pickmove.c revision 1.28 1 /* $NetBSD: pickmove.c,v 1.28 2022/05/16 19:20:25 rillig Exp $ */
2
3 /*
4 * Copyright (c) 1994
5 * The Regents of the University of California. All rights reserved.
6 *
7 * This code is derived from software contributed to Berkeley by
8 * Ralph Campbell.
9 *
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. Neither the name of the University nor the names of its contributors
19 * may be used to endorse or promote products derived from this software
20 * without specific prior written permission.
21 *
22 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 * SUCH DAMAGE.
33 */
34
35 #include <sys/cdefs.h>
36 #ifndef lint
37 #if 0
38 static char sccsid[] = "@(#)pickmove.c 8.2 (Berkeley) 5/3/95";
39 #else
40 __RCSID("$NetBSD: pickmove.c,v 1.28 2022/05/16 19:20:25 rillig Exp $");
41 #endif
42 #endif /* not lint */
43
44 #include <stdlib.h>
45 #include <string.h>
46 #include <curses.h>
47 #include <limits.h>
48
49 #include "gomoku.h"
50
51 #define BITS_PER_INT (sizeof(int) * CHAR_BIT)
52 #define MAPSZ (BAREA / BITS_PER_INT)
53
54 #define BIT_SET(a, b) ((a)[(b)/BITS_PER_INT] |= (1 << ((b) % BITS_PER_INT)))
55 #define BIT_CLR(a, b) ((a)[(b)/BITS_PER_INT] &= ~(1 << ((b) % BITS_PER_INT)))
56 #define BIT_TEST(a, b) ((a)[(b)/BITS_PER_INT] & (1 << ((b) % BITS_PER_INT)))
57
58 /*
59 * This structure is used to store overlap information between frames.
60 */
61 struct overlap_info {
62 int o_intersect; /* intersection spot */
63 u_char o_off; /* offset in frame of intersection */
64 u_char o_frameindex; /* intersection frame index */
65 };
66
67 static struct combostr *hashcombos[FAREA];/* hash list for finding duplicates */
68 static struct combostr *sortcombos; /* combos at higher levels */
69 static int combolen; /* number of combos in sortcombos */
70 static int nextcolor; /* color of next move */
71 static int elistcnt; /* count of struct elist allocated */
72 static int combocnt; /* count of struct combostr allocated */
73 static int forcemap[MAPSZ]; /* map for blocking <1,x> combos */
74 static int tmpmap[MAPSZ]; /* map for blocking <1,x> combos */
75 static int nforce; /* count of opponent <1,x> combos */
76
77 static int better(const struct spotstr *, const struct spotstr *, int);
78 static void scanframes(int);
79 static void makecombo2(struct combostr *, struct spotstr *, int, int);
80 static void addframes(int);
81 static void makecombo(struct combostr *, struct spotstr *, int, int);
82 static void appendcombo(struct combostr *, int);
83 static void updatecombo(struct combostr *, int);
84 static void makeempty(struct combostr *);
85 static int checkframes(struct combostr *, struct combostr *, struct spotstr *,
86 int, struct overlap_info *);
87 static int sortcombo(struct combostr **, struct combostr **, struct combostr *);
88 static void printcombo(struct combostr *, char *, size_t);
89
90 int
91 pickmove(int us)
92 {
93 struct spotstr *sp, *sp1, *sp2;
94 union comboval *Ocp, *Tcp;
95 unsigned pos;
96 int m;
97
98 /* first move is easy */
99 if (movenum == 1)
100 return PT((BSZ + 1) / 2, (BSZ + 1) / 2);
101
102 /* initialize all the board values */
103 for (pos = PT(BSZ, BSZ + 1); pos-- > PT(1, 1); ) {
104 sp = &board[pos];
105 sp->s_combo[BLACK].s = MAXCOMBO + 1;
106 sp->s_combo[WHITE].s = MAXCOMBO + 1;
107 sp->s_level[BLACK] = 255;
108 sp->s_level[WHITE] = 255;
109 sp->s_nforce[BLACK] = 0;
110 sp->s_nforce[WHITE] = 0;
111 sp->s_flags &= ~(FFLAGALL | MFLAGALL);
112 }
113 nforce = 0;
114 memset(forcemap, 0, sizeof(forcemap));
115
116 /* compute new values */
117 nextcolor = us;
118 scanframes(BLACK);
119 scanframes(WHITE);
120
121 /* find the spot with the highest value */
122 pos = PT(BSZ, BSZ);
123 sp1 = sp2 = &board[pos];
124 for ( ; pos-- > PT(1, 1); ) {
125 sp = &board[pos];
126 if (sp->s_occ != EMPTY)
127 continue;
128 if (debug && (sp->s_combo[BLACK].c.a == 1 ||
129 sp->s_combo[WHITE].c.a == 1)) {
130 debuglog("- %s %x/%d %d %x/%d %d %d",
131 stoc(sp - board),
132 sp->s_combo[BLACK].s, sp->s_level[BLACK],
133 sp->s_nforce[BLACK],
134 sp->s_combo[WHITE].s, sp->s_level[WHITE],
135 sp->s_nforce[WHITE],
136 sp->s_wval);
137 }
138 /* pick the best black move */
139 if (better(sp, sp1, BLACK))
140 sp1 = sp;
141 /* pick the best white move */
142 if (better(sp, sp2, WHITE))
143 sp2 = sp;
144 }
145
146 if (debug) {
147 debuglog("B %s %x/%d %d %x/%d %d %d",
148 stoc(sp1 - board),
149 sp1->s_combo[BLACK].s, sp1->s_level[BLACK],
150 sp1->s_nforce[BLACK],
151 sp1->s_combo[WHITE].s, sp1->s_level[WHITE],
152 sp1->s_nforce[WHITE], sp1->s_wval);
153 debuglog("W %s %x/%d %d %x/%d %d %d",
154 stoc(sp2 - board),
155 sp2->s_combo[WHITE].s, sp2->s_level[WHITE],
156 sp2->s_nforce[WHITE],
157 sp2->s_combo[BLACK].s, sp2->s_level[BLACK],
158 sp2->s_nforce[BLACK], sp2->s_wval);
159 /*
160 * Check for more than one force that can't
161 * all be blocked with one move.
162 */
163 sp = (us == BLACK) ? sp2 : sp1;
164 m = sp - board;
165 if (sp->s_combo[!us].c.a == 1 && !BIT_TEST(forcemap, m))
166 debuglog("*** Can't be blocked");
167 }
168 if (us == BLACK) {
169 Ocp = &sp1->s_combo[BLACK];
170 Tcp = &sp2->s_combo[WHITE];
171 } else {
172 Tcp = &sp1->s_combo[BLACK];
173 Ocp = &sp2->s_combo[WHITE];
174 sp = sp1;
175 sp1 = sp2;
176 sp2 = sp;
177 }
178 /*
179 * Block their combo only if we have to (i.e., if they are one move
180 * away from completing a force and we don't have a force that
181 * we can complete which takes fewer moves to win).
