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pickmove.c revision 1.29
      1 /*	$NetBSD: pickmove.c,v 1.29 2022/05/16 19:55:58 rillig Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1994
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * This code is derived from software contributed to Berkeley by
      8  * Ralph Campbell.
      9  *
     10  * Redistribution and use in source and binary forms, with or without
     11  * modification, are permitted provided that the following conditions
     12  * are met:
     13  * 1. Redistributions of source code must retain the above copyright
     14  *    notice, this list of conditions and the following disclaimer.
     15  * 2. Redistributions in binary form must reproduce the above copyright
     16  *    notice, this list of conditions and the following disclaimer in the
     17  *    documentation and/or other materials provided with the distribution.
     18  * 3. Neither the name of the University nor the names of its contributors
     19  *    may be used to endorse or promote products derived from this software
     20  *    without specific prior written permission.
     21  *
     22  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     23  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     24  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     25  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     26  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     27  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     28  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     29  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     30  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     31  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     32  * SUCH DAMAGE.
     33  */
     34 
     35 #include <sys/cdefs.h>
     36 #ifndef lint
     37 #if 0
     38 static char sccsid[] = "@(#)pickmove.c	8.2 (Berkeley) 5/3/95";
     39 #else
     40 __RCSID("$NetBSD: pickmove.c,v 1.29 2022/05/16 19:55:58 rillig Exp $");
     41 #endif
     42 #endif /* not lint */
     43 
     44 #include <stdlib.h>
     45 #include <string.h>
     46 #include <curses.h>
     47 #include <limits.h>
     48 
     49 #include "gomoku.h"
     50 
     51 #define BITS_PER_INT	(sizeof(int) * CHAR_BIT)
     52 #define MAPSZ		(BAREA / BITS_PER_INT)
     53 
     54 #define BIT_SET(a, b)	((a)[(b)/BITS_PER_INT] |= (1 << ((b) % BITS_PER_INT)))
     55 #define BIT_CLR(a, b)	((a)[(b)/BITS_PER_INT] &= ~(1 << ((b) % BITS_PER_INT)))
     56 #define BIT_TEST(a, b)	((a)[(b)/BITS_PER_INT] & (1 << ((b) % BITS_PER_INT)))
     57 
     58 /*
     59  * This structure is used to store overlap information between frames.
     60  */
     61 struct overlap_info {
     62 	int		o_intersect;	/* intersection spot */
     63 	u_char		o_off;		/* offset in frame of intersection */
     64 	u_char		o_frameindex;	/* intersection frame index */
     65 };
     66 
     67 static struct combostr *hashcombos[FAREA];/* hash list for finding duplicates */
     68 static struct combostr *sortcombos;	/* combos at higher levels */
     69 static int combolen;			/* number of combos in sortcombos */
     70 static int nextcolor;			/* color of next move */
     71 static int elistcnt;			/* count of struct elist allocated */
     72 static int combocnt;			/* count of struct combostr allocated */
     73 static int forcemap[MAPSZ];		/* map for blocking <1,x> combos */
     74 static int tmpmap[MAPSZ];		/* map for blocking <1,x> combos */
     75 static int nforce;			/* count of opponent <1,x> combos */
     76 
     77 static int better(const struct spotstr *, const struct spotstr *, int);
     78 static void scanframes(int);
     79 static void makecombo2(struct combostr *, struct spotstr *, int, int);
     80 static void addframes(int);
     81 static void makecombo(struct combostr *, struct spotstr *, int, int);
     82 static void appendcombo(struct combostr *, int);
     83 static void updatecombo(struct combostr *, int);
     84 static void makeempty(struct combostr *);
     85 static int checkframes(struct combostr *, struct combostr *, struct spotstr *,
     86 		    int, struct overlap_info *);
     87 static int sortcombo(struct combostr **, struct combostr **, struct combostr *);
     88 static void printcombo(struct combostr *, char *, size_t);
     89 
     90 int
     91 pickmove(int us)
     92 {
     93 	struct spotstr *sp, *sp1, *sp2;
     94 	union comboval *Ocp, *Tcp;
     95 	unsigned pos;
     96 	int m;
     97 
     98 	/* first move is easy */
     99 	if (movenum == 1)
    100 		return PT((BSZ + 1) / 2, (BSZ + 1) / 2);
    101 
    102 	/* initialize all the board values */
    103 	for (pos = PT(BSZ, BSZ + 1); pos-- > PT(1, 1); ) {
    104 		sp = &board[pos];
    105 		sp->s_combo[BLACK].s = MAXCOMBO + 1;
    106 		sp->s_combo[WHITE].s = MAXCOMBO + 1;
    107 		sp->s_level[BLACK] = 255;
    108 		sp->s_level[WHITE] = 255;
    109 		sp->s_nforce[BLACK] = 0;
    110 		sp->s_nforce[WHITE] = 0;
    111 		sp->s_flags &= ~(FFLAGALL | MFLAGALL);
    112 	}
    113 	nforce = 0;
    114 	memset(forcemap, 0, sizeof(forcemap));
    115 
    116 	/* compute new values */
    117 	nextcolor = us;
    118 	scanframes(BLACK);
    119 	scanframes(WHITE);
    120 
    121 	/* find the spot with the highest value */
    122 	pos = PT(BSZ, BSZ);
    123 	sp1 = sp2 = &board[pos];
    124 	for ( ; pos-- > PT(1, 1); ) {
    125 		sp = &board[pos];
    126 		if (sp->s_occ != EMPTY)
    127 			continue;
    128 		if (debug && (sp->s_combo[BLACK].c.a == 1 ||
    129 		    sp->s_combo[WHITE].c.a == 1)) {
    130 			debuglog("- %s %x/%d %d %x/%d %d %d",
    131 			    stoc((int)(sp - board)),
    132 			    sp->s_combo[BLACK].s, sp->s_level[BLACK],
    133 			    sp->s_nforce[BLACK],
    134 			    sp->s_combo[WHITE].s, sp->s_level[WHITE],
    135 			    sp->s_nforce[WHITE],
    136 			    sp->s_wval);
    137 		}
    138 		/* pick the best black move */
    139 		if (better(sp, sp1, BLACK))
    140 			sp1 = sp;
    141 		/* pick the best white move */
    142 		if (better(sp, sp2, WHITE))
    143 			sp2 = sp;
    144 	}
    145 
    146 	if (debug) {
    147 		debuglog("B %s %x/%d %d %x/%d %d %d",
    148 		    stoc((int)(sp1 - board)),
    149 		    sp1->s_combo[BLACK].s, sp1->s_level[BLACK],
    150 		    sp1->s_nforce[BLACK],
    151 		    sp1->s_combo[WHITE].s, sp1->s_level[WHITE],
    152 		    sp1->s_nforce[WHITE], sp1->s_wval);
    153 		debuglog("W %s %x/%d %d %x/%d %d %d",
    154 		    stoc((int)(sp2 - board)),
    155 		    sp2->s_combo[WHITE].s, sp2->s_level[WHITE],
    156 		    sp2->s_nforce[WHITE],
    157 		    sp2->s_combo[BLACK].s, sp2->s_level[BLACK],
    158 		    sp2->s_nforce[BLACK], sp2->s_wval);
    159 		/*
    160 		 * Check for more than one force that can't
    161 		 * all be blocked with one move.
    162 		 */
    163 		sp = (us == BLACK) ? sp2 : sp1;
    164 		m = (int)(sp - board);
    165 		if (sp->s_combo[!us].c.a == 1 && !BIT_TEST(forcemap, m))
    166 			debuglog("*** Can't be blocked");
    167 	}
    168 	if (us == BLACK) {
    169 		Ocp = &sp1->s_combo[BLACK];
    170 		Tcp = &sp2->s_combo[WHITE];
    171 	} else {
    172 		Tcp = &sp1->s_combo[BLACK];
    173 		Ocp = &sp2->s_combo[WHITE];
    174 		sp = sp1;
    175 		sp1 = sp2;
    176 		sp2 = sp;
    177 	}
    178 	/*
    179 	 * Block their combo only if we have to (i.e., if they are one move
    180 	 * away from completing a force and we don't have a force that
    181 	 * we can complete which takes fewer moves to win).
