpp' and
1201 * store the result in 'scbpp'. 'curlevel' is the size of the 'cbpp' array.
1202 * Return true if this list of frames is already in the hash list.
1203 * Otherwise, add the new combo to the hash list.
1204 */
1205 sortcombo(scbpp, cbpp, fcbp)
1206 struct combostr **scbpp;
1207 struct combostr **cbpp;
1208 struct combostr *fcbp;
1209 {
1210 struct combostr **spp, **cpp;
1211 struct combostr *cbp, *ecbp;
1212 int n, inx;
1213
1214 #ifdef DEBUG
1215 if (debug > 3) {
1216 char *str;
1217
1218 sprintf(fmtbuf, "sortc: %s%c l%d", stoc(fcbp->c_vertex),
1219 pdir[fcbp->c_dir], curlevel);
1220 dlog(fmtbuf);
1221 str = fmtbuf;
1222 for (cpp = cbpp; cpp < cbpp + curlevel; cpp++) {
1223 sprintf(str, " %s%c", stoc((*cpp)->c_vertex),
1224 pdir[(*cpp)->c_dir]);
1225 str += strlen(str);
1226 }
1227 dlog(fmtbuf);
1228 }
1229 #endif /* DEBUG */
1230
1231 /* first build the new sorted list */
1232 n = curlevel + 1;
1233 spp = scbpp + n;
1234 cpp = cbpp + curlevel;
1235 do {
1236 cpp--;
1237 if (fcbp > *cpp) {
1238 *--spp = fcbp;
1239 do
1240 *--spp = *cpp;
1241 while (cpp-- != cbpp);
1242 goto inserted;
1243 }
1244 *--spp = *cpp;
1245 } while (cpp != cbpp);
1246 *--spp = fcbp;
1247 inserted:
1248
1249 /* now check to see if this list of frames has already been seen */
1250 cbp = hashcombos[inx = *scbpp - frames];
1251 if (cbp == (struct combostr *)0) {
1252 /*
1253 * Easy case, this list hasn't been seen.
1254 * Add it to the hash list.
1255 */
1256 fcbp = (struct combostr *)
1257 ((char *)scbpp - sizeof(struct combostr));
1258 hashcombos[inx] = fcbp;
1259 fcbp->c_next = fcbp->c_prev = fcbp;
1260 return (0);
1261 }
1262 ecbp = cbp;
1263 do {
1264 cbpp = (struct combostr **)(cbp + 1);
1265 cpp = cbpp + n;
1266 spp = scbpp + n;
1267 cbpp++; /* first frame is always the same */
1268 do {
1269 if (*--spp != *--cpp)
1270 goto next;
1271 } while (cpp != cbpp);
1272 /* we found a match */
1273 #ifdef DEBUG
1274 if (debug > 3) {
1275 char *str;
1276
1277 sprintf(fmtbuf, "sort1: n%d", n);
1278 dlog(fmtbuf);
1279 str = fmtbuf;
1280 for (cpp = scbpp; cpp < scbpp + n; cpp++) {
1281 sprintf(str, " %s%c", stoc((*cpp)->c_vertex),
1282 pdir[(*cpp)->c_dir]);
1283 str += strlen(str);
1284 }
1285 dlog(fmtbuf);
1286 printcombo(cbp, fmtbuf);
1287 dlog(fmtbuf);
1288 str = fmtbuf;
1289 cbpp--;
1290 for (cpp = cbpp; cpp < cbpp + n; cpp++) {
1291 sprintf(str, " %s%c", stoc((*cpp)->c_vertex),
1292 pdir[(*cpp)->c_dir]);
1293 str += strlen(str);
1294 }
1295 dlog(fmtbuf);
1296 }
1297 #endif /* DEBUG */
1298 return (1);
1299 next:
1300 ;
1301 } while ((cbp = cbp->c_next) != ecbp);
1302 /*
1303 * This list of frames hasn't been seen.
1304 * Add it to the hash list.
1305 */
1306 ecbp = cbp->c_prev;
1307 fcbp = (struct combostr *)((char *)scbpp - sizeof(struct combostr));
1308 fcbp->c_next = cbp;
1309 fcbp->c_prev = ecbp;
1310 cbp->c_prev = fcbp;
1311 ecbp->c_next = fcbp;
1312 return (0);
1313 }
1314
1315 /*
1316 * Print the combo into string 'str'.
1317 */
1318 printcombo(cbp, str)
1319 struct combostr *cbp;
1320 char *str;
1321 {
1322 struct combostr *tcbp;
1323
1324 sprintf(str, "%x/%d", cbp->c_combo.s, cbp->c_nframes);
1325 str += strlen(str);
1326 for (; tcbp = cbp->c_link[1]; cbp = cbp->c_link[0]) {
1327 sprintf(str, " %s%c%x", stoc(tcbp->c_vertex), pdir[tcbp->c_dir],
1328 cbp->c_flg);
1329 str += strlen(str);
1330 }
1331 sprintf(str, " %s%c", stoc(cbp->c_vertex), pdir[cbp->c_dir]);
1332 }
1333
1334 #ifdef DEBUG
1335 markcombo(ocbp)
1336 struct combostr *ocbp;
1337 {
1338 struct combostr *cbp, *tcbp, **cbpp;
1339 struct elist *ep, *nep, **epp;
1340 struct spotstr *sp;
1341 int s, d, m, i;
1342 int nframes;
1343 int r, n, flg, cmask, omask;
1344
1345 /* should never happen but check anyway */
1346 if ((nframes = ocbp->c_nframes) >= MAXDEPTH)
1347 return;
1348
1349 /*
1350 * The lower level combo can be pointed to by more than one
1351 * higher level 'struct combostr' so we can't modify the
1352 * lower level. Therefore, higher level combos store the
1353 * real mask of the lower level frame in c_emask[0] and the
1354 * frame number in c_frameindex.