182 */
183 if (Tcp->c.a <= 1 && (Ocp->c.a > 1 ||
184 Tcp->c.a + Tcp->c.b < Ocp->c.a + Ocp->c.b))
185 return sp2 - board;
186 return sp1 - board;
187 }
188
189 /*
190 * Return true if spot 'sp' is better than spot 'sp1' for color 'us'.
191 */
192 static int
193 better(const struct spotstr *sp, const struct spotstr *sp1, int us)
194 {
195 int them, s, s1;
196
197 if (/* .... */ sp->s_combo[us].s != sp1->s_combo[us].s)
198 return sp->s_combo[us].s < sp1->s_combo[us].s;
199 if (/* .... */ sp->s_level[us] != sp1->s_level[us])
200 return sp->s_level[us] < sp1->s_level[us];
201 if (/* .... */ sp->s_nforce[us] != sp1->s_nforce[us])
202 return sp->s_nforce[us] > sp1->s_nforce[us];
203
204 them = !us;
205 s = sp - board;
206 s1 = sp1 - board;
207 if ((BIT_TEST(forcemap, s) != 0) != (BIT_TEST(forcemap, s1) != 0))
208 return BIT_TEST(forcemap, s) != 0;
209
210 if (/* .... */ sp->s_combo[them].s != sp1->s_combo[them].s)
211 return sp->s_combo[them].s < sp1->s_combo[them].s;
212 if (/* .... */ sp->s_level[them] != sp1->s_level[them])
213 return sp->s_level[them] < sp1->s_level[them];
214 if (/* .... */ sp->s_nforce[them] != sp1->s_nforce[them])
215 return sp->s_nforce[them] > sp1->s_nforce[them];
216
217 if (/* .... */ sp->s_wval != sp1->s_wval)
218 return sp->s_wval > sp1->s_wval;
219
220 return random() & 1;
221 }
222
223 static int curcolor; /* implicit parameter to makecombo() */
224 static int curlevel; /* implicit parameter to makecombo() */
225
226 /*
227 * Scan the sorted list of non-empty frames and
228 * update the minimum combo values for each empty spot.
229 * Also, try to combine frames to find more complex (chained) moves.
230 */
231 static void
232 scanframes(int color)
233 {
234 struct combostr *cbp, *ecbp;
235 struct spotstr *sp;
236 union comboval *cp;
237 struct elist *ep, *nep;
238 int i, r, d, n;
239 union comboval cb;
240 unsigned pos;
241
242 curcolor = color;
243
244 /* check for empty list of frames */
245 cbp = sortframes[color];
246 if (cbp == (struct combostr *)0)
247 return;
248
249 /* quick check for four in a row */
250 sp = &board[cbp->c_vertex];
251 cb.s = sp->s_fval[color][d = cbp->c_dir].s;
252 if (cb.s < 0x101) {
253 d = dd[d];
254 for (i = 5 + cb.c.b; --i >= 0; sp += d) {
255 if (sp->s_occ != EMPTY)
256 continue;
257 sp->s_combo[color].s = cb.s;
258 sp->s_level[color] = 1;
259 }
260 return;
261 }
262
263 /*
264 * Update the minimum combo value for each spot in the frame
265 * and try making all combinations of two frames intersecting at
266 * an empty spot.
267 */
268 n = combolen;
269 ecbp = cbp;
270 do {
271 sp = &board[cbp->c_vertex];
272 cp = &sp->s_fval[color][r = cbp->c_dir];
273 d = dd[r];
274 if (cp->c.b) {
275 /*
276 * Since this is the first spot of an open ended
277 * frame, we treat it as a closed frame.
278 */
279 cb.c.a = cp->c.a + 1;
280 cb.c.b = 0;
281 if (cb.s < sp->s_combo[color].s) {
282 sp->s_combo[color].s = cb.s;
283 sp->s_level[color] = 1;
284 }
285 /*
286 * Try combining other frames that intersect
287 * at this spot.
288 */
289 makecombo2(cbp, sp, 0, cb.s);
290 if (cp->s != 0x101)
291 cb.s = cp->s;
292 else if (color != nextcolor)
293 memset(tmpmap, 0, sizeof(tmpmap));
294 sp += d;
295 i = 1;
296 } else {
297 cb.s = cp->s;
298 i = 0;
299 }
300 for (; i < 5; i++, sp += d) { /* for each spot */
301 if (sp->s_occ != EMPTY)
302 continue;
303 if (cp->s < sp->s_combo[color].s) {
304 sp->s_combo[color].s = cp->s;
305 sp->s_level[color] = 1;
306 }
307 if (cp->s == 0x101) {
308 sp->s_nforce[color]++;
309 if (color != nextcolor) {
310 n = sp - board;
311 BIT_SET(tmpmap, n);
312 }
313 }
314 /*
315 * Try combining other frames that intersect
316 * at this spot.
317 */
318 makecombo2(cbp, sp, i, cb.s);
319 }
320 if (cp->s == 0x101 && color != nextcolor) {
321 if (nforce == 0)
322 memcpy(forcemap, tmpmap, sizeof(tmpmap));
323 else {
324 for (i = 0; (unsigned int)i < MAPSZ; i++)
325 forcemap[i] &= tmpmap[i];
326 }
327 }
328 /* mark frame as having been processed */
329 board[cbp->c_vertex].s_flags |= MFLAG << r;
330 } while ((cbp = cbp->c_next) != ecbp);
331
332 /*
333 * Try to make new 3rd level combos, 4th level, etc.
334 * Limit the search depth early in the game.
335 */
336 d = 2;
337 while (d <= ((movenum + 1) >> 1) && combolen > n) {
338 if (debug) {
339 debuglog("%cL%d %d %d %d", "BW"[color],
340 d, combolen - n, combocnt, elistcnt);
341 refresh();
342 }
343 n = combolen;
344 addframes(d);
345 d++;
346 }
347
348 /* scan for combos at empty spots */
349 for (pos = PT(BSZ, BSZ + 1); pos-- > PT(1, 1); ) {
350 sp = &board[pos];
351 for (ep = sp->s_empty; ep; ep = nep) {
352 cbp = ep->e_combo;
353 if (cbp->c_combo.s <= sp->s_combo[color].s) {
354 if (cbp->c_combo.s != sp->s_combo[color].s) {
355 sp->s_combo[color].s = cbp->c_combo.s;
356 sp->s_level[color] = cbp->c_nframes;
357 } else if (cbp->c_nframes < sp->s_level[color])
358 sp->s_level[color] = cbp->c_nframes;
359 }
360 nep = ep->e_next;
361 free(ep);
362 elistcnt--;
363 }
364 sp->s_empty = (struct elist *)0;
365 for (ep = sp->s_nempty; ep; ep = nep) {
366 cbp = ep->e_combo;
367 if (cbp->c_combo.s <= sp->s_combo[color].s) {
368 if (cbp->c_combo.s != sp->s_combo[color].s) {
369 sp->s_combo[color].s = cbp->c_combo.s;
370 sp->s_level[color] = cbp->c_nframes;
371 } else if (cbp->c_nframes < sp->s_level[color])
372 sp->s_level[color] = cbp->c_nframes;
373 }
374 nep = ep->e_next;
375 free(ep);
376 elistcnt--;
377 }
378 sp->s_nempty = (struct elist *)0;
379 }
380
381 /* remove old combos */
382 if ((cbp = sortcombos) != (struct combostr *)0) {
383 struct combostr *ncbp;
384
385 /* scan the list */
386 ecbp = cbp;
387 do {
388 ncbp = cbp->c_next;
389 free(cbp);
390 combocnt--;
391 } while ((cbp = ncbp) != ecbp);
392 sortcombos = (struct combostr *)0;
393 }
394 combolen = 0;
395
396 #ifdef DEBUG
397 if (combocnt) {
398 debuglog("scanframes: %c combocnt %d", "BW"[color],
399 combocnt);
400 whatsup(0);
401 }
402 if (elistcnt) {
403 debuglog("scanframes: %c elistcnt %d", "BW"[color],
404 elistcnt);
405 whatsup(0);
406 }
407 #endif
408 }
409
410 /*
411 * Compute all level 2 combos of frames intersecting spot 'osp'
412 * within the frame 'ocbp' and combo value 's'.