    182 	 */
    183 	if (Tcp->c.a <= 1 && (Ocp->c.a > 1 ||
    184 	    Tcp->c.a + Tcp->c.b < Ocp->c.a + Ocp->c.b))
    185 		return (int)(sp2 - board);
    186 	return (int)(sp1 - board);
    187 }
    188 
    189 /*
    190  * Return true if spot 'sp' is better than spot 'sp1' for color 'us'.
    191  */
    192 static int
    193 better(const struct spotstr *sp, const struct spotstr *sp1, int us)
    194 {
    195 	int them, s, s1;
    196 
    197 	if (/* .... */ sp->s_combo[us].s != sp1->s_combo[us].s)
    198 		return sp->s_combo[us].s < sp1->s_combo[us].s;
    199 	if (/* .... */ sp->s_level[us] != sp1->s_level[us])
    200 		return sp->s_level[us] < sp1->s_level[us];
    201 	if (/* .... */ sp->s_nforce[us] != sp1->s_nforce[us])
    202 		return sp->s_nforce[us] > sp1->s_nforce[us];
    203 
    204 	them = !us;
    205 	s = (int)(sp - board);
    206 	s1 = (int)(sp1 - board);
    207 	if ((BIT_TEST(forcemap, s) != 0) != (BIT_TEST(forcemap, s1) != 0))
    208 		return BIT_TEST(forcemap, s) != 0;
    209 
    210 	if (/* .... */ sp->s_combo[them].s != sp1->s_combo[them].s)
    211 		return sp->s_combo[them].s < sp1->s_combo[them].s;
    212 	if (/* .... */ sp->s_level[them] != sp1->s_level[them])
    213 		return sp->s_level[them] < sp1->s_level[them];
    214 	if (/* .... */ sp->s_nforce[them] != sp1->s_nforce[them])
    215 		return sp->s_nforce[them] > sp1->s_nforce[them];
    216 
    217 	if (/* .... */ sp->s_wval != sp1->s_wval)
    218 		return sp->s_wval > sp1->s_wval;
    219 
    220 	return random() & 1;
    221 }
    222 
    223 static int curcolor;	/* implicit parameter to makecombo() */
    224 static int curlevel;	/* implicit parameter to makecombo() */
    225 
    226 /*
    227  * Scan the sorted list of non-empty frames and
    228  * update the minimum combo values for each empty spot.
    229  * Also, try to combine frames to find more complex (chained) moves.
    230  */
    231 static void
    232 scanframes(int color)
    233 {
    234 	struct combostr *cbp, *ecbp;
    235 	struct spotstr *sp;
    236 	union comboval *cp;
    237 	struct elist *ep, *nep;
    238 	int i, r, d, n;
    239 	union comboval cb;
    240 	unsigned pos;
    241 
    242 	curcolor = color;
    243 
    244 	/* check for empty list of frames */
    245 	cbp = sortframes[color];
    246 	if (cbp == (struct combostr *)0)
    247 		return;
    248 
    249 	/* quick check for four in a row */
    250 	sp = &board[cbp->c_vertex];
    251 	cb.s = sp->s_fval[color][d = cbp->c_dir].s;
    252 	if (cb.s < 0x101) {
    253 		d = dd[d];
    254 		for (i = 5 + cb.c.b; --i >= 0; sp += d) {
    255 			if (sp->s_occ != EMPTY)
    256 				continue;
    257 			sp->s_combo[color].s = cb.s;
    258 			sp->s_level[color] = 1;
    259 		}
    260 		return;
    261 	}
    262 
    263 	/*
    264 	 * Update the minimum combo value for each spot in the frame
    265 	 * and try making all combinations of two frames intersecting at
    266 	 * an empty spot.
    267 	 */
    268 	n = combolen;
    269 	ecbp = cbp;
    270 	do {
    271 		sp = &board[cbp->c_vertex];
    272 		cp = &sp->s_fval[color][r = cbp->c_dir];
    273 		d = dd[r];
    274 		if (cp->c.b) {
    275 			/*
    276 			 * Since this is the first spot of an open ended
    277 			 * frame, we treat it as a closed frame.
    278 			 */
    279 			cb.c.a = cp->c.a + 1;
    280 			cb.c.b = 0;
    281 			if (cb.s < sp->s_combo[color].s) {
    282 				sp->s_combo[color].s = cb.s;
    283 				sp->s_level[color] = 1;
    284 			}
    285 			/*
    286 			 * Try combining other frames that intersect
    287 			 * at this spot.
    288 			 */
    289 			makecombo2(cbp, sp, 0, cb.s);
    290 			if (cp->s != 0x101)
    291 				cb.s = cp->s;
    292 			else if (color != nextcolor)
    293 				memset(tmpmap, 0, sizeof(tmpmap));
    294 			sp += d;
    295 			i = 1;
    296 		} else {
    297 			cb.s = cp->s;
    298 			i = 0;
    299 		}
    300 		for (; i < 5; i++, sp += d) {	/* for each spot */
    301 			if (sp->s_occ != EMPTY)
    302 				continue;
    303 			if (cp->s < sp->s_combo[color].s) {
    304 				sp->s_combo[color].s = cp->s;
    305 				sp->s_level[color] = 1;
    306 			}
    307 			if (cp->s == 0x101) {
    308 				sp->s_nforce[color]++;
    309 				if (color != nextcolor) {
    310 					n = (int)(sp - board);
    311 					BIT_SET(tmpmap, n);
    312 				}
    313 			}
    314 			/*
    315 			 * Try combining other frames that intersect
    316 			 * at this spot.
    317 			 */
    318 			makecombo2(cbp, sp, i, cb.s);
    319 		}
    320 		if (cp->s == 0x101 && color != nextcolor) {
    321 			if (nforce == 0)
    322 				memcpy(forcemap, tmpmap, sizeof(tmpmap));
    323 			else {
    324 				for (i = 0; (unsigned int)i < MAPSZ; i++)
    325 					forcemap[i] &= tmpmap[i];
    326 			}
    327 		}
    328 		/* mark frame as having been processed */
    329 		board[cbp->c_vertex].s_flags |= MFLAG << r;
    330 	} while ((cbp = cbp->c_next) != ecbp);
    331 
    332 	/*
    333 	 * Try to make new 3rd level combos, 4th level, etc.
    334 	 * Limit the search depth early in the game.