1355 *
1356 * First we traverse the tree from top to bottom and save the
1357 * connection info. Then we traverse the tree from bottom to
1358 * top overwriting lower levels with the newer emask information.
1359 */
1360 ep = &einfo[nframes];
1361 cbpp = &ecombo[nframes];
1362 for (cbp = ocbp; tcbp = cbp->c_link[1]; cbp = cbp->c_link[0]) {
1363 ep--;
1364 ep->e_combo = cbp;
1365 *--cbpp = cbp->c_link[1];
1366 ep->e_off = cbp->c_voff[1];
1367 ep->e_frameindex = cbp->c_frameindex;
1368 ep->e_fval.s = cbp->c_linkv[1].s;
1369 ep->e_framecnt = cbp->c_framecnt[1];
1370 ep->e_emask = cbp->c_emask[1];
1371 }
1372 cbp = ep->e_combo;
1373 ep--;
1374 ep->e_combo = cbp;
1375 *--cbpp = cbp->c_link[0];
1376 ep->e_off = cbp->c_voff[0];
1377 ep->e_frameindex = 0;
1378 ep->e_fval.s = cbp->c_linkv[0].s;
1379 ep->e_framecnt = cbp->c_framecnt[0];
1380 ep->e_emask = cbp->c_emask[0];
1381
1382 /* now update the emask info */
1383 s = 0;
1384 for (i = 2, ep += 2; i < nframes; i++, ep++) {
1385 cbp = ep->e_combo;
1386 nep = &einfo[ep->e_frameindex];
1387 nep->e_framecnt = cbp->c_framecnt[0];
1388 nep->e_emask = cbp->c_emask[0];
1389
1390 if (cbp->c_flg & C_LOOP) {
1391 s++;
1392 /*
1393 * Account for the fact that this frame connects
1394 * to a previous one (thus forming a loop).
1395 */
1396 nep = &einfo[cbp->c_dir];
1397 if (--nep->e_framecnt)
1398 nep->e_emask &= ~(1 << cbp->c_voff[0]);
1399 else
1400 nep->e_emask = 0;
1401 }
1402 }
1403
1404 /*
1405 * We only need to update the emask values of "complete" loops
1406 * to include the intersection spots.
1407 */
1408 if (s && ocbp->c_combo.c.a == 2) {
1409 /* process loops from the top down */
1410 ep = &einfo[nframes];
1411 do {
1412 ep--;
1413 cbp = ep->e_combo;
1414 if (!(cbp->c_flg & C_LOOP))
1415 continue;
1416
1417 /*
1418 * Update the emask values to include the
1419 * intersection spots.
1420 */
1421 nep = &einfo[cbp->c_dir];
1422 nep->e_framecnt = 1;
1423 nep->e_emask = 1 << cbp->c_voff[0];
1424 ep->e_framecnt = 1;
1425 ep->e_emask = 1 << ep->e_off;
1426 ep = &einfo[ep->e_frameindex];
1427 do {
1428 ep->e_framecnt = 1;
1429 ep->e_emask = 1 << ep->e_off;
1430 ep = &einfo[ep->e_frameindex];
1431 } while (ep > nep);
1432 } while (ep != einfo);
1433 }
1434
1435 /* mark all the frames with the completion spots */
1436 for (i = 0, ep = einfo, cbpp = ecombo; i < nframes; i++, ep++, cbpp++) {
1437 m = ep->e_emask;
1438 cbp = *cbpp;
1439 sp = &board[cbp->c_vertex];
1440 d = dd[s = cbp->c_dir];
1441 cmask = CFLAG << s;
1442 omask = (IFLAG | CFLAG) << s;
1443 s = ep->e_fval.c.b ? 6 : 5;
1444 for (; --s >= 0; sp += d, m >>= 1)
1445 sp->s_flg |= (m & 1) ? omask : cmask;
1446 }
1447 }
1448
1449 clearcombo(cbp, open)
1450 struct combostr *cbp;
1451 int open;
1452 {
1453 register struct spotstr *sp;
1454 struct combostr *tcbp;
1455 int d, n, mask;
1456
1457 for (; tcbp = cbp->c_link[1]; cbp = cbp->c_link[0]) {
1458 clearcombo(tcbp, cbp->c_flg & C_OPEN_1);
1459 open = cbp->c_flg & C_OPEN_0;
1460 }
1461 sp = &board[cbp->c_vertex];
1462 d = dd[n = cbp->c_dir];
1463 mask = ~((IFLAG | CFLAG) << n);
1464 n = open ? 6 : 5;
1465 for (; --n >= 0; sp += d)
1466 sp->s_flg &= mask;
1467 }
1468
1469 list_eq(scbpp, cbpp, n)
1470 struct combostr **scbpp;
1471 struct combostr **cbpp;
1472 int n;
1473 {
1474 struct combostr **spp, **cpp;
1475
1476 spp = scbpp + n;
1477 cpp = cbpp + n;
1478 do {
1479 if (*--spp != *--cpp)
1480 return (0);
1481 } while (cpp != cbpp);
1482 /* we found a match */
1483 return (1);
1484 }
1485 #endif /* DEBUG */
1486