413 */
414 static void
415 makecombo2(struct combostr *ocbp, struct spotstr *osp, int off, int s)
416 {
417 struct spotstr *fsp;
418 struct combostr *ncbp;
419 int f, r, d, c;
420 int baseB, fcnt, emask, bmask, n;
421 union comboval ocb, fcb;
422 struct combostr **scbpp, *fcbp;
423 char tmp[128];
424
425 /* try to combine a new frame with those found so far */
426 ocb.s = s;
427 baseB = ocb.c.a + ocb.c.b - 1;
428 fcnt = ocb.c.a - 2;
429 emask = fcnt ? ((ocb.c.b ? 0x1E : 0x1F) & ~(1 << off)) : 0;
430 for (r = 4; --r >= 0; ) { /* for each direction */
431 /* don't include frames that overlap in the same direction */
432 if (r == ocbp->c_dir)
433 continue;
434 d = dd[r];
435 /*
436 * Frame A combined with B is the same value as B combined with A
437 * so skip frames that have already been processed (MFLAG).
438 * Also skip blocked frames (BFLAG) and frames that are <1,x>
439 * since combining another frame with it isn't valid.
440 */
441 bmask = (BFLAG | FFLAG | MFLAG) << r;
442 fsp = osp;
443 for (f = 0; f < 5; f++, fsp -= d) { /* for each frame */
444 if (fsp->s_occ == BORDER)
445 break;
446 if (fsp->s_flags & bmask)
447 continue;
448
449 /* don't include frames of the wrong color */
450 fcb.s = fsp->s_fval[curcolor][r].s;
451 if (fcb.c.a >= MAXA)
452 continue;
453
454 /*
455 * Get the combo value for this frame.
456 * If this is the end point of the frame,
457 * use the closed ended value for the frame.
458 */
459 if ((f == 0 && fcb.c.b) || fcb.s == 0x101) {
460 fcb.c.a++;
461 fcb.c.b = 0;
462 }
463
464 /* compute combo value */
465 c = fcb.c.a + ocb.c.a - 3;
466 if (c > 4)
467 continue;
468 n = fcb.c.a + fcb.c.b - 1;
469 if (baseB < n)
470 n = baseB;
471
472 /* make a new combo! */
473 ncbp = (struct combostr *)malloc(sizeof(struct combostr) +
474 2 * sizeof(struct combostr *));
475 if (ncbp == NULL)
476 panic("Out of memory!");
477 scbpp = (struct combostr **)(ncbp + 1);
478 fcbp = fsp->s_frame[r];
479 if (ocbp < fcbp) {
480 scbpp[0] = ocbp;
481 scbpp[1] = fcbp;
482 } else {
483 scbpp[0] = fcbp;
484 scbpp[1] = ocbp;
485 }
486 ncbp->c_combo.c.a = c;
487 ncbp->c_combo.c.b = n;
488 ncbp->c_link[0] = ocbp;
489 ncbp->c_link[1] = fcbp;
490 ncbp->c_linkv[0].s = ocb.s;
491 ncbp->c_linkv[1].s = fcb.s;
492 ncbp->c_voff[0] = off;
493 ncbp->c_voff[1] = f;
494 ncbp->c_vertex = osp - board;
495 ncbp->c_nframes = 2;
496 ncbp->c_dir = 0;
497 ncbp->c_frameindex = 0;
498 ncbp->c_flags = (ocb.c.b) ? C_OPEN_0 : 0;
499 if (fcb.c.b)
500 ncbp->c_flags |= C_OPEN_1;
501 ncbp->c_framecnt[0] = fcnt;
502 ncbp->c_emask[0] = emask;
503 ncbp->c_framecnt[1] = fcb.c.a - 2;
504 ncbp->c_emask[1] = ncbp->c_framecnt[1] ?
505 ((fcb.c.b ? 0x1E : 0x1F) & ~(1 << f)) : 0;
506 combocnt++;
507
508 if ((c == 1 && debug > 1) || debug > 3) {
509 debuglog("%c c %d %d m %x %x o %d %d",
510 "bw"[curcolor],
511 ncbp->c_framecnt[0], ncbp->c_framecnt[1],
512 ncbp->c_emask[0], ncbp->c_emask[1],
513 ncbp->c_voff[0], ncbp->c_voff[1]);
514 printcombo(ncbp, tmp, sizeof(tmp));
515 debuglog("%s", tmp);
516 }
517 if (c > 1) {
518 /* record the empty spots that will complete this combo */
519 makeempty(ncbp);
520
521 /* add the new combo to the end of the list */
522 appendcombo(ncbp, curcolor);
523 } else {
524 updatecombo(ncbp, curcolor);
525 free(ncbp);
526 combocnt--;
527 }
528 #ifdef DEBUG
529 if ((c == 1 && debug > 1) || debug > 5) {
530 markcombo(ncbp);
531 bdisp();
532 whatsup(0);
533 clearcombo(ncbp, 0);
534 }
535 #endif /* DEBUG */
536 }
537 }
538 }
539
540 /*
541 * Scan the sorted list of frames and try to add a frame to
542 * combinations of 'level' number of frames.