    335 	 */
    336 	d = 2;
    337 	/* LINTED 117: bitwise '>>' on signed value possibly nonportable */
    338 	while (d <= ((movenum + 1) >> 1) && combolen > n) {
    339 		if (debug) {
    340 			debuglog("%cL%d %d %d %d", "BW"[color],
    341 			    d, combolen - n, combocnt, elistcnt);
    342 			refresh();
    343 		}
    344 		n = combolen;
    345 		addframes(d);
    346 		d++;
    347 	}
    348 
    349 	/* scan for combos at empty spots */
    350 	for (pos = PT(BSZ, BSZ + 1); pos-- > PT(1, 1); ) {
    351 		sp = &board[pos];
    352 		for (ep = sp->s_empty; ep; ep = nep) {
    353 			cbp = ep->e_combo;
    354 			if (cbp->c_combo.s <= sp->s_combo[color].s) {
    355 				if (cbp->c_combo.s != sp->s_combo[color].s) {
    356 					sp->s_combo[color].s = cbp->c_combo.s;
    357 					sp->s_level[color] = cbp->c_nframes;
    358 				} else if (cbp->c_nframes < sp->s_level[color])
    359 					sp->s_level[color] = cbp->c_nframes;
    360 			}
    361 			nep = ep->e_next;
    362 			free(ep);
    363 			elistcnt--;
    364 		}
    365 		sp->s_empty = (struct elist *)0;
    366 		for (ep = sp->s_nempty; ep; ep = nep) {
    367 			cbp = ep->e_combo;
    368 			if (cbp->c_combo.s <= sp->s_combo[color].s) {
    369 				if (cbp->c_combo.s != sp->s_combo[color].s) {
    370 					sp->s_combo[color].s = cbp->c_combo.s;
    371 					sp->s_level[color] = cbp->c_nframes;
    372 				} else if (cbp->c_nframes < sp->s_level[color])
    373 					sp->s_level[color] = cbp->c_nframes;
    374 			}
    375 			nep = ep->e_next;
    376 			free(ep);
    377 			elistcnt--;
    378 		}
    379 		sp->s_nempty = (struct elist *)0;
    380 	}
    381 
    382 	/* remove old combos */
    383 	if ((cbp = sortcombos) != (struct combostr *)0) {
    384 		struct combostr *ncbp;
    385 
    386 		/* scan the list */
    387 		ecbp = cbp;
    388 		do {
    389 			ncbp = cbp->c_next;
    390 			free(cbp);
    391 			combocnt--;
    392 		} while ((cbp = ncbp) != ecbp);
    393 		sortcombos = (struct combostr *)0;
    394 	}
    395 	combolen = 0;
    396 
    397 #ifdef DEBUG
    398 	if (combocnt) {
    399 		debuglog("scanframes: %c combocnt %d", "BW"[color],
    400 			combocnt);
    401 		whatsup(0);
    402 	}
    403 	if (elistcnt) {
    404 		debuglog("scanframes: %c elistcnt %d", "BW"[color],
    405 			elistcnt);
    406 		whatsup(0);
    407 	}
    408 #endif
    409 }
    410 
    411 /*
    412  * Compute all level 2 combos of frames intersecting spot 'osp'
    413  * within the frame 'ocbp' and combo value 's'.
    414  */
    415 static void
    416 makecombo2(struct combostr *ocbp, struct spotstr *osp, int off, int s)
    417 {
    418 	struct spotstr *fsp;
    419 	struct combostr *ncbp;
    420 	int f, r, d, c;
    421 	int baseB, fcnt, emask, bmask, n;
    422 	union comboval ocb, fcb;
    423 	struct combostr **scbpp, *fcbp;
    424 	char tmp[128];
    425 
    426 	/* try to combine a new frame with those found so far */
    427 	ocb.s = s;
    428 	baseB = ocb.c.a + ocb.c.b - 1;
    429 	fcnt = ocb.c.a - 2;
    430 	emask = fcnt ? ((ocb.c.b ? 0x1E : 0x1F) & ~(1 << off)) : 0;
    431 	for (r = 4; --r >= 0; ) {			/* for each direction */
    432 	    /* don't include frames that overlap in the same direction */
    433 	    if (r == ocbp->c_dir)
    434 		continue;
    435 	    d = dd[r];
    436 	    /*
    437 	     * Frame A combined with B is the same value as B combined with A
    438 	     * so skip frames that have already been processed (MFLAG).
    439 	     * Also skip blocked frames (BFLAG) and frames that are <1,x>
    440 	     * since combining another frame with it isn't valid.
    441 	     */
    442 	    bmask = (BFLAG | FFLAG | MFLAG) << r;
    443 	    fsp = osp;
    444 	    for (f = 0; f < 5; f++, fsp -= d) {		/* for each frame */
    445 		if (fsp->s_occ == BORDER)
    446 		    break;
    447 		if (fsp->s_flags & bmask)
    448 		    continue;
    449 
    450 		/* don't include frames of the wrong color */
    451 		fcb.s = fsp->s_fval[curcolor][r].s;
    452 		if (fcb.c.a >= MAXA)
    453 		    continue;
    454 
    455 		/*
    456 		 * Get the combo value for this frame.
    457 		 * If this is the end point of the frame,
    458 		 * use the closed ended value for the frame.
    459 		 */
    460 		if ((f == 0 && fcb.c.b) || fcb.s == 0x101) {
    461 		    fcb.c.a++;
    462 		    fcb.c.b = 0;
    463 		}
    464 
    465 		/* compute combo value */
    466 		c = fcb.c.a + ocb.c.a - 3;
    467 		if (c > 4)
    468 		    continue;
    469 		n = fcb.c.a + fcb.c.b - 1;
    470 		if (baseB < n)
    471 		    n = baseB;
    472 
    473 		/* make a new combo! */
    474 		ncbp = (struct combostr *)malloc(sizeof(struct combostr) +
    475 		    2 * sizeof(struct combostr *));
    476 		if (ncbp == NULL)
    477 		    panic("Out of memory!");
    478 		scbpp = (void *)(ncbp + 1);
    479 		fcbp = fsp->s_frame[r];
    480 		if (ocbp < fcbp) {
    481 		    scbpp[0] = ocbp;
    482 		    scbpp[1] = fcbp;
    483 		} else {
    484 		    scbpp[0] = fcbp;
    485 		    scbpp[1] = ocbp;
    486 		}
    487 		ncbp->c_combo.c.a = c;
    488 		ncbp->c_combo.c.b = n;
    489 		ncbp->c_link[0] = ocbp;
    490 		ncbp->c_link[1] = fcbp;
    491 		ncbp->c_linkv[0].s = ocb.s;
    492 		ncbp->c_linkv[1].s = fcb.s;
    493 		ncbp->c_voff[0] = off;
    494 		ncbp->c_voff[1] = f;
    495 		ncbp->c_vertex = (u_short)(osp - board);
    496 		ncbp->c_nframes = 2;
    497 		ncbp->c_dir = 0;
    498 		ncbp->c_frameindex = 0;
    499 		ncbp->c_flags = (ocb.c.b) ? C_OPEN_0 : 0;
    500 		if (fcb.c.b)
    501 		    ncbp->c_flags |= C_OPEN_1;
    502 		ncbp->c_framecnt[0] = fcnt;
    503 		ncbp->c_emask[0] = emask;
    504 		ncbp->c_framecnt[1] = fcb.c.a - 2;
    505 		ncbp->c_emask[1] = ncbp->c_framecnt[1] ?
    506 		    ((fcb.c.b ? 0x1E : 0x1F) & ~(1 << f)) : 0;
    507 		combocnt++;
    508 
    509 		if ((c == 1 && debug > 1) || debug > 3) {
    510 		    debuglog("%c c %d %d m %x %x o %d %d",
    511 			"bw"[curcolor],
    512 			ncbp->c_framecnt[0], ncbp->c_framecnt[1],
    513 			ncbp->c_emask[0], ncbp->c_emask[1],
    514 			ncbp->c_voff[0], ncbp->c_voff[1]);
    515 		    printcombo(ncbp, tmp, sizeof(tmp));
    516 		    debuglog("%s", tmp);
    517 		}
    518 		if (c > 1) {
    519 		    /* record the empty spots that will complete this combo */
    520 		    makeempty(ncbp);
    521 
    522 		    /* add the new combo to the end of the list */
    523 		    appendcombo(ncbp, curcolor);
    524 		} else {
    525 		    updatecombo(ncbp, curcolor);
    526 		    free(ncbp);
    527 		    combocnt--;
    528 		}
    529 #ifdef DEBUG
    530 		if ((c == 1 && debug > 1) || debug > 5) {
    531 		    markcombo(ncbp);
    532 		    bdisp();
    533 		    whatsup(0);
    534 		    clearcombo(ncbp, 0);
    535 		}
    536 #endif /* DEBUG */
    537 	    }
    538 	}
    539 }
    540 
    541 /*
    542  * Scan the sorted list of frames and try to add a frame to
    543  * combinations of 'level' number of frames.
    544  */
    545 static void
    546 addframes(int level)
    547 {
    548 	struct combostr *cbp, *ecbp;
    549 	struct spotstr *sp, *fsp;
    550 	struct elist *ep, *nep;
    551 	int i, r, d;
    552 	struct combostr **cbpp, *pcbp;
    553 	union comboval fcb, cb;
    554 	unsigned pos;
    555 
    556 	curlevel = level;
    557 
    558 	/* scan for combos at empty spots */
    559 	i = curcolor;
    560 	for (pos = PT(BSZ, BSZ + 1); pos-- > PT(1, 1); ) {
    561 		sp = &board[pos];
    562 		for (ep = sp->s_empty; ep; ep = nep) {
    563 			cbp = ep->e_combo;
    564 			if (cbp->c_combo.s <= sp->s_combo[i].s) {
    565 				if (cbp->c_combo.s != sp->s_combo[i].s) {
    566 					sp->s_combo[i].s = cbp->c_combo.s;
    567 					sp->s_level[i] = cbp->c_nframes;
    568 				} else if (cbp->c_nframes < sp->s_level[i])
    569 					sp->s_level[i] = cbp->c_nframes;
    570 			}
    571 			nep = ep->e_next;
    572 			free(ep);
    573 			elistcnt--;
    574 		}
    575 		sp->s_empty = sp->s_nempty;
    576 		sp->s_nempty = (struct elist *)0;
    577 	}
    578 
    579 	/* try to add frames to the uncompleted combos at level curlevel */
    580 	cbp = ecbp = sortframes[curcolor];
    581 	do {
    582 		fsp = &board[cbp->c_vertex];
    583 		r = cbp->c_dir;
    584 		/* skip frames that are part of a <1,x> combo */
    585 		if (fsp->s_flags & (FFLAG << r))
    586 			continue;
    587 
    588 		/*
    589 		 * Don't include <1,x> combo frames,
    590 		 * treat it as a closed three in a row instead.
    591 		 */
    592 		fcb.s = fsp->s_fval[curcolor][r].s;
    593 		if (fcb.s == 0x101)
    594 			fcb.s = 0x200;
    595 
    596 		/*
    597 		 * If this is an open ended frame, use
    598 		 * the combo value with the end closed.
    599 		 */
    600 		if (fsp->s_occ == EMPTY) {
    601 			if (fcb.c.b) {
    602 				cb.c.a = fcb.c.a + 1;
    603 				cb.c.b = 0;
    604 			} else
    605 				cb.s = fcb.s;
    606 			makecombo(cbp, fsp, 0, cb.s);
    607 		}
    608 
    609 		/*
    610 		 * The next four spots are handled the same for both
    611 		 * open and closed ended frames.
    612 		 */
    613 		d = dd[r];
    614 		sp = fsp + d;
    615 		for (i = 1; i < 5; i++, sp += d) {
    616 			if (sp->s_occ != EMPTY)
    617 				continue;
    618 			makecombo(cbp, sp, i, fcb.s);
    619 		}
    620 	} while ((cbp = cbp->c_next) != ecbp);
    621 
    622 	/* put all the combos in the hash list on the sorted list */
    623 	cbpp = &hashcombos[FAREA];
    624 	do {
    625 		cbp = *--cbpp;
    626 		if (cbp == (struct combostr *)0)
    627 			continue;
    628 		*cbpp = (struct combostr *)0;
    629 		ecbp = sortcombos;
    630 		if (ecbp == (struct combostr *)0)
    631 			sortcombos = cbp;
    632 		else {
    633 			/* append to sort list */
    634 			pcbp = ecbp->c_prev;
    635 			pcbp->c_next = cbp;
    636 			ecbp->c_prev = cbp->c_prev;
    637 			cbp->c_prev->c_next = ecbp;
    638 			cbp->c_prev = pcbp;
    639 		}
    640 	} while (cbpp != hashcombos);
    641 }
    642 
    643 /*
    644  * Compute all level N combos of frames intersecting spot 'osp'
    645  * within the frame 'ocbp' and combo value 's'.
    646  */
    647 static void
    648 makecombo(struct combostr *ocbp, struct spotstr *osp, int off, int s)
    649 {
    650 	struct combostr *cbp, *ncbp;
    651 	struct spotstr *sp;
    652 	struct elist *ep;
    653 	int n, c;
    654 	struct elist *nep;
    655 	struct combostr **scbpp;
    656 	int baseB, fcnt, emask, verts;
    657 	union comboval ocb;
    658 	struct overlap_info vertices[1];
    659 	char tmp[128];
    660 
    661 	/*
    662 	 * XXX: when I made functions static gcc started warning about
    663 	 * some members of vertices[0] maybe being used uninitialized.
    664 	 * For now I'm just going to clear it rather than wade through
    665 	 * the logic to find out whether gcc or the code is wrong. I
    666 	 * wouldn't be surprised if it were the code though. - dholland
    667 	 */
    668 	memset(vertices, 0, sizeof(vertices));
    669 
    670 	ocb.s = s;
    671 	baseB = ocb.c.a + ocb.c.b - 1;
    672 	fcnt = ocb.c.a - 2;
    673 	emask = fcnt ? ((ocb.c.b ? 0x1E : 0x1F) & ~(1 << off)) : 0;
    674 	for (ep = osp->s_empty; ep; ep = ep->e_next) {
    675 	    /* check for various kinds of overlap */
    676 	    cbp = ep->e_combo;
    677 	    verts = checkframes(cbp, ocbp, osp, s, vertices);
    678 	    if (verts < 0)
    679 		continue;
    680 
    681 	    /* check to see if this frame forms a valid loop */
    682 	    if (verts) {
    683 		sp = &board[vertices[0].o_intersect];
    684 #ifdef DEBUG
    685 		if (sp->s_occ != EMPTY) {
    686 		    debuglog("loop: %c %s", "BW"[curcolor],
    687 			stoc(sp - board));
    688 		    whatsup(0);
    689 		}
    690 #endif
    691 		/*
    692 		 * It is a valid loop if the intersection spot
    693 		 * of the frame we are trying to attach is one
    694 		 * of the completion spots of the combostr
    695 		 * we are trying to attach the frame to.
    696 		 */
    697 		for (nep = sp->s_empty; nep; nep = nep->e_next) {
    698 		    if (nep->e_combo == cbp)
    699 			goto fnd;
    700 		    if (nep->e_combo->c_nframes < cbp->c_nframes)
    701 			break;
    702 		}
    703 		/* frame overlaps but not at a valid spot */
    704 		continue;
    705 	    fnd:
    706 		;
    707 	    }
    708 
    709 	    /* compute the first half of the combo value */
    710 	    c = cbp->c_combo.c.a + ocb.c.a - verts - 3;
    711 	    if (c > 4)
    712 		continue;
    713 
    714 	    /* compute the second half of the combo value */
    715 	    n = ep->e_fval.c.a + ep->e_fval.c.b - 1;
    716 	    if (baseB < n)
    717 		n = baseB;
    718 
    719 	    /* make a new combo! */
    720 	    ncbp = (struct combostr *)malloc(sizeof(struct combostr) +
    721 		(cbp->c_nframes + 1) * sizeof(struct combostr *));
    722 	    if (ncbp == NULL)
    723 		panic("Out of memory!");
    724 	    scbpp = (void *)(ncbp + 1);
    725 	    if (sortcombo(scbpp, (void *)(cbp + 1), ocbp)) {
    726 		free(ncbp);
    727 		continue;
    728 	    }
    729 	    combocnt++;
    730 
    731 	    ncbp->c_combo.c.a = c;
    732 	    ncbp->c_combo.c.b = n;
    733 	    ncbp->c_link[0] = cbp;
    734 	    ncbp->c_link[1] = ocbp;
    735 	    ncbp->c_linkv[1].s = ocb.s;
    736 	    ncbp->c_voff[1] = off;
    737 	    ncbp->c_vertex = (u_short)(osp - board);
    738 	    ncbp->c_nframes = cbp->c_nframes + 1;
    739 	    ncbp->c_flags = ocb.c.b ? C_OPEN_1 : 0;
    740 	    ncbp->c_frameindex = ep->e_frameindex;
    741 	    /*
    742 	     * Update the completion spot mask of the frame we
    743 	     * are attaching 'ocbp' to so the intersection isn't
    744 	     * listed twice.