543 */
544 static void
545 addframes(int level)
546 {
547 struct combostr *cbp, *ecbp;
548 struct spotstr *sp, *fsp;
549 struct elist *ep, *nep;
550 int i, r, d;
551 struct combostr **cbpp, *pcbp;
552 union comboval fcb, cb;
553 unsigned pos;
554
555 curlevel = level;
556
557 /* scan for combos at empty spots */
558 i = curcolor;
559 for (pos = PT(BSZ, BSZ + 1); pos-- > PT(1, 1); ) {
560 sp = &board[pos];
561 for (ep = sp->s_empty; ep; ep = nep) {
562 cbp = ep->e_combo;
563 if (cbp->c_combo.s <= sp->s_combo[i].s) {
564 if (cbp->c_combo.s != sp->s_combo[i].s) {
565 sp->s_combo[i].s = cbp->c_combo.s;
566 sp->s_level[i] = cbp->c_nframes;
567 } else if (cbp->c_nframes < sp->s_level[i])
568 sp->s_level[i] = cbp->c_nframes;
569 }
570 nep = ep->e_next;
571 free(ep);
572 elistcnt--;
573 }
574 sp->s_empty = sp->s_nempty;
575 sp->s_nempty = (struct elist *)0;
576 }
577
578 /* try to add frames to the uncompleted combos at level curlevel */
579 cbp = ecbp = sortframes[curcolor];
580 do {
581 fsp = &board[cbp->c_vertex];
582 r = cbp->c_dir;
583 /* skip frames that are part of a <1,x> combo */
584 if (fsp->s_flags & (FFLAG << r))
585 continue;
586
587 /*
588 * Don't include <1,x> combo frames,
589 * treat it as a closed three in a row instead.
590 */
591 fcb.s = fsp->s_fval[curcolor][r].s;
592 if (fcb.s == 0x101)
593 fcb.s = 0x200;
594
595 /*
596 * If this is an open ended frame, use
597 * the combo value with the end closed.
598 */
599 if (fsp->s_occ == EMPTY) {
600 if (fcb.c.b) {
601 cb.c.a = fcb.c.a + 1;
602 cb.c.b = 0;
603 } else
604 cb.s = fcb.s;
605 makecombo(cbp, fsp, 0, cb.s);
606 }
607
608 /*
609 * The next four spots are handled the same for both
610 * open and closed ended frames.
611 */
612 d = dd[r];
613 sp = fsp + d;
614 for (i = 1; i < 5; i++, sp += d) {
615 if (sp->s_occ != EMPTY)
616 continue;
617 makecombo(cbp, sp, i, fcb.s);
618 }
619 } while ((cbp = cbp->c_next) != ecbp);
620
621 /* put all the combos in the hash list on the sorted list */
622 cbpp = &hashcombos[FAREA];
623 do {
624 cbp = *--cbpp;
625 if (cbp == (struct combostr *)0)
626 continue;
627 *cbpp = (struct combostr *)0;
628 ecbp = sortcombos;
629 if (ecbp == (struct combostr *)0)
630 sortcombos = cbp;
631 else {
632 /* append to sort list */
633 pcbp = ecbp->c_prev;
634 pcbp->c_next = cbp;
635 ecbp->c_prev = cbp->c_prev;
636 cbp->c_prev->c_next = ecbp;
637 cbp->c_prev = pcbp;
638 }
639 } while (cbpp != hashcombos);
640 }
641
642 /*
643 * Compute all level N combos of frames intersecting spot 'osp'
644 * within the frame 'ocbp' and combo value 's'.
645 */
646 static void
647 makecombo(struct combostr *ocbp, struct spotstr *osp, int off, int s)
648 {
649 struct combostr *cbp, *ncbp;
650 struct spotstr *sp;
651 struct elist *ep;
652 int n, c;
653 struct elist *nep;
654 struct combostr **scbpp;
655 int baseB, fcnt, emask, verts;
656 union comboval ocb;
657 struct overlap_info vertices[1];
658 char tmp[128];
659
660 /*
661 * XXX: when I made functions static gcc started warning about
662 * some members of vertices[0] maybe being used uninitialized.
663 * For now I'm just going to clear it rather than wade through
664 * the logic to find out whether gcc or the code is wrong. I
665 * wouldn't be surprised if it were the code though. - dholland
666 */
667 memset(vertices, 0, sizeof(vertices));
668
669 ocb.s = s;
670 baseB = ocb.c.a + ocb.c.b - 1;
671 fcnt = ocb.c.a - 2;
672 emask = fcnt ? ((ocb.c.b ? 0x1E : 0x1F) & ~(1 << off)) : 0;
673 for (ep = osp->s_empty; ep; ep = ep->e_next) {
674 /* check for various kinds of overlap */
675 cbp = ep->e_combo;
676 verts = checkframes(cbp, ocbp, osp, s, vertices);
677 if (verts < 0)
678 continue;
679
680 /* check to see if this frame forms a valid loop */
681 if (verts) {
682 sp = &board[vertices[0].o_intersect];
683 #ifdef DEBUG
684 if (sp->s_occ != EMPTY) {
685 debuglog("loop: %c %s", "BW"[curcolor],
686 stoc(sp - board));
687 whatsup(0);
688 }
689 #endif
690 /*
691 * It is a valid loop if the intersection spot
692 * of the frame we are trying to attach is one
693 * of the completion spots of the combostr
694 * we are trying to attach the frame to.
695 */
696 for (nep = sp->s_empty; nep; nep = nep->e_next) {
697 if (nep->e_combo == cbp)
698 goto fnd;
699 if (nep->e_combo->c_nframes < cbp->c_nframes)
700 break;
701 }
702 /* frame overlaps but not at a valid spot */
703 continue;
704 fnd:
705 ;
706 }
707
708 /* compute the first half of the combo value */
709 c = cbp->c_combo.c.a + ocb.c.a - verts - 3;
710 if (c > 4)
711 continue;
712
713 /* compute the second half of the combo value */
714 n = ep->e_fval.c.a + ep->e_fval.c.b - 1;
715 if (baseB < n)
716 n = baseB;
717
718 /* make a new combo! */
719 ncbp = (struct combostr *)malloc(sizeof(struct combostr) +
720 (cbp->c_nframes + 1) * sizeof(struct combostr *));
721 if (ncbp == NULL)
722 panic("Out of memory!");
723 scbpp = (struct combostr **)(ncbp + 1);
724 if (sortcombo(scbpp, (struct combostr **)(cbp + 1), ocbp)) {
725 free(ncbp);
726 continue;
727 }
728 combocnt++;
729
730 ncbp->c_combo.c.a = c;
731 ncbp->c_combo.c.b = n;
732 ncbp->c_link[0] = cbp;
733 ncbp->c_link[1] = ocbp;
734 ncbp->c_linkv[1].s = ocb.s;
735 ncbp->c_voff[1] = off;
736 ncbp->c_vertex = osp - board;
737 ncbp->c_nframes = cbp->c_nframes + 1;
738 ncbp->c_flags = ocb.c.b ? C_OPEN_1 : 0;
739 ncbp->c_frameindex = ep->e_frameindex;
740 /*
741 * Update the completion spot mask of the frame we
742 * are attaching 'ocbp' to so the intersection isn't
743 * listed twice.
744 */
745 ncbp->c_framecnt[0] = ep->e_framecnt;
746 ncbp->c_emask[0] = ep->e_emask;
747 if (verts) {
748 ncbp->c_flags |= C_LOOP;
749 ncbp->c_dir = vertices[0].o_frameindex;
750 ncbp->c_framecnt[1] = fcnt - 1;
751 if (ncbp->c_framecnt[1]) {
752 n = (vertices[0].o_intersect - ocbp->c_vertex) /
753 dd[ocbp->c_dir];
754 ncbp->c_emask[1] = emask & ~(1 << n);
755 } else
756 ncbp->c_emask[1] = 0;
757 ncbp->c_voff[0] = vertices[0].o_off;
758 } else {
759 ncbp->c_dir = 0;
760 ncbp->c_framecnt[1] = fcnt;
761 ncbp->c_emask[1] = emask;
762 ncbp->c_voff[0] = ep->e_off;
763 }
764
765 if ((c == 1 && debug > 1) || debug > 3) {
766 debuglog("%c v%d i%d d%d c %d %d m %x %x o %d %d",
767 "bw"[curcolor], verts, ncbp->c_frameindex, ncbp->c_dir,
768 ncbp->c_framecnt[0], ncbp->c_framecnt[1],
769 ncbp->c_emask[0], ncbp->c_emask[1],
770 ncbp->c_voff[0], ncbp->c_voff[1]);
771 printcombo(ncbp, tmp, sizeof(tmp));
772 debuglog("%s", tmp);
773 }
774 if (c > 1) {
775 /* record the empty spots that will complete this combo */
776 makeempty(ncbp);
777 combolen++;
778 } else {
779 /* update board values */
780 updatecombo(ncbp, curcolor);
781 }
782 #ifdef DEBUG
783 if ((c == 1 && debug > 1) || debug > 4) {
784 markcombo(ncbp);
785 bdisp();
786 whatsup(0);
787 clearcombo(ncbp, 0);
788 }
789 #endif /* DEBUG */
790 }
791 }
792
793 #define MAXDEPTH 100
794 static struct elist einfo[MAXDEPTH];
795 static struct combostr *ecombo[MAXDEPTH]; /* separate from elist to save space */
796
797 /*
798 * Add the combostr 'ocbp' to the empty spots list for each empty spot
799 * in 'ocbp' that will complete the combo.
800 */
801 static void
802 makeempty(struct combostr *ocbp)
803 {
804 struct combostr *cbp, **cbpp;
805 struct elist *ep, *nep;
806 struct spotstr *sp;
807 int s, d, m, emask, i;
808 int nframes;
809 char tmp[128];
810
811 if (debug > 2) {
812 printcombo(ocbp, tmp, sizeof(tmp));
813 debuglog("E%c %s", "bw"[curcolor], tmp);
814 }
815
816 /* should never happen but check anyway */
817 if ((nframes = ocbp->c_nframes) >= MAXDEPTH)
818 return;
819
820 /*
821 * The lower level combo can be pointed to by more than one
822 * higher level 'struct combostr' so we can't modify the
823 * lower level. Therefore, higher level combos store the
824 * real mask of the lower level frame in c_emask[0] and the
825 * frame number in c_frameindex.
826 *
827 * First we traverse the tree from top to bottom and save the
828 * connection info. Then we traverse the tree from bottom to
829 * top overwriting lower levels with the newer emask information.
830 */
831 ep = &einfo[nframes];
832 cbpp = &ecombo[nframes];
833 for (cbp = ocbp; cbp->c_link[1] != NULL; cbp = cbp->c_link[0]) {
834 ep--;
835 ep->e_combo = cbp;
836 *--cbpp = cbp->c_link[1];
837 ep->e_off = cbp->c_voff[1];
838 ep->e_frameindex = cbp->c_frameindex;
839 ep->e_fval.s = cbp->c_linkv[1].s;
840 ep->e_framecnt = cbp->c_framecnt[1];
841 ep->e_emask = cbp->c_emask[1];
842 }
843 cbp = ep->e_combo;
844 ep--;
845 ep->e_combo = cbp;
846 *--cbpp = cbp->c_link[0];
847 ep->e_off = cbp->c_voff[0];
848 ep->e_frameindex = 0;
849 ep->e_fval.s = cbp->c_linkv[0].s;
850 ep->e_framecnt = cbp->c_framecnt[0];
851 ep->e_emask = cbp->c_emask[0];
852
853 /* now update the emask info */
854 s = 0;
855 for (i = 2, ep += 2; i < nframes; i++, ep++) {
856 cbp = ep->e_combo;
857 nep = &einfo[ep->e_frameindex];
858 nep->e_framecnt = cbp->c_framecnt[0];
859 nep->e_emask = cbp->c_emask[0];
860
861 if (cbp->c_flags & C_LOOP) {
862 s++;
863 /*
864 * Account for the fact that this frame connects
865 * to a previous one (thus forming a loop).
866 */
867 nep = &einfo[cbp->c_dir];
868 if (--nep->e_framecnt)
869 nep->e_emask &= ~(1 << cbp->c_voff[0]);
870 else
871 nep->e_emask = 0;
872 }
873 }
874
875 /*
876 * We only need to update the emask values of "complete" loops
877 * to include the intersection spots.
878 */
879 if (s && ocbp->c_combo.c.a == 2) {
880 /* process loops from the top down */
881 ep = &einfo[nframes];
882 do {
883 ep--;
884 cbp = ep->e_combo;
885 if (!(cbp->c_flags & C_LOOP))
886 continue;
887
888 /*
889 * Update the emask values to include the
890 * intersection spots.
891 */
892 nep = &einfo[cbp->c_dir];
893 nep->e_framecnt = 1;
894 nep->e_emask = 1 << cbp->c_voff[0];
895 ep->e_framecnt = 1;
896 ep->e_emask = 1 << ep->e_off;
897 ep = &einfo[ep->e_frameindex];
898 do {
899 ep->e_framecnt = 1;
900 ep->e_emask = 1 << ep->e_off;
901 ep = &einfo[ep->e_frameindex];
902 } while (ep > nep);
903 } while (ep != einfo);
904 }
905
906 /* check all the frames for completion spots */
907 for (i = 0, ep = einfo, cbpp = ecombo; i < nframes; i++, ep++, cbpp++) {
908 /* skip this frame if there are no incomplete spots in it */
909 if ((emask = ep->e_emask) == 0)
910 continue;
911 cbp = *cbpp;
912 sp = &board[cbp->c_vertex];
913 d = dd[cbp->c_dir];
914 for (s = 0, m = 1; s < 5; s++, sp += d, m <<= 1) {
915 if (sp->s_occ != EMPTY || !(emask & m))
916 continue;
917
918 /* add the combo to the list of empty spots */
919 nep = (struct elist *)malloc(sizeof(struct elist));
920 if (nep == NULL)
921 panic("Out of memory!");
922 nep->e_combo = ocbp;
923 nep->e_off = s;
924 nep->e_frameindex = i;
925 if (ep->e_framecnt > 1) {
926 nep->e_framecnt = ep->e_framecnt - 1;
927 nep->e_emask = emask & ~m;
928 } else {
929 nep->e_framecnt = 0;
930 nep->e_emask = 0;
931 }
932 nep->e_fval.s = ep->e_fval.s;
933 if (debug > 2) {
934 debuglog("e %s o%d i%d c%d m%x %x",
935 stoc(sp - board),
936 nep->e_off,
937 nep->e_frameindex,
938 nep->e_framecnt,
939 nep->e_emask,
940 nep->e_fval.s);
941 }
942
943 /* sort by the number of frames in the combo */
944 nep->e_next = sp->s_nempty;
945 sp->s_nempty = nep;
946 elistcnt++;
947 }
948 }
949 }
950
951 /*
952 * Update the board value based on the combostr.