    745 	     */
    746 	    ncbp->c_framecnt[0] = ep->e_framecnt;
    747 	    ncbp->c_emask[0] = ep->e_emask;
    748 	    if (verts) {
    749 		ncbp->c_flags |= C_LOOP;
    750 		ncbp->c_dir = vertices[0].o_frameindex;
    751 		ncbp->c_framecnt[1] = fcnt - 1;
    752 		if (ncbp->c_framecnt[1]) {
    753 		    n = (vertices[0].o_intersect - ocbp->c_vertex) /
    754 			dd[ocbp->c_dir];
    755 		    ncbp->c_emask[1] = emask & ~(1 << n);
    756 		} else
    757 		    ncbp->c_emask[1] = 0;
    758 		ncbp->c_voff[0] = vertices[0].o_off;
    759 	    } else {
    760 		ncbp->c_dir = 0;
    761 		ncbp->c_framecnt[1] = fcnt;
    762 		ncbp->c_emask[1] = emask;
    763 		ncbp->c_voff[0] = ep->e_off;
    764 	    }
    765 
    766 	    if ((c == 1 && debug > 1) || debug > 3) {
    767 		debuglog("%c v%d i%d d%d c %d %d m %x %x o %d %d",
    768 		    "bw"[curcolor], verts, ncbp->c_frameindex, ncbp->c_dir,
    769 		    ncbp->c_framecnt[0], ncbp->c_framecnt[1],
    770 		    ncbp->c_emask[0], ncbp->c_emask[1],
    771 		    ncbp->c_voff[0], ncbp->c_voff[1]);
    772 		printcombo(ncbp, tmp, sizeof(tmp));
    773 		debuglog("%s", tmp);
    774 	    }
    775 	    if (c > 1) {
    776 		/* record the empty spots that will complete this combo */
    777 		makeempty(ncbp);
    778 		combolen++;
    779 	    } else {
    780 		/* update board values */
    781 		updatecombo(ncbp, curcolor);
    782 	    }
    783 #ifdef DEBUG
    784 	    if ((c == 1 && debug > 1) || debug > 4) {
    785 		markcombo(ncbp);
    786 		bdisp();
    787 		whatsup(0);
    788 		clearcombo(ncbp, 0);
    789 	    }
    790 #endif /* DEBUG */
    791 	}
    792 }
    793 
    794 #define MAXDEPTH	100
    795 static struct elist einfo[MAXDEPTH];
    796 static struct combostr *ecombo[MAXDEPTH];	/* separate from elist to save space */
    797 
    798 /*
    799  * Add the combostr 'ocbp' to the empty spots list for each empty spot
    800  * in 'ocbp' that will complete the combo.
    801  */
    802 static void
    803 makeempty(struct combostr *ocbp)
    804 {
    805 	struct combostr *cbp, **cbpp;
    806 	struct elist *ep, *nep;
    807 	struct spotstr *sp;
    808 	int s, d, m, emask, i;
    809 	int nframes;
    810 	char tmp[128];
    811 
    812 	if (debug > 2) {
    813 		printcombo(ocbp, tmp, sizeof(tmp));
    814 		debuglog("E%c %s", "bw"[curcolor], tmp);
    815 	}
    816 
    817 	/* should never happen but check anyway */
    818 	if ((nframes = ocbp->c_nframes) >= MAXDEPTH)
    819 		return;
    820 
    821 	/*
    822 	 * The lower level combo can be pointed to by more than one
    823 	 * higher level 'struct combostr' so we can't modify the
    824 	 * lower level. Therefore, higher level combos store the
    825 	 * real mask of the lower level frame in c_emask[0] and the
    826 	 * frame number in c_frameindex.
    827 	 *
    828 	 * First we traverse the tree from top to bottom and save the
    829 	 * connection info. Then we traverse the tree from bottom to
    830 	 * top overwriting lower levels with the newer emask information.
    831 	 */
    832 	ep = &einfo[nframes];
    833 	cbpp = &ecombo[nframes];
    834 	for (cbp = ocbp; cbp->c_link[1] != NULL; cbp = cbp->c_link[0]) {
    835 		ep--;
    836 		ep->e_combo = cbp;
    837 		*--cbpp = cbp->c_link[1];
    838 		ep->e_off = cbp->c_voff[1];
    839 		ep->e_frameindex = cbp->c_frameindex;
    840 		ep->e_fval.s = cbp->c_linkv[1].s;
    841 		ep->e_framecnt = cbp->c_framecnt[1];
    842 		ep->e_emask = cbp->c_emask[1];
    843 	}
    844 	cbp = ep->e_combo;
    845 	ep--;
    846 	ep->e_combo = cbp;
    847 	*--cbpp = cbp->c_link[0];
    848 	ep->e_off = cbp->c_voff[0];
    849 	ep->e_frameindex = 0;
    850 	ep->e_fval.s = cbp->c_linkv[0].s;
    851 	ep->e_framecnt = cbp->c_framecnt[0];
    852 	ep->e_emask = cbp->c_emask[0];
    853 
    854 	/* now update the emask info */
    855 	s = 0;
    856 	for (i = 2, ep += 2; i < nframes; i++, ep++) {
    857 		cbp = ep->e_combo;
    858 		nep = &einfo[ep->e_frameindex];
    859 		nep->e_framecnt = cbp->c_framecnt[0];
    860 		nep->e_emask = cbp->c_emask[0];
    861 
    862 		if (cbp->c_flags & C_LOOP) {
    863 			s++;
    864 			/*
    865 			 * Account for the fact that this frame connects
    866 			 * to a previous one (thus forming a loop).
    867 			 */
    868 			nep = &einfo[cbp->c_dir];
    869 			if (--nep->e_framecnt)
    870 				nep->e_emask &= ~(1 << cbp->c_voff[0]);
    871 			else
    872 				nep->e_emask = 0;
    873 		}
    874 	}
    875 
    876 	/*
    877 	 * We only need to update the emask values of "complete" loops
    878 	 * to include the intersection spots.
    879 	 */
    880 	if (s && ocbp->c_combo.c.a == 2) {
    881 		/* process loops from the top down */
    882 		ep = &einfo[nframes];
    883 		do {
    884 			ep--;
    885 			cbp = ep->e_combo;
    886 			if (!(cbp->c_flags & C_LOOP))
    887 				continue;
    888 
    889 			/*
    890 			 * Update the emask values to include the
    891 			 * intersection spots.
    892 			 */
    893 			nep = &einfo[cbp->c_dir];
    894 			nep->e_framecnt = 1;
    895 			nep->e_emask = 1 << cbp->c_voff[0];
    896 			ep->e_framecnt = 1;
    897 			ep->e_emask = 1 << ep->e_off;
    898 			ep = &einfo[ep->e_frameindex];
    899 			do {
    900 				ep->e_framecnt = 1;
    901 				ep->e_emask = 1 << ep->e_off;
    902 				ep = &einfo[ep->e_frameindex];
    903 			} while (ep > nep);
    904 		} while (ep != einfo);
    905 	}
    906 
    907 	/* check all the frames for completion spots */
    908 	for (i = 0, ep = einfo, cbpp = ecombo; i < nframes; i++, ep++, cbpp++) {
    909 		/* skip this frame if there are no incomplete spots in it */
    910 		if ((emask = ep->e_emask) == 0)
    911 			continue;
    912 		cbp = *cbpp;
    913 		sp = &board[cbp->c_vertex];
    914 		d = dd[cbp->c_dir];
    915 		for (s = 0, m = 1; s < 5; s++, sp += d, m <<= 1) {
    916 			if (sp->s_occ != EMPTY || !(emask & m))
    917 				continue;
    918 
    919 			/* add the combo to the list of empty spots */
    920 			nep = (struct elist *)malloc(sizeof(struct elist));
    921 			if (nep == NULL)
    922 				panic("Out of memory!");
    923 			nep->e_combo = ocbp;
    924 			nep->e_off = s;
    925 			nep->e_frameindex = i;
    926 			if (ep->e_framecnt > 1) {
    927 				nep->e_framecnt = ep->e_framecnt - 1;
    928 				nep->e_emask = emask & ~m;
    929 			} else {
    930 				nep->e_framecnt = 0;
    931 				nep->e_emask = 0;
    932 			}
    933 			nep->e_fval.s = ep->e_fval.s;
    934 			if (debug > 2) {
    935 				debuglog("e %s o%d i%d c%d m%x %x",
    936 				    stoc((int)(sp - board)),
    937 				    nep->e_off,
    938 				    nep->e_frameindex,
    939 				    nep->e_framecnt,
    940 				    nep->e_emask,
    941 				    nep->e_fval.s);
    942 			}
    943 
    944 			/* sort by the number of frames in the combo */
    945 			nep->e_next = sp->s_nempty;
    946 			sp->s_nempty = nep;
    947 			elistcnt++;
    948 		}
    949 	}
    950 }
    951 
    952 /*
    953  * Update the board value based on the combostr.