953 * This is called only if 'cbp' is a <1,x> combo.
954 * We handle things differently depending on whether the next move
955 * would be trying to "complete" the combo or trying to block it.
956 */
957 static void
958 updatecombo(struct combostr *cbp, int color)
959 {
960 struct spotstr *sp;
961 struct combostr *tcbp;
962 int i, d;
963 int nframes, flags, s;
964 union comboval cb;
965
966 flags = 0;
967 /* save the top level value for the whole combo */
968 cb.c.a = cbp->c_combo.c.a;
969 nframes = cbp->c_nframes;
970
971 if (color != nextcolor)
972 memset(tmpmap, 0, sizeof(tmpmap));
973
974 for (; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
975 flags = cbp->c_flags;
976 cb.c.b = cbp->c_combo.c.b;
977 if (color == nextcolor) {
978 /* update the board value for the vertex */
979 sp = &board[cbp->c_vertex];
980 sp->s_nforce[color]++;
981 if (cb.s <= sp->s_combo[color].s) {
982 if (cb.s != sp->s_combo[color].s) {
983 sp->s_combo[color].s = cb.s;
984 sp->s_level[color] = nframes;
985 } else if (nframes < sp->s_level[color])
986 sp->s_level[color] = nframes;
987 }
988 } else {
989 /* update the board values for each spot in frame */
990 sp = &board[s = tcbp->c_vertex];
991 d = dd[tcbp->c_dir];
992 i = (flags & C_OPEN_1) ? 6 : 5;
993 for (; --i >= 0; sp += d, s += d) {
994 if (sp->s_occ != EMPTY)
995 continue;
996 sp->s_nforce[color]++;
997 if (cb.s <= sp->s_combo[color].s) {
998 if (cb.s != sp->s_combo[color].s) {
999 sp->s_combo[color].s = cb.s;
1000 sp->s_level[color] = nframes;
1001 } else if (nframes < sp->s_level[color])
1002 sp->s_level[color] = nframes;
1003 }
1004 BIT_SET(tmpmap, s);
1005 }
1006 }
1007
1008 /* mark the frame as being part of a <1,x> combo */
1009 board[tcbp->c_vertex].s_flags |= FFLAG << tcbp->c_dir;
1010 }
1011
1012 if (color != nextcolor) {
1013 /* update the board values for each spot in frame */
1014 sp = &board[s = cbp->c_vertex];
1015 d = dd[cbp->c_dir];
1016 i = (flags & C_OPEN_0) ? 6 : 5;
1017 for (; --i >= 0; sp += d, s += d) {
1018 if (sp->s_occ != EMPTY)
1019 continue;
1020 sp->s_nforce[color]++;
1021 if (cb.s <= sp->s_combo[color].s) {
1022 if (cb.s != sp->s_combo[color].s) {
1023 sp->s_combo[color].s = cb.s;
1024 sp->s_level[color] = nframes;
1025 } else if (nframes < sp->s_level[color])
1026 sp->s_level[color] = nframes;
1027 }
1028 BIT_SET(tmpmap, s);
1029 }
1030 if (nforce == 0)
1031 memcpy(forcemap, tmpmap, sizeof(tmpmap));
1032 else {
1033 for (i = 0; (unsigned int)i < MAPSZ; i++)
1034 forcemap[i] &= tmpmap[i];
1035 }
1036 nforce++;
1037 }
1038
1039 /* mark the frame as being part of a <1,x> combo */
1040 board[cbp->c_vertex].s_flags |= FFLAG << cbp->c_dir;
1041 }
1042
1043 /*
1044 * Add combo to the end of the list.
1045 */
1046 static void
1047 appendcombo(struct combostr *cbp, int color __unused)
1048 {
1049 struct combostr *pcbp, *ncbp;
1050
1051 combolen++;
1052 ncbp = sortcombos;
1053 if (ncbp == (struct combostr *)0) {
1054 sortcombos = cbp;
1055 cbp->c_next = cbp;
1056 cbp->c_prev = cbp;
1057 return;
1058 }
1059 pcbp = ncbp->c_prev;
1060 cbp->c_next = ncbp;
1061 cbp->c_prev = pcbp;
1062 ncbp->c_prev = cbp;
1063 pcbp->c_next = cbp;
1064 }
1065
1066 /*
1067 * Return zero if it is valid to combine frame 'fcbp' with the frames
1068 * in 'cbp' and forms a linked chain of frames (i.e., a tree; no loops).
1069 * Return positive if combining frame 'fcbp' to the frames in 'cbp'
1070 * would form some kind of valid loop. Also return the intersection spots
1071 * in 'vertices[]' beside the known intersection at spot 'osp'.
1072 * Return -1 if 'fcbp' should not be combined with 'cbp'.
1073 * 's' is the combo value for frame 'fcpb'.
1074 */
1075 static int
1076 checkframes(struct combostr *cbp, struct combostr *fcbp, struct spotstr *osp,
1077 int s, struct overlap_info *vertices)
1078 {
1079 struct combostr *tcbp, *lcbp;
1080 int i, n, mask, flags, verts, myindex, fcnt;
1081 union comboval cb;
1082 u_char *str;
1083 short *ip;
1084
1085 lcbp = NULL;
1086 flags = 0;
1087
1088 cb.s = s;
1089 fcnt = cb.c.a - 2;
1090 verts = 0;
1091 myindex = cbp->c_nframes;
1092 n = (fcbp - frames) * FAREA;
1093 str = &overlap[n];
1094 ip = &intersect[n];
1095 /*
1096 * i == which overlap bit to test based on whether 'fcbp' is
1097 * an open or closed frame.
1098 */
1099 i = cb.c.b ? 2 : 0;
1100 for (; (tcbp = cbp->c_link[1]) != NULL;
1101 lcbp = cbp, cbp = cbp->c_link[0]) {
1102 if (tcbp == fcbp)
1103 return -1; /* fcbp is already included */
1104
1105 /* check for intersection of 'tcbp' with 'fcbp' */
1106 myindex--;
1107 mask = str[tcbp - frames];
1108 flags = cbp->c_flags;
1109 n = i + ((flags & C_OPEN_1) != 0);
1110 if (mask & (1 << n)) {
1111 /*
1112 * The two frames are not independent if they
1113 * both lie in the same line and intersect at
1114 * more than one point.
1115 */
1116 if (tcbp->c_dir == fcbp->c_dir && (mask & (0x10 << n)))
1117 return -1;
1118 /*
1119 * If this is not the spot we are attaching
1120 * 'fcbp' to and it is a reasonable intersection
1121 * spot, then there might be a loop.