    954  * This is called only if 'cbp' is a <1,x> combo.
    955  * We handle things differently depending on whether the next move
    956  * would be trying to "complete" the combo or trying to block it.
    957  */
    958 static void
    959 updatecombo(struct combostr *cbp, int color)
    960 {
    961 	struct spotstr *sp;
    962 	struct combostr *tcbp;
    963 	int i, d;
    964 	int nframes, flags, s;
    965 	union comboval cb;
    966 
    967 	flags = 0;
    968 	/* save the top level value for the whole combo */
    969 	cb.c.a = cbp->c_combo.c.a;
    970 	nframes = cbp->c_nframes;
    971 
    972 	if (color != nextcolor)
    973 		memset(tmpmap, 0, sizeof(tmpmap));
    974 
    975 	for (; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
    976 		flags = cbp->c_flags;
    977 		cb.c.b = cbp->c_combo.c.b;
    978 		if (color == nextcolor) {
    979 			/* update the board value for the vertex */
    980 			sp = &board[cbp->c_vertex];
    981 			sp->s_nforce[color]++;
    982 			if (cb.s <= sp->s_combo[color].s) {
    983 				if (cb.s != sp->s_combo[color].s) {
    984 					sp->s_combo[color].s = cb.s;
    985 					sp->s_level[color] = nframes;
    986 				} else if (nframes < sp->s_level[color])
    987 					sp->s_level[color] = nframes;
    988 			}
    989 		} else {
    990 			/* update the board values for each spot in frame */
    991 			sp = &board[s = tcbp->c_vertex];
    992 			d = dd[tcbp->c_dir];
    993 			i = (flags & C_OPEN_1) ? 6 : 5;
    994 			for (; --i >= 0; sp += d, s += d) {
    995 				if (sp->s_occ != EMPTY)
    996 					continue;
    997 				sp->s_nforce[color]++;
    998 				if (cb.s <= sp->s_combo[color].s) {
    999 					if (cb.s != sp->s_combo[color].s) {
   1000 						sp->s_combo[color].s = cb.s;
   1001 						sp->s_level[color] = nframes;
   1002 					} else if (nframes < sp->s_level[color])
   1003 						sp->s_level[color] = nframes;
   1004 				}
   1005 				BIT_SET(tmpmap, s);
   1006 			}
   1007 		}
   1008 
   1009 		/* mark the frame as being part of a <1,x> combo */
   1010 		board[tcbp->c_vertex].s_flags |= FFLAG << tcbp->c_dir;
   1011 	}
   1012 
   1013 	if (color != nextcolor) {
   1014 		/* update the board values for each spot in frame */
   1015 		sp = &board[s = cbp->c_vertex];
   1016 		d = dd[cbp->c_dir];
   1017 		i = (flags & C_OPEN_0) ? 6 : 5;
   1018 		for (; --i >= 0; sp += d, s += d) {
   1019 			if (sp->s_occ != EMPTY)
   1020 				continue;
   1021 			sp->s_nforce[color]++;
   1022 			if (cb.s <= sp->s_combo[color].s) {
   1023 				if (cb.s != sp->s_combo[color].s) {
   1024 					sp->s_combo[color].s = cb.s;
   1025 					sp->s_level[color] = nframes;
   1026 				} else if (nframes < sp->s_level[color])
   1027 					sp->s_level[color] = nframes;
   1028 			}
   1029 			BIT_SET(tmpmap, s);
   1030 		}
   1031 		if (nforce == 0)
   1032 			memcpy(forcemap, tmpmap, sizeof(tmpmap));
   1033 		else {
   1034 			for (i = 0; (unsigned int)i < MAPSZ; i++)
   1035 				forcemap[i] &= tmpmap[i];
   1036 		}
   1037 		nforce++;
   1038 	}
   1039 
   1040 	/* mark the frame as being part of a <1,x> combo */
   1041 	board[cbp->c_vertex].s_flags |= FFLAG << cbp->c_dir;
   1042 }
   1043 
   1044 /*
   1045  * Add combo to the end of the list.
   1046  */
   1047 static void
   1048 appendcombo(struct combostr *cbp, int color __unused)
   1049 {
   1050 	struct combostr *pcbp, *ncbp;
   1051 
   1052 	combolen++;
   1053 	ncbp = sortcombos;
   1054 	if (ncbp == (struct combostr *)0) {
   1055 		sortcombos = cbp;
   1056 		cbp->c_next = cbp;
   1057 		cbp->c_prev = cbp;
   1058 		return;
   1059 	}
   1060 	pcbp = ncbp->c_prev;
   1061 	cbp->c_next = ncbp;
   1062 	cbp->c_prev = pcbp;
   1063 	ncbp->c_prev = cbp;
   1064 	pcbp->c_next = cbp;
   1065 }
   1066 
   1067 /*
   1068  * Return zero if it is valid to combine frame 'fcbp' with the frames
   1069  * in 'cbp' and forms a linked chain of frames (i.e., a tree; no loops).
   1070  * Return positive if combining frame 'fcbp' to the frames in 'cbp'
   1071  * would form some kind of valid loop. Also return the intersection spots
   1072  * in 'vertices[]' beside the known intersection at spot 'osp'.
   1073  * Return -1 if 'fcbp' should not be combined with 'cbp'.
   1074  * 's' is the combo value for frame 'fcpb'.
   1075  */
   1076 static int
   1077 checkframes(struct combostr *cbp, struct combostr *fcbp, struct spotstr *osp,
   1078 	    int s, struct overlap_info *vertices)
   1079 {
   1080 	struct combostr *tcbp, *lcbp;
   1081 	int i, n, mask, flags, verts, myindex, fcnt;
   1082 	union comboval cb;
   1083 	u_char *str;
   1084 	short *ip;
   1085 
   1086 	lcbp = NULL;
   1087 	flags = 0;
   1088 
   1089 	cb.s = s;
   1090 	fcnt = cb.c.a - 2;
   1091 	verts = 0;
   1092 	myindex = cbp->c_nframes;
   1093 	n = (int)(fcbp - frames) * FAREA;
   1094 	str = &overlap[n];
   1095 	ip = &intersect[n];
   1096 	/*
   1097 	 * i == which overlap bit to test based on whether 'fcbp' is
   1098 	 * an open or closed frame.
   1099 	 */
   1100 	i = cb.c.b ? 2 : 0;
   1101 	for (; (tcbp = cbp->c_link[1]) != NULL;
   1102 	    lcbp = cbp, cbp = cbp->c_link[0]) {
   1103 		if (tcbp == fcbp)
   1104 			return -1;	/* fcbp is already included */
   1105 
   1106 		/* check for intersection of 'tcbp' with 'fcbp' */
   1107 		myindex--;
   1108 		mask = str[tcbp - frames];
   1109 		flags = cbp->c_flags;
   1110 		n = i + ((flags & C_OPEN_1) != 0);
   1111 		if (mask & (1 << n)) {
   1112 			/*
   1113 			 * The two frames are not independent if they
   1114 			 * both lie in the same line and intersect at
   1115 			 * more than one point.
   1116 			 */
   1117 			if (tcbp->c_dir == fcbp->c_dir && (mask & (0x10 << n)))
   1118 				return -1;
   1119 			/*
   1120 			 * If this is not the spot we are attaching
   1121 			 * 'fcbp' to and it is a reasonable intersection
   1122 			 * spot, then there might be a loop.
   1123 			 */
   1124 			n = ip[tcbp - frames];
   1125 			if (osp != &board[n]) {
   1126 				/* check to see if this is a valid loop */
   1127 				if (verts)
   1128 					return -1;
   1129 				if (fcnt == 0 || cbp->c_framecnt[1] == 0)
   1130 					return -1;
   1131 				/*
   1132 				 * Check to be sure the intersection is not
   1133 				 * one of the end points if it is an open
   1134 				 * ended frame.
   1135 				 */
   1136 				if ((flags & C_OPEN_1) &&
   1137 				    (n == tcbp->c_vertex ||
   1138 				     n == tcbp->c_vertex + 5 * dd[tcbp->c_dir]))
   1139 					return -1;	/* invalid overlap */
   1140 				if (cb.c.b &&
   1141 				    (n == fcbp->c_vertex ||
   1142 				     n == fcbp->c_vertex + 5 * dd[fcbp->c_dir]))
   1143 					return -1;	/* invalid overlap */
   1144 
   1145 				vertices->o_intersect = n;
   1146 				vertices->o_off = (n - tcbp->c_vertex) /
   1147 					dd[tcbp->c_dir];
   1148 				vertices->o_frameindex = myindex;
   1149 				verts++;
   1150 			}
   1151 		}
   1152 		n = i + ((flags & C_OPEN_0) != 0);
   1153 	}
   1154 	if (cbp == fcbp)
   1155 		return -1;	/* fcbp is already included */
   1156 
   1157 	/* check for intersection of 'cbp' with 'fcbp' */
   1158 	mask = str[cbp - frames];
   1159 	if (mask & (1 << n)) {
   1160 		/*
   1161 		 * The two frames are not independent if they
   1162 		 * both lie in the same line and intersect at
   1163 		 * more than one point.
   1164 		 */
   1165 		if (cbp->c_dir == fcbp->c_dir && (mask & (0x10 << n)))
   1166 			return -1;
   1167 		/*
   1168 		 * If this is not the spot we are attaching
   1169 		 * 'fcbp' to and it is a reasonable intersection
   1170 		 * spot, then there might be a loop.
   1171 		 */
   1172 		n = ip[cbp - frames];
   1173 		if (osp != &board[n]) {
   1174 			/* check to see if this is a valid loop */
   1175 			if (verts)
   1176 				return -1;
   1177 			if (fcnt == 0 || lcbp->c_framecnt[0] == 0)
   1178 				return -1;
   1179 			/*
   1180 			 * Check to be sure the intersection is not
   1181 			 * one of the end points if it is an open
   1182 			 * ended frame.
   1183 			 */
   1184 			if ((flags & C_OPEN_0) &&
   1185 			    (n == cbp->c_vertex ||
   1186 			     n == cbp->c_vertex + 5 * dd[cbp->c_dir]))
   1187 				return -1;	/* invalid overlap */
   1188 			if (cb.c.b &&
   1189 			    (n == fcbp->c_vertex ||
   1190 			     n == fcbp->c_vertex + 5 * dd[fcbp->c_dir]))
   1191 				return -1;	/* invalid overlap */
   1192 
   1193 			vertices->o_intersect = n;
   1194 			vertices->o_off = (n - cbp->c_vertex) /
   1195 				dd[cbp->c_dir];
   1196 			vertices->o_frameindex = 0;
   1197 			verts++;
   1198 		}
   1199 	}
   1200 	return verts;
   1201 }
   1202 
   1203 /*
   1204  * Merge sort the frame 'fcbp' and the sorted list of frames 'cbpp' and
   1205  * store the result in 'scbpp'. 'curlevel' is the size of the 'cbpp' array.
   1206  * Return true if this list of frames is already in the hash list.
   1207  * Otherwise, add the new combo to the hash list.
   1208  */
   1209 static int
   1210 sortcombo(struct combostr **scbpp, struct combostr **cbpp,
   1211 	  struct combostr *fcbp)
   1212 {
   1213 	struct combostr **spp, **cpp;
   1214 	struct combostr *cbp, *ecbp;
   1215 	int n, inx;
   1216 
   1217 #ifdef DEBUG
   1218 	if (debug > 3) {
   1219 		char buf[128];
   1220 		size_t pos;
   1221 
   1222 		debuglog("sortc: %s%c l%d", stoc(fcbp->c_vertex),
   1223 			pdir[fcbp->c_dir], curlevel);
   1224 		pos = 0;
   1225 		for (cpp = cbpp; cpp < cbpp + curlevel; cpp++) {
   1226 			snprintf(buf + pos, sizeof(buf) - pos, " %s%c",
   1227 				stoc((*cpp)->c_vertex), pdir[(*cpp)->c_dir]);
   1228 			pos += strlen(buf + pos);
   1229 		}
   1230 		debuglog("%s", buf);
   1231 	}
   1232 #endif /* DEBUG */
   1233 
   1234 	/* first build the new sorted list */
   1235 	n = curlevel + 1;
   1236 	spp = scbpp + n;
   1237 	cpp = cbpp + curlevel;
   1238 	do {
   1239 		cpp--;
   1240 		if (fcbp > *cpp) {
   1241 			*--spp = fcbp;
   1242 			do {
   1243 				*--spp = *cpp;
   1244 			} while (cpp-- != cbpp);
   1245 			goto inserted;
   1246 		}
   1247 		*--spp = *cpp;
   1248 	} while (cpp != cbpp);
   1249 	*--spp = fcbp;
   1250 inserted:
   1251 
   1252 	/* now check to see if this list of frames has already been seen */
   1253 	cbp = hashcombos[inx = (int)(*scbpp - frames)];
   1254 	if (cbp == (struct combostr *)0) {
   1255 		/*
   1256 		 * Easy case, this list hasn't been seen.
   1257 		 * Add it to the hash list.
   1258 		 */
   1259 		fcbp = (void *)((char *)scbpp - sizeof(struct combostr));
   1260 		hashcombos[inx] = fcbp;
   1261 		fcbp->c_next = fcbp->c_prev = fcbp;
   1262 		return 0;
   1263 	}
   1264 	ecbp = cbp;
   1265 	do {
   1266 		cbpp = (void *)(cbp + 1);
   1267 		cpp = cbpp + n;
   1268 		spp = scbpp + n;
   1269 		cbpp++;	/* first frame is always the same */
   1270 		do {
   1271 			if (*--spp != *--cpp)
   1272 				goto next;
   1273 		} while (cpp != cbpp);
   1274 		/* we found a match */
   1275 #ifdef DEBUG
   1276 		if (debug > 3) {
   1277 			char buf[128];
   1278 			size_t pos;
   1279 
   1280 			debuglog("sort1: n%d", n);
   1281 			pos = 0;
   1282 			for (cpp = scbpp; cpp < scbpp + n; cpp++) {
   1283 				snprintf(buf + pos, sizeof(buf) - pos, " %s%c",
   1284 					stoc((*cpp)->c_vertex),
   1285 					pdir[(*cpp)->c_dir]);
   1286 				pos += strlen(buf + pos);
   1287 			}
   1288 			debuglog("%s", buf);
   1289 			printcombo(cbp, buf, sizeof(buf));
   1290 			debuglog("%s", buf);
   1291 			cbpp--;
   1292 			pos = 0;
   1293 			for (cpp = cbpp; cpp < cbpp + n; cpp++) {
   1294 				snprintf(buf + pos, sizeof(buf) - pos, " %s%c",
   1295 					stoc((*cpp)->c_vertex),
   1296 					pdir[(*cpp)->c_dir]);
   1297 				pos += strlen(buf + pos);
   1298 			}
   1299 			debuglog("%s", buf);
   1300 		}
   1301 #endif /* DEBUG */
   1302 		return 1;
   1303 	next:
   1304 		;
   1305 	} while ((cbp = cbp->c_next) != ecbp);
   1306 	/*
   1307 	 * This list of frames hasn't been seen.