1122 */
1123 n = ip[tcbp - frames];
1124 if (osp != &board[n]) {
1125 /* check to see if this is a valid loop */
1126 if (verts)
1127 return -1;
1128 if (fcnt == 0 || cbp->c_framecnt[1] == 0)
1129 return -1;
1130 /*
1131 * Check to be sure the intersection is not
1132 * one of the end points if it is an open
1133 * ended frame.
1134 */
1135 if ((flags & C_OPEN_1) &&
1136 (n == tcbp->c_vertex ||
1137 n == tcbp->c_vertex + 5 * dd[tcbp->c_dir]))
1138 return -1; /* invalid overlap */
1139 if (cb.c.b &&
1140 (n == fcbp->c_vertex ||
1141 n == fcbp->c_vertex + 5 * dd[fcbp->c_dir]))
1142 return -1; /* invalid overlap */
1143
1144 vertices->o_intersect = n;
1145 vertices->o_off = (n - tcbp->c_vertex) /
1146 dd[tcbp->c_dir];
1147 vertices->o_frameindex = myindex;
1148 verts++;
1149 }
1150 }
1151 n = i + ((flags & C_OPEN_0) != 0);
1152 }
1153 if (cbp == fcbp)
1154 return -1; /* fcbp is already included */
1155
1156 /* check for intersection of 'cbp' with 'fcbp' */
1157 mask = str[cbp - frames];
1158 if (mask & (1 << n)) {
1159 /*
1160 * The two frames are not independent if they
1161 * both lie in the same line and intersect at
1162 * more than one point.
1163 */
1164 if (cbp->c_dir == fcbp->c_dir && (mask & (0x10 << n)))
1165 return -1;
1166 /*
1167 * If this is not the spot we are attaching
1168 * 'fcbp' to and it is a reasonable intersection
1169 * spot, then there might be a loop.
1170 */
1171 n = ip[cbp - frames];
1172 if (osp != &board[n]) {
1173 /* check to see if this is a valid loop */
1174 if (verts)
1175 return -1;
1176 if (fcnt == 0 || lcbp->c_framecnt[0] == 0)
1177 return -1;
1178 /*
1179 * Check to be sure the intersection is not
1180 * one of the end points if it is an open
1181 * ended frame.
1182 */
1183 if ((flags & C_OPEN_0) &&
1184 (n == cbp->c_vertex ||
1185 n == cbp->c_vertex + 5 * dd[cbp->c_dir]))
1186 return -1; /* invalid overlap */
1187 if (cb.c.b &&
1188 (n == fcbp->c_vertex ||
1189 n == fcbp->c_vertex + 5 * dd[fcbp->c_dir]))
1190 return -1; /* invalid overlap */
1191
1192 vertices->o_intersect = n;
1193 vertices->o_off = (n - cbp->c_vertex) /
1194 dd[cbp->c_dir];
1195 vertices->o_frameindex = 0;
1196 verts++;
1197 }
1198 }
1199 return verts;
1200 }
1201
1202 /*
1203 * Merge sort the frame 'fcbp' and the sorted list of frames 'cbpp' and
1204 * store the result in 'scbpp'. 'curlevel' is the size of the 'cbpp' array.
1205 * Return true if this list of frames is already in the hash list.
1206 * Otherwise, add the new combo to the hash list.
1207 */
1208 static int
1209 sortcombo(struct combostr **scbpp, struct combostr **cbpp,
1210 struct combostr *fcbp)
1211 {
1212 struct combostr **spp, **cpp;
1213 struct combostr *cbp, *ecbp;
1214 int n, inx;
1215
1216 #ifdef DEBUG
1217 if (debug > 3) {
1218 char buf[128];
1219 size_t pos;
1220
1221 debuglog("sortc: %s%c l%d", stoc(fcbp->c_vertex),
1222 pdir[fcbp->c_dir], curlevel);
1223 pos = 0;
1224 for (cpp = cbpp; cpp < cbpp + curlevel; cpp++) {
1225 snprintf(buf + pos, sizeof(buf) - pos, " %s%c",
1226 stoc((*cpp)->c_vertex), pdir[(*cpp)->c_dir]);
1227 pos += strlen(buf + pos);
1228 }
1229 debuglog("%s", buf);
1230 }
1231 #endif /* DEBUG */
1232
1233 /* first build the new sorted list */
1234 n = curlevel + 1;
1235 spp = scbpp + n;
1236 cpp = cbpp + curlevel;
1237 do {
1238 cpp--;
1239 if (fcbp > *cpp) {
1240 *--spp = fcbp;
1241 do {
1242 *--spp = *cpp;
1243 } while (cpp-- != cbpp);
1244 goto inserted;
1245 }
1246 *--spp = *cpp;
1247 } while (cpp != cbpp);
1248 *--spp = fcbp;
1249 inserted:
1250
1251 /* now check to see if this list of frames has already been seen */
1252 cbp = hashcombos[inx = *scbpp - frames];
1253 if (cbp == (struct combostr *)0) {
1254 /*
1255 * Easy case, this list hasn't been seen.
1256 * Add it to the hash list.
1257 */
1258 fcbp = (struct combostr *)
1259 ((char *)scbpp - sizeof(struct combostr));
1260 hashcombos[inx] = fcbp;
1261 fcbp->c_next = fcbp->c_prev = fcbp;
1262 return 0;
1263 }
1264 ecbp = cbp;
1265 do {
1266 cbpp = (struct combostr **)(cbp + 1);
1267 cpp = cbpp + n;
1268 spp = scbpp + n;
1269 cbpp++; /* first frame is always the same */
1270 do {
1271 if (*--spp != *--cpp)
1272 goto next;
1273 } while (cpp != cbpp);
1274 /* we found a match */
1275 #ifdef DEBUG
1276 if (debug > 3) {
1277 char buf[128];
1278 size_t pos;
1279
1280 debuglog("sort1: n%d", n);
1281 pos = 0;
1282 for (cpp = scbpp; cpp < scbpp + n; cpp++) {
1283 snprintf(buf + pos, sizeof(buf) - pos, " %s%c",
1284 stoc((*cpp)->c_vertex),
1285 pdir[(*cpp)->c_dir]);
1286 pos += strlen(buf + pos);
1287 }
1288 debuglog("%s", buf);
1289 printcombo(cbp, buf, sizeof(buf));
1290 debuglog("%s", buf);
1291 cbpp--;
1292 pos = 0;
1293 for (cpp = cbpp; cpp < cbpp + n; cpp++) {
1294 snprintf(buf + pos, sizeof(buf) - pos, " %s%c",
1295 stoc((*cpp)->c_vertex),
1296 pdir[(*cpp)->c_dir]);
1297 pos += strlen(buf + pos);
1298 }
1299 debuglog("%s", buf);
1300 }
1301 #endif /* DEBUG */
1302 return 1;
1303 next:
1304 ;
1305 } while ((cbp = cbp->c_next) != ecbp);
1306 /*
1307 * This list of frames hasn't been seen.