   1308 	 * Add it to the hash list.
   1309 	 */
   1310 	ecbp = cbp->c_prev;
   1311 	fcbp = (void *)((char *)scbpp - sizeof(struct combostr));
   1312 	fcbp->c_next = cbp;
   1313 	fcbp->c_prev = ecbp;
   1314 	cbp->c_prev = fcbp;
   1315 	ecbp->c_next = fcbp;
   1316 	return 0;
   1317 }
   1318 
   1319 /*
   1320  * Print the combo into string buffer 'buf'.
   1321  */
   1322 static void
   1323 printcombo(struct combostr *cbp, char *buf, size_t max)
   1324 {
   1325 	struct combostr *tcbp;
   1326 	size_t pos = 0;
   1327 
   1328 	snprintf(buf + pos, max - pos, "%x/%d",
   1329 	    cbp->c_combo.s, cbp->c_nframes);
   1330 	pos += strlen(buf + pos);
   1331 
   1332 	for (; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
   1333 		snprintf(buf + pos, max - pos, " %s%c%x",
   1334 		    stoc(tcbp->c_vertex), pdir[tcbp->c_dir], cbp->c_flags);
   1335 		pos += strlen(buf + pos);
   1336 	}
   1337 	snprintf(buf + pos, max - pos, " %s%c",
   1338 	    stoc(cbp->c_vertex), pdir[cbp->c_dir]);
   1339 }
   1340 
   1341 #ifdef DEBUG
   1342 void
   1343 markcombo(struct combostr *ocbp)
   1344 {
   1345 	struct combostr *cbp, *tcbp, **cbpp;
   1346 	struct elist *ep, *nep;
   1347 	struct spotstr *sp;
   1348 	int s, d, m, i;
   1349 	int nframes;
   1350 	int cmask, omask;
   1351 
   1352 	/* should never happen but check anyway */
   1353 	if ((nframes = ocbp->c_nframes) >= MAXDEPTH)
   1354 		return;
   1355 
   1356 	/*
   1357 	 * The lower level combo can be pointed to by more than one
   1358 	 * higher level 'struct combostr' so we can't modify the
   1359 	 * lower level. Therefore, higher level combos store the
   1360 	 * real mask of the lower level frame in c_emask[0] and the
   1361 	 * frame number in c_frameindex.
   1362 	 *
   1363 	 * First we traverse the tree from top to bottom and save the
   1364 	 * connection info. Then we traverse the tree from bottom to
   1365 	 * top overwriting lower levels with the newer emask information.
   1366 	 */
   1367 	ep = &einfo[nframes];
   1368 	cbpp = &ecombo[nframes];
   1369 	for (cbp = ocbp; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
   1370 		ep--;
   1371 		ep->e_combo = cbp;
   1372 		*--cbpp = cbp->c_link[1];
   1373 		ep->e_off = cbp->c_voff[1];
   1374 		ep->e_frameindex = cbp->c_frameindex;
   1375 		ep->e_fval.s = cbp->c_linkv[1].s;
   1376 		ep->e_framecnt = cbp->c_framecnt[1];
   1377 		ep->e_emask = cbp->c_emask[1];
   1378 	}
   1379 	cbp = ep->e_combo;
   1380 	ep--;
   1381 	ep->e_combo = cbp;
   1382 	*--cbpp = cbp->c_link[0];
   1383 	ep->e_off = cbp->c_voff[0];
   1384 	ep->e_frameindex = 0;
   1385 	ep->e_fval.s = cbp->c_linkv[0].s;
   1386 	ep->e_framecnt = cbp->c_framecnt[0];
   1387 	ep->e_emask = cbp->c_emask[0];
   1388 
   1389 	/* now update the emask info */
   1390 	s = 0;
   1391 	for (i = 2, ep += 2; i < nframes; i++, ep++) {
   1392 		cbp = ep->e_combo;
   1393 		nep = &einfo[ep->e_frameindex];
   1394 		nep->e_framecnt = cbp->c_framecnt[0];
   1395 		nep->e_emask = cbp->c_emask[0];
   1396 
   1397 		if (cbp->c_flags & C_LOOP) {
   1398 			s++;
   1399 			/*
   1400 			 * Account for the fact that this frame connects
   1401 			 * to a previous one (thus forming a loop).
   1402 			 */
   1403 			nep = &einfo[cbp->c_dir];
   1404 			if (--nep->e_framecnt)
   1405 				nep->e_emask &= ~(1 << cbp->c_voff[0]);
   1406 			else
   1407 				nep->e_emask = 0;
   1408 		}
   1409 	}
   1410 
   1411 	/*
   1412 	 * We only need to update the emask values of "complete" loops
   1413 	 * to include the intersection spots.
   1414 	 */
   1415 	if (s && ocbp->c_combo.c.a == 2) {
   1416 		/* process loops from the top down */
   1417 		ep = &einfo[nframes];
   1418 		do {
   1419 			ep--;
   1420 			cbp = ep->e_combo;
   1421 			if (!(cbp->c_flags & C_LOOP))
   1422 				continue;
   1423 
   1424 			/*
   1425 			 * Update the emask values to include the
   1426 			 * intersection spots.
   1427 			 */
   1428 			nep = &einfo[cbp->c_dir];
   1429 			nep->e_framecnt = 1;
   1430 			nep->e_emask = 1 << cbp->c_voff[0];
   1431 			ep->e_framecnt = 1;
   1432 			ep->e_emask = 1 << ep->e_off;
   1433 			ep = &einfo[ep->e_frameindex];
   1434 			do {
   1435 				ep->e_framecnt = 1;
   1436 				ep->e_emask = 1 << ep->e_off;
   1437 				ep = &einfo[ep->e_frameindex];
   1438 			} while (ep > nep);
   1439 		} while (ep != einfo);
   1440 	}
   1441 
   1442 	/* mark all the frames with the completion spots */
   1443 	for (i = 0, ep = einfo, cbpp = ecombo; i < nframes; i++, ep++, cbpp++) {
   1444 		m = ep->e_emask;
   1445 		cbp = *cbpp;
   1446 		sp = &board[cbp->c_vertex];
   1447 		d = dd[s = cbp->c_dir];
   1448 		cmask = CFLAG << s;
   1449 		omask = (IFLAG | CFLAG) << s;
   1450 		s = ep->e_fval.c.b ? 6 : 5;
   1451 		for (; --s >= 0; sp += d, m >>= 1)
   1452 			sp->s_flags |= (m & 1) ? omask : cmask;
   1453 	}
   1454 }
   1455 
   1456 void
   1457 clearcombo(struct combostr *cbp, int open)
   1458 {
   1459 	struct spotstr *sp;
   1460 	struct combostr *tcbp;
   1461 	int d, n, mask;
   1462 
   1463 	for (; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
   1464 		clearcombo(tcbp, cbp->c_flags & C_OPEN_1);
   1465 		open = cbp->c_flags & C_OPEN_0;
   1466 	}
   1467 	sp = &board[cbp->c_vertex];
   1468 	d = dd[n = cbp->c_dir];
   1469 	mask = ~((IFLAG | CFLAG) << n);
   1470 	n = open ? 6 : 5;
   1471 	for (; --n >= 0; sp += d)
   1472 		sp->s_flags &= mask;
   1473 }
   1474 
   1475 int
   1476 list_eq(struct combostr **scbpp, struct combostr **cbpp, int n)
   1477 {
   1478 	struct combostr **spp, **cpp;
   1479 
   1480 	spp = scbpp + n;
   1481 	cpp = cbpp + n;
   1482 	do {
   1483 		if (*--spp != *--cpp)
   1484 			return 0;
   1485 	} while (cpp != cbpp);
   1486 	/* we found a match */
   1487 	return 1;
   1488 }
   1489 #endif /* DEBUG */
   1490