1308 * Add it to the hash list.
1309 */
1310 ecbp = cbp->c_prev;
1311 fcbp = (struct combostr *)((char *)scbpp - sizeof(struct combostr));
1312 fcbp->c_next = cbp;
1313 fcbp->c_prev = ecbp;
1314 cbp->c_prev = fcbp;
1315 ecbp->c_next = fcbp;
1316 return 0;
1317 }
1318
1319 /*
1320 * Print the combo into string buffer 'buf'.
1321 */
1322 static void
1323 printcombo(struct combostr *cbp, char *buf, size_t max)
1324 {
1325 struct combostr *tcbp;
1326 size_t pos = 0;
1327
1328 snprintf(buf + pos, max - pos, "%x/%d",
1329 cbp->c_combo.s, cbp->c_nframes);
1330 pos += strlen(buf + pos);
1331
1332 for (; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
1333 snprintf(buf + pos, max - pos, " %s%c%x",
1334 stoc(tcbp->c_vertex), pdir[tcbp->c_dir], cbp->c_flags);
1335 pos += strlen(buf + pos);
1336 }
1337 snprintf(buf + pos, max - pos, " %s%c",
1338 stoc(cbp->c_vertex), pdir[cbp->c_dir]);
1339 }
1340
1341 #ifdef DEBUG
1342 void
1343 markcombo(struct combostr *ocbp)
1344 {
1345 struct combostr *cbp, *tcbp, **cbpp;
1346 struct elist *ep, *nep;
1347 struct spotstr *sp;
1348 int s, d, m, i;
1349 int nframes;
1350 int cmask, omask;
1351
1352 /* should never happen but check anyway */
1353 if ((nframes = ocbp->c_nframes) >= MAXDEPTH)
1354 return;
1355
1356 /*
1357 * The lower level combo can be pointed to by more than one
1358 * higher level 'struct combostr' so we can't modify the
1359 * lower level. Therefore, higher level combos store the
1360 * real mask of the lower level frame in c_emask[0] and the
1361 * frame number in c_frameindex.
1362 *
1363 * First we traverse the tree from top to bottom and save the
1364 * connection info. Then we traverse the tree from bottom to
1365 * top overwriting lower levels with the newer emask information.
1366 */
1367 ep = &einfo[nframes];
1368 cbpp = &ecombo[nframes];
1369 for (cbp = ocbp; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
1370 ep--;
1371 ep->e_combo = cbp;
1372 *--cbpp = cbp->c_link[1];
1373 ep->e_off = cbp->c_voff[1];
1374 ep->e_frameindex = cbp->c_frameindex;
1375 ep->e_fval.s = cbp->c_linkv[1].s;
1376 ep->e_framecnt = cbp->c_framecnt[1];
1377 ep->e_emask = cbp->c_emask[1];
1378 }
1379 cbp = ep->e_combo;
1380 ep--;
1381 ep->e_combo = cbp;
1382 *--cbpp = cbp->c_link[0];
1383 ep->e_off = cbp->c_voff[0];
1384 ep->e_frameindex = 0;
1385 ep->e_fval.s = cbp->c_linkv[0].s;
1386 ep->e_framecnt = cbp->c_framecnt[0];
1387 ep->e_emask = cbp->c_emask[0];
1388
1389 /* now update the emask info */
1390 s = 0;
1391 for (i = 2, ep += 2; i < nframes; i++, ep++) {
1392 cbp = ep->e_combo;
1393 nep = &einfo[ep->e_frameindex];
1394 nep->e_framecnt = cbp->c_framecnt[0];
1395 nep->e_emask = cbp->c_emask[0];
1396
1397 if (cbp->c_flags & C_LOOP) {
1398 s++;
1399 /*
1400 * Account for the fact that this frame connects
1401 * to a previous one (thus forming a loop).
1402 */
1403 nep = &einfo[cbp->c_dir];
1404 if (--nep->e_framecnt)
1405 nep->e_emask &= ~(1 << cbp->c_voff[0]);
1406 else
1407 nep->e_emask = 0;
1408 }
1409 }
1410
1411 /*
1412 * We only need to update the emask values of "complete" loops
1413 * to include the intersection spots.
1414 */
1415 if (s && ocbp->c_combo.c.a == 2) {
1416 /* process loops from the top down */
1417 ep = &einfo[nframes];
1418 do {
1419 ep--;
1420 cbp = ep->e_combo;
1421 if (!(cbp->c_flags & C_LOOP))
1422 continue;
1423
1424 /*
1425 * Update the emask values to include the
1426 * intersection spots.
1427 */
1428 nep = &einfo[cbp->c_dir];
1429 nep->e_framecnt = 1;
1430 nep->e_emask = 1 << cbp->c_voff[0];
1431 ep->e_framecnt = 1;
1432 ep->e_emask = 1 << ep->e_off;
1433 ep = &einfo[ep->e_frameindex];
1434 do {
1435 ep->e_framecnt = 1;
1436 ep->e_emask = 1 << ep->e_off;
1437 ep = &einfo[ep->e_frameindex];
1438 } while (ep > nep);
1439 } while (ep != einfo);
1440 }
1441
1442 /* mark all the frames with the completion spots */
1443 for (i = 0, ep = einfo, cbpp = ecombo; i < nframes; i++, ep++, cbpp++) {
1444 m = ep->e_emask;
1445 cbp = *cbpp;
1446 sp = &board[cbp->c_vertex];
1447 d = dd[s = cbp->c_dir];
1448 cmask = CFLAG << s;
1449 omask = (IFLAG | CFLAG) << s;
1450 s = ep->e_fval.c.b ? 6 : 5;
1451 for (; --s >= 0; sp += d, m >>= 1)
1452 sp->s_flags |= (m & 1) ? omask : cmask;
1453 }
1454 }
1455
1456 void
1457 clearcombo(struct combostr *cbp, int open)
1458 {
1459 struct spotstr *sp;
1460 struct combostr *tcbp;
1461 int d, n, mask;
1462
1463 for (; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
1464 clearcombo(tcbp, cbp->c_flags & C_OPEN_1);
1465 open = cbp->c_flags & C_OPEN_0;
1466 }
1467 sp = &board[cbp->c_vertex];
1468 d = dd[n = cbp->c_dir];
1469 mask = ~((IFLAG | CFLAG) << n);
1470 n = open ? 6 : 5;
1471 for (; --n >= 0; sp += d)
1472 sp->s_flags &= mask;
1473 }
1474
1475 int
1476 list_eq(struct combostr **scbpp, struct combostr **cbpp, int n)
1477 {
1478 struct combostr **spp, **cpp;
1479
1480 spp = scbpp + n;
1481 cpp = cbpp + n;
1482 do {
1483 if (*--spp != *--cpp)
1484 return 0;
1485 } while (cpp != cbpp);
1486 /* we found a match */
1487 return 1;
1488 }
1489 #endif /* DEBUG */
1490